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  • Bloodline: Bak-Ra

    Another bloodline converted into 2E mechanics.

    Bak-Ra
    Parent Clan: Mekhet
    Nickname: Childer of the Sun, Servants of Ra
    Disciplines: Auspex, Celerity, Majesty, Obfuscate

    The Bak-Ra (literally, Servants of Ra) were once leaders of a great society of Kindred. They united the clans of Ancient Egypt when solidarity was needed most. They led by example, by fear, and by wielding power that both terrified and awed their brethren. Once the Romans invaded the Kingdom of the Nile, however, the Bak-Ra were subsequently hunted down and persecuted for heresy and other crimes against the "one true God."


    Background: In the days of the Great Covenant, the Servants of Ra handled most major long-term decisions that would affect all Kindred of the Black Land. They ruled, however, in concert with the other major bloodlines and cults, who enjoyed supreme, night-to-night control over all other aspects of their specific city-states.

    When Rome's Kindred marched against them, many of the Bak-Ra decided to enter voluntary torpor as a means of escaping their campaign, hoping to keep Ra’s greatest, most powerful secrets away from their clutches. They succeeded and failed at the same time. Numerous Bak-Ra were destroyed in their sleep, hunted down by both the Camarilla and their enemies in the Great Covenant. The rest were forgotten, left buried in their tombs and consumed by the madness of their nightmares.

    In recent years, though, the bloodline has begun to re-emerge in modern nights. And with them, they bring to bear the gifts they received from their beloved god. But they are few in number, with many scattered across the globe after their tombs were discovered and their remains were stolen. Nevertheless, the Bak-Ra endure as they continue to toil towards the dawn of their ascendancy.


    The Becoming: The Bak-Ra are a small bloodline, due in part to both their demanding standards and the circumstances necessary to manifest its gift. The Servants of Ra favor people of Egyptian, Greek, Middle Eastern, and Turkish ethnicity or descent, though a few have begun deviating from this norm. They especially prize individuals who are authority figures, as well as those with the potential for reaching such positions. Bak-Ra who fully realize their heritage do so by "meeting the sun". They must meditate (Composure + Wits; target number = 10 successes) from dawn to midday without succumbing to frenzy. Should they succeed, they awaken the Glory of Ra, and thus join the ranks of his Servants. This ritual is not done lightly, and requires spiritual purification to have been done in advance. More than a few Bak-Ra childer (and most would-be adoptees) have perished in the attempt, especially without the proper preparations.


    Interactions in the Danse: The Servants of Ra disappeared from history for three thousand years, and many do not like what has transpired in their absence. They harbor grudges against their former allies – the Usiri, the Anubi and the other cults of Egypt that still exist – for their suspected betrayal. At the same time, they shudder at the thought that their gods are dismissed as myth, and new religions have risen to take place.

    Meanwhile, the bloodline struggles to recover from the losses that forced it into hiding. Most remain unaccounted for, and the majority of those that have been found have yet to awaken from torpor. Even among those who were successfully revived, there is a considerable number whose minds have been damaged. These unlucky Kindred find that their memories are distorted or have altogether vanished, or their Humanity gradually degraded over the course of their slumber that they can barely function. Despite their plight, the Childer of the Sun are still a force to be reckoned with. And they continue to grow stronger as the nights pass.

    In domains graced by their presence, the Bak-Ra inspire both awe and fear upon lesser Kindred. Their ability to ignore the worst ravages of sunlight has garnered them a reputation that deters most of the potential opposition against them. With regards to the covenants, meanwhile, many Servants gravitate towards the Invictus for the opportunity to reestablish the authority they once commanded in the past. A sizable number also join the Circle of the Crone, where they immerse themselves in their devotion to Ra and his daughters - Bastet, Sekhmet, and Hathor. Conversely, the bloodline view the Lancea et Sanctum with undisguised hatred for their part in the old faith's destruction.


