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Fan-Made Nosfertau Bloodline: The Grimaldi (Majesty)

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  • Fan-Made Nosfertau Bloodline: The Grimaldi (Majesty)

    This was a bloodline I stumbled into creating when trying to convert "The Carnival" into a 2nd Ed version that I liked. It eventually took on its own design, to the point it felt quite unique. Not much effort on the Disciplines (as I'm not great on RPG power balancing) but thought it could open up an idea for people to develop if they want to collab with me on the core concept.

    Basically this Bloodline is for people who want to play "The Joker", "Harley Quinn", "Pennywise/ IT" or any other type of laughing maniac - because what is more tragic than taking the act of joy (laughter) and making it something to be feared and hated?

    I put some decent effort into the lore, even finding a real-life Clown who co-incidentally mirrored the tragedy of the Nosferatu. I also liked their Bane as it adds for great roleplaying (aka - the actor is allowed to laugh and seem happy even in the worst of situations). It does hurt the Nosferatu's Obfuscate power somewhat, but that can work for Nosferatu players who prefer to prioritize the other Disciplines and make Obfuscate a "dump stat".

    Plus it was an interesting challenge I set for myself - aka "What sort of Nosferatu Bloodline would result if Majesty - seemingly the opposite of Nightmare - was their 4th Clan ability?"

    __________________________________________________ ______

    NOTE: The Grimaldi are NOT Madmen (that title is still held by the Malkavians). They are completely rational minded. Their bane simply makes them APPEAR foolish or sarcastic.


    __________________________________________________ ______
    Clan: Nosferatu
    Nickname/s: Clowns, Jokers, Jesters, Jokes
    Derogatory: Fools
    Disciplines: Majesty, Nightmare, Obfuscate, Vigor
    Bloodline Bane: All Grimaldi endure their Clan Bane; when dealing with non-touchstone mortals, Presence and Manipulation failures are considered Dramatic Failures, and their humanity is treated as -2 lower for social penalties.
    Additionally, all Grimaldi suffer from compulsive laughter. Be it a constantly quiet chuckle, or a mad cackle that comes and ends without warning (often at the worst possible time), they cannot stop themselves. Even when hidden by Obfuscate, observers may notice a muffled chortle warning them of a Stalking Clown...
    Mechanically, when a Grimaldi attempts a Stealth Roll, their dice pool cannot be higher than their Humanity. Furthermore, all Grimaldi count as having 0 Dots in Obfuscate for its related rolls and inflicted penalties.

    Devotions


    Frozen Fixation (Majesty 1; Nightmare 1)

    The Grimaldi acts in such a way their target is torn between fixation on the Clown, and their want to run away. They hesitate in confusion, unable to fully focus on reacting to attacks .
    Cost: 1 Vitae
    Dice Pool: Presence + Empathy + Majesty VS Resolve + Blood Potency
    Action: Reflexive; resistance is reflexive
    ROLL RESULTS
    • Dramatic Failure: The Grimaldi are stunned that their action didn't work, and hesitate themselves! They cannot re-attempt this on the same target, their Initiative is reduced to 0 starting the following Round, and the suffer -1 Defense until they take an action.
    • Failure: The target noticed the Grimaldi, but shrugs off the effect.
    • Success: The target's Initiative drops to 0 (if they have already acted, they may not act again this turn). Until they take action, their Defense is reduced by -1.
    • Dramatic Success: As above, but the target's Defense is reduced for a number of rounds equal to the Grimaldi's Blood Potency.
    Inappropriate Outburst (Majesty 1; Nightmare 1)

    At the Grimaldi's whim, the target laughs. All eyes lock on them, and their sincerity is brought into doubt.
    Cost: 1 Vitae
    Dice Pool: Manipulation + Empathy + Nightmare VS Resolve + Blood Potency
    Action: Contested; resistance is reflexive
    ROLL RESULTS
    • Dramatic Failure: The target is not only unaffected, the Grimaldi draws attention to themselves in such a way the target looks comparatively genuine! The target cannot be retargeted by this ability for the scene, and they gain a +2 Bonus on their next Social-related roll.
    • Failure: The target laughs, but it goes unnoticed.
    • Success: The target suffers a -2 penalty to their next Social-related attempt.
    • Dramatic Success: As above but the target also loses -1 Willpower and, if their next social attempt fails, it is treated as a Dramatic Failure.
    Shameful Focus (Majesty 1; Nightmare 2)

