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A try at updating a Bloodline - Macellarius to VtR Second Edition

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  • A try at updating a Bloodline - Macellarius to VtR Second Edition

    After some thought I have made some alterations to my attempt at converting the Macellarius Bloodline to VtR Second Edition - Blood and Smoke. Please post your opinions, comments and feedback as it is very much appreciated!!
    The Macellarius
    "To dine with the damned is to know true power, to refuse is folly equal to forfeiting ones very life"



    Bloodline: Macellarius

    Parent Clan: Ventrue

    Disciplines: Dominate, Resilience, Protean, Vigor

    Bloodline Gift: Gustus

    Bloodline Bane: The Obese Curse
    The older and more potent a Macellarius gets the larger and more obese he grows until he can hardly move without help. Substract the Macellarius Blood Potency dots from his speed and half his Blood Potency dots from his passive defense, rounded up.

    Advantage: The Ventrue Bloodline known as the Macellarius hails from ancient Rome where they gored themselves on the flesh of kine and kindred, holding great banquets in order to satisfy their endless appetites. The Macellarius blood enables them to feed upon large quantities of raw flesh, which is then transformed into vitae within their undead bellies. Also depending on if a Macellarius is starving or sated their ever hungry beast will give them different advantages not available to normal kindred outside of the Bloodline itself.

    System: For every Size of raw flesh eaten, a Macellarius can derive 2 Vitae. In other words: if a Macellarius consumes the recently dead body of an adult human they would gain Size 5 x 2 = 10 Vitae total. This is in addition to having been able to drink the vessel dry beforehand and then consume the body. Also, if starving (4 or less Vitae worth of flesh remaining in their system) the Macellarius beast lends its extraordinary senses in order to quickly put down potential prey and slake the thirst/hunger within. This works as gaining access to the Acute Senses merit but without the drawback, for as long as the vampire is still starving. On the other hand, if the Macellarius has gored himself and is sated, so is his beast hold of him temporary weakened. This grants him a +1 modifier to his attempts to resist anger or fear frenzy and a +3 modifier to resist hunger frenzy as long as he still keeps 8 Vitae's worth of flesh within his stomach.

    Gustus:

    Casket of Flesh - Macellarius only, granted for free upon joining the Bloodline
    This devotion lets the Macellarius store a larger quantity of blood than his Blood Potency would normally allow. For each Blood Potency dot possesed by the Macellarius, increase the vampire’s maximum Vitae capacity by +1 until your Blood Potency reaches 5, after which it will grant + 2 Vitae per Blood Potency dot , up to a limit of +15 extra Vitae (There’s a physical limit to how much extra blood can be stored within his undead flesh).

    Sated Resilience - Macellarius only, requires Resilience 3
    When having gored himself on large quantities of raw flesh the Macellarius acquires an unholy resilience which acts as an actual armor against physical attacks. If the vampire has more than 8 points of Vitae's worth of flesh within his stomach he benefits from an armor rating of 3/2 which stacks with any custom made physical armor his size. If he ever falls below this level, he will lose 1 armor rating per turn (Chosen by the player) until it’s all gone.

    Dissolving Spit - Macellarius only, requires Vigor 3
    With this power the vampire is capable of secreting highly corrosive saliva which can be used as an actual projectile against his victims. The spit itself is a +1 lethal projectile which uses strength + athletics - defense to hit. For each Vitae spent/invested in the attack, the projectile increases its weapon damage by +2.

    Devouring Maw - Macellarius only, requires Vigor 2 + Protean 2
    This power is reflexively activated upon a bite attack. For the duration of the attack, the vampire’s maw transforms into a primordial horror of razor sharp teeth and fangs/tusks which inflicts grievous damage upon anyone unfortunate enough to be caught within its embrace. The power costs 1 point of Vitae and lasts for the duration of the scene. If inspected the vampires maw appears as a normal vampiric mouth unless viewed during the actual bite attack, where its true nature is revealed. All damage inflicted by the Devouring Maw is at +1 Aggravated damage and the damage inflicted is automatically converted into additional Vitae for the Macellarius as he violently tears away large quantities of flesh from his hapless foe only to digest it seconds later and coming back for more.

    The Feeding - Macellarius only, requires Dominate 3
    This abominable application of Dominate allows the vampire to reprogram a human victims sense of hunger, making them eternally hungry. It also forces them into constant feeding as they try in vain to slake their inhuman appetite, something which usually ends in a victim becoming so obese they can no longer move and thus are ripe for harvest by the patient Macellarius. With a successful application of Dominate 3: Entombed Command, the vampire can instead choose to reprogram the victims feeding habits and sense of hunger as described above.