    Bloodline Gift: The Glory of Ra
    By their very nature, Kindred are unable to feel the touch of the sun on their skin without watching their flesh roast and shrivel in excruciating pain. Any vampire who believes otherwise will most certainly be burned to ash. Through a unique property of their blood, however, the Bak-Ra developed a greater resistance to this bane of purity. Mechanically, the Glory of Ra is reflected by the following benefits.

    > A Bak-Ra treats his Blood Potency as two dots lower for the purpose of determining the frequency of damage from sunlight.
    > A Bak-Ra does not apply the Tenebrous Curse towards damage from sunlight.
    > A Bak-Ra no longer has to make detachment rolls for spending any amount of time under the sun. Consequentially, any Banes tied to those breaking points can be reassigned.
    > When rolling Stamina + Resolve to resist the pull of daysleep, a Bak-Ra gains a bonus equal to his Blood Potency, and achieves an Exceptional Success at three successes instead of five.
    > When rolling Resolve + Composure to resist frenzy from sunlight, a Bak-Ra gains a bonus equal to his Blood Potency, and achieves an Exceptional Success at three successes instead of five,


    Bloodline Bane: Apep's Curse
    There can be no light without shadow. Just as the Childer of the Sun are better able to survive its purifying light, they find themselves felled by the very darkness they choose to shun. A Bak-Ra does not enjoy any of the darkness-related benefits of Kindred Senses, even with Acute Senses (though the Merit's other benefits still apply as normal). In addition to this, any Servants who choose to desecrate their souls through acts of diablerie are deeply stained by such deeds. Whenever they receive the Tainted Condition, they suffer from its effects at double the duration (which can be reduced with Aggravated Damage).


    -=-


    Bloodline Devotions
    The following Devotions are available to Bak-Ra upon joining the bloodline. Other vampires may learn them after having taking a sip of Vitae from someone with this Devotion and being tutored in its use.

    Ab-Sekhem [Majesty oooo, Auspex oooo]
    Cost: 3 Vitae
    Dice Pool: Presence + Occult + Majesty vs. Resolve + Composure
    Action: Instant
    The most vicious of Ra's companions during the passage through Duat was his daughter, the lion-headed Sekhmet. "She Who is Power". One tale tells how she went on a rampage, killing most of humanity and only stopping when her unquenchable taste for blood was slaked by a clever trick.

    Bak-Ra with this Devotion can use it on those with whom they have blood ties with. While this can be a potent blood sympathy, it can just as easily be the bond between regnant and thrall. For targets with an active Vinculum, they can be targeted within sensory range. Those with blood sympathy that's at least thrice removed can be targeted within the appropriate range.

    If the target is willing or if he fails the resistance roll, he falls into a frenzy with all the associated benefits and drawbacks. Due to the diluted nature of the Vitae within them, they apply only half the Bak-Ra's Blood Potency dots (rounded up) to any Strength, Dexterity, or Stamina rolls or resistances.

    If a recipient of Ab-Sekhem decides to resist the frenzy, he gains no bonus based on the number of Willpower points spent to fight it. He also suffers penalties equal to the bonuses a Bak-Ra has towards him via blood sympathy and/or vinculum.

    This Devotion costs 4 Experience to learn.


    Kemwer [Auspex ••••, Majesty ••••, Blessing of Ra]
    Cost:
    1 Vitae
    Dice Pool: Manipulation + Occult + Auspex vs. Resolve + Blood Potency
    Action: Reflexive
    As a Bak-Ra's blood grows more potent and his Humanity slowly erodes, even the protection offered by the Blessing of Ra cannot protect them from the sun for long. This Devotion - initially crafted by a Bak-Ra Elder desperately clinging to power - allows one of the Servants to direct the ravages of sunlight upon those bearing their blood.

    A target of Kemwer must have either blood sympathy with the Bak-Ra that's at least thrice removed, or an active vinculum enthralled to him. If the Devotion is used on one with the former, it can be invoked within the appropriate range. Otherwise, the target must be targeted within sensory range. Whenever the Bak-Ra suffers damage from sunlight, he can reflexively activate the Devotion to transfer an amount of damage equal to their Resilience dots to their chosen target. Kindred victims of Kemwer have been known to frenzy upon experiencing this.