    The Clown implants a hallucination that convinces the target there everyone is laughing at them behind their back.
    Cost: 1 Vitae
    Dice Pool:
    Action:
    ROLL RESULTS
    • Dramatic Failure: If the target is a Kindred, they immediately enter Frenzy but its dictated COMPLETELY on the Clown who used this
    • Failure:
    • Success: If the target is a Kindred, they immediately enter Frenzy. They may resist this for a moment by spending a point of Willpower (which may help them leave the scene), but the Frenzy lasts until the scene ends.
    • Dramatic Success: As above, but the target is compelled to direct their Frenzy at a target chosen by the Clown.
    Last Laugh (Majesty X; Nightmare Y)

    The target is forced to laugh at such an intense degree they cannot draw breath. For mortals, this can be fatal. Kindred don't suffer as badly, though not even they go unscathed.
    Cost: 1 Willpower
    Dice Pool:
    Action:
    ROLL RESULTS
    • Dramatic Failure:
    • Failure:
    • Success: Each success on a mortal causes them a point of Bashing Damage from Asphyxiation. A Kindred loses half this damage as, while they cannot asphixiate, their body convulses violently from the laughter their own body essentially injures itself. They Kindred also loses 1 Vitae as they are forced to use a "Blush of Life" against their will.
    • Dramatic Success: As above; just more damage.
    Background

    Joseph Grimaldi, born 1788 to a family of performers, was destined for greatness. In his 20's, at the turn of the century, he revolutionized the stage clown and exploded to fame and success.
    Despite the laughter he gave his audience, Joseph's life was marred with tragedy and hardship. His father died when Joseph was only 9 making him the family's breadwinner before he was even a teenager, and he lost his first wife during childbirth to his first child in his early 20's. Yet, even when these hardships came, he still donned his white makeup and took to the stage to give smiles - concealing his pain behind the joy he would create in others.
    This talent and tragedy gained the attention of a Nosferatu, fascinated at how a man could provide such joy despite suffering both inside and out - a predicament that mirrored its own tortured existance. It met with Joseph, and was impressed at the entertainer's smile despite the obvious unease in their shared company. He even made efforts with comedy, and even took it as a challenge to bring a smile, humor, or even a reaction, in his newly found friend of the night.
    Shortly after the death of his second wife and their child, Grimaldi fall into deep despair. During this time his Patron visited him and eventually introduced Joseph to the Masquerade, offering him immortality. With little left in life, Joseph gave himself a final night of mortal revelry, before returning home to accept the embrace and began his requiem.
    Grimaldi struggled in undeath. He wasn't prepared for the lack of true emotion in his Kindred, but he took it as a challenge. He would perform for Princes and their courts, bringing every trick he had learned in his life to crack a smile. The efforts weren't futile, as some Kindred would respond to his act, though these were more a case of going-through-motions out of politeness than genuine reaction. It was almost maddening for Jospeh, and something he would not accept.
    He began to study the gift of the Daeva, their ability to pull and sway a crowd on a whim, and decided it was what he needed to achieve his goal. After his sire released him, he took up a new mentor in the Succubi. And the results were.... unique...
    Grimaldi's techniques did help him create genuine emotions in other kindred, but the results were still forced. Many Kindred would frenzy at the perversion he caused, earning him many enemies. Yet others took to the experience as a fascinating reminder of their mortal lives, earning him allies for the gift of laughter he could give to heartless monsters.
    In time Grimaldi was approached by other Nosferatu seeking to learn his ways. Joseph took on apprentices that showed promise, and even sired a number of Childer to follow suit. Thus began the Bloodline of Clowns.



    The Becoming

    The Grimaldi are VERY selective in whom they choose for their legacy. A talent for comedy in any form (slapstick, puns, word plays, etc...) is a must, but equally is a resilience to tragedy (as the life of a Kindred is not a kind one, and the Nosferatu Curse is crueler still).
    Most Grimaldi are content seeking Comedians with tragic backstories, as it mirrors the life of their Founder and typically results in the perfect candidates - able to turn their personal misery into humor for others, for all eternity.
    Some Grimaldi can be more malicious, especially older ones who have lost their humanity, or desperate ones needing numbers for an upcoming conflict. These sadists can go so far as to CAUSE tragedy for a candidate to test their resolve - abandoning those who succumb to despair, and embracing those who push through it.
    This latter approach is frowned on, as even successful candidates will become distrustful once they discover their Sire orchestrated the sorrow that led to their embrace. While not documented, its unlikely there hasn't been at least one Childe who has Diablarized their sire after discovering the truth of events that led to their embrace.
    The Covenants

