Hi all,
I had the bad idea to experiment something new for my players. One of the NPC in my chronicle (new for the players) likes to "know" people and potential allies challenging them in a chess game.
The system is pretty simple:
Each turn both the pc and npc roll int+comp - the extra successes rolled by who had won the previous turn. Keeping rolling until achieving 15 or 20 successes. Each turn there supposed to be interpretation and a brief speech between the party and the npc (each roll stands for several chess turns abd resume the overal situation after a few moves).
In order to involve the whole party I was thinking they can try to make the npc nervous/distracted/shocked, roleplaying the conversation. Mechanically, everyone can try to roll whatever is more appropriate (Presence+socialize vs Res+comp to carousing him, manip +Subterfuge, and so on). On a succesful roll the NPC get -1 on the next chess roll and -2 on an exceptional success.
It seems to me an idea with some potential but my current players are pretty new to this game and not really aware how to role play these kind of situations. They come from DnD. So I need to find some hook to let them enjoy this scene. Any idea? How can I lead them into it, making it be intersting? What can happen during the game in case things get boring?
Any idea or improvment sugestion?
I was thinking that, depending on the game results (even if the player lose but in a good way) this NPC could let them be involved in his plans as allies and not as puppets.
I had the bad idea to experiment something new for my players. One of the NPC in my chronicle (new for the players) likes to "know" people and potential allies challenging them in a chess game.
The system is pretty simple:
Each turn both the pc and npc roll int+comp - the extra successes rolled by who had won the previous turn. Keeping rolling until achieving 15 or 20 successes. Each turn there supposed to be interpretation and a brief speech between the party and the npc (each roll stands for several chess turns abd resume the overal situation after a few moves).
In order to involve the whole party I was thinking they can try to make the npc nervous/distracted/shocked, roleplaying the conversation. Mechanically, everyone can try to roll whatever is more appropriate (Presence+socialize vs Res+comp to carousing him, manip +Subterfuge, and so on). On a succesful roll the NPC get -1 on the next chess roll and -2 on an exceptional success.
It seems to me an idea with some potential but my current players are pretty new to this game and not really aware how to role play these kind of situations. They come from DnD. So I need to find some hook to let them enjoy this scene. Any idea? How can I lead them into it, making it be intersting? What can happen during the game in case things get boring?
Any idea or improvment sugestion?
I was thinking that, depending on the game results (even if the player lose but in a good way) this NPC could let them be involved in his plans as allies and not as puppets.
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