    This Devotion costs 4 Experience to learn.


    Mandjet [Auspex •••••, Obfuscate •, Majesty •]
    Cost:
    None or 1 Vitae
    Dice Pool: None or Manipulation + Occult + Auspex
    Action: Instant and Contested (resistance is reflexive)
    Though the sun was less punishing upon them with its light, the Bak-Ra could not elude the daysleep forever. But that did not mean their influence was lessened while they lay in repose. A Bak-Ra with this Devotion can invoke Twilight Projection even while asleep. He can also use Auspex and Majesty even in their astral form. If he chooses to spend Vitae and roll the Devotion's dice pool, he can render himself visible for the scene.

    Anyone curious enough to approach the Vampire encounter what seems to be a real, breathing individual. In reality, Mandjet provides only the illusion of a solid form, which can be shattered by supernatural forms of perception with a successful Clash of Wills. While it is active, though, people believe he is present unless something happens to disprove the illusion (i.e: walk through him when the ghostly image can't avoid such a move). When this happens, all witnesses must roll Composure + Blood Potency with a target number equal to the Bak-Ra's successes for Mandjet.

    This Devotion costs 4 Experience to learn.


    Sanguine Sun (Majesty •••••, Resilience ••, Vigor ••)
    Cost: 5 Vitae per turn
    Dice Pool: None
    Action: Instant
    This is a fearsome power the Bak-Ra can unleash on those of her “Kindred” that have truly offended the Servants of Ra. She can literally shine like the sun and so scourge other vampires as if she was that incandescent orb herself.

    The vampire using this Devotion must have suffered sunlight damage (according to her Humanity) at least once within a number of days equal to her Blood Potency. The mystic power of this Devotion can store that solar power so it can be later unleashed. A Bak-Ra who possesses the Blessing of Ra (see below) cannot use it to mitigate the damage, however. She must bear the full brunt of the sun’s power to be worthy enough to wield it.

    When the Devotion is activated, the Bak-Ra radiates sunlight (or what is for all mystical purposes sunlight) like a miniature sun for a single turn. She can prolong this effect by spending Vitae again every turn, but only up to a number of times equal to how many times she took sunlight damage as described above. This deals damage to vampires like normal sunlight and likely causes Frenzy.

    Aside from its harmful effects on Kindred, it can be a powerful tool on impressionable mortals. She counts as if using Awe at her level of Majesty while this power is active.

    This Devotion costs 4 Experiences to learn.


    -=-


    New Merit

    Blessing of Ra (•)
    Prerequisites: Bak-Ra, Resilience
    The strange resistance to sunlight that even Elder Bak-Ra show is impressive, but the less human are still scourged with terrible burns and quickly turn to ash. Some members of the Bloodline are blessed by Ra even beyond their peers and with a little help from their vampiric Resilience can survive for astounding amounts of time in the sun.

    This Merit lifts the limitations of Resilience against sunlight. She downgrades Aggravated sunlight damage equal to her Resilience and can soak sunlight damage by spending Vitae like any other damage from a Bane. Unlike other damage that is soaked through Resilience she appears entirely unharmed when using this Merit.
    Last edited by Deionscribe; 01-12-2016, 11:28 AM.


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

  • #2
    Looks good so far, but some small suggestions:

    1) As it stands their Gift is only really a fringe benefit at best. Older, less humane Bak-Ra still take Aggravated damage and younger Bak-Ra barely benefit from the halved BP at all, this is even more pronounced since they are still Mekhet. Consider making them entirely immune to the pull of Daysleep or at least giving them a bonus equal to Blood Potency to resist it (to not entirely invalidate the Coil of the Ascendant). Maybe even make it so they score an Exceptional Success on it (and therefore do not become Lethargic) on 3 instead of 5 successes. That is a benefit all Bak-Ra could draw a significant advantage from, while actually allowing them to take advantage of the reduced sunlight damage while still achieving useful ends. Also consider making it a flat minus to Blood Potency (probably to a minimum of 1) instead of something like halving, as multiplication and division tend to have unexpected consequences at high ends.

