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Hombrew Discipline: Bereschligost (A Work in Progress)

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  • Hombrew Discipline: Bereschligost (A Work in Progress)

    Hey guys.
    I've been playing around with a few ideas for some Bloodlines for a while now, one of which I decided to give Bereschligost (the Kindred version of the Revenant Discipline of Chary, for those that haven't read Half-Damned) as one of their four Disciplines. So, I've decided to try my hand at writing up said Discipline, but would appreciate any help you guys can offer in making sure that it's fun, balanced and functional.

    Bereschligost
    In the most desolate parts of the world, blood can be hard to come by. It’s for this reason that the strange Discipline of Bereschligost came to be, proving indispensable to to the survival of the Kindred in particularly barren lands.

    Blood Crystals (1 Dot)
    To survive in the most barren parts of the world, it is sometimes important for a Vampire to build up a store of blood when she can get it, in preparation for the times when she cannot. This peculiar refinement of the blood can greatly assist in this endeavour.
    The Vampire focuses her will and spills two points of Vitae into a bowl or some other vessel, which then forms into a small crystal that remains solid for so long as it remains within a distance equal to the Vampire’s Blood Potency in yards from her. She, or any other Vampire (though they risk being Blood Bonded by doing so), can consume the crystal by placing it in their mouth before daysleep (or Torpor), which will then gradually dissolve back into Vitae.
    Cost: 2 Vitae (plus 1 for every Vitae the Vampire wishes to store past the first, to a maximum of her Blood Potency)
    Dice Pool: None
    Action: Instant
    Blood Crystals retain the Blood Potency of their creator at the time of their formation, which means that a Vampire may consume her Blood Crystal prior to entering Torpor to ensure she won’t remain torpid longer than the time it takes to lose two dots of Blood Potency. A Vampire can only have one Blood Crystal formed of their Vitae at any given time.

    Every Drop is Precious (2 Dots)
    In order to survive in desolate environments, a Vampire must feed from sources that her more civilised Kindred would find disgusting. She must learn to take blood where she can get it, taking cold blood from old bodies, draining animals dry of life and leaving them mummified husks.
    Cost: None
    Dice Pool: None
    Action: Instant
    Duration: Permanent
    This rank of Bereschligost offers the Vampire a number of benefits.
    Firstly, when the Vampire kills an animal by feeding, she gains more Vitae than normal. Animals of Size 0 provide her with 1 Vitae per two such creatures consumed, while large animals provide the usual Vitae plus their Size rating.
    Secondly, the Vampire may drink a number of pints of cold blood, whether from dead bodies (even those that have been dead longer than a single night) or refrigerated, equal to her Blood Potency (rather than her Blood Potency times two) to gain a point of Vitae.
    Finally, the Vampire can drain the old blood from corpses that have been dead longer than a single night, though this is a Breaking Point against Humanity 4 and her Blood Potency is treated as five dots higher for the purposes of how many pints she must consume to gain a point of Vitae.

    Sharing Blood (3 Dots)
    Sometimes, a Vampire must consume the blood of her Kindred to survive, whether it be taken by force or freely offered. Historically, communities of Kindred were able to survive in the most barren of environments using this ability, sharing blood between them (though some say this contributed to the fall of the Mikhaili of Siberia) without fear of addiction.
    Cost: 1 Willpower
    Dice Pool: None
    Action: Instant
    The Vampire activates this ability while feeding from another Vampire. So long as she takes no more points of Vitae than she has dots in Bereschligost, she need not roll to resist Vitae Addiction, though she will still experience the Blood Bond as normal.
    At Blood Potency 6 and over, this ability may instead be used protect the Vampire from the Blood Bond.

    Inflicting Hunger (4 Dots)
    Bereschligost arose from out of the Beast’s need to avoid starvation, providing any Vampire who studies the Discipline with an unmatched understanding of the Beast’s conception of hunger, which she can employ to inflict it on any Vampire that can sense her Predatory Aura.
    Cost: 1 Willpower
    Roll: Presence + Survival + Bereschligost vs. Resolve + Blood Potency
    Action: Instant
    Roll Results
    Dramatic Failure: The Vampire not only fails to force her target into hunger frenzy, but inflicts it upon herself instead. She is compelled to feed until she has consumed points of Vitae equal to her dots in Bereschligost, even if she can’t store that much Vitae in her system.
    Failure: The Vampire fails to inflict hunger frenzy on her target.
    Success: The Vampire succeeds in forcing hunger frenzy on her target, who is then compelled to consume points of Vitae equal to the Vampire’s dots in Bereschligost, even if he can’t store that much Vitae in his system. However, the target may spend a point of Willpower to hold off the beast for a turn if he so desires, rolling to resist frenzy as normal once that turn is up.
    Exceptional Success: In addition to the effect listed under ‘Success’, the Vampire may either add her Blood Potency to the amount of Vitae that her target is compelled to consume, or force him to spend two points of Willpower instead of one if he tries to hold off the beast for a turn.

