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The Storytellers Bloodline (Pishachas from India)

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  • The Storytellers Bloodline (Pishachas from India)

    So I am writing my own module, set in Vancouver, with a massive series of bloodlines (25). The module is about a city that is one event away from a massive (140 vampires) war among the five covenants. The scenario requires a single covenant coterie, but will be later edited to allow other types of coteries. They are expected to help their side with their goals (Lancea Sanctum: Instal puppet Invictus leader as Prince and burn a heretical library to the ground. Invictus: Drive out the Lancea Sanctum for their insolence. Carthians: Instal a communist government of shared feeding grounds and blood farms [these are gross] and they need the rack to really do it. Circle of the Crone: Resurrect an ancient Wabanaki vampire to instill a permanent blizzard on the town, blocking all sunlight. Ordo Dracul: Wants to craft the city into a massive experimental lab, and then sell their secrets to Orders in other cities). There are a strangely high number of bloodlines here, and a weird list of rules to follow with them. All of that will be explained in the module. The important part of this post is the first bloodline I am showing, tell me what you think. (note: my friend who is helping me designing this is editing these after I come up with them, but is a few behind. I wanted to show you guys one of my favorites so far. Don't worry about grammar unless something is confusing) Without further ado, here are the Sunane: The Storytellers.


    The Storytellers

    A messenger has a scroll of vital importance for the Raja. This piece of paper could determine the fate of the entire raj. The messenger believes he is being followed. He is right.
    A thin man, with hunger in his blood red eyes, appears before the messenger. He wishes the messenger luck on his journey, but all the messenger can hear is the voice in his head. “Don’t fight it.” “You will fail.” “the Raja wants your blood.” Unable to clear his head he fails to hear the thin man behind him.
    Parent Clan: Mekhet
    Bloodline Disciplines: Auspex, Celerity, Obfuscate, Paisaca
    Nicknames: Pishacha (India), Pisat (Thailand), Narrators or Raconteurs (Friendly), Loudmouths or Gossips (Insult)
    Bloodline Bane: Despite the very human nature of being a writer and telling a story, the Pishacha prefer to write from the shadows. They suffer the usual Mekhet clan Bane. They gain a bane when reaching Humanity 6 and treat humanity as one lower for banes, including sunlight and torpor.
    The Pishacha also view themselves as their own main character. This leads to certain theatrics, and a hatred of when things are dull. Whenever a Pishacha goes a scene with no failed rolls, add a -1 penalty to all rolls. This penalty cannot exceed -5. Once the Pishacha fails a roll, remove the entire penalty. The failure must be interesting and important to the narrative. Simply failing a roll with no dramatic impact does not satisfy them. The interpretation of drama is left to the Storyteller running the game. In addition, the penalties are all removed when the vampire sleeps because they heal the psychological damage of boredom.
    History and Culture: Panini wrote about ancient Sanskrit grammar. Within his texts, written around 4th century BCE, he laid out the foundation of descriptive linguistics for Sanskrit. Sanskrit is a holy language, a language devised to speak and write about holy matters, and is separate from daily mundane usage. His texts mention one of the influences being a language of the dead, brought from the nearby Pisaca Kingdom.
    Around the same time, creatures would assault travelers. These hungry ghosts would appear from nowhere or shapeshift right before the victim’s eyes. Waking up half dead, they would tell tales of these monsters. Within these stories they would mention the creature speaking within the very mind of their victim. The most interesting aspect of these creatures were that they spoke their own language. These creatures were called Pishacha. While some have argued that these stories came as a way to discredit a nearby kingdom, the kindred who have met these linguistic anomalies can only believe in them.
    Unfortunately the knowledge of them in ancient times is rather sparse. Direct written records about or from them have not survived. All that we have that mentions them is the writings of Panini. Since the writings of Panini, must other texts that describe them reference his work and few other sources if any. By the time of the Chalukya Empire, Pishacha were found in every corner of the Indian subcontinent. By the arrival of Islam in what is now Pakistan, Pishacha were found throughout South-East Asia. Today, Pishacha have spread across the world.
    The most peculiar aspect of their history comes recently. The Pishacha have found ways to entrance and entice people through words and texts. With the arrival of widespread publishing Pishacha have found several ways to engage others to briefly lose track of time and misremember what is happening. Today, many Storytellers have been found convincing a group sitting around a table that they were mythical beasts within a World of Darkness.