    2) The Bane seems a bit harsh, considering how often vampires have to deal with various forms of total darkness. Note too that most 2e Banes we have seen so far have not been too crippling*. My suggestion would be to simply do not give them access to the darkness-related benefits of Kindred Senses, even with Acute Senses (but the other benefits of that Merit still apply).

    *: In my opinion, it makes sense to scale the severity of the Bane roughly with the usefulness of the Gift, but always keep the Gift a greater advantage than the Bane is a disadvantage. Joining a Bloodline should be a net benefit, even without an additional Discipline.

    3) Merits! If you think just giving them a powerful Gift (like some of the suggestion I gave under 1) is too much, consider handling access through a unique Merit or series of Merits. The bonus to resist the Daysleep or even greater defence against the Sun's scourging rays could be great stuff for Bak-Ra Merits.


    I might suggest some Merits or Devotions later, once I got a chance to go over the original write-up for them.
    Last edited by saibot; 01-10-2016, 08:13 AM.


    Politeness is the lubricant of social intercourse.

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    • #3
      New Merit

      Blessing of Ra (•)
      Prerequisites: Must be Bak-Ra, Resilience

      The strange resistance to sunlight that even Elder Bak-Ra show is impressive, but the less human are still scourged with terrible burns and quickly turn to ash. Some members of the Bloodline are blessed by Ra even beyond their peers and with a little help from their vampiric Resilience can survive for astounding amounts of time in the sun.

      This Merit lifts the limitations of Resilience against sunlight. She downgrades Aggravated sunlight damage equal to her Resilience and can soak sunlight damage by spending Vitae like any other damage from a Bane. Unlike other damage that is soaked through Resilience she appears entirely unharmed when using this Merit.


      New Devotion

      The following Devotions are available to Bak-Ra. Other vampires may learn them after having taking a sip of Vitae from someone with this Devotion and being tutored in its use.

      Sanguine Sun
      (Majesty •••••, Resilience ••, Vigor ••)
      Cost: 5 Vitae per turn
      Dice Pool: None
      Action: Instant

      This is a fearsome power the Bak-Ra can unleash on those of her “Kindred” that have truly offended the Servants of Ra. She can literally shine like the sun and so scourge other vampires as if she was that incandescent orb herself.

      The vampire using this Devotion must have suffered sunlight damage (according to her Humanity) at least once within a number of a days equal to her Blood Potency. The mystic power of this Devotion can store that solar power and unleash it.

      When it is activated she radiates sunlight (or what is for all mystical purposes sunlight) like a miniature sun for a single turn. She can prolong this effect by spending Vitae again every turn, but only up to a number of times equal to how many times she took sunlight damage as described above. This deals damage to vampires like normal sunlight and likely causes Frenzy.

      Aside from its harmful effects on Kindred, it can be a powerful tool on impressionable mortals. She counts as if using Awe at her level of Majesty while this power is active.

      This Devotion costs 4 Experiences to learn.


      As for the Devotions written up in Ancient Bloodlines, The Shadow’s Revelation is essentially a less versatile Enchantment (VtR 2e, 143). Since Enchantment has a Majesty and Obfuscate prerequisite it should be easy enough for Bak-Ra to get. The Glory of Ra can work, but should probably have a much lower Majesty requirement and use Vitae instead of Willpower. You might want to consider just making it a Merit, actually. Like paying a point or two of Vitae to make your Astral Projection visible outside of Twilight while allowing you to channel not just Auspex but also Majesty through it.


      Politeness is the lubricant of social intercourse.

