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Gangrel/Mekhet Bloodline: The Machinists

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  • #31
    So I'm getting a general "NO DRINK OIL" vibe from you guys. That is entirely fair; I'll put forward my thoughts on the matter, and then I'll forward a few different suggestions for you folks to look over.

    I gave them the ability to feed fuel for a couple reasons.

    The first is the idea of inhuman cravings. Ultimately, blood and fuel aren't things that people (or at least, mainstream western cultures) see as "food items", at least not in the "fresh from the source" sense. In a way, fuel is a more alien foodstuff, since blood sausage is a thing (and quite tasty; if you can find some, try it), and the British have black pudding and spotted dick and the like, which are all made from blood.

    Secondly, your Beast has been warped to the metaphor of a Machine; craving fuel is a Machine's equivalent of a Beast's craving for blood (OK, this one's a bit tenuous, I admit.)

    Thirdly, it's symbolic of the fact that every single member of the bloodline sincerely believes machines are alive.

    But sure, I agree - after some thought - that a few bucks to stay "topped up" is a bit cheap. I do want to keep drinking fuel as a thing; it just won't recover Vitae.

    Some things it could do, with an eye towards having it "take the edge" off hunger:

    • Give the Ecstatic condition if you gorge yourself on oil and grease.
    • Hand out the Sated condition if you snack on fuels.
    • Reduce the penalty from the Lethargic condition by 1 by chugging back diesel - just like coffee!
    • Drinking X amount of fuel heals you as if you had spent 1 Vitae.
    • Satisfy Vitae addiction; sip some Premium, and remove the Deprived condition.


    I have decided, after some thought, that I don't really feel happy on these forums. I might decide to come back to post. Who knows - but right now, I'm gone.

    So good bye, good luck, and have a nice day.

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    • #32
      I like the healing one. Can't be used for devotions, but can still be incredibly useful.

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      • #33
        To give that feeling you could use the need to drink fuel as a Bane, rather than a gift. Something like

        "You need to consume blood mixed with fuel otherwise, the first 10-[Humanity score] points of vitae ingested in the current scene provide no nourishment."

        This would enforce the alien cravings and needs, rather than being just some kind of advantage.

        Otherwise you could put a limit on how much blood they can obtain from fuel, like:

        "You can consume fuel as if ti were cold blood up to [Blood Potency score] Vitae per night. You need to have at least 1/[Blood Potency score]/X Blood Points as the fuel needs to dilute in the blood to actually create sustenance."
        Last edited by TittoPaolo210; 10-19-2014, 07:22 PM.

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        • #34
          So I'm getting a general "NO DRINK OIL" vibe from you guys. That is entirely fair; I'll put forward my thoughts on the matter, and then I'll forward a few different suggestions for you folks to look over.

          I gave them the ability to feed fuel for a couple reasons.

          The first is the idea of inhuman cravings. Ultimately, blood and fuel aren't things that people (or at least, mainstream western cultures) see as "food items", at least not in the "fresh from the source" sense. In a way, fuel is a more alien foodstuff, since blood sausage is a thing (and quite tasty; if you can find some, try it), and the British have black pudding and spotted dick and the like, which are all made from blood.

          Secondly, your Beast has been warped to the metaphor of a Machine; craving fuel is a Machine's equivalent of a Beast's craving for blood (OK, this one's a bit tenuous, I admit.)

          Thirdly, it's symbolic of the fact that every single member of the bloodline sincerely believes machines are alive.
          Thirst for blood is basically what makes Kindred Kindred. Have means to supplant it with other stuff completely, then it's veering into a territory of being a different type of undead in general. As the poster above said, craving for unnatural fluids COMBINED with blood makes for a interesting Bane, though. Or a Bane that you cannot anymore feed like 'proper' vampires do and you have to inject blood through artificial means directly into the body because your Beast is too much attuned with technology and classic Kiss provides lesser nourishment or lack of it.


          “I am absolute, I am perfect, I am supreme. I shall be eternal. My tragedy, is that there is no other fate for me. My powerlessness was that I couldn’t subjugate my journey to the gods, while dreaming of rebirth at the end of distant time, like other pharaohs.” Ramesses II, Fate/Prototype: Argent Fragments.

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          • #35
            I'll probably end up going with having drinking fuel still be part of the gift (using one of the aforementioned options, which I kinda want more opinions on than one guy). I might make a Bane that they (or other Kindred) can take which requires you to taint up the blood you're drinking.


            I have decided, after some thought, that I don't really feel happy on these forums. I might decide to come back to post. Who knows - but right now, I'm gone.

            So good bye, good luck, and have a nice day.

            Comment


            • #36
              Originally posted by amechra View Post
              I'll probably end up going with having drinking fuel still be part of the gift (using one of the aforementioned options, which I kinda want more opinions on than one guy). I might make a Bane that they (or other Kindred) can take which requires you to taint up the blood you're drinking.
              A blanket 'fuel = vitae' rule does seem pretty powerful, but I like the concept that the Machinists can use fuel as vitae-light in some circumstances. Of the posted options I think I like the conditions the best. Of those, the anti-lethargic and ecstatic ones feel more right, since they seem to be encouraging action rather than slowing action down.

              You could also reverse the effects - Tamer blood can be used as fuel. Pour some vitae into the cycle's gas tank, soak a battery in blood - then technology can be powered/fueled without a normal source.

              You could let Machines 'spend' fuel on behalf of effected tech to gain vitae-like physical buffs. Spend a quarter-tank of gasoline to improve the car's handling or top speed, just like the Kindred can increase Str/Dex.