    The Carthian Movement

    The Anarchists love the Clowns, as everything about them fits perfectly with their idea of modernizing the Vampire Culture. Clowns are invited to share their comical perspective of the foolishness of vampire society - how Immortality is forever until someone drops an anvil on your head. Clowns in this group often thrive in any rank or role they are given, actively enjoying shaking up the system.
    The Circle of the Crone

    Grimaldi Pagans are not common, as to make a mockery of the Mother is not tolerated at all, nor are the rituals they undertake a laughing matter. Its not impossible for them to join the covenant, and those who do end up as Cackling Witches around the bubbling blood cauldron, speaking each ritual word with a grin and a tone of pure joy. However, these Clowns do realize they walk a tightrope in this society - one wrong word, one misconstrued intention, is all it takes for them to fall from the Coven's graces.
    The Invictus

    Clowns in the First Estate don't seem like a functional fit, but the are actually very suited for the corporate world. As negotiators they are hard to haggle with, making them perfect for corporate road-blocks to prevent certain deals from going ahead smoothly. They are capable of making the competition look like idiots or paranoid fools, which makes their side of the table look all the more valuable. They have no issue in being the scapegoat for a significant failure in a business, because at the end of it all - the entire economic and legal system is a joke exploited by the people on high, to manipulate the people below, who think slavery was abolished while they still keep giving up time for money to survive.

    Some Estates appoint a Clown as the "court jester", purely on the grounds of tradition. They are expected to perform for the court each time it is in session.
    The Lancea et Sanctum

    The Church of the undead is an odd fit for the Clowns, as the sincerity of the Covenant struggles to take on a Kindred who can never be taken seriously. Some are accepted in, seeking redemption for their curse, and are welcomed in doing so. Some who prove their sincerity through constant action may even be granted membership into the order. Those who achieve this can become spokesmen for the Church, but more often are hidden agents who seem to take fanatical joy in the missions they are assigned.
    The Ordo Dracul

    Clowns find a very good fit in the ranks of the Alchemists as their inability to be taken seriously is beneficial in a secret society. Many of them end up taking up the iconic "mad scientist" look - laughing maniacally as they produce their works to their peers. The Coils give reasons to laugh at the weakness's of non-Alchemists, making Kindred realize that the gift of Immortality alone is a Joke; and true power comes from discipline to become even deadlier.
    Stereotypes

    Daeva: Such selfish hedonists. Whats the point of joy if you can't share it around?
    Gangrel: Its Funny how they think shapeshifting is power, when they are so easily baited into a frenzy with just a few worlds
    Mekhet: So keenly aware of the despair of everyone else. Goodness they must be miserable!
    • Ventrue: Its funny; the more power they gain, the further they have to fall. Lets accelerate the process!
    Last edited by zenvious; 02-03-2018, 06:22 AM.


    Support new ideas. If you must criticize, always offer advice to the creator on how they could improve, or even suggest alternative solutions to fix a problem you can see. Dismissive comments should be equally dismissed as attempts to grab attention. Focus only on contributions that help you grow and develop, and ignore jealous efforts to stunt your creative sparks.

  • #2
    Hmm. I feel like the Bane shouldn't step as directly on the toes of one of the Bloodlines own Disciplines. Maybe their laughs stick in minds of those they meet, giving them some kind of Grudge Condition or something? Or just change the Obfuscate Discipline. It is frowned upon, but I don't think it is technically forbidden. (Resilience might make a good substitute - for those "gags" like swallowing swords or cutting your own hand off)

    Also, I don't think "vampires can't feel real emotion" is a thing in Requiem 2E.
    Last edited by Vent0; 02-03-2018, 11:38 AM.


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    • #3
      It is not. Seconded on the Bane just flat out making Obfuscate useless is a very bad idea.


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      • #4
        Originally posted by Vent0 View Post
        Hmm. I feel like the Bane shouldn't step as directly on the toes of one of the Bloodlines own Disciplines. Maybe their laughs stick in minds of those they meet, giving them some kind of Grudge Condition or something? Or just change the Obfuscate Discipline. It is frowned upon, but I don't think it is technically forbidden. (Resilience might make a good substitute - for those "gags" like swallowing swords or cutting your own hand off)

        Also, I don't think "vampires can't feel real emotion" is a thing in Requiem 2E.

        Fair call. Grudge may be better. Ty for that suggest.


