Announcement

Collapse
No announcement yet.

Mla Wtu for VtR 2e

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Mla Wtu for VtR 2e

    Hi guys! My second attempt to bringing an old school clan into the Requiem.
    • Mla Watu: The young couple makes their way out of their village under the cover of night. The star-crossed lovers continued on, fleeing their disapproving relatives. They come to one who is of death to preserve life. Very well. Hopefully, they can bargain. They grow tired and prepare to rest for the night in one another's arms. Just beyond their campsite, it stares, watching the lovers. Something dead approaches...
      • Parent Clan: Mekhet
      • Bloodline Disciplines: Auspex, Celerity, Nightmare, Obfuscate
      • Nicknames: The Learned, The Wise, The Unclean, Hermits, Man-Eaters
      • Bane:
        • The Tenebrous Curse: Mekhet blood is the blood of shadows. Their Requiem is one of secrecy and symbolism. For this reason, Mekhet each suffer a single bane that is not tied to a breaking point. When the Mekhet reaches Humanity 6, choose a bane. This bane does not count toward the three banes a vampire is allowed, so it does not affect a Mekhet's ability to mitigate detachment. As well, consider a Mekhet’s Humanity to be one dot lower for all Humanity-based banes (including sunlight and torpor).
        • The Ashen Curse: The Mla Watu are known for being especially touched by morbidity. Those who join the venerable ranks of this line become synonymous with the consumption of human flesh. All members appear as cadavers a few hours dead. Each member of the line suffers having to consume a pound of flesh in order to use vitae to activate Blush of Life.
      • Appearance: The Mla Watu commonly wear the clothing of those who deal with the dead. Whether those of mourners, undertakers, coroners, or religious leaders.
      • History and Culture: According to legend the Mla Watu emerged during the long nights of the Kingdom of Mapungubwe. Legends hold that a sister once murdered and consumed her brother so she may take his knowledge. Soon the young woman was found out and was to be put to death, but she fled from the warriors of her tribe and as she ran a varoyi who had been watching her came upon her. Since those nights much has changed. The first recorded contact with other Kindred came in the form of the Banu Shaitan and Lancea et Sanctum. The line was traditionally deeply isolated and after a few decades of teaching the sire would leave the childe. The line first left their ancestral homelands when a Banu Shaitan scholar asked for an ancilla to join him back in Somalia to assist with a rash of Jinn related possessions. Lancea et Sanctum was met with mixed hostility and embrace. Since those nights they’ve spread throughout the continent and into the Middle East. The line remains united in a strict acknowledgment of tradition that all must adhere to throughout their unlives under threat of Amaranth.
      • Reputation:
        • Carthians: The Unclean are rarely found among the Firebrands. The radical ideologies and activity are too far ahead for the members of the line who’ve historically cared little for politics beyond being advisors. The minority that is found among them are advisors in Carthian domains.
        • Circle of the Crone: The Acolytes attract the more bloody-minded of The Wise. Those who join in the celebrations of the Crone find themselves often as conduits between worlds during wild orgiastic rituals that take them out of their traditional comfort zones. Mwari is usually served in a closer to traditional interpretation. They find their overall stoic demeanor to translate into positions of respect amongst their fellow Acolytes.
        • Invictus: The First Estate attracts few Man-Eaters. The temporal power and wealth mean little to the traditionalists that fill the ranks of the line. Those few who do find themselves as members usually are advisors.
        • Lancea et Sanctum: The Sanctified find a healthy diversity of Mla Watu. The Monachal and Iblic Creeds have a strong membership of Mla Watu that syncretize Mwari into their worship. A Mla Watu amongst the Sanctified is commonly religious leaders and naturally born exorcists.
        • Ordo Dracul: The Dragons offer much to those willing to put in the work. The studious, academic nature of the covenant heavily attracts the attention of even the elders of the line. They’re held in esteem for their expertise on ghosts and phenomena relating to them.
      • Bloodline Gift:
        • Amwa: The restless dead in some corners of the dark continent are aware of the powers of the Mla Watu. The line specializes in the understandings of the dead that few others can achieve. Over the long nights, they have gained kinship and control of and with the restless dead. All members have access to this unique devotion and receive Sikia for free.
          • Sikia: The first step is speaking to the dead. The first thing the young Man-Eaters learn is to communicate with the unseen that we share the world with. Any nonphysical way that you’d communicate with a corporeal entity works.
          • Ona: The eyes of The Wise are attuned to things that exist by our side. The difference between corporeal and incorporeal becomes of less importance. As you can perceive either with little effort. You can tell what objects bind the dead to this earthly realm with a shocking accuracy.
            • Rolls: Auspex + Presence + Empathy
            • Prerequisite: Auspex 2
          • Puliza: The dead are bound to this realm due to connections to what they held dearest in life. The energies of a particular ghost can be rebuked through the destruction of an object(fetter) that connects it to the land of the living. This can be used to send the unruly dead into the Underworld if they possess a piece of the deceased.
            • Cost: 2 Vitae
            • Rolls: Presence + Occult + Auspex v.s. Power
            • Prerequisite: Auspex 3
          • Shika: The gates that keep the dead in their Underworld may not be easy for you to cross, but they are little for the hand you offer to some restless. Shades move into the Underworld and gradually move deeper and deeper. The Man-Eater can summon a being no more than a decade dead directly into the world of the quick with extreme ease if they possess a piece of the deceased.
            • Cost: 2 Vitae
            • Rolls: Manipulation + Occult + Auspex v.s. Finesse
            • Prerequisite: Auspex 3
          • Fahamu: The incorporeal dead are able to be bent to your will. The Wise has always been renown for the company(or lack thereof) they keep. You can make yourself a fetter to the incorporeal dead who are unfortunate enough to cross your path.
            • Cost: 2 Vitae and 2 Willpower
            • Rolls: Resolve + Occult + Auspex v.s. Resistance
              Prerequisite: Auspex 5, Nightmare 4
    Last edited by Spectre9924; 11-11-2018, 06:29 PM.