    Feeding Many Mouths (5 Dots)
    Many Vampires in desolate places struggle to keep themselves fed, let alone a cadre of retainers as their Kindred in more hospitable lands do, but a Vampire who has mastered the Discipline of Bereschligost has learned how to more efficiently keep her servants satisfied.
    Cost: 1 Willpower
    Dice Pool: None
    Action: Instant
    By spending a point of Willpower when feeding a Ghoul (or an extra point of Willpower when creating one), the Vampire makes it so that said Ghoul spends one point of Vitae every two months (instead of every one), plus one month for every dot of the Vampire’s current Blood Potency, to maintain their Ghoul state.
    In addition, whenever anyone drinks a point of the Vampire’s Vitae in her presence she can spend a point of Willpower to attempt to force them directly into a Third Stage Blood Bond by successfully rolling her Empathy + Presence + Bereschligost vs. their Resolve + Blood Potency. If this is done during the creation of a Ghoul, it does not require the expendature of any more Willpower than that which is normally required.
    Last edited by Kleptomania; 07-24-2018, 01:30 AM.


    Raksi plays Peek-a-boo for keeps. ~ nalak42

  • #2
    Seems good. Only thing that really stands out as a gameplay issue is the second effect of 'Every drop is precious'. A must only implies it is necessary to gain Vitae at all. May allows for other types of feeding.
    So it should read 'Secondly The Vampire may drink a number of pints of cold blood, whether from dead bodies (even those dead longer than a single night) or refrigerated, equal to her Blood Potency (instead of double that number) to gain a point of Vitae.'
    Last edited by FallenEco; 07-21-2018, 03:07 AM.


    Thoughts ripple out, birthing others

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    • #3
      Maybe a devotion or two? Think what it could look like coupled with protean or Auspex?


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      • #4
        Originally posted by Prince of the Night View Post
        Maybe a devotion or two? Think what it could look like coupled with protean or Auspex?
        Or at least an idea or two for Animalism and Resilence.


        Thoughts ripple out, birthing others

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        • #5
          Hmm, I was thinking of coming up with some Devotions, but I'm unsure of what they could do. If anyone has any ideas, I'd be glad to hear them.

          The only idea I currently have is a Devotion that uses Resilience to sustain more Blood Crystals-... Probably useful, but not that interesting. I can see the potential for a lot of neat stuff in Animalism, though.


          Raksi plays Peek-a-boo for keeps. ~ nalak42

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          • #6
            oh its just for one bloodline? not a rework for the discipline alltogether?

            it could use reworking, as a lot of effects, only matter to revenants.


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            • #7
              Originally posted by Prince of the Night View Post
              oh its just for one bloodline? not a rework for the discipline alltogether?

              it could use reworking, as a lot of effects, only matter to revenants.
              This is the reworked version of Chary. And it is more useful to full vampires than that discipline.


              Thoughts ripple out, birthing others

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              • #8
                Hmmmn this looks like it could be as useful to nomad's as protean or coil of the Ascendant.


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                • #9
                  Hmmn which is a more potent combination a Mikhalli whos Dabbled in Protean? Or a Gangrel who's dabbled in
                  Bereschligost ?



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                  • #10
                    My group is looking at using this discipline, or something like it. We had a bit of a discussion and swapped some different approaches back and forth. Below is mine. I read Rose Bailey's "Bloody Dots" and the idea of the Lateral at 3-Dots really got me thinking.

                    Blood Crystals (•)

                    To survive in the most barren parts of the world, it is sometimes important for a Vampire to build up a store of blood when she can get it, in preparation for the times when she cannot. This peculiar refinement of the blood can greatly assist in this endeavour.

