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2nd ed Julii clan; how would you crunch their Clan Weakness?

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  • 2nd ed Julii clan; how would you crunch their Clan Weakness?

    So, we all know that the Venture are usurpers to the throne of "The Leaders Amongst the Damned", and that the Julii once held that position. We also know that, mechanically, there was very little difference between the two Clans, to the point that even in-universe it's commonly assumed that the Ventrue mutated/evolved from the Julii, or that they're a Julii bloodline which has outbred its former progenitor somehow.

    The only difference between the two, in 1e, was in their Clan Weakness; even then, there was a strong thematic link between the two:
    * Julii: Suffer a -2 penalty to Degeneration rolls, making them more likely to lose Humanity when they commit a sin.
    * Ventrue: Suffer a -2 penalty to Madness rolls (that is, the Humanity roll made to avoid acquiring a Derangement after failing a Degeneration roll), making them more likely to be driven insane by their slipping Humanity.

    In 2e, due to the changes in mechanics, the Ventrue weakness was changed to having their first Touchstone be tied to Humanity 7, causing them to lose that Touchstone when their Humanity dropped to 6.

    So, since all I need to do to play a Julii vampire is to switch out the Ventrue weakness for the Julii one, I was wondering how people think I should go about converting the Julii clan weakness mechanically from 1e to 2e?

  • #2
    Their Detachment rolls lose 10-again (It's harder for them to care when they do harm), or Exceptional Successes don't give a condition (Morality rings especially hollow, andthey don'treally learn from mistakes)


    Genius: the Transgression 2E is a thing that's being worked on.

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    • #3
      The way I ended up doing it was that Julii don't gain the +2 bonus to Detatchment rolls for having only a single attached Touchstone (but still get the full +3 for having multiple). I actually wrote a full piece for them in the style of the other Clan writeups in B&S/2e. Or, most of it, anyway. Give me a few days and I'll finish it and post it. It's like 90% fluff, but seems like something worth sharing.


      Going by Willow now, or Wil for short. She/Her/Hers.

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      • #4
        Originally posted by Charlaquin View Post
        The way I ended up doing it was that Julii don't gain the +2 bonus to Detatchment rolls for having only a single attached Touchstone (but still get the full +3 for having multiple).
        Doesn't that fit into the "Ventrue bane is just a 1XP tax" thing that many are irked by here?
        I'd use *both* malonkey1's ideas, "no 10-again on Detachment rolls, and Detachments can't get Exceptional Success results."
        Either that, or "no 10-again and 1 detracts successes on Detachment rolls".


        MAKE LOVE, NOT SPAM!

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        • #5
          I tied my houseruled Ventrue Curse to the recovery of Willpower you get from Touchstones, instead of being automatic it involved a roll of Humanity. On a success they recovered a point (if that was the usual gain) or one per success (in case they would normally completely refilled the pool).

          For the Julii you may go in other direction, not necesarily make it similar to the Ventrue one. Think what's the defining them of them and work from there. I would say is decadence.


          I'm So Meta Even This Acronym

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          • #6
            Originally posted by The Boz View Post
            Doesn't that fit into the "Ventrue bane is just a 1XP tax" thing that many are irked by here?
            That's what I was going for. I wanted to make it functionally very similar to the Venture Clan Bane, while still being distinguished by flavor and some slight mechanical differences, like it was in 1e. If you dislike the Ventrue Bane, my take on the Julii bane is probably not for you. But don't knock it till you try it. When I first read the Ventrue Bane I disliked it for the same reasons, but after using it in play, I've grown to love it. It may only cost 1 experience to mitigate the penalty, it takes work in-character work to justify that purchase. The Bane is in the drama it creates, not the dice penalties.


            Going by Willow now, or Wil for short. She/Her/Hers.

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            • #7
              Originally posted by Thorbes View Post
              I tied my houseruled Ventrue Curse to the recovery of Willpower you get from Touchstones, instead of being automatic it involved a roll of Humanity. On a success they recovered a point (if that was the usual gain) or one per success (in case they would normally completely refilled the pool).

