*So.*
After many years of hemming, hawing, and apologetically c**k-teasing my girlfriend with the prospect, I am finally preparing to run a solo VtR campaign for her.
I don't have a great deal of experience ST'ing, and I'm opting for a slightly unorthodox approach to her character's eventual vampiric development, so I'm doing her a respect by consulting the Onyx Path hivemind about my narrative plans, for suggestions to implement, and pitfalls to avoid.
Being a borderline paranoiac perfectionist, down the road I'll probably ask for advice regarding the setting at large as well, but for the time being her experiences will be fairly mundane life, and then night-to-night survival.
The player has opted to play as herself. Given that she has been disabled for about half of her adult life, her stats are somewhat lower than they would be otherwise. I'm letting her cannibalize and shuffle unused Attribute, Skill, and Merit points, and any unused points will be available for later use in lieu of early Experiences purchases.
Until she Rises, she'll have the Sick, Chronic Agony, and/or Lethargy conditions, which I will almost certainly have to tweak a little to represent her RL problems.
After death, she will be beginning her Unlife as a spontaneous-Embrace revenant waking up in a morgue drawer.
Yes, the cards *are* stacked against her. The beginning Tone is Scrabble to Survive, and the Theme is Evolve or Die. I know it's brutal, but it won't be forever, and trust me, if there's one constant with this woman, it's that she makes *great* lemonade😁
The advice I'm most eager for, though, is on her early in-and-out of character Vampiric development. The player was a huge fan of Masquerade, so she knows the older conventions (we both agree she translates best as a Daeva,) but to maintain uncertainty and emotional verisimilitude for both the particulars of her condition and the more ephemeral gameplay mechanics (Breaking Points, Humanity, Anchors, Banes, etc) I'm keeping as much fluff and crunch from her as possible until it arises in play.
She's starting with no disciplines, but when she finds herself under stress, her abilities will begin to manifest spontaneously. At periodic intervals I'll be asking her questions along the lines of "how would you handle this?" or "how would a vampire handle this?" to get a set of data points I can use for which Disciplines will manifest, and as a sort of Rorschach test to determine the nature of her Beast.
(She has final say once her powers start getting firmly established, of course; I wouldn't saddle her with choices she found unsatisfactory.)
Given that she's starting play with no resources no allies, no knowledge of her condition, and at a disadvantage physically and supernaturally, I'm no doubt going to be cushioning the blows behind the ST screen. In particular, she'll be retaining a small amount of her blood pool upon waking, in defiance of Revenance. Given the trauma and desperation of her situation, the breaking points are going to be coming hard and fast, too, so I imagine I'll have to provide small bonuses to avoid early Degeneration (especially since this player is already predisposed towards blowing off Breaking Point scenarios.)
Also, given that she's playing a solo Neonate, I'm also considering beats or experiences bonuses just to beef up her versatility and strengths enough to hang with default-power printed threats.
So. Any clarifications, questions, comments, concerns, please pitch them. Advice, admonitions, outright ridicule, knock yourselves out.
What do you think, sirs?
After many years of hemming, hawing, and apologetically c**k-teasing my girlfriend with the prospect, I am finally preparing to run a solo VtR campaign for her.
I don't have a great deal of experience ST'ing, and I'm opting for a slightly unorthodox approach to her character's eventual vampiric development, so I'm doing her a respect by consulting the Onyx Path hivemind about my narrative plans, for suggestions to implement, and pitfalls to avoid.
Being a borderline paranoiac perfectionist, down the road I'll probably ask for advice regarding the setting at large as well, but for the time being her experiences will be fairly mundane life, and then night-to-night survival.
The player has opted to play as herself. Given that she has been disabled for about half of her adult life, her stats are somewhat lower than they would be otherwise. I'm letting her cannibalize and shuffle unused Attribute, Skill, and Merit points, and any unused points will be available for later use in lieu of early Experiences purchases.
Until she Rises, she'll have the Sick, Chronic Agony, and/or Lethargy conditions, which I will almost certainly have to tweak a little to represent her RL problems.
After death, she will be beginning her Unlife as a spontaneous-Embrace revenant waking up in a morgue drawer.
Yes, the cards *are* stacked against her. The beginning Tone is Scrabble to Survive, and the Theme is Evolve or Die. I know it's brutal, but it won't be forever, and trust me, if there's one constant with this woman, it's that she makes *great* lemonade😁
The advice I'm most eager for, though, is on her early in-and-out of character Vampiric development. The player was a huge fan of Masquerade, so she knows the older conventions (we both agree she translates best as a Daeva,) but to maintain uncertainty and emotional verisimilitude for both the particulars of her condition and the more ephemeral gameplay mechanics (Breaking Points, Humanity, Anchors, Banes, etc) I'm keeping as much fluff and crunch from her as possible until it arises in play.
She's starting with no disciplines, but when she finds herself under stress, her abilities will begin to manifest spontaneously. At periodic intervals I'll be asking her questions along the lines of "how would you handle this?" or "how would a vampire handle this?" to get a set of data points I can use for which Disciplines will manifest, and as a sort of Rorschach test to determine the nature of her Beast.
(She has final say once her powers start getting firmly established, of course; I wouldn't saddle her with choices she found unsatisfactory.)
Given that she's starting play with no resources no allies, no knowledge of her condition, and at a disadvantage physically and supernaturally, I'm no doubt going to be cushioning the blows behind the ST screen. In particular, she'll be retaining a small amount of her blood pool upon waking, in defiance of Revenance. Given the trauma and desperation of her situation, the breaking points are going to be coming hard and fast, too, so I imagine I'll have to provide small bonuses to avoid early Degeneration (especially since this player is already predisposed towards blowing off Breaking Point scenarios.)
Also, given that she's playing a solo Neonate, I'm also considering beats or experiences bonuses just to beef up her versatility and strengths enough to hang with default-power printed threats.
So. Any clarifications, questions, comments, concerns, please pitch them. Advice, admonitions, outright ridicule, knock yourselves out.
What do you think, sirs?
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