      Comment


      • #4
        Originally posted by saibot View Post
        Looks good so far, but some small suggestions:

        1) As it stands their Gift is only really a fringe benefit at best. Older, less humane Bak-Ra still take Aggravated damage and younger Bak-Ra barely benefit from the halved BP at all, this is even more pronounced since they are still Mekhet. Consider making them entirely immune to the pull of Daysleep or at least giving them a bonus equal to Blood Potency to resist it (to not entirely invalidate the Coil of the Ascendant). Maybe even make it so they score an Exceptional Success on it (and therefore do not become Lethargic) on 3 instead of 5 successes. That is a benefit all Bak-Ra could draw a significant advantage from, while actually allowing them to take advantage of the reduced sunlight damage while still achieving useful ends. Also consider making it a flat minus to Blood Potency (probably to a minimum of 1) instead of something like halving, as multiplication and division tend to have unexpected consequences at high ends.

        2) The Bane seems a bit harsh, considering how often vampires have to deal with various forms of total darkness. Note too that most 2e Banes we have seen so far have not been too crippling*. My suggestion would be to simply do not give them access to the darkness-related benefits of Kindred Senses, even with Acute Senses (but the other benefits of that Merit still apply).

        *: In my opinion, it makes sense to scale the severity of the Bane roughly with the usefulness of the Gift, but always keep the Gift a greater advantage than the Bane is a disadvantage. Joining a Bloodline should be a net benefit, even without an additional Discipline.

        3) Merits! If you think just giving them a powerful Gift (like some of the suggestion I gave under 1) is too much, consider handling access through a unique Merit or series of Merits. The bonus to resist the Daysleep or even greater defence against the Sun's scourging rays could be great stuff for Bak-Ra Merits.


        I might suggest some Merits or Devotions later, once I got a chance to go over the original write-up for them.
        1) Hmm. Well, these are some interesting points for the Bak-Ra Gift. So, would this work?

        ---=---

        Bloodline Gift: The Glory of Ra
        By their very nature, Kindred are unable to feel the touch of the sun on their skin without watching their flesh roast and shrivel in excruciating pain. Any vampire who believes otherwise will most certainly be burned to ash. Through a unique property of their blood, however, the Bak-Ra developed a greater resistance to this bane of purity. Mechanically, the Glory of Ra is reflected by the following benefits.

        > A Bak-Ra treats his Blood Potency as two dots lower for the purpose of determining the frequency of damage from sunlight.
        > A Bak-Ra does not apply the Tenebrous Curse towards damage from sunlight.
        > A Bak-Ra no longer has to make detachment rolls for spending any amount of time under the sun. Consequentially, any Banes tied to those breaking points can be reassigned.
        > When rolling Stamina + Resolve to resist the pull of daysleep, a Bak-Ra gains a bonus equal to his Blood Potency, and achieves an Exceptional Success at three successes instead of five.

        ---=---

        2) Also taking into account your suggestions for the Bloodline Bane, how about this?

        ---=---

        Bloodline Bane: Apep's Curse
        There can be no light without shadow. Just as the Childer of the Sun are better able to survive its purifying light, they find themselves felled by the very darkness they choose to shun. A Bak-Ra does not enjoy any of the darkness-related benefits of Kindred Senses, even with Acute Senses (though the Merit's other benefits still apply as normal). In addition to this, any Servants who choose to desecrate their souls through acts of diablerie are deeply stained by such deeds. Whenever they receive the Tainted Condition, they suffer from its effects at double the duration (which can be reduced with Aggravated Damage).

        ---=---

        3) Skimmed the Merits you posted, so far. And I just got to say this.... Damn

        However, maybe the prerequisites for Blessing of Ra could be raised? Like perhaps Resilience •• or even •••? Maybe it could also have one more dot to its rating? Sanguine Sun, on the other hand, looks pretty devastating as is.
        Last edited by Deionscribe; 01-10-2016, 09:23 AM.


        "My Homebrew Hub"
        Age of Azar
        The Kingdom of Yamatai

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        • #5
          I liked this conversion. And the corrections/editions are just making it better.


