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  • Hunter in Darkness Lodges

    The Hunter in Darkness lodges get no love. Maybe because it's hard to conceive of a lodge benefit that helps in hunting their tribe's favoured prey than the default one.

    Maybe because I don't really understand what the fluff for their tribal pillars really means or it's impact on the culture of their lodges and how they hunt.

    "The Lodge of Harmony hunt Hosts in the earliest stages of their infestations, seeking to prevent the Azlu and Beshilu from ever causing damage."
    "The Lodge of Seasons hunt Hosts through attuning themselves to the natural cycles of the world, letting the Uratha heal the damage done by their prey."

    What the hell do those mean. How do they heal the damage? How do the prevent the Beshilu. Lodge of Wrath, I get. It's basically the Temple of Apollo without the sun, but it feels less interesting to me.

    All this to say I'm playing a hunter in darkness and trying to make one of these lodges a thing. Has anyone taken a crack at any of these? I don't see anything on the forums. Are Hunters the least popular tribe or are their lodges just the least captivating?


    Right now my only ideas for Lodge of Seasons are that perhaps for the blessing Lodge members count their respective renown as one higher when using facets of the Gift of the Elementals during their associated season. As well, each of the lodge’s members chooses (or rather, is chosen by) a particular season. Her renown counts as one higher all year long.

    Spring: Heart of Water, Wisdom
    Summer, Tongue of Flame, Purity
    Fall: Flesh of Earth, Honor
    Winter: Breath of Air, Cunning

    Then some thing about tropical climates and other climates. Maybe two per season there instead of just one.

    Dry season: Tongue of Flame, Purity
    Rainy season/Monsoon season: Heart of Water, Wisdom
    Hurricane season (in other places): Catastrophe, Glory

    No idea for sacred hunt or anything else. Maybe a modified or more powerful version of the Harness the Cycle merit.

    For lodge of Harmony my only idea is a fetish that modifies Boundary Ward to pick up on sudden changes in gauntlet strength. Nothin.

  • #2
    Myself, I would want to recreate Lodge of Hook as hunting on trespassers, maybe? Or 'hunting' by making 'fake hunts' on it's Prey to scare them away?


    Originally posted by Amravanti View Post
    "The Lodge of Harmony hunt Hosts in the earliest stages of their infestations, seeking to prevent the Azlu and Beshilu from ever causing damage."
    They look for those tiny spiders and rats that flee when Hybrid burst at it's end. Hunting for little vermins.

    Originally posted by Amravanti View Post
    "The Lodge of Seasons hunt Hosts through attuning themselves to the natural cycles of the world, letting the Uratha heal the damage done by their prey."

    What the hell do those mean. How do they heal the damage? How do the prevent the Beshilu.
    They made mad hunts lasting one long week on Hosts during solstices. After this they tend to wounded, rebuild destroyed buildings, farm lost crops to Hosts ( rats eat A LOT of those ). Think about it in context of Sundered World Dark Era - they hail from times when every human actions where dictated by season and 'what should be done now'. Or think of them as Seasonal Courts from Changeling in Werewolf.

    Originally posted by Amravanti View Post
    Spring: Heart of Water, Wisdom
    Summer, Tongue of Flame, Purity
    Fall: Flesh of Earth, Honor
    Winter: Breath of Air, Cunning

    Then some thing about tropical climates and other climates. Maybe two per season there instead of just one.

    Dry season: Tongue of Flame, Purity
    Rainy season/Monsoon season: Heart of Water, Wisdom
    Hurricane season (in other places): Catastrophe, Glory
    I think it's good idea for Siskur Dah ritual benefits for Lodge of Seasons.


    Conquest of Paradise - Fan Dark Era about Portugal and Spain conquests in XVI century - Mage & Beast ( & Hunter )
    My Hubs - MtAw 2E Legacies and System Hacks & WtF 2E Lodges and System Hacks
    MtAw 2E - History of Awakened - (almost) canonical game timeline of events

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    • #3
      Good points all of them. Gave me a little bit more insight into the lodge, I think.

      So I worked on this idea a bit and I'm slightly further along on a potential Lodge of Seasons concept. The fluff is pretty much the same as 1e with an injection of Host focus, so I'll leave that stuff out for now.


      I was trying to imagining a bunch of Uratha burning rats in the field during Summer, drowning them in their dens in the Spring, burying them in their tunnels during the Autumn. Winter winds seem like the one most out of place. Spiders die in the cold, right?
      Winter is the most neglected season here. I can’t think of any aspiration in line with the Winter season that isn’t Wisdom related. Because of this I almost feel Winter and Spring should be flipped as far as renown and facet goes. The other solution is to include two facets/renown per season, but I’m not sure if that’s going too far.
      I figure the lodge would have Lodge Sorcery, but then doesn’t that defeat the point of having the gift of the elementals? Maybe Lorehouse. Then I need at least one rite or fetish, and the seasonal flute or whatever from 1e seems both pretty lame and kind of universally useful. As in, not specific enough for a lodge with the rules as they are now.

