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Bloodline - The Urchins

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  • Bloodline - The Urchins

    Gatubarnen

    The Urchins

    A little boy finds a new friend, and she says she is the same age as him. She only seems to hang out at night, but she is friendly. Her dad doesn’t look like her, and is kind of mean. Despite that, hanging out with her is the most fun he has had, although she doesn’t like to come over unless invited well beforehand.
    The little boy was bullied in class, and his new friend seemed really upset about this. Each week after, one of the bullies went missing. Some say its a serial killer. She came to him for help when her father died, blood coating her mouth. He invited her in.
    Parent Clan: Mekhet
    Bloodline Disciplines: Auspex, Celerity, Dominate, Obfuscate
    Nicknames: Orphans or Waifs (Neutral), Strays or Roaches(Insult)
    Bloodline Bane: Despite often looking like children, the Urchins are not innocent. They are just as detached from the human condition as any other Mekhet, and keep the clan bane. They gain a bane when reaching Humanity 6 and treat humanity as one lower for banes, including sunlight and torpor.
    The Urchins are also cast out from society. No one wants to deal with them or have them in their home. The threshold of a house is their own personal weakness. They are unable to enter a home without an invitation. Home is where the heart is, and this means that this only happens in places that people are strongly emotionally tied to. A box in an alleyway could be harder for them to enter than a penthouse suite that is visited once a year. In general though, a single point in the safeplace merit (Blood and Smoke: Page 123) should count as a home, but a person does not need a dot in safe place for their house to be a home. If an orphan enters a home without invitation they suffer damage as if they are in the sun. If an orphan is invited in, that invitation lasts for nights equal to humanity, unless the owner of the residence sets a different timeline, which can happen at any time during the Orphan’s stay. This makes resting in another person’s home always a risk. In addition, an Orphan is exempt from this bane at any place she has a safeplace.
    Lastly, the final curse of the Urchin is also its own gift. All Urchins gain the small-framed merit (GMC: Page 165) upon introduction to the bloodline. This will be further explained in the bloodline gift section.
    History and Culture: In 1710 Stockholm was ravaged by a plague. This plague killed thousands and eviscerated the local economy. During this time many vampires flocked to the city as the local populations was weak and would not suspect any random deaths as being unusual. The Lindqvidst family was hit especially hard as their father was a sailor and died early on in the outbreak.
    Feeling despondent and mistreated the youngest daughter of the family, barely 17, fled from home. Her family never heard from her again. She was found by a vampire whose name she can no longer even remember. He took her in, feed her his blood, clothed her, and made her a blood doll. This was not the life she was trying to lead. Eventually he embraced her. After this he ordered her to dress as a child and obey his every order. Lindqvidst was disturbed, enraged, but most importantly scared. Her sire, however, found out her actual age, and since he was operating on the pretense that she was much younger, he was livid. He sent her out onto the streets, never having taught her how to hunt, kill, or survive. She was on her own again.
    With a determination to no longer be a victim she steeled herself to others and never trusted again, unless she was clearly in power. She learned of a rumor in the vampire community. The rumors said that a vampire of significant age, or significant hunger, can become something more. Following this rumor, she eventually committed several acts of diablerie. She devoured four starving vampires who lost their feeding grounds to the dwindling population.
    In 1789 she became the first Gatubarn. She found many poor and destitute vampires, the same type she used to be and the same type she used to prey on, and gave them her blood. She had one order for them. Spread her blood. Her bloodline quickly spread across Europe, and within ten years was found in Morocco to Persia. Within another ten years the bloodline was seen across the world.
