One of my players has expressed interest in joining the Azerkatil Bloodline. It fits, strongly, with his character concept, and I wanted to help him on his way. Initially, I thought I'd do that by taking Bloodlines: The Devoted and using its Azerkatil conversion. Sadly, though, that fell through, as Devoted's form of Azerkatil was based on the Sorcerous Discipline of Kimiya...and Victor (the player's character) is a Sorcerous Eunuch (and his rejection of sorcery is fairly central to the character). So, Devoted's otherwise great conversion of the Dragonslayers wasn't going to work for me. So, I figured that I'd make one myself, instead.
Anyway, this is my own conversion of the Dragonslayers' signature discipline, Suikast. It focuses somewhat more on the whole 'acid blood' part of the Dragonslayers, and tries to put their tracking mechanic and frenzy opposition (which I somewhat broadened) in the context of that. As such, the names of the original have nearly inverted, with "The Dragon's Own Fire" now being the first dot of the Discipline, and Will Against Wyrm as the last. I hope it's interesting enough to be useful for others.
Suikast
The Beast must consume. More than anything, it seeks to take prey and rend it down, take until nothing is left. So, too, must it stalk and find prey. It is dissatisfied with mere hunting: those that whet its apetite can never again be safe. Suikast expresses this desire for the hunt, allowing the Azerkatil to render down their victims to nothingness. At its base level, the Dragonslayers’ Discipline lets its user deal horrifying damage at a touch. As it progresses, it allows the Azerkatil to mark a target, rend down defenses to nothingness and - eventually - seek out and destroy their target completely.
The Dragon’s Own Fire •
The Dragonslayer burns with an inner fire: a potent acid that, released from her veins, it scours flesh and metal alike. By allowing minute amounts of her blood egress through her pores, the Azerkatil becomes horrifically acidic.
Cost: None or 1 Vitae
Dice Pool: None or Dexterity + Athletics + Suikast
Action: Reflexive
The Azerkatil’s acid seems through their pores. This acidic substance is mystically controlled by the Azerkatil and selective in its dissolving properties. The Dragonslayer can apply it to her Brawl attacks, but might just as easily smear it across a knife, where it causes no more than superficial damage even as it dissolves concrete, flesh and bone alike.
Attacks enhanced by The Dragon’s Own Fire ignore armor (and equivalent protections such as Resilience) equal to the user’s rating in Suikast. Any dots of armor-piercing remaining after removing all armor instead upgrade one point of damage that the victim suffers by one level, from bashing to lethal or lethal to aggravated.
Additionally, the Azerkatil may hurl their acid as though it was a 1L weapon with a Short Range of 10 yards. Doing so costs 1 Vitae the first time it is done during the scene.
This acidic bite can be used to completely remove all evidence of living flesh. Without further enhancement (such as through Burn the Dragon’s Blood, below), completely dissolving a human corpse takes roughly an hour.
At the end of the scene, the acid loses its mystical potence. As a side effect, this destroys all of the Azerkatil’s blood within the scene, rendering it useless for consumption or identification.
Chase The Dragon’s Tail ••
The Azerkatil were made to hunt the nightmare beast that haunted the Red Sultan’s imagination. Were they ever to face Dracula in truth, they would have to ensure that the Dragon did not escape. To this end, the Red Sultan imbued his Dragonslayers with the ability to track those they had marked.
Cost: 1 Vitae
Requirement: The Dragonslayer must have marked her target with her acidic blood in the past scene.
Dice Pool: None
Action: Instant
Duration: One night
The Azerkatil creates a mystical connection to her victim, which can be any person or object marked by her acid. This allows her to, for the night, know the exact direction and distance of her victim. All mundane attempts at stealth or disguise automatically fail to confound the Azerkatil, while magical attempts force a Clash of Wills.
This power normally fades whenever the Azerkatil falls to daysleep or Torpor, though she may spend another Vitae to allow her to maintain the mystic link throughout their sleep and the following awakening. In such a way, some Elder Azerkatil are said to have hunted their prey throughout the centuries. Rumors that some of the Bloodline’s eldest once marked the Dragon himself in such a way are likely no more than that.
