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Reviving the Pijavica

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  • Leliel
    started a topic Reviving the Pijavica

    Reviving the Pijavica

    So, say someone (probably a Dragon/Acolyte team) finds a way to revive this Slavic clan of Thing wannabes, and successfully brings them back to unlife. How we got there was probably worth a chronicle, but this is about what happens now that they're back, confused little blood blobs in an unfamiliar world.

    What Disciplines are inherent, you think, and what's a mature (ie, playable) one's Clan Curse? Maybe the reason the werewolves decided NOPE is because their Clan Discipline is something relating to spirits and ephemeral beings (besides the fact that they were probably raided for blood and were understandably pissed)?

    I mainly ask because they sounded awesome.
    Last edited by Leliel; 12-19-2013, 01:40 AM.

  • Gnomish American
    replied
    I had never thought of that. Give me some time to mull it over while at dinner. I'll be back.

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  • Tatterdemalion King
    replied
    Overall I like the changes, except I'm noticing one big problem; you can effectively off nearly anyone for 4 Vitae, 1 Humanity, 1 Blood Potency and 1 Willpower point without any roll, and without any resistance beyond a touch (and it becomes one you can get more to do that too with the contaminating body explosion). Possessing a victim should have -something-, probably Contested to throw off being a host; as is there's nothing. Touch the victim, spend the requisite Vitae for Tainted Transmission, then pop the level 5, and that's it, game over for the victim without any real hope whatsoever.

    The Humanity cost is unnecessary; it's going to be a Breaking Point on par with Premeditated Murder at the least for possession, even if the Embrace aspect should cost that. This desperately needs a roll; it's a touch of death power despite the costs. I could see it costing Humanity or lowering Blood Potency if successful, but as is the victim can never stand a chance, even at a distance.

    I'd suggest looking at Corrupting Seed's possession, body-explosion and embrace building off of at least an improved form of Neural Breach, and possibly as an extended roll, or something akin to that for Tainted Transmission that gives a victim a chance. High costs don't really do much to balance instant auto-death of others when needed at will, especially given Tainted Transmission is not resistible either and very easy to pull off.

    Less automatic steep costs, more of something like extended struggle like a spirit attempting Synthesis to give them a -chance- to not die or otherwise forestall the infection (perhaps treat it like a Disease Resistance with a penalty equal to Ishrana or the Pijavica's BP? A combination of both? Tough to say. Successes required equal to victim's Willpower? Stamina + Resolve? Another mechanic) and you'd have me sold. Also, does it only affect humans? Does it affect others?

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  • Gnomish American
    replied
    I changed some of the article's wording, as well as their weakness and their discipline spread.

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  • Gnomish American
    replied
    Also I wanted to point out that they don't step on the lurking fear thing, the point I was trying to get across is that their the monster you don't believe in at all so why be afraid.

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  • Gnomish American
    replied
    Yeah, I see what you mean, though it was never meant to be about how cool they were, they were always meant to be a "evolutionary" dead end sort of deal. The undulating flesh is actually a side effect of their discipline that I forgot to make explicit. my assumption being that they were a strange anthropomorphic mass of flesh, their skin can break out into mouths when necessary, blood rests visibly just under the surface and when they steal traits from their "host" It would affect the way they look. a vampire manifesting stolen strength would have distended bruised muscle, intelligence might cause their brow to warp, presence or manipulation would probably make them look better, but maybe not, more that they take on traits of those they stole from... I'm rambling.

    going back to monster hunting, I was going for the Parasite angle not the Apex predator angle (though, as you said, they like to think more of themselves). they feed discreetly on monsters because they absolutely must, they can't do anything else, it's why they're all but extinct. As for the body horror angle, I was going for something more like Alien Hand syndrome than the Thing. As for replacing Resilience with another discipline, I wanted to make sure that they had a physical discipline but thought that the other two were inappropriate for the clan, I like the idea that the resilience manifests as attacking them is like attacking jelly, you can stab it, crush it or smash it, but its still the same stuff.