              For the Julii you may go in other direction, not necesarily make it similar to the Ventrue one. Think what's the defining them of them and work from there. I would say is decadence.
              I loved the one you wrote on the old forums where they had a risk of over feeding.


              Going by Willow now, or Wil for short. She/Her/Hers.

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              • #8
                Personally, I would keep the Touchstone focus, but switch from the 1xp tax to making it harder to relate to the Touchstones. As it is, the Touchstones help resist frenzy and one or two other things. I don't have the book right now, but I'd inflict penalties (based on humanity level) to having those touchstone effects so they might fail more often.

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                • #9
                  Originally posted by MCN View Post
                  Personally, I would keep the Touchstone focus, but switch from the 1xp tax to making it harder to relate to the Touchstones. As it is, the Touchstones help resist frenzy and one or two other things. I don't have the book right now, but I'd inflict penalties (based on humanity level) to having those touchstone effects so they might fail more often.
                  The reason I have them unable to benefit from a single Touchstone but get the full benefit from multiple is that they can't easily empathize with their lessers (i.e. humans) on an individual basis, so they have to surround themselves with multiple subjects whose behavior they can mimic.


                  Going by Willow now, or Wil for short. She/Her/Hers.

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                  • #10
                    Originally posted by Charlaquin View Post

                    I loved the one you wrote on the old forums where they had a risk of over feeding.
                    Ah, yeah,forgot about that. They tended to gorge in Vitae and vomit to keep feeding, very worst roman stereotype stuff.


                    I'm So Meta Even This Acronym

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                    • #11
                      Originally posted by Thorbes View Post

                      Ah, yeah,forgot about that. They tended to gorge in Vitae and vomit to keep feeding, very worst roman stereotype stuff.
                      It was really fitting, and I wanted to use it for my writeup, but ultimately it didn't quite suit the needs of my game.


                      Going by Willow now, or Wil for short. She/Her/Hers.

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                      • #12
                        Originally posted by Thorbes View Post
                        I tied my houseruled Ventrue Curse to the recovery of Willpower you get from Touchstones, instead of being automatic it involved a roll of Humanity. On a success they recovered a point (if that was the usual gain) or one per success (in case they would normally completely refilled the pool).

                        For the Julii you may go in other direction, not necesarily make it similar to the Ventrue one. Think what's the defining them of them and work from there. I would say is decadence.
                        I like this, but I personally just port the Masquerade weakness over (have I mentioned how much I like Yossarian's 13 Licks?). I may try using it if I ever run a game again.

                        Because I use the 'picky feeder' weakness for Ventrue I'd personally go for some form of variety-based bane for the Julii. I like the overfeeding idea, although I think I'd rather limit the amount of vitae they can get from a single person to their humanity (so they have trouble feeding discretely).


                        Blue is sarcasm.

                        If I suggestion I make contradicts in-setting metaphysics please ignore me, I probably brought in scientific ideas.

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                        • #13
                          Finally finished my full Julii treatment. Check it out.
                          Last edited by Charlaquin; 01-20-2016, 07:03 PM.


                          Going by Willow now, or Wil for short. She/Her/Hers.

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                          • #14
                            To thread necro or not to thread necro... Figuring we're all necrophiles, in some sense.

                            What do people think of this one:

                            The Beast's Curse
                            Detachment rolls are penalised by a Julii's Blood Potency. Any failure on a Detachment rolls is considered dramatic.

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                            • #15
                              Way, way too punishing, imo. Any mid to high BP Julii would have to stabilise on a specific Humanity level by simply never facing breaking points at lower levels since it's a mere one-in-ten chance they don't fall.
                              Also, Julii had an update in Thousand Years of Night.
                              Last edited by Tessie; 05-30-2019, 08:54 AM.


                              Bloodline: The Stygians
                              Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
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