At the risk of sounding like an oblivious idiot, I've noticed recently that there isn't a Fetish Merit in 2e Forsaken. Goes to show you how often I take that Merit. So what's up? Is this intentional? Because if it is, that means the only way to get Fetishes is to either make them via the Rite or find them or take them from others. Why was Fetish removed as a Merit? Or am I overlooking something? Please explain this to me because I'm not fond of not having it as a Merit, as I feel this takes away a unique part of character creation. Albeit not a super important one in my opinion, but I like having options.
Um, Where's the Fetish Merit?
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There is no Merit for it. If you have a fetish, you don't need a Merit for it, you get it through the story or backstory, find it during the game, lose it during the game, and so forth. You can have one from character creation, as written. Considering how talens are created, every player pack with Dedicated Locus should routinely have some available.
One of the writers spoke about it thus, offering an option if you really need it to come in Merit form.
Because if it is, that means the only way to get Fetishes is to either make them via the Rite or find them or take them from others.Last edited by nofather; 02-02-2017, 10:23 PM.
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Originally posted by nofather View PostThere is no Merit for it. If you have a fetish, you don't need a Merit for it, you get it through the story or backstory, find it during the game, lose it during the game, and so forth. You can have one from character creation, as written. Considering how talens are created, every player pack with Dedicated Locus should routinely have some available.
One of the writers spoke about it thus, offering an option if you really need it to come in Merit form.
Just as an aside, even if you had a Merit, that's how you'd get the fetish.
Also, I understand that even having the Merit I would still have to do the things I mentioned earlier, I'm only talking about character creation options. Sorry if I wasn't clear.Last edited by Rahuman101; 02-02-2017, 10:33 PM.
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Originally posted by Rahuman101 View PostThank you for pointing that out to me. That does somewhat make more sense. Could you please point me to where it says in the core book about starting with a Fetish at character creation? I must have overlooked that.
Also, I understand that even having the Merit I would still have to do the things I mentioned earlier, I'm only talking about character creation options. Sorry if I wasn't clear.Last edited by nofather; 02-02-2017, 11:24 PM.
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Imbued Items certainly should have, considering how you can make them with an Attainment at some point and the Exp cost is going to get ridiculous. Artifacts are weird, they seem like they should be rare and costly to have, but there's got to be some sort of way to balance having what is effectively a 10 dot Merit beyond paying for it with Experiences. I'm reading this new system that ties things up with Reputation and Tiers but it doesn't exactly correspond well to the standard Power Traits.
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Originally posted by nofather View PostImbued Items certainly should have, considering how you can make them with an Attainment at some point and the Exp cost is going to get ridiculous.
Originally posted by nofather View PostArtifacts are weird, they seem like they should be rare and costly to have, but there's got to be some sort of way to balance having what is effectively a 10 dot Merit beyond paying for it with Experiences.
Originally posted by nofather View PostI'm reading this new system that ties things up with Reputation and Tiers but it doesn't exactly correspond well to the standard Power Traits.“Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
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Originally posted by Pale_Crusader View PostI am interested in the system you mention, what is it and is there a way you could link or refer where to look for it? It especially sounds like something that'd go well with Sin Eaters and momentos/krewe politics.
Second idea was going with the progress clocks, something else the book has. Basically, depending on the power or notoriety of the artifact, the more you use it or research it in public areas the more progress would be made on a 'The Secret Is Out!' progress clock that would then have some reaction to it. Maybe the Mysterium wants to study it, the Guardians think it needs to be destroyed, a pylon of Seers believe it needs to be offered to their tetrarch and so forth, and one that fits with the game. This way you'd have the free artifact, but it comes with an in-game price. But it seems more conflicty than Mage should.
Originally posted by Charlaquin View PostGrimoires are another one that can be made with a spell but still have a Merit for some reason.
EDIT: Oh, and having a Soul Stone in your Demesne costs 3 Merit dots.
Seems easier there, to be honest, if the player wants it they should pay, if you're throwing it in the game have it for free. But still weird for the game.
And yeah, soul stones too.
It's really just about balancing out how stingy or generous you want to be with your players, and it's hard to balance, especially in a game where advancement can go dreadfully slow, or when the story hinges on the players being able to do certain things. Seems like the overall rule is something like, if they find it, its theirs, but if they want to develop it themselves, use the Merits. Which seems fair, but it's also stifling. Werewolf's very 'BAM!' up there with power scales, and the tides of fate can shift dramatically. An artifact like the Crimson Falx seems really powerful, chopping off an arm or leg with the first attack against an enemy. But realistically, you can kill a human in one blow. And everyone else you're going to be using it against is going to have methods to just regrow that limb, or just make another. So why not let them have it. Fetishes, and artifacts for that matter, are just stories and plothooks, it's not like you charge the players for those.Last edited by nofather; 02-03-2017, 11:23 AM.
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I always thought that 'magic items' Merits are there to let PC buy them if they want more 'and friendly Curator give me this relic'. Generally, getting items off-screen and outside of characters own capabilities.
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Originally posted by Charlaquin View PostGrimoires are another one that can be made with a spell but still have a Merit for some reason.
The "easy come, easy go" approach doesn't quite mesh with things with that sort of economic involvement, particularly given that the only consistent limited resource fetishes take to make is time.
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The new mage book is supposed to have that requisitioning stuff from Orders. Maybe it will help.
I think it's just. Setting a cost on these things, in Merits, gives them an inherent value, even if it's not entirely accurate. By letting one player have one 'for free' you are basically giving them a leg up, especially if said artifact or grimoire can't be shared among the group.
That and there's an old tradition in games of DM versus player. It needs to be shrugged off, but we're constantly regaled by worries from Storytellers about their players getting infinite beats or whatever.
Blades in the Dark had a system for that, incidentally. I've been wanting to bring it up somewhere. It has things similar to aspirations and 'supernatural' aspirations and conditions. If you do one, you get 1 Experience. If you do one multiple times, you get 2, that's it. It's an easy cap.
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The thing is, merit dots are a thing you can give players for free. With the sanctity of merits rule there's really no reason not to essentially use a merit dot economy to simulate the trade of goods and valuables. My house rule is to use merit dots to track the possession of objects like fetishes and talons. But YMMV.
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Originally posted by wyrdhamster View PostI always thought that 'magic items' Merits are there to let PC buy them if they want more 'and friendly Curator give me this relic'. Generally, getting items off-screen and outside of characters own capabilities.
Originally posted by Jacob View PostThe thing is, merit dots are a thing you can give players for free. With the sanctity of merits rule there's really no reason not to essentially use a merit dot economy to simulate the trade of goods and valuables. My house rule is to use merit dots to track the possession of objects like fetishes and talons. But YMMV.
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