    I agree that the weakness could use some work, but only because it only has a real kicker at Humanity 6 and 4, I had been thinking about stating that their "Humanity Penalty" effects everyone including vampires (ie - Bob the Parasite with humanity 4 is at a -2 to all social rolls, period, even against vampires and the like).

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  • Tatterdemalion King
    replied
    I like the near-Color Out of Space reference for one of the origins. I think it's pretty tight overall, but the focus on "and we eat other vampires and super naturals" doesn't do a thing for me personally. It rings too much of "We're more badass than you". For a clan of jelly/goo-like vulnerable parasites and given their Discipline spread, these really don't quite seem that, beyond -very- conceited about themselves. Hidden lurking fear is the province of the Nosferatu, and they're much better set up for that than the Pijavica to be "monster hunters". The big thing about the Pijavica is the exotic, grotesque weirdness of them, body horror if not the parasitic angle one can infer in my mind. Not "We're like a combination of the Gangrel and Nosferatu. Oh, and we're also kinda like the Moroi". Seriously, the monster hunter angle seems -really- out of place and tacked on.

    Some further ideas after seeing some of the content bandied around lately which got me thinking on a more extreme take with them.

    If I were to present they're a different strain from the more common Kindred vampire-wise, I'd change their Clan Bane pretty heavily. Its inferred they didn't even look quite right, yet nothing about that mechanic really presents it (though its easily enough to mention that lower Humanity for them isn't the pale, redish eyed corpsey thing rather than something more weird).

    If I may suggest, look at Revenants for some inspiration; if they're ravenous, perhaps they lose 10 minus their Humanity in Vitae each night they rise, instead of just 1. They get -very- hungry, but not simply for the necessity of keeping animated. If I were to use them, I'd present that they progressively weaken with less blood to work with, becoming less able to maintain their form. First sickly appearing, then more gelatinous until reduced back to vulnerable goo. As a light spin, perhaps they don't fall to Torpor immediately when they're out of vitae to rise up with; they just enter that vulnerable state again for a time. Think of the Jiang Shih and the Neglatu; some direct differences (why settle for something less strange?).

    The kicker would be how to reflect it; perhaps instead of immediate Torpor, they suffer a social penalty to -everyone- as if their Humanity was no higher than their current Vitae amount (with or without that above hunger or something else to reinforce it) to reflect how fucked up they start appearing (perhaps just a grace period of nights or weeks equal to their stamina before a standard torpor comes into swing?) When you're slithering around as a mass of gooey tissue and blood, odds are -someone- is going to put you down; you sure as hell aren't going to be having great interactions with non-humans either unless you start using Corrupting Seed to offset the problem for a time. It'd make the Pijavica's reasons for being "extinct" more readily apparent; not only was their larval state vulnerable, but they were easy to pick out if they didn't keep well fed; think The Thing when it went "fuck pretending to be what I mimicked"; when they get hungry their true natures become much more apparent.

    If taking this sort of angle instead, supplanting Obfuscate for another power might make sense; no easy way to offset their inborn vulnerability, pushing why they had such a precarious existence more readily home. Not a necessity, but it'd help. At that point Animalism might well be more appropriate, or Vigor. Hell, if pushing up that they were a vulnerable clan, taking out Resilience might reinforce this.

    If you want to really go crazy-go-nuts, take out that they can maintain a human-like form at all for prolonged periods. Think of the those parasitic worms, the Rag Men from Wicked Dead; even they bundle up into a small humanoidish shape for a time, perhaps the Pijavica do it far more convincingly given their fluidic bodies, resuming some of their old appearance but it's taxing. Not strictly what's given in their writeup, but if their form is unstable and only temporarily human-ish, perhaps they infest corpses in a gooey analogue not unlike the Strix... or bodies soon-to-be corpses. They don't have a taste for supernatural vitae more then (which seems contrived to be blunt)... they just like having resilient hosts to slither into. Pure survival and opportunism, nothing more.