        Support new ideas. If you must criticize, always offer advice to the creator on how they could improve, or even suggest alternative solutions to fix a problem you can see. Dismissive comments should be equally dismissed as attempts to grab attention. Focus only on contributions that help you grow and develop, and ignore jealous efforts to stunt your creative sparks.

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        • #5
          Perhaps this should be a Dominate / Nightmare Devotion. Unsure how Majesty plays into it.


          I feel like Dominate 1 can do the first three devotions.

          "Do nothing but laugh" That would likely make them lose their turn.. and make everyone look at them and distrust them if they were in some social meeting.

          Nightmare three could also make someone so paranoid that everyone is around them is laughing at them.

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          • #6
            Originally posted by Vitalis View Post
            Perhaps this should be a Dominate / Nightmare Devotion. Unsure how Majesty plays into it.


            I feel like Dominate 1 can do the first three devotions.
            I get that - but the idea is that Dominate is more obvious (you KNOW you are being controlled) and plays more on controlled specific actions - do this, etc... Majesty is more about making you want something. To notice something. To desire something. To feel something. Laughter is a result of emotion, so it plays to Majesty, more than Dominante. But I do see what you mean by it.

            In a sense these Disciplines provide a mid-point between the two - its a lesser form of mind control in a more specific method.

            Plus the concept behind them is they are Nosferatu who are trying to make people laugh - and they are succeeding at it to horrifying effect! As such this Bloodline was made more on "What would happen if the Nosferatu had Majesty" and the bloodline that was created to cause that, and not "I want to do this effect - which Disciplines should I use for it?"


            Support new ideas. If you must criticize, always offer advice to the creator on how they could improve, or even suggest alternative solutions to fix a problem you can see. Dismissive comments should be equally dismissed as attempts to grab attention. Focus only on contributions that help you grow and develop, and ignore jealous efforts to stunt your creative sparks.

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            • #7
              Originally posted by Thorbes View Post
              It is not. Seconded on the Bane just flat out making Obfuscate useless is a very bad idea.

              Its not aimed to make it useless - just less appealing (aka you can still roll Obfuscate abilities - just use the attribute and ability values only). P.S.: this penalty only affects 3 of the Obfuscate Disciplines since Obliette and Face in the Crowd have no rolls (they auto-succeed).

              Some alternate ideas for it:
              • Half Obfuscate Dots (rounded up) when rolling for Obfuscate Abilities.
              • Obfuscate and Stealth Failures are always Dramatic Failures.
              • Face in the Crowd (the most Basic of Obfuscate Powers) requires a Roll to Attempt; it does not Automatically succeed - due to the Clown Laughing bein attention drawing. This in turn also affects The Familiar Stranger, but allows the Clown to still Hide Objects, People, and drop the Obliette on victims without issue.


              Support new ideas. If you must criticize, always offer advice to the creator on how they could improve, or even suggest alternative solutions to fix a problem you can see. Dismissive comments should be equally dismissed as attempts to grab attention. Focus only on contributions that help you grow and develop, and ignore jealous efforts to stunt your creative sparks.

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              • #8
                Maybe you could shuffle around the favored Disciplines, replacing Obfuscate with something else? Dominate seems like a good fit, but then the bloodline has three “clan-iconic” Disciplines, and I don’t know enough about Vampire to judge whether that’d be overpowered or not.


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                • #9
                  Originally posted by 21C Hermit View Post
                  Maybe you could shuffle around the favored Disciplines, replacing Obfuscate with something else? Dominate seems like a good fit, but then the bloodline has three “clan-iconic” Disciplines, and I don’t know enough about Vampire to judge whether that’d be overpowered or not.
                  Fair suggestion, but the point I've always found about Bloodlines are that, mechanically, they:
                  1. Offer a Vampire a 4th Discipline that is not normally favored by them
                  2. Access Unique Devotions resulting from how their 4th Discipline works with their other disciplines (typically with focus on the Clan discipline - e.g.: how can Dominate empower Auspex?)
                  3. Suffer a new disadvantage in exchange for access to the unique disciplines - the disadvantage preferably thematically linked to their 4th Discipline (i.e.: what is the cost of power?).
                  If the majority of people have an issue with the disadvantage affecting Obfuscate (and do so PURELY on a mechanical and objective basis - not a subjective "don't hurt obfuscate as its my favorite") then its fair to review the disadvantage to something that is less punished but STILL a curse.

                  I don't like the idea of changing a Devotion for another to make a Discipline work. If people want "Majesty + Dominate" then my thought would be make a Ventrue with Majesty, or a Daeva with Dominate.

