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Vampires and Spirits?

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  • Merinoc
    started a topic Vampires and Spirits?

    Vampires and Spirits?

    I've been a little behind on Second Edition (loving it though!) and I was wondering if there were any bloodlines or subsets of Covenants that allow for vampires to deal with spirits rather than ghosts? I vaguely remember a non-Bloodline or Clan specific discipline in the Book of Spirits before but I didn't know if anything had been done since then or in the new edition.

  • Tessie
    replied
    When I said most Disciplines, I actually meant all of them except for Animalism. But I do get the choice. It's about branching out Animalism to cover spirits, which feels very thematic. The easier (but less thematic way) would be to use an Auspex Devotion or Crúac Ritual to be able to see and hear spirits, and then just use Dominate and/or Majesty to their full effects (except possibly Possession).

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  • Live Bait
    replied
    Originally posted by Tessie View Post

    Technically most Disciplines would work equally well on ephemeral entities. The problem is the lack of vectors for interacting with them.
    Probably part of why I chose Animalism.

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  • Tessie
    replied
    Originally posted by Live Bait View Post
    Auspex has Spirits Touch so I saw that as the way to justify affecting spirits and animalism made the most sense as a way to get them to do what you want. I could see a bloodline that gets to use its disciplines on spirits as it’s boon.
    Technically most Disciplines would work equally well on ephemeral entities. The problem is the lack of vectors for interacting with them.

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  • Live Bait
    replied
    Auspex has Spirits Touch so I saw that as the way to justify affecting spirits and animalism made the most sense as a way to get them to do what you want. I could see a bloodline that gets to use its disciplines on spirits as it’s boon.

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  • tsusasi
    replied
    Originally posted by Live Bait View Post
    I had thoughts about making Animalism/Auspex devotions that can effect spirits, the only one I can recall at the moment was three dots in each and let you convert Vitae to Essence and set a task for the spirit who accepts it, if they don’t do the task they get a stage of blood bond, how this effects the spirits behaviour is dependent on the spirit, a fire spirit might have a hard time understanding that fuel doesn’t think helping it burn is helpful and should actually be avoided.
    Or for something twisted, a homebrew merit for Animalism practitioners that infuses a point of Willpower per point of Vitae to give it sufficient potency to exist as Essence equivalent and allow levels 3-5 of Animalism to function on spirits in the effective ranges as well.

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  • Live Bait
    replied
    I had thoughts about making Animalism/Auspex devotions that can effect spirits, the only one I can recall at the moment was three dots in each and let you convert Vitae to Essence and set a task for the spirit who accepts it, if they don’t do the task they get a stage of blood bond, how this effects the spirits behaviour is dependent on the spirit, a fire spirit might have a hard time understanding that fuel doesn’t think helping it burn is helpful and should actually be avoided.

    Leave a comment:


  • Ssudd387
    replied
    Originally posted by ArcaneArts View Post
    I am surprised that no one brought up how, while so far a 1st Edition feature, Cruac had rites for summoning and manipulating spirits, and that such wouldn't be hard to convert over to 2nd Edition.

    I always really liked this facet of the Circle from 1E and I still use it thematically now. While it's mostly flavor for me at this point (I'm still working on some Homebrew for Cruac), I'd always considered their practices and sorceries connected to, or at least sympathetic to, particular kinds of spirits. The Strix are the more obvious, and dangerous, higher spirits that could be summoned but for the vast majority of their spirit work, but certainly not the only variant. The vast majority of their arts could utilize lesser spirits, wisps of archetypal intention that occur in nature that are more bestial than sapient; think spirits of predation, hunger, and fear found in wilderness regions. Their cousins in cities would be more refined to human motives, but still as useful.

    Something like a blood drinking athame is formed through a compact, whether known or not, with a willingly bound lesser spirit of hunger or the hunt. The grounds where a Circle coven meets becomes a tainted nexus for these spirits, eventually allowing worshipers greater ease in the hunt or evading enemies. While they have nowhere near the knowledge of them that the Werewolves have, they still enjoy a primal, symbiotic connection to spirits by virtue of their actions.

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  • Corrigan
    replied
    For our game, I took the discipline of Blood Tenebrous and built a Mekhet bloodline around it. We actually spent a fair bit of time dealing with spiritual matters, since in our setting VII turned out to be half-spirit.

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  • Graylion
    replied
    Originally posted by falco1029 View Post
    There's another Storytellers' Vault update to it in Ephemeral Influence

    Great product, love it!

    Leave a comment:


  • ArcaneArts
    replied
    I am surprised that no one brought up how, while so far a 1st Edition feature, Cruac had rites for summoning and manipulating spirits, and that such wouldn't be hard to convert over to 2nd Edition.

    Leave a comment:


  • falco1029
    replied
    There's another Storytellers' Vault update to it in Ephemeral Influence

    Leave a comment:


  • Merinoc
    replied
    Thanks everyone! I remember the Khaibit but Stupid Loserman, your homebrew is way closer to what I was thinking. I like that update to Blood Tenebrous as well. And thanks nofather, I hadn't really checked out the Storyteller's Vault before and that opened up a whole new world.

    Leave a comment:


  • nofather
    replied
    There's also this supplement, Spectral Hunger, which expands on interactions with ephemerals (mostly spirits and ghosts) and strix.

    Leave a comment:


  • Tessie
    replied
    Blood Tenebrous has a fan update to second edition by one of the writers here.

    Leave a comment:

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