    Edit: Since the thought crossed my mind with how to present the last idea on a time scale; use the period of time for sun damage via Blood Potency. The higher the Blood Potency, the shorter they can appear "normal". Though with B&S rather than Reap the Whirlwind or it being adjusted further that could be too harsh. Meh, nah. Number of hours = to 10 - Humanity? Infesting a corpse or living person similar to the embrace giving them a longer period of time?
    Last edited by Tatterdemalion King; 01-29-2014, 08:51 PM.

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  • Gnomish American
    replied
    Thought you I should update this:

    PIJAVICA
    The ones you take with you.

    Something dead approaches. It almost looks like a man, almost. You can’t put your finger on it, not exactly, but you know that whatever it is, it’s going to eat you. It knows you know what it is and doesn’t care because you’re already dead. You shoot it, but the bullets pass through it, you claw and kick and slam your fists against it, but it doesn’t seem to notice and with every blow you feel your strength wane. His touch slithers through your skin, like hungry worms and then he’s gone. The next day no one believes your story, not even you.

    The Pijavica are the night’s best kept secret. They’ve hidden from the Living and Dead alike for over a century, perfecting a masquerade the likes of which the Invictus could never hope to match. If they can, they’ll make sure no one finds them ever again.

    As far as the world is concerned, the last of the Parasites died when a pack of wolves devoured them and before that, they were nothing more than an aberration. Of course, none of that is true.

    The Pijavica long ago mastered the art of hiding in plain sight, of hunting amongst the herd and feeding without anyone knowing. Not even their host. They’re not even feared, very few legends remain of their activities and for good reason, for they hunt the most dangerous game of all.

    The Pijavica prey on monsters.

    Due to their particular brand of the Curse, the Pijavica’s tastes are ever growing more and more rarified until only the dead can sate them which has led to their existence, when it’s noted at all, being conflated with VII or Hunters or stranger things. And it’s not just the dead either. The Parasites are known, after a fashion, by the wolves and warlocks and good folk too, they cause strife and foment paranoia wherever they go, but as with when they pray on the dead, their target never suspects them.

    See the street performer, the big eyed clown with the hand-me-down suit. The parents clap and cheer along with their kids as she pinwheels through the park, they don’t seem to see the way her hungry eyes dart from child to child. Or the way those same kids grow paler with each tousling of their hair. If they’re lucky their parents will move on before they collapse, and if they’re very lucky, she won’t follow them home.

    See the old panhandler, with his jaundiced eyes and haggard skin, he smiles a toothless smile and doffs his hat for a coin and you can’t resist. He shakes your hand in thanks and for just a second it feels like someone stepped over your grave. Tomorrow you make sure to give him a fiver.

    See the cocktail waitress with her awkward smile and shy laugh, you took pity on her in a moment of weakness and had the time of your life. So why are you acting like such a spaz stumbling over your words and tripping over your own feet? And when did the wallflower turn into such a head turner? Maybe you’ll get lucky and she’ll give you another night like last night, if you could only catch her attention.
    The Kindred can live their “All Night Society” and their Covenants, but the Pijavica will survive.

    Why you want to be us
    We are the apex predator, we hunt the hunters and we do it with no one ever expecting a thing. When we move among the Kindred we do so as hidden predators, just as they do the living. We are the secret police that take your loved ones without a word, and leave you only questions.

    Why you should fear us
    The Ventrue are so proud of their status as alphas but it matters little to the carrion that strips the meat from their bones. The Nosferatu keep you up at night, afraid of the dark, but Pijavica are waiting when you’re finally convinced you’re safe and you’ll never even know it.

    Why we should fear ourselves
    What is a lamprey to the shark? What is a vulture to the lion if it only strikes after the big cat’s already dead? What’s the point of hunting the most dangerous game in the world if there’s no one you can show your trophies to? If no one remembers you, did you ever exist at all?