          Check my homebrews:
          Vampire Bloodlines: Kiasyd, Melissidae
          Mage Legacies: Infernal Ones, Daoine

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          • #6
            Originally posted by Deionscribe View Post

            2) Also taking into account your suggestions for the Bloodline Bane, how about this?

            ---=---

            Bloodline Bane: Apep's Curse
            There can be no light without shadow. Just as the Childer of the Sun are better able to survive its purifying light, they find themselves felled by the very darkness they choose to shun. A Bak-Ra does not enjoy any of the darkness-related benefits of Kindred Senses, even with Acute Senses (though the Merit's other benefits still apply as normal). In addition to this, any Servants who choose to desecrate their souls through acts of diablerie are deeply stained by such deeds. Whenever they receive the Tainted Condition, they suffer from its effects at double the duration (which can be reduced with Aggravated Damage).

            ---=---

            3) Skimmed the Merits you posted, so far. And I just got to say this.... Damn

            However, maybe the prerequisites for Blessing of Ra could be raised? Like perhaps Resilience •• or even •••? Maybe it could also have one more dot to its rating? Sanguine Sun, on the other hand, looks pretty devastating as is.

            I do like the additional troubles with Diablerie. It is flavourful but not too punishing.

            As for Blessing of Ra, since the effect already scales with your Resilience, I think it is better to just raise the Merit cost instead of the prerequisite. The thing is, the actual benefit can vary wildly depending on the Chronicle and I prefer to err on the side of cheap when I price cool, unique powers. But yeah, raising the cost of the Merit is perfectly appropriate if you want to.

            Sanguine Sun looks powerful (and it is!), but the costs of keeping it up and "charging" it are pretty significant. A Bak-Ra who really wants to nuke Elysium can fuck up the Elders something fierce, but with the scaling sunlight damage she would probably be overwhelmed by the (now in charge) neonates later. It is an awesome power, but requires serious preperation and is not a solution to all problems. If you feel it is too powerful, I suggest raising the Vigor and Resilience requirements (and the cost) and/or saying that you cannot "charge" when using Blessing of Ra, you have to suffer damage(I wrote it ambigously for that reason).


            Politeness is the lubricant of social intercourse.

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            • #7
              Originally posted by saibot View Post
              As for Blessing of Ra, since the effect already scales with your Resilience, I think it is better to just raise the Merit cost instead of the prerequisite. The thing is, the actual benefit can vary wildly depending on the Chronicle and I prefer to err on the side of cheap when I price cool, unique powers. But yeah, raising the cost of the Merit is perfectly appropriate if you want to.

              Sanguine Sun looks powerful (and it is!), but the costs of keeping it up and "charging" it are pretty significant. A Bak-Ra who really wants to nuke Elysium can fuck up the Elders something fierce, but with the scaling sunlight damage she would probably be overwhelmed by the (now in charge) neonates later. It is an awesome power, but requires serious preperation and is not a solution to all problems. If you feel it is too powerful, I suggest raising the Vigor and Resilience requirements (and the cost) and/or saying that you cannot "charge" when using Blessing of Ra, you have to suffer damage(I wrote it ambigously for that reason).
              So yeah, I could probably make Blessing of Ra a three-dot Merit at the very least. Or even a five-dot Merit at the most.

              As for Sanguine Sun, the fact that you have to purchase out-of-clan Disciplines (Vigor and Resilience) first before purchasing it should compensate for its power level. Not to mention the fact that you need to have been damaged by sunlight beforehand within a certain timeframe in order to invoke it, which is less likely given how aspects of Bak-Ra Bloodline's gift mitigates that.

              Originally posted by Deionscribe View Post
              Bloodline Gift: The Glory of Ra
              By their very nature, Kindred are unable to feel the touch of the sun on their skin without watching their flesh roast and shrivel in excruciating pain. Any vampire who believes otherwise will most certainly be burned to ash. Through a unique property of their blood, however, the Bak-Ra developed a greater resistance to this bane of purity. Mechanically, the Glory of Ra is reflected by the following benefits.

