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Bloodline- The Stitchers

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  • Bloodline- The Stitchers


    The Stitchers

    While walking through town, the visiting priest noticed something alarming about the baker’s eyes. When he looked into them he noticed that his reflection was upside down. Now, the priest was not a man who studied eyes, so he chocked it up to just being a phenomenon he never noticed before.
    When he went back to his own home town he heard the sounds of a strange bird. Wak Wak Wak Wak Wak. Luckily, the sound appeared to have been going farther and farther away. When he finally reach his own home, barely able to hear the sound at all, he turned around to see a large stitched together bat.
    Parent Clan: Gangrel
    Bloodline Disciplines: Animalism, Auspex, Protean, Resilience
    Nicknames: Aswang(The Philippines),Grafters and Doctors (Friendly), Butchers (Insult)
    Bloodline Bane: The Stitchers are masters of beasts and how to make them, but this has lead to them often acting like them. The Stitchers keep the Gangrel Clan bane and their rolls to resist Frenzy are capped by their humanity.
    An animal is most vulnerable while they are feeding. They are loners and monsters that know other vampires are predators as well. If the Grafter is feeding on an animal or a human, and there is an additional vampire nearby, the Grafter must spend a willpower in order to gain any vitae. If the Grafter is feeding on a vampire, and there is a third vampire nearby, the Grafter must spend a willpower in order to gain any vitae.
    History and Culture: On the island of Panay, there was a small village near the coast. In the village, there was a woman who was known for creating beautiful garments. She went by the name Namoc. She had a dark secret though. Early in her adult life she went on a small journey to a nearby island where she met a man who could turn into beasts. While conversing with him she asked to be taught how to be like him. At that moment he embraced her.
    At first she hated that she could not be within the sun. She loved feeling the warm rays on her skin, but eventually she learned how to exist within this new world of hers. She found out how to feed, change her shape, resist being killed, and control wild animals. One thing that was peculiar to her sire, was that she could learn how to read people’s body language like a book. At first her sire thought it was simply her being socially competent, but eventually it became clear that her skills were more than natural. She could smell whether or not someone lied or told the truth.
    Her sire ended up being killed during a hunt. He made a mistake that he always taught her to avoid. He hunted within his own village. When the villagers saw him it became clear that he was a monster. When they caught him they chopped him up into tiny pieces. This lead to Namoc avoiding feeding in front of others in order to prevent that fate from ever affecting her. It also lead to her taking the dismembered corpse of her sire and taking it back to her home.
    She began to try and sew him back together and raise him from his death. She continuously failed. She decided that the thing she needed to do was to perform the same series of experiments on animals and lesser creatures. With this she began to craft horrifying creatures from various body parts. Her most promising creation was a bird she named Wak Wak, after its distinctive sound.
    While absorbed in her studies she never began to notice the changes within her blood. It didn’t dawn on her that it became easier to learn how to read people, or that her habit to avoid feeding in front of others become more physical than mental. She only noticed that other vampires wanted to learn from her. These vampires would come from far and wide, having heard tales of her experiments. Chinese vampires, Japanese vampires, Muslim vampires, they all came to find her. Without even her own intent, her bloodline began to spread throughout the world. No one is quite sure if she is still alive, or if she ever found a way to raise her sire. There are rumors however, that a Stitcher found a Wretched Promethean and began their great work.
    Reputation: This bloodline did not spread as most bloodlines did. People were not made part of this bloodline because the sire chose them, but instead because the neonate came looking for them. Their association with the study of regrafting the body back together in order to create something is widely helped to be within the purview of Ordo Dracul. This group, more than any other, wants to find a way to use the flesh of others for an expansion of knowledge.
    Lancea Sanctum and the Carthian movement are both a little disturbed by the methods of these vampires, and therefore rarely recruit from their bloodline. When they do recruit from the bloodline, the intention is to not only increase their ranks with the vampire, but to increase their ranks with the Wak Wak.
    Becoming: The vampires that become Aswang are not often chosen by their avus but instead the neonate chooses them. This leads to a wide diversity of Aswang, as all that really connects them is a wish to use their power. That being said, most of the Aswang are considered loners. They do not hunt out in groups, and they avoid even feeding in their own neighborhoods. This results in very few having any dots in Status or Allies, but often having dots in Mentor or Retainer.
    Bloodline Gift: The Aswang have access to a unique set of devotions called Wak Wak. They gain the Paglikha devotion for free. They also can get the Daywalker devotion for 1 experience cheaper.
    Wak Wak