    Clan Origins
    • The parasite existed for a very long time, it constantly sought new hosts, the higher on the food chain the better. When it found men in the forest it found the apex and it was happy but then the dead thing came and drank from it and it knew fear. It wasn’t long before the dead thing caught wind to the fact that the parasite’s host was different and made him a favorite source of blood. The parasite changed its host, making it more attractive to the dead thing until one night the dead thing killed it and made the parasite like itself. Now, finally the Parasite was truly at the top of the food chain.
    • The Alchemist had worked tirelessly to create the perfect panacea and discovered it in the form of bezoar stone. The creation of the stone was quite accidental; a strange mix of snake lung, peat, fetid water and blood, but the effect upon his subject was near miraculous. Not only had he been cured of his minor ails and afflictions but wounds would be healed more quickly, and he even began to lose the scars that he’d amassed over the years. The Alchemist’s patient was killed; it seemed that there were limits to what the bezoar could do. When the Alchemist moved to examine the bezoar, however, he found the heavily distended abdomen of his patient and upon cutting it open he discovered the very first of the Pijavica, the Alchemist was happy to sacrifice his own life so that his creation could live.
    • The star fell from the sky on a starless night, when not even the moon dared showed its face. Where it landed the ground was blighted and the animals soon died, wasting away until they collapsed, their meat already rotten when they fell. The crops withered and soon the farmers were left sickly and hungry and more than a little mad. One of the farmers lost his wife to the blight but couldn’t bring himself to burn her body no matter how black or bulbous it became and when her body burst and the bloody black thing crawled out of her he was the first to fall to its hunger.

    How to Make a Monster
    There are many ways to feed, to hide, to survive. Unlike the rest of the Kindred the Pijavica are not beholden to the bodies they died in. What they walk around in is a simulacrum crafted from their own fetid blood. Not all Parasites look exactly as they did in life, making it hard to pin down just what Pijavica have in common. They favor Dexterity, both as an innate attribute and in the use of their signature discipline, which also makes use of Strength at the higher levels.

    They also make use of Wits with Obfuscate and have an affinity for Resolve, making for a particularly dangerous and canny monster. They only
    truly lack in social rolls, but never fully exclude them. One can survive by hiding among the herd just as easily as a hovel, after all.
    Even the most predatory Parasites are more likely to be cunning and graceful hunters rather than powerful monstrosities, rarely relying on their strength to overwhelm their prey.

    Due to their ever shrinking pool of viable prey, merits such as Feeding Ground, Herd and Unnatural Affinity are key to their survival and most if not all truly old Pijavica (if there is such a thing) gravitate toward a favored prey.
    While Pijavica come from numerous backgrounds, the majority can be traced to so-called undesirables or particular exotic locales abroad.

    Nickname: Parasites

    Stereotypes:
    Daeva: You can get in their skin while their trying to get in your pants.
    Gangrel: Careful there, they don’t just shake hands wand walk away friends.
    Mekhet: They’re good with secrets, less so with fire. Just saying.
    Nosferatu: Their vitae squirms like worms in our gullet and that’s if you can stomach getting close enough to touch one of them.
    Ventrue: It’s true that Ventrue always win, it’s the main reason I refuse to play their game.

    Clan Bane (The Withering Curse): A Pijavica's body is only a simulacrum of the mortal used to create it and requires vitae to maintain its stability. Whenever the Parasite becomes hungry (possessing four vitae or fewer), all of their dice-pools become penalized by 8 - their humanity, while reverting to their original shape, causing their size to be capped by their humanity. In addition, the Pijavica crave ever more potent blood, determining the types of vessels they can draw sustenance from as if their Blood Potency were two higher.