              > A Bak-Ra treats his Blood Potency as two dots lower for the purpose of determining the frequency of damage from sunlight.
              > A Bak-Ra does not apply the Tenebrous Curse towards damage from sunlight.
              > A Bak-Ra no longer has to make detachment rolls for spending any amount of time under the sun. Consequentially, any Banes tied to those breaking points can be reassigned.
              > When rolling Stamina + Resolve to resist the pull of daysleep, a Bak-Ra gains a bonus equal to his Blood Potency, and achieves an Exceptional Success at three successes instead of five.
              Now, regarding a conversion of the (original) Glory of Ra.

              Originally posted by saibot View Post
              The Glory of Ra can work, but should probably have a much lower Majesty requirement and use Vitae instead of Willpower. You might want to consider just making it a Merit, actually. Like paying a point or two of Vitae to make your Astral Projection visible outside of Twilight while allowing you to channel not just Auspex but also Majesty through it.
              I went for the Devotion route. See below.

              -=-

              Mandjet [Auspex •••••, Obfuscate •, Majesty •]
              Cost:
              None or 1 Vitae
              Dice Pool: Manipulation + Occult + Auspex
              Action: Instant and Contested (resistance is reflexive)
              Though the sun was less punishing upon them with its light, the Bak-Ra could not elude the daysleep forever. But that did not mean their influence was lessened while they lay in repose, a Bak-Ra with this Devotion can invoke Twilight Projection even while asleep. He can also perform actions complex actions (i.e: opening doors, carrying books and shaking hands) and use Auspex and Majesty even in their astral form. If he chooses to spend Vitae and roll the Devotion's dice pool, he can render himself visible for the scene.

              Anyone curious enough to approach the Vampire encounter what seems to be a real, breathing individual. In reality, Mandjet provides only the illusion of a solid form, which can be shattered by supernatural forms of perception with a successful Clash of Wills. While it is active, though, people believe he is present unless something happens to disprove the illusion (i.e: walk through him when the ghostly image can't avoid such a move). When this happens, all witnesses must roll Composure + Blood Potency with a target number equal to the Bak-Ra's successes for Mandjet.

              This Devotion costs 4 Experience to learn.

              -=-

              Would this work? Or perhaps I should swap back Persuasion in place of Occult?

              EDIT:

              I am also thinking of adding another benefit to the Bak-Ra Gift.

              > The Bak-Ra gains a bonus equal to his Blood Potency on all rolls to resist frenzy from sunlight.
              I would have considered complete immunity to it. But that would nerf half of the value of that specific tier in Coil of the Ascendant.
              Last edited by Deionscribe; 01-10-2016, 12:41 PM.


              "My Homebrew Hub"
              Age of Azar
              The Kingdom of Yamatai

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              • #8
                Originally posted by saibot View Post
                If you feel it is too powerful, I suggest raising the Vigor and Resilience requirements (and the cost) and/or saying that you cannot "charge" when using Blessing of Ra, you have to suffer damage (I wrote it ambigously for that reason).
                Made a small revision based on this. Thoughts?

                -=-

                Sanguine Sun (Majesty •••••, Resilience ••, Vigor ••)
                Cost: 5 Vitae per turn
                Dice Pool: None
                Action: Instant
                This is a fearsome power the Bak-Ra can unleash on those of her “Kindred” that have truly offended the Servants of Ra. She can literally shine like the sun and so scourge other vampires as if she was that incandescent orb herself.

                The vampire using this Devotion must have suffered sunlight damage (according to her Humanity) at least once within a number of days equal to her Blood Potency. The mystic power of this Devotion can store that solar power so it can be later unleashed. A Bak-Ra who possesses the Blessing of Ra cannot use it to mitigate the damage, however. She must bear the full brunt of the sun’s power to be worthy enough to wield it.

                When the Devotion is activated, the Bak-Ra radiates sunlight (or what is for all mystical purposes sunlight) like a miniature sun for a single turn. She can prolong this effect by spending Vitae again every turn, but only up to a number of times equal to how many times she took sunlight damage as described above. This deals damage to vampires like normal sunlight and likely causes Frenzy.