Predator’s Serenity •••
The Red Sultan knew that Dracula would try to use the tricks and powers of the mind to confound any who hunted him. The Dragon would spew his flames at a Kindred hunter and escape in the panic. To this end, he turned the Azerkatil’s burning blood inwards, allowing them to scour away both their own fears and doubts and all tricks their prey could bring to bear.
Cost: 1 Vitae
Dice Pool: None or Blood Potency + Suikast
Action: Instant or Reflexive
The Dragonslayer uses her acidic blood internally, turning it against a Condition she suffers as an instant action. If the Condition was applied through mundane means, this requires no roll. A supernatural Condition instead requires a Clash of Wills. If this Clash occurs within the same scene as the Condition was applied, do not grant the supernatural Condition any bonus for duration. Success removes the Condition without resolving it.
Almost any Condition can be resolved, so long as it affects the Dragonslayer’s mind or emotions. It can remove the Guilty Condition as much as it can the Enthralled Condition. The only exceptions are Conditions inflicted inherently as a result of the Azerkatil’s own Beast such as Tempted, Jaded, and Wanton (if caused by a Detachment roll rather than the Predatory Aura).
This Discipline can remove the effects of Disciplines that would otherwise prevent the Azerkatil from opposing them, such as the Mesmerized Condition inflicted by Dominate.
Alternatively, Predator’s Serenity can be used reflexively to gain a bonus to any frenzy rolls caused by fear.
Burn the Dragon’s Blood ••••
The Red Sultan transmuted the Dragonslayers’ blood to hunt down Dracula. In turn, as the Azerkatil approaches mastery of Suikast, she herself learns how to transmute the blood of others - or to cause it to burst forth from them.
Cost: 2 Vitae
Dice Pool: Strength + Intimidation + Suikast vs. Stamina + Blood Potency
Action: Instant and Contested
Roll Results
Dramatic Failure: The Dragonslayer momentarily weakens her immunity to her own acid, taken a point of lethal damage.
Failure: The victim feels a momentary bite within his veins, but is otherwise unaffected.
Success: The victim begins to burn from the inside out as his blood turns to acid. This damages them each turn on their initiative count. This deals only a single point of lethal damage, though it is upgraded as per The Dragon’s Own Fire.
This damage recurs until either the victim or the Dragonslayer dies or the victim manages to escape the Azerkatil’s vicinity (using the chase mechanic if the Azerkatil is unwilling to let them go). Anyone killed by this power is dissolved completely, with no evidence save incidental damage to the area.
Exceptional Success: The victim’s blood reacts violently, spouting acid from his veins. Everyone other than the Dragonslayer within five yards is immediately touched as though hit with a single point of acid damage from The Dragon’s Own Fire.
Will Against Wyrm •••••
At the apex of Suikast, the Azerkatil learn to focus their entire being on a single victim. By deciding a single victim must die, the Dragonslayer marks him indelibly with her acidic blood. At this point, the Azerkatil becomes the hunt incarnate, able to track the Dragon anywhere. Her acid gains horrific potence, the better to ensure that her victim never escapes her grasp, and extends its mystical alkahest to all things that might stand in her way.
Cost: 1 Willpower
Dice Pool: None
Action: None, enhances Chase The Dragon’s Tail
The Azerkatil can only mark a single victim with Will Against Wyrm. Once she has done so, her Suikast gains a deadly focus on the victim:
This power comes at a cost, however: She must chase the victim. At the end of any scene in which the Dragonslayer has not at least attempted to hunt her victim, she must make a roll to avoid falling into frenzy. If she fails, the frenzy continues for the rest of the night as she seeks out the victim. This counts as riding the wave for any effects that key off of that (such as the Scale of the Wyrm), as she becomes a deadly and focused predator.
It is difficult but possible to end the effects of Will Against Wyrm early. This costs a Willpower Dot, as the hunt by which the Azerkatil has defined herself abruptly ceases to have meaning and takes a part of her with it.