  • #2
    It's good to see some more African material! A few suggestions though:
    • "Mla Watu" doesn't actually make any sense in Swahili, if that's what you (slash White Wolf) are going for. It literally means "the one who is eating other people", but not in a way that can be used as a name. Perhaps wachawi, which means "witches" (as in people who use uchawi, dark and dangerous magic)?
    • You say they're heavily based on tradition, but what are the traditions they follow? Seems like an excellent opportunity to explore how their gift and flaw would lead to special traditions developing among the bloodline. You mention Mwari (who is Shona/Ndebele iirc?), perhaps go a bit more into how their practices syncretize with the Circle, Lance, and Ordo?
    • Their devotions are interesting, but could do with a bit more mechanical explanation if this is meant for player characters. For example, Puliza seems like it destroys the Anchor condition? Or does it shut down all Anchors connected to a particular ghost? Does it work on other ephemeral entities? What makes it different from an exorcism? Does Fahamu make you universally Open, or Anchor, or is it for a particular ghost only? Why is it resisted, when most ephemerals would love an extra source of free Essence?
    • Also, the devotion prerequisites seem a bit odd. Seeing things with Auspex makes sense, for example, but banishing them with Auspex doesn't; why not e.g. Nightmare?
    • The devotions honestly seem more like a discipline progression than a spread of separate gifts: Puliza requires Ona requires Sikia, for example. Why not make them into a one-to-five Discipline and give them that instead of Nightmare? 2e's somewhat moved away from this, but out of the four official 2e bloodlines, one of them (the Morbus in DE) does indeed have a custom Discipline like this.
    • Utterly trivial nitpick: the devotion names currently mean (as commands to a single person) "Listen!", "Look!", "Blow!", "Catch!" (as in "catch the ball!"), and "Know!". Are those what you're going for? I might put "ku-" in front of each of them, which changes them into nouns: "listening", "looking", etc.
    • I like the connections to the Banu Shaitan, and it would be cool if you could elaborate on that a bit more—how did first contact go, with their very different beliefs? How did the Banu Shaitan feel about the whole cannibalism thing?
    • Apart from exorcism, what services can the Necromancers offer mortals? The intro fiction hints at the "dark entity people are willing to make Faustian deals with in times of crisis" angle, which is an excellent one, and one that deserves a bit more development imo.

    Comment


    • #3
      Oh also, I'd suggest a different name for the devotions as a whole. "Amwa" is a command meaning "suck on [this thing]!"; I'm not sure how people use the word in general, but I associate it with the sexual meaning first and foremost. Uchawi "witchcraft" maybe? Or if you want to be more specific, uchawi wa roho, "witchcraft involving ghosts"?