    Reputation: The orphans are taught to be invisible. Each sire has a story from a time when they were not, and it is not pleasant. For the most part, Orphans belong to either no covenant, or to multiple covenants at a time. Being tied down to one group is a surefire way to be exploited and abused. This often ends with them switching from one group to another whenever a Prince is dethroned and replaced, scurrying like roaches.
    This general paranoia and fear of others leads them to Invictus more than any other covenant. That being said, they rarely have that much status within Invictus, or any other covenant they join, and instead prefer to ally themselves with higher up members. They much prefer to use their power in the covenant behind another vampire.
    Ordo Dracul is second most popular to them, as they tend to enjoy the isolation that most Ordo Dracul members live in. Since the structure of this covenant tends to be individualistic study, a waif only has to fear someone trying to steal their research.
    Carthians tend to appeal to them in theory, but in practice they avoid the covenant. The idea of fighting for change is great to them, but with so many people at roughly the same level of authority, it becomes hard to find someone on top. The one rare exception is when a Carthian is Prince.
    Becoming: While the orphans tend towards switching allegiances quickly, they do have a strong moral backing. They despise the abuse of those who cannot fight. Many orphans embrace others when they find out they are in an abusive relationship or in a more concrete form of imprisonment. This leads to many orphans having few social merits.
    The other consideration for orphans is finding a strong ally, and they often take this literally. Another waif who can help you fight when you get in trouble is a great way to deflect danger. This leads to a lot of waifs with high physical attributes and merits in combat skills.
    Bloodline Gift: All Orphans gain the small-framed merit (GMC: Page 165) when entering the bloodline. Normally the effect is painless and takes a couple of days of sleep to kick in. For those who have the giant merit (GMC: Page 165) the effect is rather painful. While they do not take damage, they do lose two health boxes as their giant merit is removed and their small-framed merit is added. This results in several days of vomiting blood and innards while sleeping.
    In addition, orphans gain access to a unique 3 dot merit called Barndom.
    Barndom (childhood) Merit 1 to 3 dot.
    • Each dot in this merit makes the orphan look more innocent and childlike. This manifest mechanically as a bonus equal to merit dots for empathy, subterfuge, and persuasion checks when acting like a child, but as a negative penalty to intimidation checks at all times.
    Lastly they have access to one unique devotion.
    Devotions:
    Coming Home: Sometimes when you enter a new city, you need to find someplace safe. While not every family is caring and loving, the ability to make someone think you are a family member is useful for an orphan. All the vampire has to do is get the victim to look them in the eye.
    • Cost: 1 Vitae
    • Wits+Expression+Dominate vs. target’s Resolve+Blood Potency
    • Action: Instant
    • Dramatic Failure: The victim know you are not related to them in any way. In fact, they now distrust you. Any social rolls against them take a -2 penalty.
    • Failure: The person is unconvinced.
    • Success: The way you talk, the way you walk, everything about you reminds them of the child that they lost, or a sibling who they lost touch with, or maybe a friend they thought left the country. Either way you are invited in for days equal to successes, and the only thing that can take that away is if someone were to dispel the devotion’s effect. Any attempts to convince the owner of the residence that their new ward is lying must exceed the successes of this devotion. In addition, for the whole time you are invited you can treat the host as an ally at 2 dots, these dots are not protected by the sanctity of merits. The downside is that you can only use this power on one household at a time. This also does not affect the memories of those who do not live in the house.
    • Exceptional Success: Extra days are its own reward.
    Prerequisites: Obfuscate 4, Dominate 1, Auspex 1
    Experience Cost: 2


