Announcement

Collapse
No announcement yet.

Lodge of the Faceless draft

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Lodge of the Faceless draft

    Ok, so here's another draft of a lodge that I've been brewing up for my personal chronicle. As before, not official, first rough draft, etc etc.

    ​So the Faceless are a Lodge with a focus on stealing faces and hunting those who hide behind false masks - alternate identities, false personalities, etc., with a unique merit. They're really quite horrific when you think about it.

    ​These guys exist in part because I liked the idea of Skin Thief specialists, and in part because I am exploring ideas around social-focused Lodges and how to structure their benefits and hunts while I wind up to doing the Lodge of Crows. Also, the Bian Lian technique is a fun exploration of body horror combined with identity theft.

    ​I'm currently thinking their totem is some sort of bonkers amalgam of personae created by people taking on false identities then discarding them; under some sort of strange, occult circumstances, the discarded roles took on a life of their own. It might be something to do with the Astral, I dunno yet. Anyway, the Faceless are out to get people who hide behind masks, and they're pretty good at it.

    So, the mechanics!

    The Faceless

    Talons of Songdi, Venetians, Doppelgangers

    Blessing: The adherent may spend a point of Essence whenever she makes an Empathy or Subterfuge roll and achieves no successes to reroll the pool a single time, as if the rote quality applied to it. She suffers no penalties on Empathy rolls that would be inflicted by targets wearing a mask or other form of facial covering.

    Aspiration: To reveal hidden crimes to others.

    Ban: After taking on a false personality or identity, a Faceless adherent must have a representation of that identity permanently tattooed or scarified onto her flesh within a month.

    Sacred Hunt: The Sacred Hunt grants your character the ability to see through any disguise or pretence the prey uses, whether mundane or supernatural; she can see straight through it to the truth. This extends to representations of the prey, such as false papers or IDs. Additionally, if the prey attempts to use a false identity, and your character is able to touch or acquire something related to their previous identity, she may spend 1 Essence to take the appearance of that former identity (as long as it is within the restrictions of forms that the Skin Thief facet can grant). For as long as she keeps this appearance, which operates as if she had used Skin Thief to acquire it, the prey cannot return to that identity. A con-man who pretends to be someone else finds that the someone else is who he is now; no-one believes his claims to be his original self while the Faceless has it in their grasp. A sorcerer who has used witchcraft to change her face discovers she is locked into the new appearance, and cannot change back. Note that werewolves shapeshifting into any of their natural five forms are not​ considered to be attempting to use a false identity.

    Tools:

    Faceless have access to the Lodge Connections and Lodge Sorcery merits, and may choose Influences from Lies, Madness and Truth.

    Bian Lian (● to ●●●●●)
    Prerequisites: Manipulation 3, the Skin Thief facet from the Gift of Change
    Skin-Shiver (●): The cost of the Skin Thief facet is reduced to 1 Essence for the doppelganger, and she does not need to skin the victim; she merely needs to touch them and activate the facet to instantly take their appearance.
    Face Dance (●●): By donning a mask that symbolically represents the type of person she wants to appear as, the doppelganger can attempt to disguise herself as an instant action and without penalties to the dice pool for lacking appropriate elements of the disguise. She cannot attempt to disguise herself as someone specific in this way.
    Visceral Reflection (●●●): By spending 5 Essence, the doppelganger can slough off a skin she has stolen with Skin Thief onto a prepared mask receptacle. The mask takes on the appearance of the stolen face, and the doppelganger can retrieve it and place it back via Skin Thief for up to a month, after which the skin is no longer useable. Rare, valuable fetishes called Vault Masks are said to keep stored skins viable indefinitely.
    Role Reversal (●●●●): The doppelganger can use Skin Thief with a reversed effect; she can force her own appearance on a victim. She may spend 1 Essence when touching a target to do so, and must succeed at a Manipulation + Empathy roll contested by the victim’s Resolve + Primal Urge. Success gives the victim the doppelganger’s appearance for a number of hours equal to successes rolled. If wearing a skin at the time, the doppelganger immediately sheds the skin as it is transferred across to the victim, returning to her normal appearance in the process.
    Quicksilver Hunger (●●●●●): When using Skin Thief on a dead, incapacitated or unconscious victim, the doppelganger can immediately and instantly absorb the victim as part of the instant action, devouring them in the process. She may also use Skin Thief reflexively to absorb and copy a victim if she successfully incapacitates them with an unarmed attack.