    Favored Attributes: Dexterity or Resolve

    Disciplines: Animalism, Ishrana, Obfuscate

    In the Covenants
    The Carthian Movement: The Firebrands don’t care who you are or where you come from, that makes it a perfect fit for a clan of Caitiff and the Parasites natural aptitude for secrecy and tenacity makes them excellent secret police when the Revolution finally takes its rightful place.
    The Circle of the Crone: It’s hard not to be drawn to the ancient truths of the Mother’s Army when your own history is so often filled with unanswered questions. The Parasites are also drawn to the Occult power of Vitae inherent in the Covenant’s sorcerous heritage which promises them further power over their hosts.
    The Invictus: Many Pijavica are drawn to the First Estate for the same reasons they’re drawn to the Carthians, and they oft find themselves performing the same services. The difference often comes down to how they prove their worth. While the Parasites lack of a past often makes it harder to join the Invictus, its meritocratic nature allows them to prove themselves to the establishment.
    The Lancea et Sanctum: The Church is a tried and true choice for the old world Pijavica who see the Church Eternal as an extension of their tainted existence as well as an excuse for them to spread their corrupting influence across their community. That being said, the Sanctified themselves have never been particularly fond of the Parasites, seeing them as a blasphemous parody of their own divine nature.
    The Ordo Dracul: While their mutual history might be seen by outsiders as a point of contention the truth is that it was members of the Order who helped the Clan survive the Sanctified Purges and Lupine Scourges as well as helping them curb their more arcane cravings.


    ISHRANA
    The Beast demands blood, it demands to hunt and feed and kill, whether it’s by force, seduction or cunning the vampire must succeed. Ishrana insures that the Beast is able to take what it wants when it wants. It begins by allowing the vampire to indulge its wants even amidst the herd without drawing attention to it, the Beast than grows more insidious, spreading the vampire’s tainted blood to it host by touch. From there it takes little effort to weaken the host, to make it do what the beast wants and even causing their victim to spread their taint further, creating more Hosts on which the beast may feed or Embrace as is their wont.
    Thus the worm turns.

    Worm Touch
    Though the Pijavica regain a semblance of their humanity after their larval state ends, it is still just a semblance, their flesh is not the same as that they wore in life, its more supple and porous and its capable of some pretty gross changes when its needed. Upon making skin to skin contact with a viable source of vitae the Parasite’s skin flushes and puckers to reveal barbed tines that allow the vampire to draw sustenance from the victim without them ever becoming the wiser.
    Cost: none
    Roll: none
    Action: Reflexive
    The Parasite may choose to feed at any time so long as he makes skin to skin contact. Normally this requires no roll, but if their intended target is aware of the threat they may add their Ishrana to the roll to make contact.
    This altered form of feeding imparts only a small part of the Kiss upon the target, causing the feeding to go unnoticed so long as the wound only lasts for a single turn, though if it were to last longer the normal effects of the Kiss take effect. Feeding in this fashion leaves no mark upon the victim.

    Tainted Transmission ••
    The Pijavica’s flesh becomes flush with tainted vitae that passes through the vampire’s hungry skin when he feeds, allowing him to contaminate his vessel and making them more pliable host for future consumption.
    Cost: 1 Vitae
    Roll: none, modifies Worm Touch
    Action: Reflexive
    Their victim now plays host to the parasitic blood of the Pijavica and because of it, is more prone to doing as the vampire wishes. They want to be near him, they hang on his word and when he’s hungry they bleed for him.
    Tainted Transmission causes the new Host to be under the first stage of the Blood Bond (Blood & Smoke pg 100) and become blood addicted. Any subsequent uses of Tainted Transmission cause the Blood Bond to progress normally.
    If used on a target that is three steps bonded to the vampire they may choose to spend a Vitae to transform the Host into a Ghoul.
    Finally, any host tainted by the blood of a vampire who has been put under the effect of Tainted Transmission is easier for the Parasite to feed on, allowing the vampire to draw a number of Vitae per turn equal to their dots in Ishrana.

    Antipathetic Symbiosis •••
    Who to say that the only use for a vessel is food, just as parasites modify their hosts to suit their purposes so too do the Pijavica. Because their flesh is not as “set” as a mortal’s, it is capable of mimicking what it is that makes the mortal who they are.
    Cost: 1 or more Vitae
    Roll: none
    Action: Instant
    Duration: One Night
    When Using Worm Touch on a mortal on whom they’ve used Tainted Transmission in the past, they may take more than just blood, Transmuting the Host’s Vitae into Attributes. They may take as many dots as they want up to their own dots of Ishrana, becoming stronger, smarter or more socially capable.
    The host, meanwhile, finds those same traits harder to make use of, gaining a penalty equal to the vampire’s dots in Ishrana when making any rolls that use the traits “borrowed”.
    While under the effects of Antipathetic Symbiosis a Host may only ignore this penalty when in the presence of the vampire who put them under the power’s effects.

