Originally posted by Tessie
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But I guess what I had in mind is something like Majesty 2 vs Nightmare 3. Nightmare 3 is a Contested roll -- totally binary -- either you become delusional or not.
Majesty 2 on the other hand.... Succeed at a Contested Roll to impose the Charmed Condition. The Charmed Condition gives a bonus to Manipulate rolls and a penalty to detecting lies equal to dots in Majesty. It broadens the effects of Awe, but you don't have to roll to Awe someone. You just Awe them and then roll directly for the effects. The fact that you have to roll to impose the Charmed Condition before rolling for Manipulate ever so slightly lowers the overall probability of success. And it's just kind of a weird asymmetry.
I'm pretty sure it's because the individual powers don't follow a progressive structure like a Discipline would. Compare to Cachexy in DEC where each dot thematically or practically build off of previous dots.
That said, the Devotions are based on Vigor, Celerety, and Obfuscate 2. That's a little weird right? the Obfuscate 2 Devotion lets you become shadow... is that just just because it's literally called "Touch of Shadow"? I'm not sure how Obfuscate 2 thematically relates to becoming a shadow. Seems more like a Cloak of Shadow to me :P. Also, one of the Vigor 2 Devotions lets you expel shadow from your veins. Why is that Vigor?
Contrast the Celerity Devotion to King Katamba's Devotion based on Obfuscate 1 that lets him enter the underworld. Granted they were written by two different people, under (I think? Thousand Years of Night was Danielle's right?) a different developer, but that's a bit of a weird inconsistancy.
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