    Unholy Banquet - Macellarius only, requires Vigor 4 + Protean 2, Blood Potency 3
    With this application a vampire can devour flesh from his opponents in combat and store some of the power carried within the creature’s flesh for later use. When a vampire successfully damages a ghoul or vampire in combat with a bite attack, he can store as many dots of a discipline as he has inflicted in damage in a single bite. He can only have one such application stored at any given time and may not take more than one discipline per application even if he scores more than 5 successes. The stored power can then be activated and used during a single scene where the vampire is in need of its effects. If not used within the vampires Blood Potency amount of nights, the stored power is lost as the potent remains is dissolved without any further effect.

    Empower Vassal - Macellarius only, Vigor 2 + Resilience 2 + Protean 2, Blood Potency 3
    By concentrating some of his power within his undead flesh and then cutting it of (Inflicting one point of Aggravated damage) and feeding it to a servant, the vampire is capable of replicating some of his unholy might within the body of a ghoul. The human which eats the cut off flesh starts to grow and bloat as he quickly doubles in mass, effectively becoming a small ghouled copy of his master. Because of his increased bulk, he suffers a speed penalty of -3 but does however acquire a free dot of Vigor and two dots of Resilience as well as a 2/1 natural armor rating because of his rubberlike consistence. Finally, this form of empowered ghoul is quite capable of feeding on flesh and does it for the sheer satisfaction the taste brings him. The flesh so consumed works the same way as vampiric Vitae when used to enhance physical augmentation or power Vigor/Resilience for one turn but can't be used for anything else that normal Vitae would allow, such as healing or powering other disciplines. The maximum amounts of Empowered Vassals a kindred might have at a given time is based upon his amount of health boxes. For each Vassal created mark a health box with aggravated damage, this damage will not heal until the Vassal has been killed or stops being a ghoul at which point it can be healed by the normal blood expenditure.

    Flesh Absorption - Macellarius only, Vigor 4 + Protean 4, Blood Potency 4
    By consuming a living human victim entirely, the Macellarius is capable of inflicting a slow and agonizing death as the victim is slowly absorbed into his undead flesh while gaining a temporary access to some of the victims abilities and memories. If a Macellarius is capable of dealing 5+ damage with a bite attack while attacking a human, he swallows the victim whole. As the victim is absorbed into his body the vampire has his strength and/or stamina increased and gains access to the victim’s complete memories which are attained for Blood Potency amount of nights. For each human victim consumed in this way the vampire can increase his strength or stamina by one dot, even if this takes him above his Blood Potency limit. The maximum amount of victims he may consume in this way at a given time is equal to his Blood Potency and the duration of the effects are his Blood Potency amount of nights.
    Last edited by Daniel P; 07-14-2015, 05:28 PM.

  • #2
    Btw: Someone knows if this is the new approach to designing new Bloodlines or converting old ones to VtR Second Edition: B&S? To give them an advantage in the form of a Bloodline Gift and a set of Devotions or Merits, as new Disciplines will be very rare among Bloodlines or so I have heard. Do you think this is an improvement or not and if yes/no, then why do you think so? Would be happy to hear peoples oppinions on the new take on Bloodlines as I have always liked the concept, myself, but personally think this is an improvement as it gives you more options to customize your own Bloodlines, both as a GM and as a player wishing to create their own Bloodline in game. Please tell us what you think!

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    • #3
      Originally posted by Daniel P View Post
      Btw: Someone knows if this is the new approach to designing new Bloodlines or converting old ones to VtR Second Edition: B&S? To give them an advantage in the form of a Bloodline Gift and a set of Devotions or Merits, as new Disciplines will be very rare among Bloodlines or so I have heard. Do you think this is an improvement or not and if yes/no, then why do you think so? Would be happy to hear peoples oppinions on the new take on Bloodlines as I have always liked the concept, myself, but personally think this is an improvement as it gives you more options to customize your own Bloodlines, both as a GM and as a player wishing to create their own Bloodline in game. Please tell us what you think!
      The new approach to Bloodlines is basically to not constrain their design by sticking to a particular formula. So far we've seen three official 2nd edition Bloodlines, and they've all been different. The Neglatu don't grant a fourth Discipline at all, and their Gifts are all unique modifications to the Revenant template. The Khaibit's Gifts are all Devotions and they don't follow the normal rules for Devotions. The Kerberoi get one unique template change as a Gift and can purchase a unique Merit that interacts with their Gift. It's been said that Bloodline Disciplines will still be a thing, but that they'll be much more rare, and will only be used if the unique abilities they want the Bloodline to have naturally fit within the structure of Disciplines. We've also been told that the next official Bloodline David H. plans to post on the blog (when he has time) won't work like any of the ones we've seen so far. They seem to be making a point not to limit the design space of Bloodlines by forcing cool ideas to fit into a predefined structure.

      FWIW, David H. said that if he was going to update Macellareus, he'd do Gustus as changes to the template rather than a Discipline or Devotions.


      Going by Willow now, or Wil for short. She/Her/Hers.

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