                  HOW I CREATE MY BLOODLINES

                  The core idea of this was, what if the Nosferatu tried to make people like them (aka what would cause the Nosferatu to gain Majesty). From there I looked into "what is MEANT to be likable, but comes across as creepy?" which in turn led to the idea of a 'Clown' Bloodline (they are meant to be amusing, but some find them scary).

                  That created the 4th Discipline, and gave a solid basis of a Lore and visual image of Nosferatu trying to be appealing (Majesty) but STILL being creepy.

                  From there it's then finding a Weakness that feels related to their 4th Discipline (in my case - the Nosferatu use Majesty to try and make people like them and laugh; and the result is reflected in an obsession to laugh themselves), and the Devotions that can come from combining their effects to create unique techniques that may MIRROR other disciplines (such as Dominating a Person to Laugh) but do so in a way that is neither overpowered (for game exploiting) nor underpowered (to be ignorable).

                  I know some people do the simpler path of "give a Vampire discipline X, and weakness Y". And thats fine, but I aim for Bloodlines that feel appealing beyond JUST an extra Discipline.

                  It also seems that people are more interested in mechanics than lore on here from the responses so far. Fair call. I'll keep things lore light and focus purely on mechanics instead here-on.


                  Support new ideas. If you must criticize, always offer advice to the creator on how they could improve, or even suggest alternative solutions to fix a problem you can see. Dismissive comments should be equally dismissed as attempts to grab attention. Focus only on contributions that help you grow and develop, and ignore jealous efforts to stunt your creative sparks.

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                  • #10
                    First off: I really like the thematics of creepy, unseen giggles. However, I can see why people have a problem with the weakness.

                    I think the - at least for me - the main reasons to hesitate at applauding the weakness as it stand right now are:

                    -Obfuscate doesn't render someone invisible or inaudible, it distracts the minds of victims not to focus on presence of the creepy clown and the laughter. Eyes subcounsciously avoid his red nose. Earns adjust his giggles to background noise.

                    -There is no precedent for this in the rules. Though there are weaknesses that hamper skills, attribute and humanity rolls, AFAIK there are none that interfere with the use of disciplines. In fact, the Nosferatu discipline, for example, overtly excluded the use of disciplines from its effects.

                    I think the in-character justification for this is: disciplines are boons from the Beast, while Banes are taxes levied by the Beast. Why would the Beast shit on its own shiny presents? Which leads to an out-of-character reason: it discourages a specific kind of built. Moreso, because Obfuscate comes back in the Bloodline's discipline spread. Why would I, as a Grimaldi, develop a mastery of Obfuscate when I'm pretty fucking bad at staying obfuscated. Now, you could take it out of the spread to try and fix that. But that would discourage players even more from buying the discipline, as their is the XP price-hike. Which, in the end, result in the Bane not really being a Bane that'll ever come up.


                    If I might make suggestions:

                    - Turn that creepy obfuscated laughter from a negative into a positive. Work it into a Devotion.

                    - Bane: the Grimaldi's compulsive laughter ensures that some find it hard to take him serious, some others still feel they are never taken serious by the Clown.
                    EITHER: When Social Maneuvering, a Grimaldi's victim starts out with a number of extra Doors equal to the Grimaldi's Blood Potency.
                    OR: When Social Maneuvering, a victim's impression of a Grimaldi can never rise above average.

                    -Bane: the Grimaldi's compulsive laughter cements the Nosferatu's social isolation. Any Skill rolls involving Stealth, Expression, Socialize and Persuasion are penalized by the Clown's Blood Potency.

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                    • #11
                      Originally posted by zenvious View Post
                      [*]Offer a Vampire a 4th Discipline that is not normally favored by them
                      It's not uncommon for bloodlines to also replace one of the three original Disciplines for a total of two old and two new.


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                      • #12
                        Tessie is right. That said it is also true that even Bloodlines tend to stop at two "Clan specific" Disciplines. There have been exceptions here and there but always seem out of place honestly. As for the Bane, if you ignore the name, something along the lines of the Madness Condition could work to represent these outbursts of inapropiate laugh, like so:

                        Bane: "The Hilarious Curse"

                        The Grimaldi are prone to bouts of laughter that are at the very least unsettling and at worst an actual inconvinience for the Clown. Each Chapter, the Storyteller gets a pool of dice equal to (10-Humanity) that they can apply as penalty to any roll. They can use as many as they want in each roll, but once used they are lost until the pool is refreshed at the start of the next chapter. These penalties represent uncontolable laughter or obsessive comedic thoughts that could make physical coordination, concentration or social interaction difficult for the Clown.