    Paglikha (Creation): The creation of the Wak Wak is a long and complex task that requires several components and a large breadth of knowledge. This power essentially functions the same as Raise the Familiar (Blood and Smoke: Page 126) with a few differences. The Wak Wak needs to be made from several bits of different animals and stitched together. This makes the creature clearly not natural. The parts that are chosen should be mostly from one species, with a few other species thrown in for parts. Use the primary species as the base set of stats for the Wak Wak, but subtract 1 dot from 1 of the creatures physical attributes. (For example: An owl normally has 1 Strength, 3 Dexterity, and 2 Stamina. With this power, now the Wak Wak has 1 Strength, 2 Dexterity, and 2 Stamina.) In addition, by concentrating for a turn, and therefore giving up their defense, the vampire can see through the eyes of their Wak Wak. When rolling a perception roll from the perspective of the Wak Wak, use the Wak Wak’s stats. Lastly, characters that do not own the Wak Wak suffer a -2 penalty when trying to listen for it. The vampire can only have one Wak Wak active at a time, but if they have access to Raise the Familiar they may have several familiars and one Wak Wak.
    Pabutihin (Refine): With a set of skills and improved knowledge of the animals that the Aswang is using to craft their Wak Wak, they gain the ability to create a more perfect animal. While using Paglikha, the vampire can spread their dots in Animalism across the Wak Wak’s physical attributes as well as Wits. These improvements come from various body parts of other animals than the base animal. An eagle's eyes might improve a dog based Wak Wak's wits. An armadillo's scales might improved a rat based Wak Wak's stamina. Additional legs from a cat might improve even a cat based Wak Wak's dexterity.
    Prerequisites: Animalism 2
    Experience Cost: 2
    Tibay (Endurance): The knowledge of how to keep moving helps the vampire know where to create stitches and which part of the body to reinforce with flesh. While creating the Wak Wak the vampire may spend an additional vitae. If this is done the Wak Wak stays active for a number of nights equal to (Blood Potency x Resilience x Wak Wak’s Stamina).
    Prerequisites: Resilience 2
    Experience Cost: 1
    Ikawing (Connection): The mental attachment between an Aswang and their Wak Wak is already pretty powerful, but with this power this connection becomes even more powerful. During Paglikha, the vampire can build a better connection with the Wak Wak by messing with its brain and replacing its vocal cords with either strands of hardened vitae (takes 1 additional vitae) or by using a bird's or humans vocal cords. Then, when the vampire concentrates on the Wak Wak they may now control them directly. This includes making the animal say what the vampire wants it to say, even if the base animal cannot normally speak.
    Prerequisites: Auspex 4
    Experience Cost: 2
    Pangit (Malformed): The creation of the beast becomes something monstrous and more horrifying than usual. This can create a bird that can burrow underground, a dog with a prehensile tail, or a badger that can climb walls. When creating the Wak Wak, add two adaptations from Predatory Aspect (Blood and Smoke: Page 139). If the Stitcher has 4 dots in Protean they can instead add 1 adaptation from Unnatural Aspect (Blood and Smoke Page 140). This is normally done by applying bits and pieces from other animals when taking adaptations from Predatory Aspect, but if the power comes from Unnatural Aspect, the Aswang needs to think a little outside the box.
    Prerequisites: Protean 2
    Experience Cost: 1
    Daywalker: Some vampires are never discovered to be monsters because they operate within the day time. This power is not exclusive to the Aswang, it is just more common for them to discover it than other vampires. With this power the vampire is able to take the form of a human. It seems so simple, but the power is difficult to master.
    • Cost: 3 vitae and 1 willpower
    • Humanity
    • Action: Reflexive
    • Dramatic Failure: The vampire horribly deforms her shape. The vampire’s physical attributes are lowered by 1 dot. Recovering from this effect is the same as recovering from aggravated damage. The vampire is able to still function on a basic level even if the attributes reach 0.
    • Failure: The vampire is unable to take the shape of a person. Nothing happens.
    • Success: The vampire takes the shape of a human, after all, they are just as much of an animal as a dog. The vampire can walk in the sun as if their humanity was 10. They still take damage from fire as a vampire normally would, and all other banes still apply. They breathe and their blood flows as if they have used the blush of life. The vampire loses access to their vitae, which makes the usage of healing, physical intensity, and disciplines impossible. They cannot feed, and their fangs retract to the size of normal canines. They lose the benefits of kindred senses as well as predatory aura. Despite being human for all intents and purposes, there is always at least one feature that makes the vampire seem disturbing, this means they still suffer penalties to social skills based on their humanity. This power lasts until sundown or until the vampire succumbs to Frenzy, whichever happens first.
    • Exceptional Success: The vampire so perfectly takes on the form of a human that they do not even appear deformed. They do not suffer social penalties for low humanity.
    Prerequisites: Protean 3, Resilience 3
    Experience Cost: 4 for most vampires, 3 for Aswang
    Last edited by TheDiabadass; 10-20-2014, 05:35 PM.

