Burakumin: Japanese zombie-makers who can do much higher quantities than the Sangiovanni (in 1e), but need the high levels to do anything useful, and have the Cappadocian flaw
Apollinaire: Haitian vodouisants who work to fulfill a bargain with the Guèdè, the loa of death—lovely flavor but very regional (and their powers are more voodoo than necromancy)
Sta-Au: a minor clan in their own right that revel in monstrosity and live in the Wastelands (which may or may not be the same as in Promethean)
Dragolescu: Ventrue who developed ghost powers through horrific Diablerie-based research; they do the ghosts, while the Sangiovanni do the zombies
Harbingers: a covenant rather than a bloodline, that gets an absolutely useless Discipline called Thanatosis
In my games, the Burakumin, Dragolescu, Sangiovanni, and Harbingers all have their powers merged into a single ritual sorcery of Necromancy. I haven't bought Rites of Damnation yet, but my guess is Falco did pretty much the same thing.
Apollinaire: Haitian vodouisants who work to fulfill a bargain with the Guèdè, the loa of death—lovely flavor but very regional (and their powers are more voodoo than necromancy)
Sta-Au: a minor clan in their own right that revel in monstrosity and live in the Wastelands (which may or may not be the same as in Promethean)
Dragolescu: Ventrue who developed ghost powers through horrific Diablerie-based research; they do the ghosts, while the Sangiovanni do the zombies
Harbingers: a covenant rather than a bloodline, that gets an absolutely useless Discipline called Thanatosis
In my games, the Burakumin, Dragolescu, Sangiovanni, and Harbingers all have their powers merged into a single ritual sorcery of Necromancy. I haven't bought Rites of Damnation yet, but my guess is Falco did pretty much the same thing.
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