    Most of my vampire bloodlines are based on various myths and legends from around the world. This one, however, was based on the book, movie adaptation, and American remake of Let the Right One In. Tell me what you guys think. Im especially interested in what you guys think about Barndom, as I currently think it is the weakest (design wise) part of the bloodline.
    Last edited by TheDiabadass; 10-24-2014, 04:37 PM.

  • #2
    I like it a lot. I think Barndom is perfect. It is like an alternate (and inverse in a sense) version of Striking Looks, so it works fine as it is.


    I'm So Meta Even This Acronym

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    • #3
      I have to say, I like these guys; do they automatically get Barndom at 3-dots, or do they just get the ability to purchase it?


      I have decided, after some thought, that I don't really feel happy on these forums. I might decide to come back to post. Who knows - but right now, I'm gone.

      So good bye, good luck, and have a nice day.

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      • #4
        The ability to purchase it. They get small framed for free though.

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        • #5
          Okay, so, you probably don't want to use sjöborrar, because it means "urchins" in the sense of spiny underwater things.
          Instead, I'd suggest Gatubarn ("street-child/-children"), with the definite forms Gatubarnet ("the street-child") and Gatubarnen ("the street-children").

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          • #6
            Thank you! That is super useful to know.

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            • #7
              I agree Mehket works best as clan, but I'm curious as to why you went with Dominate rather than Vigor for the additional discipline. I've seen the (original) movie and read (listened) to the English translation of the book but I don't remember any demonstration of mental fluence (have I forgotten something), but definitely remember evidence of strength. Great job regardless.

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              • #8
                While it was inspired by the book/movies, it wasn't meant to be a hard and fast translation. For instance, the original doesn't give any implication that she shrunk after becoming a vampire. Instead, its implied that she was a kid when turned. We all know how well that works for vampires in this game, so I avoided that. In addition, I kind of wanted to go for the trope of someone thinking that everything is okay when their child is clearly the devil. So I thought about how that could work, what kind of powers need that to function, and how could I turn it into a power. So it requires dominate more than vigor. So yeah, the bones of this monster is from Let the Right One In, but the flesh is from a collection of horror stories of terrible children.

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                • #9
                  I'd still say that if you wanted to invoke the terrible devil child trope, and not use Vigor even though it fits with the book/movies, I'd rather go Majesty than Dominate. Rarely do the Children in horror command but they seem to have a knack at getting people to trust them and to protect them often disregarding even their own safety, I'd call that out more as a Majesty kinda thing rather than Dominate. YMMV naturally.

                  Otherwise I like the write up, though I do kinda think it a bit of a cop out that to get child Vampires we have to take an adult Vampire and magically make it look like a child.

                  Oh if only Matt, I think it was him, would get his chance at writing that new take on Innocents which would go deeper in to child monster territory as well, he spoke of it regarding the Heirs of Hell book in which he unfortunately wasn't given the space to add GMC updated rules for children.
                  Last edited by Possessed; 11-02-2014, 05:27 AM.

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                  • #10
                    Even better! Upon reflection it also makes the relationship / means of control between the vampire and his "parent' just as disturbing as the depiction in the book, but decidedly less icky.

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                    • #11
                      Possessed: I definitely thought the same thing for a while. Im personally of the opinion that either could work depending on the angle meant to be given. The idea of "there is no way little Johnny, sweet innocent kid, could kill the neighbor's dog!" is definitely more Majesty, but I think the idea of the host luring in the vampire's next meal for them is more Dominate. I think both of them could function, and I think thats partially because they are two different takes on mind control. One of the biggest design factors for why I chose Dominate over Majesty is not because of anything related to flavor or mechanics, but because I already designed a Mekhet bloodline with Majesty (The Recluses of Echigo/Yukki-Onna of Japan). They are even more directly connected to the idea of beauty, so I split the difference and gave the urchins Dominate. That being said, I did try to imply that innocent feel to them through barndom and the free small-framed merit. That way, if you want to play the too cute to be a killer vampire or the overly domineering small child vampire, you have your options with them. That being said, if you ever want to use them in a game, you have my explicit permission to give them Majesty instead of Dominate, and change the devotion to have Majesty 1 instead of Dominate 1.

                      Edit: Also, on the subject of the cop out nature of needing an adult vampire to look like a kid to play creepy kids, I don't think its the worst. I like the trope of things not being as they seem. The idea of being convinced that Johnny in the corner only looks at the world through children's eyes, while it turns out that Johnny is a homicidal maniac that is planning your death, idk, its kind of creepy and paranoia inducing.
                      Last edited by TheDiabadass; 11-02-2014, 07:46 AM.

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                      • #12
                        You could also just use the Bloodline to represent child vampires. Or at least crib from it.

                        Heck, a more generalized version of the Bloodline could represent The Children's Crusade.


                        I have decided, after some thought, that I don't really feel happy on these forums. I might decide to come back to post. Who knows - but right now, I'm gone.

                        So good bye, good luck, and have a nice day.

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