Anyway, this is my own conversion of the Dragonslayers' signature discipline, Suikast. It focuses somewhat more on the whole 'acid blood' part of the Dragonslayers, and tries to put their tracking mechanic and frenzy opposition (which I somewhat broadened) in the context of that. As such, the names of the original have nearly inverted, with "The Dragon's Own Fire" now being the first dot of the Discipline, and Will Against Wyrm as the last. I hope it's interesting enough to be useful for others.
Suikast
The Beast must consume. More than anything, it seeks to take prey and rend it down, take until nothing is left. So, too, must it stalk and find prey. It is dissatisfied with mere hunting: those that whet its apetite can never again be safe. Suikast expresses this desire for the hunt, allowing the Azerkatil to render down their victims to nothingness. At its base level, the Dragonslayers’ Discipline lets its user deal horrifying damage at a touch. As it progresses, it allows the Azerkatil to mark a target, rend down defenses to nothingness and - eventually - seek out and destroy their target completely.
The Dragon’s Own Fire •
The Dragonslayer burns with an inner fire: a potent acid that, released from her veins, it scours flesh and metal alike. By allowing minute amounts of her blood egress through her pores, the Azerkatil becomes horrifically acidic.
Cost: None or 1 Vitae
Dice Pool: None or Dexterity + Athletics + Suikast
Action: Reflexive
The Azerkatil’s acid seems through their pores. This acidic substance is mystically controlled by the Azerkatil and selective in its dissolving properties. The Dragonslayer can apply it to her Brawl attacks, but might just as easily smear it across a knife, where it causes no more than superficial damage even as it dissolves concrete, flesh and bone alike.
Attacks enhanced by The Dragon’s Own Fire ignore armor (and equivalent protections such as Resilience) equal to the user’s rating in Suikast. Any dots of armor-piercing remaining after removing all armor instead upgrade one point of damage that the victim suffers by one level, from bashing to lethal or lethal to aggravated.
Additionally, the Azerkatil may hurl their acid as though it was a 1L weapon with a Short Range of 10 yards. Doing so costs 1 Vitae the first time it is done during the scene.
This acidic bite can be used to completely remove all evidence of living flesh. Without further enhancement (such as through Burn the Dragon’s Blood, below), completely dissolving a human corpse takes roughly an hour.
At the end of the scene, the acid loses its mystical potence. As a side effect, this destroys all of the Azerkatil’s blood within the scene, rendering it useless for consumption or identification.
Chase The Dragon’s Tail ••
The Azerkatil were made to hunt the nightmare beast that haunted the Red Sultan’s imagination. Were they ever to face Dracula in truth, they would have to ensure that the Dragon did not escape. To this end, the Red Sultan imbued his Dragonslayers with the ability to track those they had marked.
Cost: 1 Vitae
Requirement: The Dragonslayer must have marked her target with her acidic blood in the past scene.
Dice Pool: None
Action: Instant
Duration: One night
The Azerkatil creates a mystical connection to her victim, which can be any person or object marked by her acid. This allows her to, for the night, know the exact direction and distance of her victim. All mundane attempts at stealth or disguise automatically fail to confound the Azerkatil, while magical attempts force a Clash of Wills.
This power normally fades whenever the Azerkatil falls to daysleep or Torpor, though she may spend another Vitae to allow her to maintain the mystic link throughout their sleep and the following awakening. In such a way, some Elder Azerkatil are said to have hunted their prey throughout the centuries. Rumors that some of the Bloodline’s eldest once marked the Dragon himself in such a way are likely no more than that.
Predator’s Serenity •••
The Red Sultan knew that Dracula would try to use the tricks and powers of the mind to confound any who hunted him. The Dragon would spew his flames at a Kindred hunter and escape in the panic. To this end, he turned the Azerkatil’s burning blood inwards, allowing them to scour away both their own fears and doubts and all tricks their prey could bring to bear.
Cost: 1 Vitae
Dice Pool: None or Blood Potency + Suikast
Action: Instant or Reflexive
The Dragonslayer uses her acidic blood internally, turning it against a Condition she suffers as an instant action. If the Condition was applied through mundane means, this requires no roll. A supernatural Condition instead requires a Clash of Wills. If this Clash occurs within the same scene as the Condition was applied, do not grant the supernatural Condition any bonus for duration. Success removes the Condition without resolving it.