                Aside from its harmful effects on Kindred, it can be a powerful tool on impressionable mortals. She counts as if using Awe at her level of Majesty while this power is active.

                This Devotion costs 4 Experiences to learn.
                Last edited by Deionscribe; 01-10-2016, 02:33 PM.


                "My Homebrew Hub"
                Age of Azar
                The Kingdom of Yamatai

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                • #9
                  Yep, makes sense.


                  Politeness is the lubricant of social intercourse.

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                  • #10
                    Added all of the additions to the main post. As well as the Becoming/Requirements.


                    "My Homebrew Hub"
                    Age of Azar
                    The Kingdom of Yamatai

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                    • #11
                      This all looks awesome, but I also have a suggestion for a Devotion. Perhaps the Bak-Ra have something that allows them to empower Ghouls? Ra is well known for descending into Duat at night with an entourage of protective gods. Also, I feel they should have a Devotion of which a decent level of Protean is a requirement- the most vicious of Ra's companions was lion-headed Sekhmet "She who is power", who in her most famous myth went on a rampage killing most of humanity and only stopping when her unquencable taste for blood was slaked by a clever trick involving beer dyed red. Sounds like a high-Blood Potency Kindred on a Frenzy rampage to me.


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                      • #12
                        Originally posted by Arcanist View Post
                        This all looks awesome, but I also have a suggestion for a Devotion. Perhaps the Bak-Ra have something that allows them to empower Ghouls? Ra is well known for descending into Duat at night with an entourage of protective gods. Also, I feel they should have a Devotion of which a decent level of Protean is a requirement- the most vicious of Ra's companions was lion-headed Sekhmet "She who is power", who in her most famous myth went on a rampage killing most of humanity and only stopping when her unquencable taste for blood was slaked by a clever trick involving beer dyed red. Sounds like a high-Blood Potency Kindred on a Frenzy rampage to me.
                        Hmm. There's also Vigor as an alternative/addition. And I can see that Devotion having Auspex or Majesty at moderate ratings as well.

                        Also, it's interesting to note (this version of) the Bak-Ra is the only bloodline I know, so far, that has a Devotion requiring out-of-clan Disciplines (Sanguine Sun).


                        "My Homebrew Hub"
                        Age of Azar
                        The Kingdom of Yamatai

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                        • #13
                          Originally posted by Deionscribe View Post

                          Hmm. There's also Vigor as an alternative/addition. And I can see that Devotion having Auspex or Majesty at moderate ratings as well.

                          Also, it's interesting to note (this version of) the Bak-Ra is the only bloodline I know, so far, that has a Devotion requiring out-of-clan Disciplines (Sanguine Sun).
                          I think having Out-Of-Clan Discipline Devotions are fine and appropriate as long as they do not include Uncommon Disciplines the Bloodline has no access to.


                          Politeness is the lubricant of social intercourse.

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                          • #14
                            Originally posted by saibot View Post

                            I think having Out-Of-Clan Discipline Devotions are fine and appropriate as long as they do not include Uncommon Disciplines the Bloodline has no access to.
                            By Uncommon Disciplines, you mean the Clan Disciplines specifically, right? Excluding Majesty, of course.

                            That said, how about this spread for the new Devotion, which I'm calling Ab-Sekhem, roughly "Heart of Power". (Is this correct Ancient Egyptian, by the way? ^^)

                            -=-

                            Ab-Sekhem [Auspex oooo, Celerity oo, Vigor oo]


                            "My Homebrew Hub"
                            Age of Azar
                            The Kingdom of Yamatai

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                            • #15
                              Originally posted by Deionscribe View Post

                              By Uncommon Disciplines, you mean the Clan Disciplines specifically, right? Excluding Majesty, of course.
                              Exactly. NEED TEN CHARACTERS.


                              Politeness is the lubricant of social intercourse.

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