I don't quite understand how powerful NPCs should be according to their age.

In 1st edition there were a more-or-less working formula from the corebook (about 4 exp per year of unlife), that could be easily calculated from the stats of New Orleans Kindred (written in the last appendix). But the new rules of experience (and especially starting experience) are rather confusing. If I make a vampire about 250 years old (Rank Elder) that means 50 exp only. Roughly dividing it between Attributes-Skills-Merits-Disciplines I get 12/12/12/12 (+2 exp). That means +3 dots for Attributes, +6 dots for skills, +12 dots of Merits and +3-4 dots of Disciplines. Isn't it too little? Especially compared to the 1ed and quite fast growing power of PCs?

I mean, let's imagine a powerful 300yo Witch from the Circle of the Crone. I imagine her truly powerful in the concept. She turned city park into her mandragora garden, allied with mandragora spirit of rank 5, that is also a totem of the Pure pack, she's a master of Animalism (that helps her to rule and defend her territory) and Cruac... And when I start counting her dots I find not enough to fit in her power. She has Blood Potency 7, and can reach 7 in attributes or skills. So she can have one attribute of 7, one or two skills of 7 and... that's all, folks! All the other stats remain mediocre at best. And active PC-neonate soon will be much stronger! Even if she has Cruac 5, she'll have just 2 dots in her clan Disciplines. Meh. Especially when I use rules from the Blood Sorcery manual.

On the other hand, if I decide to count (one exp per year of unlife) it comes closer to the statistics of 1ed Kindred from New Orleans, but I'm not quite sure that NPCs don't become too powerful. Especially compared to the Methuselahs from Thousand Years of Night manual.

How do you decide the power level of your NPCs?

In 1st edition there were a more-or-less working formula from the corebook (about 4 exp per year of unlife), that could be easily calculated from the stats of New Orleans Kindred (written in the last appendix). But the new rules of experience (and especially starting experience) are rather confusing. If I make a vampire about 250 years old (Rank Elder) that means 50 exp only. Roughly dividing it between Attributes-Skills-Merits-Disciplines I get 12/12/12/12 (+2 exp). That means +3 dots for Attributes, +6 dots for skills, +12 dots of Merits and +3-4 dots of Disciplines. Isn't it too little? Especially compared to the 1ed and quite fast growing power of PCs?

I mean, let's imagine a powerful 300yo Witch from the Circle of the Crone. I imagine her truly powerful in the concept. She turned city park into her mandragora garden, allied with mandragora spirit of rank 5, that is also a totem of the Pure pack, she's a master of Animalism (that helps her to rule and defend her territory) and Cruac... And when I start counting her dots I find not enough to fit in her power. She has Blood Potency 7, and can reach 7 in attributes or skills. So she can have one attribute of 7, one or two skills of 7 and... that's all, folks! All the other stats remain mediocre at best. And active PC-neonate soon will be much stronger! Even if she has Cruac 5, she'll have just 2 dots in her clan Disciplines. Meh. Especially when I use rules from the Blood Sorcery manual.

On the other hand, if I decide to count (one exp per year of unlife) it comes closer to the statistics of 1ed Kindred from New Orleans, but I'm not quite sure that NPCs don't become too powerful. Especially compared to the Methuselahs from Thousand Years of Night manual.

How do you decide the power level of your NPCs?

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