                    Cost: 1 Willpower and up to 1 Vitae per Blood Potency
                    Dice Pool: None
                    Action: Instant
                    Duration: Permanent

                    The Vampire focuses her will and spills her Vitae into a bowl or some other vessel, which then forms into a small ice-like crystal. She must pour at least one point of Vitae into the vessel but may spill additional points of Vitae up to her Blood Potency. The crystal remains solid as long as she remains within a distance equal to the Vampire’s Blood Potency in miles, regardless of temperature or other environmental factors; it is always cold to the touch.

                    She, or any other Vampire, can consume the crystal by placing it in their mouth before day sleep (or Torpor), at this point it will begin gradually melting back into Vitae as she sleeps; the stored blood is first used to heal damage, then any remaining blood is absorbed back into the Vampires blood pool. If this would take the Vampire above their maximum Vitae, then any Vitae above that amount is lost upon waking.

                    Blood Crystals retain the Blood Potency of their creator at the time of their formation, and still cause Vinculum and blood addiction in anyone drinking it at this Blood Potency (even if the Vampire has since increased Blood Potency.) A Vampire can only have one Blood Crystal formed of her Vitae at any given time.

                    Eating Flies (••)

                    In order to survive in desolate environments, a Vampire must feed from sources that her more civilised Kindred would find disgusting. She must learn to take blood where she can get it, taking cold blood from old bodies, draining animals dry of life and leaving them mummified husks.

                    Cost: None
                    Dice Pool: None
                    Action: None
                    Duration: Permanent

                    This rank of Bereschligost offers the Vampire two passive benefits. In order to receive these benefits the Vampire must be within a distance equal to her Blood Potency in miles from a vessel containing her Vitae.
                    • The Vampire can always feed from Animals and Humans regardless of her Blood Potency. When the Vampire kills an animal by feeding, she gains more Vitae than normal; Animals of Size 0 or less provide the Vampire with limited Vitae. Typically, this will be roughly 1 Vitae per two creatures, but miniscule creatures like insects require dozens or even hundreds and are often not worth the effort. Animals of Size 1 or larger provide their usual Vitae plus their Size rating.
                    • The Vampire may find sustenance from blood long cold. She may feed from corpses that have been dead for less than a number of nights equal to her dots in Bereschligost, however this abominable act is considered a breaking point at Humanity 4. This benefit also applies to blood stored outside the body via modern means, though is not considered a breaking point. The Vampire must drink a number of pints of blood equal to their Blood Potency in order to gain a single point of Vitae.
                    These abilities replace the standard feeding restrictions found on page 95 of the Vampire: The Requiem (Second Edition) rulebook.

                    Frozen Soil (•••)

                    The presence of the Vampires stored blood bolsters a Bereschligost practitioners’ ability to feed, giving them an advantage in surviving in what other vampires might consider a barren. However, another powerful survival strategy in harsh times is to force the competition to starve.

                    Cost: 1 Willpower
                    Dice Pool: Presence + Survival + Bereschligost vs Resolve + Blood Potency
                    Action: Contested, resistance is reflexive
                    Duration: 1 night

                    The vampire can activate this ability on any creature that is within a distance equal to one mile per Blood Potency of a vessel containing her Vitae.
                    Roll Results

                    Dramatic Failure: The Vampire attempts to curse her competition, but the sluggish icy blood rebels against such control. The power backfires, the Vampire’s Blood Crystal shatters and loses any stored Vitae.
                    Failure: The frost settles into her rivals’ blood but quickly thaws. There is nothing preventing the Vampire from attempting again, save the result of the rival’s ire.
                    Success: For the remainder of the night the victim finds gaining sustenance difficult. For humans this means that any food they consume provides no sustenance, and any water they drink offers no hydration. For Vampires and other Supernatural creatures this means that their usual source of power flows sluggish and slow – Blood is cold and unsatisfying, Essence sits still and frozen over, and Aether flows low to the ground like a cold fog.
                    For Vampires even fresh blood drawn directly from a human or animal is treated as Cold Blood (see page 95 of the Vampire: The Requiem (Second Edition) rulebook). Other supernatural creatures are affected as follows:

                    Beasts have their Satiety potential penalised by the Vampire’s dots in Bereschligost.
                    Changelings can only harvest Glamour by Reaping.
                    Demons cannot gain Aether from Angelic Dross if the Angels Rank is less than the Vampires dots in Bereschligost. Regaining Aether from infrastructure does not happen once per turn, each suffusion of Aether takes a number of turns equal to the Vampires Bereschligost.
                    Mages are not technically affected by this ability, and thus this has no effect on Scouring or Blood Sacrifice. However, hallows within the vampire’s territory can only accumulate Tass up to twice their dot rating (instead of three times.)
                    Prometheans gain one point of Pyros after a number of turns of constant exposure to electricity equal to the Vampires dots in Bereschligost. Other means of gaining Pyros are unaffected.
                    Werewolves gain no essence from seeing their Auspice Moon and cannot gain Essence from Spirits or Loci with ranks less than the Vampires dots in Bereschligost. The power has no effect on Essence gained from eating flesh.