Almost any Condition can be resolved, so long as it affects the Dragonslayer’s mind or emotions. It can remove the Guilty Condition as much as it can the Enthralled Condition. The only exceptions are Conditions inflicted inherently as a result of the Azerkatil’s own Beast such as Tempted, Jaded, and Wanton (if caused by a Detachment roll rather than the Predatory Aura).
This Discipline can remove the effects of Disciplines that would otherwise prevent the Azerkatil from opposing them, such as the Mesmerized Condition inflicted by Dominate.
Alternatively, Predator’s Serenity can be used reflexively to gain a bonus to any frenzy rolls caused by fear.
Burn the Dragon’s Blood ••••
The Red Sultan transmuted the Dragonslayers’ blood to hunt down Dracula. In turn, as the Azerkatil approaches mastery of Suikast, she herself learns how to transmute the blood of others - or to cause it to burst forth from them.
Cost: 2 Vitae
Dice Pool: Strength + Intimidation + Suikast vs. Stamina + Blood Potency
Action: Instant and Contested
Roll Results
Dramatic Failure: The Dragonslayer momentarily weakens her immunity to her own acid, taken a point of lethal damage.
Failure: The victim feels a momentary bite within his veins, but is otherwise unaffected.
Success: The victim begins to burn from the inside out as his blood turns to acid. This damages them each turn on their initiative count. This deals only a single point of lethal damage, though it is upgraded as per The Dragon’s Own Fire.
This damage recurs until either the victim or the Dragonslayer dies or the victim manages to escape the Azerkatil’s vicinity (using the chase mechanic if the Azerkatil is unwilling to let them go). Anyone killed by this power is dissolved completely, with no evidence save incidental damage to the area.
Exceptional Success: The victim’s blood reacts violently, spouting acid from his veins. Everyone other than the Dragonslayer within five yards is immediately touched as though hit with a single point of acid damage from The Dragon’s Own Fire.
Will Against Wyrm •••••
At the apex of Suikast, the Azerkatil learn to focus their entire being on a single victim. By deciding a single victim must die, the Dragonslayer marks him indelibly with her acidic blood. At this point, the Azerkatil becomes the hunt incarnate, able to track the Dragon anywhere. Her acid gains horrific potence, the better to ensure that her victim never escapes her grasp, and extends its mystical alkahest to all things that might stand in her way.
Cost: 1 Willpower
Dice Pool: None
Action: None, enhances Chase The Dragon’s Tail
The Azerkatil can only mark a single victim with Will Against Wyrm. Once she has done so, her Suikast gains a deadly focus on the victim:
- Her Chase The Dragon’s Tail never expires on its own.
- The Dragon’s Own Fire now ignores all armor, and upgrades all damage she deals against the victim.
- She may add her Blood Potency to her Suikast when rolling a Clash of Wills for Predator’s Serenity.
- Burn The Dragon’s Blood has no cost when used on the victim.
- No barrier can keep her from her chosen victim: All structures between her and her victim are treated as having Durability 0, dissolving like paper at her acidic touch. Similarly, she makes a Clash of Wills against any supernatural effect that would protect the victim or keep the Dragonslayer from reaching him. If she wins, the protection or barrier dissolves and ceases functioning. In addition to any other effects, this grants her Suikast dots in bonus dice on any chase roll.
This power comes at a cost, however: She must chase the victim. At the end of any scene in which the Dragonslayer has not at least attempted to hunt her victim, she must make a roll to avoid falling into frenzy. If she fails, the frenzy continues for the rest of the night as she seeks out the victim. This counts as riding the wave for any effects that key off of that (such as the Scale of the Wyrm), as she becomes a deadly and focused predator.
It is difficult but possible to end the effects of Will Against Wyrm early. This costs a Willpower Dot, as the hunt by which the Azerkatil has defined herself abruptly ceases to have meaning and takes a part of her with it.
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