      Comment


      • #4
        Originally posted by Draconis View Post
        The devotions honestly seem more like a discipline progression than a spread of separate gifts: Puliza requires Ona requires Sikia, for example. Why not make them into a one-to-five Discipline and give them that instead of Nightmare? 2e's somewhat moved away from this, but out of the four official 2e bloodlines, one of them (the Morbus in DE) does indeed have a custom Discipline like this.
        Thank you very much! The insight you've given is greatly appreciated! Unsure how I feel about giving them an entirely unique devotion line. It could work, but I like Nightmare for the purpose of extra flavoring. I'm new to how would I go about making the discipline?
        Last edited by Spectre9924; 11-19-2018, 03:11 PM.

        Comment


        • #5
          After some editing:
          • Wachawi: The young couple makes their way out of their village under the cover of night. The star-crossed lovers continued on, fleeing their disapproving relatives. They come to one who is of death to preserve life. Very well. Hopefully, they can bargain. They grow tired and prepare to rest for the night in one another's arms. Just beyond their campsite, it stares, watching the lovers. Something dead approaches...
            • Parent Clan: Mekhet
            • Bloodline Disciplines: Auspex, Celerity, Obfuscate, Uchawi Wa Roho
            • Nicknames: The Learned, The Wise, The Unclean, Hermits, Man-Eaters, Exorcists
            • Bane:
              • The Tenebrous Curse: Mekhet blood is the blood of shadows. Their Requiem is one of secrecy and symbolism. For this reason, Mekhet each suffer a single bane that is not tied to a breaking point. When the Mekhet reaches Humanity 6, choose a bane. This bane does not count toward the three banes a vampire is allowed, so it does not affect a Mekhet's ability to mitigate detachment. As well, consider a Mekhet’s Humanity to be one dot lower for all Humanity-based banes (including sunlight and torpor).
              • The Ashen Curse: The Mla Watu are known for being especially touched by morbidity. Those who join the venerable ranks of this line become synonymous with the consumption of human flesh. All members appear as cadavers a few hours dead. Each member of the line suffers having to consume a pound of flesh in order to use vitae to activate Blush of Life.
            • Appearance: The Mla Watu commonly wear the clothing of those who deal with the dead. Whether those of mourners, undertakers, coroners, or religious leaders.
            • History and Culture: According to legend the Mla Watu emerged during the long nights of the Kingdom of Mapungubwe. Legends hold that a sister once murdered and consumed her brother so she may take his knowledge. Soon the young woman was found out and was to be put to death, but she fled from the warriors of her tribe and as she ran a varoyi who had been watching her came upon her. Since those nights much has changed and stayed the same. The elders teach that they are meant to be cruel bargainers; that Mwari keeps them in the flesh to terrorize other ancestor spirits into submission and the first loyalty should be to Mwari. Those who too radically stray from this are consumed, never to join the ancestors. The first recorded contact with other non-African Kindred came in the form of the Banu Shaitan and Lancea et Sanctum. The line was traditionally deeply isolated and after a few decades of teaching the sire would leave the childe. The line first left their ancestral homelands when a Banu Shaitan scholar asked for an ancilla to join him back in Somalia to assist with a rash of Jinn related possessions. This ancilla wrote a detailed journal of his exploits across Eastern Africa and Arabia, eventually joining the court of the Prince of Syria. Lancea et Sanctum was met with mixed hostility and embrace. The Sanctified who came with the Portuguese were particularly aggressive and didn’t expect any Kindred. Since those nights they’ve spread throughout the continent and into the Middle East. The line remains united in a strict acknowledgment of tradition that all must adhere to throughout their unlives under threat of Amaranth.
            • Reputation:
              • Carthians: The Unclean are rarely found among the Firebrands. The radical ideologies and activity are too far ahead for the members of the line who’ve historically cared little for politics beyond being advisors. The minority that is found among them are advisors in Carthian domains.
              • Circle of the Crone: The Acolytes attract the more bloody-minded of The Wise. Those who join in the celebrations of the Crone find themselves often as conduits between worlds during wild orgiastic rituals that take them out of their traditional comfort zones. Mwari is usually served in a closer to the traditional interpretation, bloody rites and taking on being the neighborhood boogeyman isn’t uncommon. They find their overall stoic demeanor to translate into positions of respect amongst their fellow Acolytes.
              • Invictus: The First Estate attracts few Man-Eaters. The temporal power and wealth mean little to the traditionalists that fill the ranks of the line. Those few who do find themselves as members usually are advisors.
