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How do the agnosite bloodline fit into 2nd edition?

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  • How do the agnosite bloodline fit into 2nd edition?

    Fog of eternity is gone, kindred don't lost attributes or abilitys over 5 in blood potency anymore, ideas how they can be converted?



  • #2
    If I wanted to convert them, I’d make them a Ventrue bloodline that favors Lancea Sanctum membership (or any role where they can formally dispense punishment and penance against oath breakers, heretics, and traitors) that can strip away blood potency, attributes, skills, disciplines above six, temporarily install boosts above 6 to BP, attributes, skills, disciplines etc. and block the use of Coils, Theban Sorcery, Cruac etc. and the only way to get the boost or restore blocked abilities is with the blessing of the Agoniste, who typically installs the conditions to be met at the time The bloodline specific weakness would be they can’t raise their own attributes etc. over 6.

    Alternatively, I’d make them a Daeva bloodline (but any clan would work) that functions as vigilantes with a suicidal bent and the ability to draw upon the highest blood potency, attributes, skills etc. of anyone in the room or area at the time to act. Their weakness is that they are prone to being actively provoked into frenzy and have difficulties Riding the Wave, using powers that allow them to mitigate or end frenzy, or being talked out of frenzy.

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    • #3
      which strays PRETTY far from their first edition portrayal.


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      • #4
        Well second edition eliminated their purpose but my conversion suggestions is in keeping with the literary origin of the's bloodline name.

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        • #5
          well torpor still involves subtle adaptation to modern times and causes amnesia correct? you could make it mess with those things

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          • #6
            By 2nd ed. rules torpor no longer has a mechanical effect to a vampire's mental, physical, or social capabilities except to erode blood potency and the possibility of taking a Humanity hit if you go into torpor for several years but that's the extent of it.
            Nor are their any mechanics to reflect that a vampire develops photographic memory and skill for all things pop culture after a length of time in torpor they just auto adapt.
            There's nothing for a prospective Agoniste from 1st edition to manipulate anymore.

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            • #7
              Originally posted by tsusasi View Post
              By 2nd ed. rules torpor no longer has a mechanical effect to a vampire's mental, physical, or social capabilities except to erode blood potency and the possibility of taking a Humanity hit if you go into torpor for several years but that's the extent of it.
              Nor are their any mechanics to reflect that a vampire develops photographic memory and skill for all things pop culture after a length of time in torpor they just auto adapt.
              There's nothing for a prospective Agoniste from 1st edition to manipulate anymore.
              really? that's kinda dumb on the auto adapt part. anyway, for a bloodline that focuses specifically on torpor, and as part of a clan that has auspex, I don't see any problem with them being able to specifically effect torpor induced kindred

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              • #8
                Originally posted by Primordial newcomer View Post

                really? that's kinda dumb on the auto adapt part. anyway, for a bloodline that focuses specifically on torpor, and as part of a clan that has auspex, I don't see any problem with them being able to specifically effect torpor induced kindred

                It's less auto adapt and more like them being mentally refreshed. It's similar to how you can more easily introduce new concepts to a child than an adult because kids are still learning and adults can be pretty set in their ways.

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                • #9
                  that makes more sense. and this is not torpor induced at all?

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                  • #10
                    Well, the book has it as when they come out of torpor they are mentally refreshed and ready to learn. There isn't really any mechanical stuff backing it up, however.

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                    • #11
                      Here you go Ever Professional.

                      Creaking Years [Condition, Persistent]
                      You've grown old, blase and cautious. It's harder to find a challenge and harder still to innovate and improvise. The experience point cost for improving all skills increases by one.
                      Possible sources: Aging 100 years.
                      Resolution: Rise from Torpor

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