    Neural Breach ••••
    So long as a mortal plays Host to the tainted blood of the Pijavica they find themselves under his sway, acting erratically and without thinking and prone to moments of somnambulism and fugue.
    Cost: 2 Vitae
    Roll: Strength + Persuasion + Ishrana vs. Stamina + Blood Potency.
    Action: Instant
    Duration: One Night
    Roll Results
    Dramatic Failure: The victim not only shakes off the effects of the Neural Breach, but the Tainted Vitae within their blood loses its potency, removing all effects the vampire’s vitae had over him.
    Failure: The vampire’s victim proves more resilient than expected.
    Success: The Host becomes prone to acting in the favor of the Vampire; success allows the vampire’s player to dictate one of the Target’s actions per dot of Ishrana, even if the character himself is actually unaware of the victim’s current location or action over the course of the night.
    Exceptional Success: The vampire’s tainted vitae overwhelms the victims will entirely, increasing duration to an additional night, and allowing him to take control of twice as many actions as they have dots of Ishrana.

    Corrupting Seed •••••
    The vampire is able to concentrate his tainted Vitae into syrupy black substance that oozes from the palm of his hand and absorbs completely into his victims skin, corrupting them on a cellular and even spiritual level, transforming them into a vessel for the Parasite’s infectious nature.
    Cost: 3 Vitae and 1 Willpower
    Roll: none;
    Action: Instant
    The Pijavica can infect a host as with Tainted Transmission but instead causes the following effects
    First the Target becomes a Ghoul for all purposes, gaining the Three Vitae and point of Willpower that were spent to activate the power, though they gain an additional dot of Resilience on top of the basic Ghoul Template.
    The Corrupted character also finds himself cleared of any Blood Bond or Blood Addictions and gain the Vampire’s dots in Ishrana to any roll to resist those effects. This bonus even protects them from the addictive effects of the Infecting vampire himself.
    This Ghoul-like state lasts indefinitely and does not require the vampire to expend a point of vitae to retain it each month.
    The Vampire may infect as many mortals with Corrupted Seed as he has dots in Ishrana or Blood Potency, whichever is fewer.
    Upon infecting a target with Corrupting Seed he may at any time of his choosing sacrifice a point of Humanity to set off one of the following effects.
    • The host dies immediately and becomes a new Pijavica over the course of a number of nights equal to the 10 – the Sire’s Blood Potency.
    • The vampire bursts into a font of brackish dead blood, only to wake up in the body of his host, the only vitae they possess upon rising is equal to the new body’s health levels. The Pijavic also loses a dot of Blood Potency.
    • The Host instinctively finds the closest group of people and then dies, spraying tainted vitae over everyone around them, effectively activating the Transmit power upon a number of people equal to 10 – Humanity or their dots in Ishrana, whichever is more.
    Last edited by Gnomish American; 02-15-2014, 06:27 PM. Reason: Fixed the weakness, Changed the disciplines to highlight their innate fragility as well as further enhancing their infectious nature.

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  • Gnomish American
    replied
    I've been thinking about wormfinger and I'm thinking it might be a little out of place as it's the only one that changes the way a vampire's own body acts. It's thematic, don't get me wrong but what if, instead of affecting the way a vampire drew blood from their victim (the vampire can manifest "suckers" on any open wound, bla-bla-bla) what if it modified the way they fed, allowing the vampire to draw more blood per turn.

    Wormtongue - Cost: - Dicepool: - The vampire may choose to draw a number of additional vitae from a victim per turn equal to the number of dots they possess in Hosta.

    It's just an idea.

