The Hound is a bulldog, but not one of those stubby, asthmatic canines that live in houses. It is burly and barrel-chested, the way bulldogs were before Parliament banned bull-baiting. The Hound isn’t some atavistic throwback, but an original specimen, ghouled and preserved through the centuries. For centuries, it served faithful at the Master’s side, keeping the ancient Ventrue company through his Requiem. A year ago, an Ashwood Abbey cell violated the Master’s Wyrm’s Nest, burning everything to cinders in an orgy of arson. The Master burned with his estate, but the Hound survived.
Alone for the first time in its life, the Hound wanders the countryside, hoping to find a new home. Other Ventrue and Dragons remind the beast of what it once had, but it has no true understanding of clan or covenant. Any Kindred who befriends the strange ghoul will win its allegiance, especially if they help it exact vengeance on the Ashwood Abbey. The Hound isn't aggressive toward most mortals, it hasn’t forgotten those that took everything from it. Hunters who attack Kindred, especially unprovoked, earn nothing but its teeth in their throats.
The Master’s Hound
Virtue: Loyal
Vice: Wrathful
Aspirations: Find a new Master, take revenge on Hunters, track down the cell that murdered the Master
Attributes: Intelligence 2, Wits 4, Resolve 5, Strength 5, Dexterity 3, Stamina 3, Presence 5, Manipulation 2, Composure 2
Skills: Athletics (Running) 3, Brawl 3 (Grappling), Intimidation 3, Socialize 1, Stealth 1, Streetwise 1, Survival (Tracking) 3
Blood Potency: 0
Vitae: 8
Disciplines: Resilience 1
Willpower: 7
Initiative: +5
Defense: 6
Speed: 15
Size: 4
Health: 8
Weapons/Attacks:
Type Damage Dice Pool
Bite +1 L 8
Ancient Beast: Centuries of the Master’s experiments changing the Hound into something more than a regular ghoul. It does not age, even when subjected to the Deprived Condition, and cannot die through disease or old age.
Baying to the Blood: When the Hound howls, blood flows from wounds and hearts pound in their ossified cages. The howl is an instant action, which inflicts a bashing wound and the Shaken Condition on everyone bitten by the Hound or a vampire in the last Scene.
Alone for the first time in its life, the Hound wanders the countryside, hoping to find a new home. Other Ventrue and Dragons remind the beast of what it once had, but it has no true understanding of clan or covenant. Any Kindred who befriends the strange ghoul will win its allegiance, especially if they help it exact vengeance on the Ashwood Abbey. The Hound isn't aggressive toward most mortals, it hasn’t forgotten those that took everything from it. Hunters who attack Kindred, especially unprovoked, earn nothing but its teeth in their throats.
The Master’s Hound
Virtue: Loyal
Vice: Wrathful
Aspirations: Find a new Master, take revenge on Hunters, track down the cell that murdered the Master
Attributes: Intelligence 2, Wits 4, Resolve 5, Strength 5, Dexterity 3, Stamina 3, Presence 5, Manipulation 2, Composure 2
Skills: Athletics (Running) 3, Brawl 3 (Grappling), Intimidation 3, Socialize 1, Stealth 1, Streetwise 1, Survival (Tracking) 3
Blood Potency: 0
Vitae: 8
Disciplines: Resilience 1
Willpower: 7
Initiative: +5
Defense: 6
Speed: 15
Size: 4
Health: 8
Weapons/Attacks:
Type Damage Dice Pool
Bite +1 L 8
Ancient Beast: Centuries of the Master’s experiments changing the Hound into something more than a regular ghoul. It does not age, even when subjected to the Deprived Condition, and cannot die through disease or old age.
Baying to the Blood: When the Hound howls, blood flows from wounds and hearts pound in their ossified cages. The howl is an instant action, which inflicts a bashing wound and the Shaken Condition on everyone bitten by the Hound or a vampire in the last Scene.
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