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The Abhartach (crossover bloodline)

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  • The Abhartach (crossover bloodline)

    I'm GMing a game for Ordo Dracul PCs, and they are entering stepping on some other splats toes because of Wyrm Nest hunting. One of my PCs was looking for a good crossover bloodline for Vampire-Changeling and we researched a lot. I already created some material, as seen on my signature, the Kiasyd, but the player didn't like them. So, after reading various posts and the new book(Spilled Blood), we created a Ordo Dracul bloodline.

    Here is the link for it:

    The Abhartach

    I took heavy inspiration on the Keijukainen from Falco1029, and I thank him for the permission to publish my material for you guys.
    I hope you guys like it as much as I did.


    Check my homebrews:
    Vampire Bloodlines: Abhartach, Kiasyd, Melissidae
    Mage Legacies: Infernal Ones, Daoine

  • #2
    Try looking at the Admonitoria, a hybrid. It’s exact location eludes my mind at the moment but it was fairly popular and well received.

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    • #3
      Originally posted by ThriceHonored View Post
      Try looking at the Admonitoria, a hybrid. It’s exact location eludes my mind at the moment but it was fairly popular and well received.
      That was one of my readings. But we were trying to create a bloodline, not a hybrid.


      Check my homebrews:
      Vampire Bloodlines: Abhartach, Kiasyd, Melissidae
      Mage Legacies: Infernal Ones, Daoine

      Comment


      • #4
        After experimenting, evolving and changing many things, I settled with the following powers for the Coil that this Bloodline developed, do you guys think that the tier 4 and 5 of the power are too much? Looking for some tweaks here and there, but I don't want to change much of this concept.

        Mystery of the Folklore

        Coil of the Fae

        Purple Eyes •
        To reign on the world of the fae, you need to first be able to see past their lies. The dragon adapts his Kindred Senses to be able to detect Fae creatures as easily as he detects blood and heartbeats. He is also capable of seeing past the Mask of Changelings and Fae creatures. As a drawback however, those beings are capable of seeing the vampire true nature, even when he is under the effects of the Blush of Life, and recognize him as a vampire. Powers that hide the vampire or changeling presence, like Obfuscate, still function normally.

        Over the Garden Wall ••
        After all those experiments, the Dragon acquire some more unusual capabilities. His Kindred Sense can now detect dormant hedge gates, and similar to a changeling, the dragon may open an existing gate by spending one Vitae. The gate opens for a number of turns equal to his Blood Potency. As a drawback, the Vitae seems to corrupts the nature of the gate, making it opens when human blood touches it.


        Seven-League Boots •••
        The Beasts’s attunement to the hedge allows it to predict and work against the subtle workings of the thorns in attempting to lead the dragon astray. When navigating the Hedge for a scene, treat their Coil rating as Wyrd for the “Chase” mechanics, and his Humanity counts as Clarity for the sake of the Hedge’s initiative. The dragon becomes capable of subtle Hedgespinning, replacing Wyrd with Coil of the Folklore and Glamour with Vitae as appropriate. He may also use teamwork rules to assist Changelings with rolls for Paradigm shifts, though may not perform them himself.

        Pinky Promise ••••
        While the typical pledges of the Fae are still beyond the scope of this Mystery , the Dragon can create a sort of oath, imbued with a bit of his Vitae. By successfully activating this power with a Manipulation + Occult + Coil of the Fae vs Resolve + Supernatural Resistance test when given a promise, statement of intent, or other agreement, she enforces a bond not unlike the vinculum, though far more targeted. If the victim tries to break their word, they suffer the same difficulties as harming a Regent during a third-stage vinculum, and grant the same benefits to the character’s disciplines (though no social aspects or emotions are affected). Like a Vinculum, both the agreement and any suffered effects last for a year before fading.

        Doppelganger •••••
        With the final Tier of the Coil, the dragon discovered a way to preserve his well being by using the one of the tricks of the insidious Fae. He can dry up a human vessel and pour his very essence into him in a process similar to the Embrace. But instead of turning the vessel into another Kindred, he creates a Fetch of himself. This heinous act is a Breaking Point of Humanity 1. After the pseudo-Embrace, his original body slips into torpor and the new body transforms as closely as possible into one that resembles the dragon. He awakes with Vitae equals to the quantity used to Embrace the Fetch. Most of his traits don’t change, but if the body used was bigger or smaller than that of the vampire, he gains or lose size as appropriate, recalculating his derived traits. The new body suffers the bane of Iron, like a changeling. He can still uses his Disciplines and develop new ones, but his Blood Potency cannot increase during that time, he still can Diablerize other vampires, and collect the Diablerie Beats, but can only spend them after returning to his original body. Since his beast is now split between the bodies, the dragon gains a +2 die bonus to resist Frenzy, but entering one only provides half of the benefits to physical actions. Finally, if this Fetch is destroyed, it reverts into its original form, and the torpid dragon awakes after the normal torpor time passes. The vampire gains all the experiences, memories, and powers that the Fetch acquired during its existence, as if it had been dreaming during his torpor with the experiences.
        Last edited by Horodrigo; 04-18-2020, 08:45 AM.


        Check my homebrews:
        Vampire Bloodlines: Abhartach, Kiasyd, Melissidae
        Mage Legacies: Infernal Ones, Daoine

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