Picture the scene. Kindred hold one section of an American city while a Werewolf pack has started moving in, claiming feeding grounds as their own territory and almost daring the Kindred to stop them. The Coterie that claims that feeding ground starts by trying to prevent the situation escalating too far - knowing full well Werewolves are both temperamental and extremely dangerous. The Coterie is BP1, 2 or 3, 2 Crone, 1 Ordo and 1 Carthian, 1 Ventrue, 1 Gangrel (Ordo, frenzy monster style), Daeva and a Mekhet.
Can you suggest - with brief examples, far too often people say 'use your political powers to win' without specifics - ways to stall out and reverse the expansion of the Werewolves without escalating too much and avoiding combat where possible.
Then, later, a Death Raging Werewolf has killed two of the Coterie's Touchstones, escalating the situation to boiling point. Now the Kindred want the Werewolves dead. Chasing them off won't be enough - an injured enemy comes back for revenge. Knowing the Werewolves can hunt them down with their fantastic senses the Kindred need a way of staying safe while launching attacks that will end with dead Werewolves...without dying themselves.
Can you suggest some approaches - with examples - how the Kindred can stay safe from these wolves while also killing them.
These Werewolves would eventually go scorched earth, destroy the Kindred at any cost etc. so violence spiral should be included in the planning.
While I've got your attention a question about mechanics.
1. Werewolf claws from their non-Hishu forms deal Lethal, or is it treated as Bashing to Kindred?
2. Can Blood Sorcery (as seen in the splat book, not just the ones in the core) affect Spirits and/or Ghosts? Any suggestions as to how?
3. When a werewolf transforms do they shift their carried stuff with them? If yes would a smartphone or other broadcasting device still be broadcasting?
Can you suggest - with brief examples, far too often people say 'use your political powers to win' without specifics - ways to stall out and reverse the expansion of the Werewolves without escalating too much and avoiding combat where possible.
Then, later, a Death Raging Werewolf has killed two of the Coterie's Touchstones, escalating the situation to boiling point. Now the Kindred want the Werewolves dead. Chasing them off won't be enough - an injured enemy comes back for revenge. Knowing the Werewolves can hunt them down with their fantastic senses the Kindred need a way of staying safe while launching attacks that will end with dead Werewolves...without dying themselves.
Can you suggest some approaches - with examples - how the Kindred can stay safe from these wolves while also killing them.
These Werewolves would eventually go scorched earth, destroy the Kindred at any cost etc. so violence spiral should be included in the planning.
While I've got your attention a question about mechanics.
1. Werewolf claws from their non-Hishu forms deal Lethal, or is it treated as Bashing to Kindred?
2. Can Blood Sorcery (as seen in the splat book, not just the ones in the core) affect Spirits and/or Ghosts? Any suggestions as to how?
3. When a werewolf transforms do they shift their carried stuff with them? If yes would a smartphone or other broadcasting device still be broadcasting?
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