Every one of the Kindred has the Beast and the Man; the Beast's passions and hungers ends up ruling the Man more often than not. However, there is a small number of Dragons that point to history and point out that men have domesticated beasts for thousands of years. Isn't it only proper that the Kindred get started on taming their own monsters?
This viewpoint is seen as rather vague and, well, pointless by many of the other members of the Ordo; they see it as corroboration in their own cursed nature, and that's just not the point. There is also the minor detail that it can make entire Still, some Dragons still follow it, as it has been shown to get results, however minor they may be.
Coils of the Lash
Striking through Bonds of Blood •
The flow of Vitae through the veins of one of the Kindred betrays the fact that the Beast is a pack animal, who pack just so happens to be the Vampire's sire and childer. As such, ithurts all the more when the Beast is taught to hunt its own. A Dragon with this Scale adds their Blood Sympathy bonus when lashing out.
Introducing the Leash ••
The Dragon's first goal is introduce the concept of "restraint" to the Beast; a daunting task, but one that is not insurmountable. Whenever the Dragon successfully lashes out, they may choose to either gain the Sated condition or remove an instance of the Tempted condition instead of inflicting a condition on their victim. If they spend 1 Vitae while lashing out, they gain the benefits of this Coil in addition to rather than instead of inflicting a condition on their victim.
Holding the Monster Back •••
The Dragon, of course, knows that sometimes letting your Beast out to play is not a good idea; as such, they hold onto the leash quite strictly. If the Dragon responds to another Kindred's lashing out by flight, they may choose to gain the Tempted condition instead of the condition associated with the aspect of the Beast that their attacker attempted to use. This option costs 1 Willpower if the aggressor's Blood Potency is higher than theirs.
Collar Like A Trophy ••••
The Dragon spends some time teaching the Beast a few tricks; it might be primitive, but it has a certain cunning. The Dragon gains an additional Aspect of the Beast:
Monsters Hunt in Packs •••••
The Dragon teaches the Beast one final trick; dominance as the leader of the pack. Whenever the Dragon successfully lashes out, their victim gains a First Stage Blood Bond to the Dragon, which lasts as long as the condition inflicted by the Dragon does. Kindred may resist this Scale as if they had drunk only 1 Vitae from the Dragon; this amount of virtual Vitae increases to 2 if the Dragon has a higher Blood Potency or a lower Humanity than the victim. If both those conditions are true, then the amount of "vitae" consumed is 3.
This coil does not allow the Dragon to deepen a Blood Bond by lashing out, and does not inflict the cumulative penalty to rolls against forming a Blood Bond that would be gained through feeding off them.
Scales of the Lash
Teaching the Beast to Speak
Requires: Holding the Monster Back
The Beast can be awfully difficult to teach, but it can be taught. One lesson that is surprisingly difficult to teach is the idea behind language. But the Dragon has succeeded. Upon attaining this Coil, the Dragon may lash out with a turn of phrase; by spending 3 Vitae over the course of drafting the message, the Dragon may lash out against any Kindred that they are capable of communicating with, as long as they are within the range of the Dragon's Blood Sympathy. This Coil has been used through everything from telegrams to sarcastic poetry to smoke signals to text messages.
While drafting the message, the Dragon rolls the appropriate dice pool, records the number of successes, and pays for any Coils they would like to add to the recorded lashing out. The first time the recipient of the message reads or interprets it, they must respond as if they had just been lashed out against by the Dragon, using the recorded successes. Unless the Dragon is either physically present or the recipient also possesses this Coil, they may only respond to the Dragon's Predatory Aura through Flight; in the latter case, they must respond to the Dragon's attempt in kind, though their cost when responding is only a single Vitae. The Dragon has, after all, opened the proper channels.
Messages imbued with Teaching the Beast to Speak remain effective for a number of days equal to the Dragon's (Blood Potency).
Yeah... yeah. Yeah. I don't know where this came from. The Coils probably need to be rearranged, though.
Any sort of comments would be welcome; I have no idea what kinda scales to give this thing.