                    Exceptional Success: The effect is particularly long lasting. The Duration is extended to one night per level of Bereschligost.

                    Corpse Cocoon (••••)

                    The Vampire has mastered the capability of eking even the smallest amount of Vitae from a creature, alive or dead. But a dead body, once drained, is of little further use to a Vampire. That is unless it is transformed into a vessel for their crystallised blood.

                    Cost: 1 Willpower and Vitae based on the corpses Stamina
                    Roll: None
                    Action: Instant
                    Duration: Permanent

                    To create a Corpse Cocoon the Vampire needs access to a Human or Animal of Size 3 or larger that has been completely drained of blood. This can either be the cause of death (with all the associated Humanity risk this entails) or after the bodies death which, depending on circumstance, may also result in a risk to the Vampire Humanity.

                    The Vampire can force an amount of Vitae equal to the corpses Stamina + the Vampires Blood Potency into the body. The resulting transformation is messy; the body freezes over and sharp-edged red crystals of Vitae erupt over the skin in random places. The body remains perfectly preserved as if frozen in permafrost. A body transformed in this way can never rise as a Revenant.

                    A Vampire can have a number of such transformed vessels equal to her dots in Bereschligost. Each one counts a Blood Crystal for the purposes of other levels of Bereschligost, and particularly experienced or territorial Vampires with this discipline will maintain several spaced around their territory to extend the range of their abilities and safeguard an emergency source of Vitae from discovery.

                    Any Vampire, Revenant or Ghoul can drink Vitae from the vessel, if they have the means, as if drinking from the Vampire. For creatures other than the original Vampire who created this it carries the risk of Vinculum and Blood Addiction.

                    Once the vessel is entirely drained of Vitae it immediately starts to decay as if it had ceased being frozen.

                    Many Mouths (•••••)

                    Many Vampires in desolate places struggle to keep themselves fed, let alone a cadre of retainers as their Kindred in more hospitable lands do, but a Vampire who has mastered the Discipline of Bereschligost has learned how to more efficiently keep her servants satisfied.

                    Cost: 1 Willpower
                    Roll: None
                    Action: Instant
                    Duration: Varies (see below)

                    When feeding her Ghoul, the Vampire may spend a point of Willpower to empower her Vitae (note that she can also use this ability when creating a Ghoul, bringing the total cost to 2 Willpower). This empowered Vitae will sustain the Ghoul for two months plus an additional month for every dot of the Vampire’s Blood Potency. For example, a Vampire with Blood Potency 3 using this ability would be able to sustain her Ghoul for 5 months with a single point of Vitae.

                    In addition, whenever anyone drinks the Vampire’s Vitae – either directly from her, or from one of her Blood Crystals – she can spend a point of Willpower to attempt to force them directly into a Third Stage Blood Bond by successfully rolling her Empathy + Presence + Bereschligost vs. their Resolve + Blood Potency. If this is done during the creation of a Ghoul, it does not require the expenditure of any more Willpower than that which is normally required.

                    Blood Seeps Slowly

                    (Bereschligost ••••, Resilience ••)
                    Through the practice of infusing the flesh with blood a skilled user of Bereschligost can combine the long-lasting stability of Resilience with the frozen sluggishness of her signature Discipline allowing them to burn vitae for longer periods of time without lessening the effect. This is not a comfortable experience and brings with it a lasting chill in the marrow.

                    Cost: None
                    Dice Pool: None
                    Action: Reflexive

                    This ability has several benefits when spending blood for actions other than the activation of disciplines:
                    • Firstly, if the vampire activates the Blush of Life, it will last for the remainder of the night, rather than the remainder of the scene.
                    • Secondly, when using Physical Intensity, spending a point of Vitae allows her to modify her rolls for a number of turns equal to her Resolve.
                    • Finally, when spending Vitae to heal, she heals twice the normal amount of damage per point of Vitae spent (i.e., four points of bashing damage or two points of lethal/aggravated damage). Note that this does not change how long it takes to heal, only how much is healed.
                    This Devotion costs 3 Experiences to learn.