    Also, I didn't realize before that I didn't post the Clan Origins I'd come up with, I fixed it. You'll notice that I went with an old fashioned sort of sci-fi feel, its something missing from the vampire archetypes within the other clans... and rightfully so, the whole 'sci-fi bloodsucker' thing began in the fifties and died by the seventies... kind of fits for a dead clan.

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  • Asaram
    replied
    *raises his hand*
    An ageless, powerful puddle of blood that can possess corpses is still a pretty big step up from a hairless ape that'll die from something so minor as a headshot, so yeah, I'd still like it, even if that was the deal. There are plenty of good looking corpses after all

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  • Gnomish American
    replied
    Ha! Touché.

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  • Unahim
    replied
    Originally posted by Gnomish American View Post
    Why we should fear ourselves
    What is a lamprey to the shark? What is a vulture to the lion if it only strikes after the big cat’s already dead? What’s the point of hunting the most dangerous game in the world if there’s no one you can show your trophies to? If no one remembers you, did you ever exist at all?
    "Also, who the hell wants to be a weird slime creature?"

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  • Gnomish American
    replied
    Also some of the devotions I was thinking about:

    Stolen Life
    (Hosta •, Obfuscate ••)

    The Parasite may feed from another vampire without him ever becoming the wiser... at least for a time. As long as he takes small sips the Pijavic may mask their theft until the end of the scene by drinking no more vitae from a vampire than they have dots of Hosta. The vampire in question will not know that the blood has been taken until the end of the scene unless they have cause to expend vitae.

    Masoch's Feast
    (Hosta •, Resilience •)

    The Parasite has become adept at feeding quickly, allowing him to trade blows for blood. whenever someone attacks the vampire he may steal a number of vitae equal to the amount of damage he's taken, limited by the lower of his Hosta or Resilience dots.

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  • Gnomish American
    replied
    No, Transmit only works when using Wormfingers, which requires touch and cannot be triggered after the fact... unless you're using the level five effect and then I figure... why not. The dormant infection is actually an idea for a devotion. In fact most of your ideas make good devotions... Except the distilling thing... that's kind of how level five works if I'm reading you right.

    The way I have them written up the Pijavica hunt the dead... and werewolves/mages/changelings/jackalopes etc...etc...etc.

    as for your identity theft thing I think that Obfuscate covers that well... though... What if the Hungry flesh allowed you to steal social attributes as well, making you look more and more like your victim only with the penalty... hence... wait I didn't post that... I'm going to post what I have written so far just so we're on the same page.

    Please remember, this is very rough:

    Pijavica
    The ones you take with you


    Something dead approaches. It almost looks like a man, almost. You can’t put your finger on it, not exactly, but you know that whatever it is, it’s going to eat you. It knows you know what it is and doesn’t care because you’re already dead. You shoot it, but the bullets pass through it, you claw and kick and slam your fists against it, but it doesn’t seem to notice and with every blow you feel your strength wane. His touch slithers through your skin, like hungry worms and then he’s gone. The next day no one believes your story, not even you.

    The Pijavica are the night’s best kept secret. They’ve hidden from the Living and Dead alike for over a century, perfecting a masquerade the likes of which the Invictus could never hope to match. If they can, they’ll make sure no one finds them ever again.

    As far as the world is concerned, the last of the Leeches died when a pack of wolves devoured them and before that, they were nothing more than an aberration. Of course, none of that is true.

    The Pijavica long ago mastered the art of hiding in plain sight, of hunting amongst the herd and feeding without anyone knowing. Not even their host. They’re not even feared, very few legends remain of their activities and for good reason, for they hunt the most dangerous game of all.

    The Pijavica hunt monsters.

    Due to their particular brand of the Curse, the Pijavica’s tastes are ever growing more and more rarified until only the dead and stranger things can sate them which has led to their existence, when it’s noted at all, being conflated with VII or Hunters or stranger things. And it’s not just the dead either. The Leeches are known, after a fashion, by the wolves and warlocks and good folk too, they cause strike and foment paranoia wherever they go, but as with when they pray on the dead, their target never suspects them.