    Reputation: More Pishacha belong to the Lancea Sanctum than any other covenant, however they mostly join through the beliefs of Islam instead of Christianity. Islam is rather important in areas such as Pakistan, which were wildly important for the developments of the Pishacha. Hindu Pishacha are also often part of the Lancea Sanctum. Since they were regularly part of the priestly class, the religious bend of Lancea Sanctum is appealing to them. Within India and nearby countries, Lancea Sanctum tends to have many divergent heresies from the Roman orthodox.
    Buddhist Pishacha tend to be more interested in either the Carthians or Invictus. The discipline, rule of law, and structure of both are valuable to those who follow the Eightfold Path. As usual, Invictus tends to be more popular for older vampires, while the Carthians is more commonly joined by neonates.
    Becoming: Crafts, Expression, Manipulation and Presence all tend to be quite high for the Narrators as these are ways of telling the greatest story ever told, the story about them. It is especially common for them to have skill specialities within these skills as well.
    Raconteurs also want to only embrace the most interesting and exciting characters. Raconteurs that know each-other will have competitions to see who can embrace the most unique person in their territory. This leads to many Pishacha into having wildly fluctuating stats, high skills in a category that they have low attributes, and strange masks and dirges. They also encourage others into “being someone you haven’t been before.”
    Bloodline Gift: The Pishacha are masters of language. Through their connection to the ancient language of Paisaca, they gain 1 free dot in the Language merit and 1 free dot in the Multilingual merit (GMC: Page 163).
    Paisaca Discipline.
    • 1 Dot- Batacita: The Narrators know a language of impossible age. This has essentially two effects. Since this language is incredibly ancient and holy, the Narrator gains knowledge of any language they set their mind to. For each dot in this discipline, the Narrator gains fluency in an additional language. This language must be a first language and non-magical in nature. In addition, separate from the languages gained by buying additional dots of this discipline, the Narrator can speak Paisaca. To those who do not speak the language, the speech does not seem any more unusual than another foreign language, however they still can’t discern it’s origins. The Narrator may also spend a point of vitae to enter another kindred’s mind to give them knowledge of Paisaca’s mundane grammars for one scene. The target hears the language as if it were their first, and as long as they want to, they speak it as if it were their first. They do not gain any mystical properties of the language.
    • 2 Dot- Lata: Every person has their habits that enable them to mentally function; a morning cup of coffee, a close friend’s affection, or a vampire’s touchstone. Whatever it is, the Pishacha can rip at that attachment, reminding their victim about their own addiction, however minor.
      • Cost: 1 Vitae
      • Presence+Expression-Resolve
      • Action: Instant
      • Dramatic Failure: The Pishacha accidentally reinforces the comfort of the habit. This result in either curing the Deprived condition if the victim was suffering from it, or by gaining +1 to all resistance stats for the scene.
      • Failure: The Pishacha’s presence in the victim’s mind becomes known. The vampire suffers a -1 to all rolls to use Paisaca against the victim.
      • Success: The victim feels longing for their habit. They gain the Deprived condition (Blood and Smoke: Page 302) for the rest of the scene. No matter how hard they try to deal with this longing they cannot within mundane means. This condition cannot be stacked using Lata.
      • Exceptional Success: The Pishacha gains a greater understanding of the victim’s mind, which results in a +1 to all Paisaca rolls against the target.
    • 3 Dot- Ghabarana: With a steady flow of mental stabs at the victim’s brains, the Narrator can detail a hundred different stories. Within the victim’s mind, it becomes impossible to understand the current situation, and everything takes a moment to realize. A mental fog of confusion overwhelms them.
      • Cost: 1 Vitae
      • Manipulation+Persuasion-Resolve
      • Action: Instant
      • Dramatic Failure: The mind becomes clear for the victim, and they come to understand the source for any nearby confusion. The vampire is unable to use Paisaca on the victim for the rest of the scene.
      • Failure: The victim is able to parse together reality, nothing else happens.
      • Success: The victim’s mind is shattered. For the scene the victim gains the Confused condition (Blood and Smoke: Page 302). This cannot be resolved by normal means, instead it lasts for the rest of the scene. This condition is resolved early if the victim suffers a dramatic failure related to this condition.
      • Exceptional Success: Even with the presence of the Storyteller gone, the victim’s mind has grabbed onto the confusing thoughts. The victim suffers from the condition for the rest of the night. This condition is resolved early if the victim suffers a dramatic failure related to this condition.
    • 4 Dot- Vyakulata: The words of the Narrator become visible, maluable. The words take a form that overwhelms the senses of the victim. Sight becomes blackened with ink. Hearing beomes filled with a shrill shriek.