This viewpoint is seen as rather vague and, well, pointless by many of the other members of the Ordo; they see it as corroboration in their own cursed nature, and that's just not the point. There is also the minor detail that it can make entire Still, some Dragons still follow it, as it has been shown to get results, however minor they may be.
Coils of the Lash
Striking through Bonds of Blood •
The flow of Vitae through the veins of one of the Kindred betrays the fact that the Beast is a pack animal, who pack just so happens to be the Vampire's sire and childer. As such, ithurts all the more when the Beast is taught to hunt its own. A Dragon with this Scale adds their Blood Sympathy bonus when lashing out.
Introducing the Leash ••
The Dragon's first goal is introduce the concept of "restraint" to the Beast; a daunting task, but one that is not insurmountable. Whenever the Dragon successfully lashes out, they may choose to either gain the Sated condition or remove an instance of the Tempted condition instead of inflicting a condition on their victim. If they spend 1 Vitae while lashing out, they gain the benefits of this Coil in addition to rather than instead of inflicting a condition on their victim.
Holding the Monster Back •••
The Dragon, of course, knows that sometimes letting your Beast out to play is not a good idea; as such, they hold onto the leash quite strictly. If the Dragon responds to another Kindred's lashing out by flight, they may choose to gain the Tempted condition instead of the condition associated with the aspect of the Beast that their attacker attempted to use. This option costs 1 Willpower if the aggressor's Blood Potency is higher than theirs.
Collar Like A Trophy ••••
The Dragon spends some time teaching the Beast a few tricks; it might be primitive, but it has a certain cunning. The Dragon gains an additional Aspect of the Beast:
The Starving Beast: This aspect represents the Beast-as-Hunger; it is the part of the Beast that rushes to the Dragon's bite, waiting for the sweet taste of blood to flow down to its needy gullet. It inflicts either the Swooning or the Scarred condition on their victim. The dice pool for this Aspect is Blood Potency + Coil rank.This Coil costs 1WP to use on Kindred; it is, however, free to use on humans.
Monsters Hunt in Packs •••••
The Dragon teaches the Beast one final trick; dominance as the leader of the pack. Whenever the Dragon successfully lashes out, their victim gains a First Stage Blood Bond to the Dragon, which lasts as long as the condition inflicted by the Dragon does. Kindred may resist this Scale as if they had drunk only 1 Vitae from the Dragon; this amount of virtual Vitae increases to 2 if the Dragon has a higher Blood Potency or a lower Humanity than the victim. If both those conditions are true, then the amount of "vitae" consumed is 3.
This coil does not allow the Dragon to deepen a Blood Bond by lashing out, and does not inflict the cumulative penalty to rolls against forming a Blood Bond that would be gained through feeding off them.
Scales of the Lash
Teaching the Beast to Speak
Requires: Holding the Monster Back
The Beast can be awfully difficult to teach, but it can be taught. One lesson that is surprisingly difficult to teach is the idea behind language. But the Dragon has succeeded. Upon attaining this Coil, the Dragon may lash out with a turn of phrase; by spending 3 Vitae over the course of drafting the message, the Dragon may lash out against any Kindred that they are capable of communicating with, as long as they are within the range of the Dragon's Blood Sympathy. This Coil has been used through everything from telegrams to sarcastic poetry to smoke signals to text messages.
While drafting the message, the Dragon rolls the appropriate dice pool, records the number of successes, and pays for any Coils they would like to add to the recorded lashing out. The first time the recipient of the message reads or interprets it, they must respond as if they had just been lashed out against by the Dragon, using the recorded successes. Unless the Dragon is either physically present or the recipient also possesses this Coil, they may only respond to the Dragon's Predatory Aura through Flight; in the latter case, they must respond to the Dragon's attempt in kind, though their cost when responding is only a single Vitae. The Dragon has, after all, opened the proper channels.
Messages imbued with Teaching the Beast to Speak remain effective for a number of days equal to the Dragon's (Blood Potency).
Yeah... yeah. Yeah. I don't know where this came from. The Coils probably need to be rearranged, though.
Any sort of comments would be welcome; I have no idea what kinda scales to give this thing.
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