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                        • #13
                          Originally posted by Howalt View Post
                          First off: I really like the thematics of creepy, unseen giggles. However, I can see why people have a problem with the weakness.

                          I think the - at least for me - the main reasons to hesitate at applauding the weakness as it stand right now are:

                          -Obfuscate doesn't render someone invisible or inaudible, it distracts the minds of victims not to focus on presence of the creepy clown and the laughter. Eyes subcounsciously avoid his red nose. Earns adjust his giggles to background noise.

                          -There is no precedent for this in the rules. Though there are weaknesses that hamper skills, attribute and humanity rolls, AFAIK there are none that interfere with the use of disciplines. In fact, the Nosferatu discipline, for example, overtly excluded the use of disciplines from its effects.

                          I think the in-character justification for this is: disciplines are boons from the Beast, while Banes are taxes levied by the Beast. Why would the Beast shit on its own shiny presents? Which leads to an out-of-character reason: it discourages a specific kind of built. Moreso, because Obfuscate comes back in the Bloodline's discipline spread. Why would I, as a Grimaldi, develop a mastery of Obfuscate when I'm pretty fucking bad at staying obfuscated. Now, you could take it out of the spread to try and fix that. But that would discourage players even more from buying the discipline, as their is the XP price-hike. Which, in the end, result in the Bane not really being a Bane that'll ever come up.


                          If I might make suggestions:

                          - Turn that creepy obfuscated laughter from a negative into a positive. Work it into a Devotion.

                          - Bane: the Grimaldi's compulsive laughter ensures that some find it hard to take him serious, some others still feel they are never taken serious by the Clown.
                          EITHER: When Social Maneuvering, a Grimaldi's victim starts out with a number of extra Doors equal to the Grimaldi's Blood Potency.
                          OR: When Social Maneuvering, a victim's impression of a Grimaldi can never rise above average.

                          -Bane: the Grimaldi's compulsive laughter cements the Nosferatu's social isolation. Any Skill rolls involving Stealth, Expression, Socialize and Persuasion are penalized by the Clown's Blood Potency.

                          It's not uncommon for bloodlines to also replace one of the three original Disciplines for a total of two old and two new.
                          Thankyou for an AWESOME responce! This is very useful.

                          Awesome point about beast gives power with a cost, but not at its own abilities (more pulls you away from being human, and more towards monster). That did help put some solid perspective down for me.

                          I like your last two Banes (cannot rise above average, and the skill penalties). I'll look into those more. Those were really cool.

                          I'll also see if I can devise some new Disciplines. And am glad to hear you like the creepy laughter That was definately made with the intent for role-playing (especially in LARPs).

                          I know some bloodlines replace Disciplines, but I always found that the exception than the norm. Plus I feel an easy approach is work with what Disciplines we have, adding one to the existing clans, and knocking those off first. Gives 5 abilites on their own, plus inspiration for Devotions.


                          Support new ideas. If you must criticize, always offer advice to the creator on how they could improve, or even suggest alternative solutions to fix a problem you can see. Dismissive comments should be equally dismissed as attempts to grab attention. Focus only on contributions that help you grow and develop, and ignore jealous efforts to stunt your creative sparks.

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                          • #14
                            Originally posted by Thorbes View Post
                            Tessie is right. That said it is also true that even Bloodlines tend to stop at two "Clan specific" Disciplines. There have been exceptions here and there but always seem out of place honestly. As for the Bane, if you ignore the name, the Madness Condition could work to represent these outbursts of inapropiate laugh, like so:

                            Bane: "The Hilarious Curse"

                            The Grimaldi are prone to bouts of laughter that are at the very least unsettling and at worst an actual inconvinience for the Clown. Each Chapter, the Storyteller gets a pool of dice equal to (10-Humanity) that they can apply as penalty to any roll. They can use as many as they want in each roll, but once used theu are lost until the pool is refreshed at the start of the next chapter. These penalties represent uncontolable laughter or obsessive comedic thoughts that could make physical coordination, concentration or social interaction difficult for the Clown.

                            Ooooh. I like this one too! Good suggestions! Ty! And the name is great! (am not ignoring it ;D In fact I think I'll use it!)


                            Support new ideas. If you must criticize, always offer advice to the creator on how they could improve, or even suggest alternative solutions to fix a problem you can see. Dismissive comments should be equally dismissed as attempts to grab attention. Focus only on contributions that help you grow and develop, and ignore jealous efforts to stunt your creative sparks.

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