      I was also thinking of a variant of Harness the Cycle, but I’m not sure where to go with that yet. Ideas still very much welcome (thanks, wyrd). Anyway, here's what I got:


      Each of the lodge’s members chooses (or rather, is chosen by) a particular season. Each season also has an associated renown.

      Blessing:Your impression is considered one higher with natural spirits. During your favoured season, the impression is considered two higher. As well, during her chosen season, count her renown as one higher for the purposes of flaring her spirit brands, and add her associated renown to any rolls to interact with nature spirits, cross the gauntlet, manipulate spiritual resonance, and track in the wilderness.

      Aspiration: To live according to the spirit of the season (see below)

      Spring: To seek a peaceful solution to the hunt.
      Summer: To prove your mettle to those who would doubt you.
      Autumn: To bring all debts to bear
      Winter: Can’t think of anything

      Ban: Nothing yet.

      The Lodge Sacred Hunt empowers all members with the spirit of the appropriate season.

      Spring:Heart of Water, Wisdom
      Summer: Tongue of Flame, Purity
      Fall: Flesh of Earth, Honor
      Winter: Breath of Air, Cunning

      Sacred Hunt: Your renown is one higher when using a facet of the Gift of the Elementals during its associated season, to a limit of 5. If the current season is a lodge member’s favored season, his bonus is increased to 2, and the limit increased to 6. Any and all effects of these empowered facets die with the changing of the seasons.

      Uratha without the associated Facet may use it at the first dot if they possess the associated renown, though they do not add the renown to the activation roll, and all failures are treated as dramatic failures. Finally, Uratha with the Lodge’s Siskur Dah condition may activate the Gift of the Elementals as a teamwork action, though the primary actor must possess the facet herself.
      Last edited by Amravanti; 12-22-2016, 09:37 AM.

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      • #4
        Originally posted by Amravanti View Post
        Aspiration: To live according to the spirit of the season (see below)
        Spring: To seek a peaceful solution to the hunt.
        Summer: To prove your mettle to those who would doubt you.
        Autumn: To bring all debts to bear
        Winter: Can’t think of anything
        Ban: Nothing yet.
        The Lodge Sacred Hunt empowers all members with the spirit of the appropriate season.
        Spring: Heart of Water, Wisdom
        Summer: Tongue of Flame, Purity
        Fall: Flesh of Earth, Honor
        Winter: Breath of Air, Cunning
        I think that Seasons-Renown association should be this:

        Spirng: Purity ( it's used for mating in Forsaken Chronicler's Guide )
        Summer: Glory ( it's used most often to make big actions )
        Autumn: Cunning / Honor ( I'm split here what would be better )
        Winter: Cunning / Wisdom ( Prude actions seems to work here, but remember that in Changeling Winter Court is more about Cunning like actions )


        Conquest of Paradise - Fan Dark Era about Portugal and Spain conquests in XVI century - Mage & Beast ( & Hunter )
        My Hubs - MtAw 2E Legacies and System Hacks & WtF 2E Lodges and System Hacks
        MtAw 2E - History of Awakened - (almost) canonical game timeline of events

        Comment


        • #5
          Originally posted by Amravanti View Post
          "The Lodge of Harmony hunt Hosts in the earliest stages of their infestations, seeking to prevent the Azlu and Beshilu from ever causing damage."
          "The Lodge of Seasons hunt Hosts through attuning themselves to the natural cycles of the world, letting the Uratha heal the damage done by their prey."

          What the hell do those mean. How do they heal the damage? How do the prevent the Beshilu.
          ​Hey, I did only have a sentence or two per Pillar to describe them :P


          - Chris Allen
          Freelance Writer, Deviant: the Renegade / The Pack / Dark Eras / Werewolf: the Forsaken 2nd Edition / Idigam Anthology / Fallen World Chronicle / Trinity Aeon

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          • #6
            Originally posted by Acrozatarim View Post
            ​Hey, I did only have a sentence or two per Pillar to describe them :P
            But I did get them right? As even I'm not fully sure I understood them correctly...


            Conquest of Paradise - Fan Dark Era about Portugal and Spain conquests in XVI century - Mage & Beast ( & Hunter )
            My Hubs - MtAw 2E Legacies and System Hacks & WtF 2E Lodges and System Hacks
            MtAw 2E - History of Awakened - (almost) canonical game timeline of events

            Comment


            • #7
              Stopping the shartha from ever causing damage seems simple, in concept. It's stopping the individual hosts before they take over others or swarm.