      • Cost: 1 Vitae
      • Manipulation+Subterfuge-Composure
      • Action: Instant
      • Dramatic Failure: The mind becomes clear for the victim, and they come to understand the source for any nearby confusion. The vampire is unable to use Paisaca on the victim for the rest of the scene.
      • Failure: The victim is unaffected. Nothing happens.
      • Success: The victim cannot pay attention to reality with the very embodiment of language is spiraling around their head. They gain the Distracted condition (Blood and Smoke: Page 302) for the rest of the scene. This condition is resolved early if the victim suffers a dramatic failure related to this condition.
      • Exceptional Success: No matter where the victim seems to go the words are following them. The condition last for the night. This condition is resolved early if the victim suffers a dramatic failure related to this condition.
    • 5 Dot- Dhamaka: This is the purest form of will the Narrator can enact on someone else’s mind. This is a well planned strike, completed at the exact moment the victim needs the most concentration. In essence, it is waiting for the victim’s weakest moment, and then shouting in their mind. The Narrator can either perform this move as an instant action or a reflexive action. If done as a instant action it affects the target’s first roll in their next turn. If done reflexively, the vampire responds to the declaration of a roll, and they activate this power before the victim can roll their check.
      • Cost: 1 Vitae (and 1 Willpower if done reflexively)
      • Presence+Intimidation-Resolve
      • Action: Instant or Reflexive
      • Dramatic Failure: The scream actually clears the mind of the victim. Their next roll requires 3 successes for an exceptional success instead of 5.
      • Failure: The victim is unphased by the shriek.
      • Success: The victim is frightened and terrified by the attack. The victim gains a -1 penalty per success on their next roll.
      • Exceptional Success: The scream is so primal, so visceral, so mind shattering that the victim must roll humanity (or equivalent stat) as a level 3 breaking point.
    Rahaysa: The Pishacha is a master of language, and is able to infuse knowledge into the way words are even spelled or drawn. A song could have subliminal messages, or a painting could reveal a secret at the correct angle. Regardless, the Pishacha is able to create a work of art, when viewed by the right type of person, shows the hidden message. This ability is directly tied to the type of work being generated. This means that when this devotion is being bought, the Pishacha must choose a single specialty from either Expression or Crafts. Only when creating something related to that specialty can this devotion be used.
    • Cost: Materials for creation
    • Wits+Chosen skill
    • Action: Extended (5 successes)
    • Dramatic Failure: The work is destroyed, unusable. The Pishacha must start from scratch with new materials.
    • Failure: The Pishacha gains no progress.
    • Success: The Pishacha chooses a type of person who could understand the work. This description can be a certain number of dots in skills or attributes, or maybe anyone who knows a keyword. This description cannot be a single person.
    • Exceptional Success: The Pishacha may choose a certain person, or group of people, who can figure out the message. The number of people the vampire may choose is based on their dots in Paisaca.
    Prerequisites: Paisaca 1, an applicable skill specialty
    Experience Cost: 1
    Bahubhasi: Paisaca is a language that is mystically tied to every single language. Since it is the language of the dead, it could be that the Storytellers are simply able to tie into the collective knowledge of the dead and gain their wisdom. With this devotion the Storyteller is fluent in every single native non-magical language.
    Prerequisites: Paisaca 3, Auspex 1
    Experience Cost: 2
    Vyartha: The Raconteurs are able to touch a victim’s mind through the use of a universal language. When combined with the ability to make an item disappear, some Raconteurs have developed the ability to make people simply forget about an idea.
    • Cost: 1 Vitae
    • Manipulation+Academics-Resolve
    • Action: Instant
    • Dramatic Failure: The victim understands the idea or item in a way unknown before. On the next roll dealing with that idea (Expressing a concept, using a weapon, writing a book, driving a car) the victim gains +2 to the roll.
    • Failure: The victim briefly forgets about the idea but quickly remembers it again.
    • Success: The victim loses their grasp on the concept. For the rest of the scene, whenever the victim suffers a -2 penalty to all rolls attempting to deal with the concept. This power is dispelled if the victim suffers a dramatic failure related to this concept.
    • Exception Success: The concept slips somewhere deep into the mind, somewhere hard to follow, and very difficult to remember. The -2 penalty lasts for the night.This power is dispelled if the victim suffers a dramatic failure related to this concept.
    Prerquisites: Paisaca 2, Obfuscate 2
    Experience Cost: 3
    Last edited by TheDiabadass; 09-19-2014, 02:20 AM.