                    Bloody Echoes

                    (Bereschligost ••••, Auspex ••••)
                    A master of Bereschligost is always aware of where their Vitae is stored. This is not some supernatural radar, nor does it give them knowledge of the vessel’s surroundings – it’s more like a comfortable assurance that they have Vitae if they need it. The Vampire’s vessels are no longer alive, but preserved as they are, they are also not really dead. In this half-life the vampires Vitae can freeze the victims last thoughts and the echoes of those thoughts are a constant buzz in their minds.

                    Cost: None
                    Dice Pool: None
                    Action: None
                    Duration: 1 Night

                    Using Bloody Echoes requires the Vampire to have fed from one of her vessels during the night she wishes to take advantage of her power. The Vampire gain access to some of the dead creature’s knowledge. Choose one of the following every time you feed from a cocooned vessel:
                    • The Language Merit (The vessel must have possessed knowledge of this Language in life.)
                    • An additional Skill Dot in a Skill that represents the capabilities of the vessel or a Skill Speciality that represents the capabilities of the vessel.
                    The Vampire may only have one instance of this effect active on any given night.

                    This Devotion costs 4 Experiences to learn.



                    "The ego is not king of its own castle."

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                    • #11
                      When using Corpse Cocoon, can a vampire spend less than the maximum amount of Vitae, or do they have to pay the full Stamina + BP? (It also seems like Size should play a role, but that ends up being a lot of blood.)

                      Apart from that, my only nitpick is that "Bereschligost" as a name has always felt a bit weird—the closest Russian word I know is бережливость, berezhlivost', which means something similar to English "chary" except as a noun instead of an adjective. (Though it might be some other Slavic language instead of Russian, I'm not great at Slavic stuff.)

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                      • #12
                        I wonder if an Animalism devotion could involve, I dunno, sending animal familiars out to eat other animals/people and bring the vampire back Vitae? Like, allow ghouled creatures created through Animalism to "store" extra Vitae (maybe as blood crystals?) that they then return to the vampire. This is just off the top of my head.

                        So, the play would be that a vampire could go into daysleep while sending out their wolf, or flock of crows or something, and those animals would spend the daytime gathering vitae that they would bring back to the sleeping vampire for when they awaken. It saves time in the harsh wilderness, essentially giving the vampire that many more hours to search for far-flung sources of blood.

                        Kind of like Uber Eats, except in Mikhaili Russia, Uber eats you!

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                        • #13
                          Originally posted by Draconis View Post
                          When using Corpse Cocoon, can a vampire spend less than the maximum amount of Vitae, or do they have to pay the full Stamina + BP? (It also seems like Size should play a role, but that ends up being a lot of blood.)

                          Apart from that, my only nitpick is that "Bereschligost" as a name has always felt a bit weird—the closest Russian word I know is бережливость, berezhlivost', which means something similar to English "chary" except as a noun instead of an adjective. (Though it might be some other Slavic language instead of Russian, I'm not great at Slavic stuff.)

                          The intention is for the Vitae stored to be up to the maximum allowed by Stamina + BP..


                          "The ego is not king of its own castle."

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                          • #14
                            Originally posted by Gellydog View Post
                            I wonder if an Animalism devotion could involve, I dunno, sending animal familiars out to eat other animals/people and bring the vampire back Vitae? Like, allow ghouled creatures created through Animalism to "store" extra Vitae (maybe as blood crystals?) that they then return to the vampire. This is just off the top of my head.

                            So, the play would be that a vampire could go into daysleep while sending out their wolf, or flock of crows or something, and those animals would spend the daytime gathering vitae that they would bring back to the sleeping vampire for when they awaken. It saves time in the harsh wilderness, essentially giving the vampire that many more hours to search for far-flung sources of blood.

                            Kind of like Uber Eats, except in Mikhaili Russia, Uber eats you!

                            That's a great idea Gellydog!


                            "The ego is not king of its own castle."

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                            • #15
                              Originally posted by Draconis View Post

                              Apart from that, my only nitpick is that "Bereschligost" as a name has always felt a bit weird—the closest Russian word I know is бережливость, berezhlivost', which means something similar to English "chary" except as a noun instead of an adjective. (Though it might be some other Slavic language instead of Russian, I'm not great at Slavic stuff.)
                              IIRC, the writer said it is a Russian word, so it is probably a mistransliteration of бережливость


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