              For healing damage, it would probably involve keeping others from using Gauntlet-piercing magic around it and letting time take its toll. I'd probably allow for a rite that would help heal it, but not a straight 'Heals Gauntlet by 1 per Success,' which I think the first edition one does. Instead something more like the Gauntlet there will start to heal but it's up to the werewolves to keep things from Breaching or Reaching through so it can do so without interruption.

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              • #8
                Haha, not a knock on you, Chris. Just saying I'm at a loss with working on how to create the lodges right now. You gave us all the tools, but you did not give us the requisite imagination and creativity.
                Last edited by Amravanti; 12-23-2016, 05:33 PM.

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                • #9
                  Originally posted by wyrdhamster View Post

                  But I did get them right? As even I'm not fully sure I understood them correctly...
                  ​Not exactly, no.

                  ​Be aware that, of course, I was only putting together baseline notions of exactly how they'd work myself; I wasn't about to write up full mechanics for fourteen Lodges that wouldn't actually get entries in the book.

                  ​Harmony: Focusing on pre-infestation Shartha in their 'natural' forms as spiders and rats. Good at detecting early warning signs of Shartha presence as ecosystems/spirit world starts to show the subtlest signs of going out of whack, and hunting them down prior to getting into bodies. Possibly having some sort of very early-stage expulsion rites to save a human Host who has just very recently become a victim. Harmonious Ones would be the sort to go 'Huh, these rats are acting oddly. There's a shard in the area.' and the ones who feel like they've failed every time they arrive too late encounter a cored-out human-bodied Host.

                  ​Seasons: Heavily shamanic/ritualistic. Harnessing the grand flow of Essence through the world as the seasons turn and the cycles shift to repair damage done on a large scale via rites - so somewhat on the Grand Planning scale as their witchcraft functions on a roughly 3-6 month scale. On the Hunt, shutting down some of the benefits that the prey receives from what they've done to the Gauntlet; Children of the Seasons caring little for 'minor' infestations, but focusing on the bigger picture where large nests have absolutely mangled the Gauntlet and need their specialist skills. Where the Harmonious Ones likely focus on the details, the little picture, on saving these people or this place, the Seasons focus on the mythic element, that undoing the damage to the Gauntlet across an entire city is vital to holding back the rebirth of some horrific godmonster.

                  ​Those are just some of my initial and rough thoughts, however, and would be likely to mutate further if I had to actually write up 2500 words of content. for each.


                  - Chris Allen
                  Freelance Writer, Deviant: the Renegade / The Pack / Dark Eras / Werewolf: the Forsaken 2nd Edition / Idigam Anthology / Fallen World Chronicle / Trinity Aeon

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                  • #10
                    So Lodge of Harmony takes 'short-term Aspirations' Hunts and Lodge of Seasons take all the long-term ones?


                    Conquest of Paradise - Fan Dark Era about Portugal and Spain conquests in XVI century - Mage & Beast ( & Hunter )
                    My Hubs - MtAw 2E Legacies and System Hacks & WtF 2E Lodges and System Hacks
                    MtAw 2E - History of Awakened - (almost) canonical game timeline of events

                    Comment


                    • #11
                      Originally posted by wyrdhamster View Post
                      So Lodge of Harmony takes 'short-term Aspirations' Hunts and Lodge of Seasons take all the long-term ones?
                      More like a long-term Aspiration that have frequent opportunities to be fulfilled, it seems. But this is nitpicking.


                      Hmmm... I wonder if the Lodge of Harmony could work as a base of importing the Children of Gaia from WtA. What were the totems of the Lodge of Harmony and the Lodge of the Seasons, again?


                      MtAw Homebrew: Even more Legacies, updated to 2E

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                      • #12
                        Originally posted by 21C Hermit View Post

                        More like a long-term Aspiration that have frequent opportunities to be fulfilled, it seems. But this is nitpicking.


                        Hmmm... I wonder if the Lodge of Harmony could work as a base of importing the Children of Gaia from WtA. What were the totems of the Lodge of Harmony and the Lodge of the Seasons, again?
                        Rooting Boar & Changing Wind in 1e, could be subject to change.

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                        • #13
                          Originally posted by wyrdhamster View Post
                          So Lodge of Harmony takes 'short-term Aspirations' Hunts and Lodge of Seasons take all the long-term ones?

                          Not exactly how I envisage them, so much as Harmony tries to stop damage ever happening while Seasons tries to mend damage that has happened, and this shapes their different approaches to the hunt. See, for example. the Harmony extremists in Mumbai who have basically thrown their hands up at the state of the city's Gauntlet and Host infestations. Seasons would try and mend the damage, whereas the Harmonious schismatics are going into the 'burn it all down and start again' approach.


                          - Chris Allen
                          Freelance Writer, Deviant: the Renegade / The Pack / Dark Eras / Werewolf: the Forsaken 2nd Edition / Idigam Anthology / Fallen World Chronicle / Trinity Aeon

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