              Could add a detrimental condition to Kindred drinking Tamer blood - the oil/gasoline is actually a part of the blood, now, and Kindred not used to it could suffer a retch-effect the first (few) times they taste it. Or reverse that - give their blood a positive effect, like the anti-lethargic - that anyone can taste, and make them more likely to be targeted by Kindred predators.

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              • #37
                Consider also the Kindred in question being more vulnerable to damage from fire than Kindred already are.

                Actually, if you introduce such temporary frailty then IMO even drinking only fuel would be passable since it's alleviating effects one of curses at the cost of being more vulnerable to another. There is some 'justice' to that.
                Last edited by Kat; 10-20-2014, 08:57 AM.


                “I am absolute, I am perfect, I am supreme. I shall be eternal. My tragedy, is that there is no other fate for me. My powerlessness was that I couldn’t subjugate my journey to the gods, while dreaming of rebirth at the end of distant time, like other pharaohs.” Ramesses II, Fate/Prototype: Argent Fragments.

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                • #38
                  Perhaps as a compromise their bloodline gift could be that they don't need to spend willpower to drink blood below their usual limit if they mix it with fuel?

                  If that still seems too generous, the benefit might require a certain grade of fuel to count? Like say drinking animal blood when you are supposed to be drinking human blood requires simple gas, but the same feat for an elder who should be drinking other supernaturals requires rocket fuel or some such.

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                  • #39
                    I find the Machinist Bloodline very interesting. I understand the argument that the drinking of fuel for vitae goes against the whole Kindred vibe, however, it fits right into the Machinist Bloodline bane of the delusion that machines are alive. Otherwise the argument can be made that none of the other disciplines or devotions should work on machines either. Now a delusion will not effect the real world but here are some suggestions that some of my friends and I have brainstormed:

                    1. The Machinist can drink fuel and gain vitae as if it were dead animal blood but to make it work they subconsciously spend a point of willpower (per feeding) to make it work.
                    2. Keeping with the delusion that machines are alive, they can only gain vitae from consuming fuel that is being used to power a machine, essentially they have to feed off a machine like it was an animal (which could lead to some interesting social implications and prevents the Machinist from just pulling into a gas station and "tanking up".)
                    3. Because the Machinist is already having to spend willpower to gain vitae, they cannot gain vitae once their blood potency is at a level that they no longer gain vitae from animal blood. (any effect that lowers the blood potency for feeding restrictions still applies) OR require a higher grade or octane as blood potency feeding restrictions increase (regular gas=animal blood; premium gas=human blood and racing/rocket fuel=supernatural blood) (thanks StSword for that idea). Either way, the Machinist cannot gain vitae from a lower fuel=blood source by spending willpower since they already have to spend willpower to gain vitae from fuel.
                    4. Imbibing a flammable substance is not without risk. After a Machinist has "fed" from a machine, they are more flammable than normal for a kindred (possibly treat any flame as one category higher and/or +1 die damage from fire with regular gas; +2 for premium and +3 for racing/rocket fuel) until they go through daysleep. Their body will automatically rid itself of the flammable qualities during daysleep but the Machinist will have a chemical or fuel smell about them for a period of time (maybe one day per 2 points of vitae gained or something like that)

                    Just some ideas

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                    • #40
                      Considering what fuel is made of, if one wants to get technical, the founder of the Bloodline could've found a way for the Blood to extract the barest of sustenance from the once living matter which fuel is composed of. Since world of Darkness mysticism seems to work off of symbols, fuel seems to have a decently strong metaphorical resonance with the idea of vitae as vitality.

                      EDIT: I'll admit, were I attempting to design this Bloodline, I'd try to construct it around this idea of fuel as energy as life, with a focus on changing the Kindred physiology to compensate for it. In this theoretical redesign, one could conceivably give them something that is mechanically an Ordo Mystery, though they might not identify it as such.

                      And to the credit of your idea, we've seen through groups like the Ordo how the Kindred can alter the condition through willpower and stuff.
                      Last edited by Leetsepeak; 11-15-2014, 02:39 PM.


                      I am no longer participating in the community. Please do not contact me about my previous work.

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                      • #41
                        As a possible suggestion, maybe the Nosferatu represent the fear that not everyone online is what they seem?

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                        • #42
                          For the Nosferatu - maybe they supplement Grand Delusion by causing machines that come in contact with the target to edit whatever tests they release, to support and reinforce that delusion?

                          So when a Machinist Haunt uses The Grand Delusion to convince Jane Mortal that everyone around her might be a carrier of Swedish Exploding Flesh Disease, and her friends try to convince her otherwise by sending her a Snopes link debunking the existence of Swedish Exploding Flesh Disease ("not sure how anyone believed this one, honestly"), the Snopes link she gets cites several reputable doctors that confirm that, yes, Swedish Exploding Flesh Disease is real, and over two-thirds of the population carries it, dormant, waiting to activate, and that one of the symptoms of Swedish Exploding Flesh Disease is that you're subconsciously motivated to convince people it doesn't exist so that it can infect them unawares, and that at this very second people are dying of flesh explosions, and why haven't you confined yourself in a sterilized bunker yet? And when she does independent research, Wikipedia corroborates, because the computer is editing the pages she visits instantly to confirm everything the Delusion is telling her.

                          Last edited by CalvaryKeter; 04-21-2015, 06:38 PM.

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                          • #43
                            That... is beautiful. I might have to write that one up.


                            I have decided, after some thought, that I don't really feel happy on these forums. I might decide to come back to post. Who knows - but right now, I'm gone.

                            So good bye, good luck, and have a nice day.

                            Comment


                            • #44
                              Somewhat related imagery?

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                              • #45
                                I would say yes.


                                I have decided, after some thought, that I don't really feel happy on these forums. I might decide to come back to post. Who knows - but right now, I'm gone.

                                So good bye, good luck, and have a nice day.

                                Comment

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