    Clan Origins
    • The parasite existed for a very long time, it constantly sought new hosts, the higher on the food chain the better. When it found men in the forest it found the apex and it was happy but then the dead thing came and drank from it and it knew fear. it wasn’t long before the dead thing caught wind to the fact that the parasite’s host was different and made him a favorite source of blood. The parasite changed its host, making it more attractive to the dead thing until one night the dead thing killed it and made the parasite like itself. Now, finally the Parasite was truly at the top of the food chain.

    • The Alchemist had worked tirelessly to create the perfect panacea and discovered it in the form of bezoar stone. The creation of the stone was quite accidental; a strange mix of snake lung, peat, fetid water and blood, but the effect upon his subject was near miraculous. Not only had he been cured of his minor ails and afflictions but wounds would be healed more quickly, and he even began to lose the scars that he’d amassed over the years. The Alchemist’s patient was killed; it seemed that there were limits to what the bezoar could do. When the Alchemist moved to examine the bezoar, however, he found the heavily distended abdomen of his patient and upon cutting it open he discovered the very first of the Pijavica, the Alchemist was happy to sacrifice his own life so that his creation could live.

    • The star fell from the sky on a starless night, when not even the moon dared showed its face. Where it landed the ground was blighted and the animals soon died, wasting away until they collapsed, their meat already rotten when they fell. The crops withered and soon the farmers were left sickly and hungry and more than a little mad. One of the farmers lost his wife to the blight but couldn’t bring himself to burn her body no matter how black or bulbous it became and when her body burst and the bloody black thing crawled out of her he was the first to fall to its hunger.

    Why you want to be us
    We are the apex predator, we hunt the hunters and we do it with no one ever expecting a thing. When we move among the Kindred we do so as hidden predators, just as they do the living. We are the boogieman that no one thinks to fear.

    Why you should fear us
    The Ventrue are so proud of their status as alphas but it matters little to the carrion that strips the meat from their bones. The Nosferatu keep you up at night, afraid of the dark, but Pijavica are waiting when you’re finally convinced you’re safe and you’ll never even know it.

    Why we should fear ourselves
    What is a lamprey to the shark? What is a vulture to the lion if it only strikes after the big cat’s already dead? What’s the point of hunting the most dangerous game in the world if there’s no one you can show your trophies to? If no one remembers you, did you ever exist at all?
    Last edited by Gnomish American; 12-30-2013, 11:40 PM.

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  • Tatterdemalion King
    replied
    Hmm, would Transmit work at range? Is it something that can be triggered (the various effects) after initial infection? I think that portion of it may benefit from a whole "dormant infection" flavour to it; you don't know you've been infected by them until too late, instead of the usual direct, feeding, ghouling and bonding with direct contact. All it takes is a touch... and your contaminated for all sorts of nastiness later.

    Some aspects of this resemble a bit of what I had written up for the Wendigo bloodline in the game I co-run; I was thinking of using the new Gustuus in the Homebrew link to replace what I had initially, but this may be helpful to you with the Discipline tinkering;

    That one was very much designed to be a "You are who you eat" power as it progressed. In this one, I could see the higher levels becoming more of you, well... being able to appear like and mimic your prey/hosts. Think The Thing angle played up further. At first... you contaminate them, sewing the seeds for later, easier feeding upon your chosen hosts and such. And later, bit by bit, you start to become more like them on a physical level. They may even keep a number of fleshy identities in reserve equal to BP or Discipline rating, outward skins they can don. Consume your prey from the inside, become them without.

    The thing I'm wondering is if the Bloodform is kept within the Discipline itself, distilling yourself down to infect corpses as the 4 or 5 (drain them dry, use them up, wear their body like a meat puppet like Saki Pata 5). Bypasses feeding on aspects of your prey and mimicking them, to outright hijacking them when they're so nice and dead and you're done with them via earlier powers. Thoughts?
    Last edited by Tatterdemalion King; 12-29-2013, 06:34 PM.

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