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  • #16
    Originally posted by Reslin View Post
    I believe Elders might be various experience levels. I can imagine some "Ancillae" having more power than the Elders. Generally I ignore the books suggestion for PC characters and either don't worry about "Actual" experience points for elders or give them "1 exp per year active." To me a Vampire is likely to grow in power based on what they've done and how active they are. So if a player outstrips the elders of the city in a short period of time it means their character has just achieved that much and simply had a lot of potential. However.. elders are usually in very hard to reach places given their long lives.
    Well, there's a slight issue for NPCs that the system doesn't represent maintaining skills. Like, if you're prince for several decades, it'd be extremely easy to just fall back into using your authority to order others around, and as a result those finely honed empathy and socialise skills that got you there start to get less impressive.


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    • #17
      Originally posted by Michael View Post
      Well, there's a slight issue for NPCs that the system doesn't represent maintaining skills. Like, if you're prince for several decades, it'd be extremely easy to just fall back into using your authority to order others around, and as a result those finely honed empathy and socialise skills that got you there start to get less impressive.
      Very true! When I ST'd a higher-experience game at one point, I represented that with "reallocation": when you hit a certain threshold, you stop earning normal xp. Instead, you earn "reallocation xp" (with "reallocation beats" etc). Every point of "reallocation xp" you spend also removes one point of xp from somewhere else on your sheet.

      So you can't totally swap out your merits every night, and you learn new Merits/Skills/Disciplines as usual—but everything you learn represents something else forgotten or atrophied. Maybe your new dot in Computers comes at the expense of an old dot in Ride that you haven't used in a hundred years. Or you've spent so long learning that new tier of Coil of the Quintessence that your mastery of Resilience begins to atrophy.

      (Alternately, you might give a mixture of normal and reallocation xp, if you want Elders to keep growing albeit slower.)

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      • #18
        Originally posted by Draconis View Post
        Very true! When I ST'd a higher-experience game at one point, I represented that with "reallocation": when you hit a certain threshold, you stop earning normal xp. Instead, you earn "reallocation xp" (with "reallocation beats" etc). Every point of "reallocation xp" you spend also removes one point of xp from somewhere else on your sheet.
        That's really interesting. What was the threshold?


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        • #19
          I think it would be somewhere around 50 in 2e; it was originally a 1e game, which means the limit was somewhere in the hundreds (since 1e numbers were a whole lot higher).

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