              • Lancea et Sanctum: The Sanctified find a healthy diversity of Wachawi. The Monachal and Iblic Creeds have a strong membership of Wachawi that syncretize Mwari into their worship. Commonly this includes remembrances of ancestors and deep study. Wachawi amongst the Sanctified is commonly religious leaders and naturally born exorcists.
              • Ordo Dracul: The Dragons offer much to those willing to put in the work. The studious, academic nature of the covenant heavily attracts the attention of even the elders of the line. They’re held in esteem for their expertise on ghosts and phenomena relating to them. The Unclean are known for using their studies and abilities in binding the dead during long experiments that the elders count as religious devotionals.
            • Bloodline Gift:
              • Uchawi Wa Roho: The restless dead in some corners of the dark continent are aware of the powers of the Wachawi. The line specializes in the understandings of the dead that few others can achieve. Over the long nights, they have gained kinship and control of and with the restless dead. All members have access to this unique discipline.
                • Ku Sikia: The first step is speaking to the unseen. The first thing the young Man-Eaters learn is to communicate with the ephemeral that we share the world with. Any nonphysical way that you’d communicate with a corporeal entity works.
                  • Cost: -
                  • Rolls: Wits + Occult + Uchawi Wa Roho
                  • Action: Instant
                  • Results
                    • Dramatic Failure: The character antagonizes the entity as if it has insulted it.
                    • Failure: Nothing.
                    • Success: For one scene, the character can directly address the ephemeral in the area.
                    • Exceptional Success: As above, and they can sense where the answer originates.
                • Ku Ona: The eyes of The Wise are attuned to things that exist by our side. The difference between corporeal and incorporeal becomes of less importance. As you can perceive either with little effort. You can tell what binds the dead to this earthly realm with an unfailing accuracy.
                  • Cost: Vitae 1
                  • Requirements: Pour a point’s worth of Vitae over your eyes.
                  • Rolls: None
                  • Action: Instant
                • Ku Puliza: The dead are bound to this realm due to connections to what they held dearest in life. The energies of a particular ghost can be rebuked through the destruction of an object(fetter) that connects it to the land of the living. This can be used to send the unruly dead into the Underworld if they possess a piece of the deceased.
                  • Cost: Vitae 1
                  • Requirements: The vitae must be spilled on the anchor/fetter.
                  • Rolls: Presence + Occult + Uchawi Wa Roho v.s. Resistance
                  • Action: Extended
                  • Results
                    • Dramatic Failure: See below, and the would-be exorcist gains the Frightened Condition.
                    • Failure: The angered entity attacks the exorcist.
                    • Success: You send the dead into the Underworld.
                    • Exceptional Success: See above.
                • Ku Shika: The gates that keep the dead in their Underworld may not be easy for you to cross, but they are little for the hand you offer to some restless. Shades move into the Underworld and gradually move deeper and deeper. The Man-Eater can summon a being no more than a decade dead directly into the world of the quick with extreme ease if they possess a piece of the deceased.
                  • Cost: Vitae 2
                  • Requirements: A keepsake of the deceased.
                  • Rolls: Manipulation + Occult + Uchawi Wa Roho v.s. Resistance
                  • Action: Extended
                  • Results
                    • Dramatic Failure: The character receives a rebuke from the Underworld itself. Instead of your intended target, you gain an unwelcome guest. You are stuck with the Unintended Medium Condition until the next sunrise.
                    • Failure: You failed to penetrate the lining between worlds and receive a backhand from the very energies of death. You gain the Spooked Condition until the next sunrise.
                    • Success: You bring the spirit out from the Autochthonous Depths successfully.
                    • Exceptional Success: See above.
                • Ku Fahamu: The incorporeal dead are able to be bent to your will. The Wise has always been renown for the company(or lack thereof) they keep. You can make yourself a fetter to the incorporeal dead who are unfortunate enough to cross your path.
                  • Cost: Vitae 2, Willpower 1
                  • Rolls: Presence + Occult + Uchawi Wa Roho v.s. Resistance
                  • Action: Instant
                  • Results
                    • Dramatic Failure: See below, you gain the Spooked Condition from the failed binding.
                    • Failure: The attempted connection fails.
                    • Success: You gain the Anchor Condition with the ghost in question. ​
                      Exceptional Success: See above, in addition, you are able to choose one additional object of yours to bind the specter to.

          Comment

          Working...
          X