  • #2
    So these guys are based on the Aswang from Filipino folklore, as well as the Wak Wak bird. I thought it would kind of be a cool idea to have a bloodline based around the idea of having an animal companion that is as horrifying as its creator. I don't know how much it breaks a game to have something like this, but I don't expect it to do anything more ridiculous than raise the familiar. If you guys could give some constructive criticism, that would be awesome.


    • #3
      Loved them. Great work! Have you seen the movie 9? I find some paralelism between them and The Machine. Nice work, man.

      Userhat Aegpts Vlrs. Coren "Ojos de Fuego". Mithrael. Menehet.


      • #4
        I like Daywalker.

        Good work.


        • #5
          I like them. Some design thoughts:

          How do you envision the thematics of the stitching? Would one stich together a canine Wak Wak, but then replace its eyes with those of a cat to improve it's Wits through Pabutihn, perhaps. Would you stitch in human or avian vocal cords to give a reptile the capability to speak with Ikawing? Or is your blood acting purely as a mystical agent, such that the reptile Wak Wak just projects supernatural speech, doesn't actually project physical speech?

          Is there a similar thematic component to Daywalker? Do they have to stitch a human-suit ala Buffalo Bill?

          Paglikha might benefit from some simplification/clarity. You could simplify the stats stuff to simply say, Wak-Wak's lose one dot from a physical trait, then let all additions happen through Pabutihin. Alternatively, you could have health boxes be the penalized statistic rather than a physical traits.

          Really like Pangit.

          Lastly, aural perception checks to recognize the location of the creature take a -2 penalty if the Wak Wak does not belong to you.
          Can you clarify what this means?


          • #6
            I changed some of the flavoring of the different parts, besides Tibay and Paglikha. It should be more obvious that any improvements come from the strange combinations of creatures being used for crafting the Wak Wak.

            Lastly, aural perception checks to recognize the location of the creature take a -2 penalty if the Wak Wak does not belong to you.

            So if you don't control the Wak Wak that you are trying to find(so you are a non-Tagatahi, or a rival tagatahi is in the city) it becomes harder to identify their location by listening. Its a remnant of the myth the creature is based off of, so if there isn't a better way to phrase it, the phrase can be removed. But I tried a change like this.
            Lastly, characters that do not own the Wak Wak suffer a -2 penalty when trying to listen for it.
            Does that work better?

            Also took your advice on simplifying the Paglikha stat changes.

            Edit: Daywalker is not connected to the stitching. It was more an attempt to bring in the fact that Aswang are able to go out into sunlight. Since it didn't fit the theme of Paglikha, I didn't make it a unique devotion. Instead, its something anyone can get, just the Aswang can get it more easily.
            Last edited by TheDiabadass; 10-21-2014, 02:48 AM.


            • #7
              I'm Filipino, and I've been trying to look for material I could use to put together Metro Manila as a homebrew setting for Requiem (and other gamesplats, if possible). And I have to say that I am impressed by this write-up of the Tagatahi. It really is a bloodline that invokes the imagery of a lot of aswang stories, as well as those for similar creatures in neighboring countries. Of course, the Stitchers don't necessarily have to be the only bloodline that plays to the aswang angle, seeing as a lot of the aswang stories have differing accounts to their appearance in some facets.

              In fact, I do have a faint idea for another aswang bloodline based on Grimm's depiction of the creature. They could be Nosferatu, and the extra Discipline they develop could be Protean or (if you want to differentiate them from the Tagatahi) Celerity.

              "My Homebrew Hub"
              Age of Azar
              The Kingdom of Yamatai


              • #8
                On top of that, you can use the Aswang from Night Horrors: Wicked Dead, too.

                I am no longer participating in the community. Please do not contact me about my previous work.