When we were working on 2e, I developed pretty strong ideas about how to design Disciplines. I'd intended to publish a guide to creating them, like we had for Changeling, but I never had the chance to write it.
Well, now I'm doin' Vampire again, and I'm writing a guide to Discipline design. I'm going to cover basic principles, as well as the development history of a few that stood out to me. I might also include some of the playtest versions and the ones I use in my games.
But I'll bet y'all have questions I haven't thought of. What can I answer?
Well, now I'm doin' Vampire again, and I'm writing a guide to Discipline design. I'm going to cover basic principles, as well as the development history of a few that stood out to me. I might also include some of the playtest versions and the ones I use in my games.
But I'll bet y'all have questions I haven't thought of. What can I answer?
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