    Thoughts? Comments?


    - Chris Allen
    Freelance Writer, Deviant: the Renegade / The Pack / Dark Eras / Werewolf: the Forsaken 2nd Edition / Idigam Anthology / Fallen World Chronicle / Trinity Aeon

  • #2
    ... Dear god, these guys could give even demons a lesson or two on playing merry hell with stolen identities. Along with "how to make people doubt their sanity."

    That new Merit is especially scary- what does its name mean, though?


    MtAw Homebrew: Even more Legacies, updated to 2E

    Comment


    • #3
      Oh, and speaking of demons; how would their Sacred Hunt ability work with their Covers? And the Masks of fae creatures? What could happen if they try to use any of their powers on a fetch?


      MtAw Homebrew: Even more Legacies, updated to 2E

      Comment


      • #4
        This is so perfect. My character was an identity thief, this would have been great for him!

        Do you imagine any specific sort of structure to the lodge?

        Comment


        • #5
          Vault Masks should be called Masks' Vault;

          The merit is extremely potent, with no actual drawbacks. The 5th dot is ridiculous, drop someone unconscious and absorb them like spirit does another one. I like it, but even Favored Form or Embodiment of the Firstborn had drawbacks.



          So, fire should do aggravated damage to you once you get the merit.
          Last edited by Malus; 03-04-2017, 01:59 PM.

          Comment


          • #6
            Originally posted by Malus View Post
            So, fire should do aggravated damage to you once you get the merit.
            That would be way too much.

            Anyways the Merit seems more like a 'style' of Skin Thief. Presumably joining the cult is a big enough drawback.

            Comment


            • #7
              Originally posted by nofather View Post

              That would be way too much.

              Anyways the Merit seems more like a 'style' of Skin Thief. Presumably joining the cult is a big enough drawback.
              Because getting tattoos is such a drawback. *Eyeroll*

              Comment


              • #8
                Originally posted by Malus View Post

                Because getting tattoos is such a drawback. *Eyeroll*
                Yeah tattoos aren't a drawback... But honestly, would you trust one of these guys, knowing what can they do to you? Would you want them near your pack and friends and family? Would you even allow them in your territory in the first place?

                There in lies the unseen cost of all those shiny toys; social stigmata. It's only not a drawback when you have nothing to lose, which in itself isn't exactly a pleasant situation to be in.


                MtAw Homebrew: Even more Legacies, updated to 2E

                Comment


                • #9
                  There is more to being in lodges than their bans. And a lifetime of impersonating people and monsters is going to get increasingly difficult as you start carrying permanent reminders of those you once were.

                  Comment


                  • #10
                    Never drop character. Won't be the first secretive lodge out there.

                    Comment


                    • #11
                      It wouldn't matter how you act if the evidence of past activities is tattooed or branded on you.

                      It stands to reason that devouring the person taken would have the usual drawbacks when it comes to eating people similar to eating them for Essence, being against the Oath of the Moon and a significant break towards Spirit.

                      Really curious about the totem. Is Songdi the same Songdi of the Black Rope Hell?

                      Comment


                      • #12
                        Originally posted by 21C Hermit View Post
                        ... Dear god, these guys could give even demons a lesson or two on playing merry hell with stolen identities. Along with "how to make people doubt their sanity."

                        That new Merit is especially scary- what does its name mean, though?
                        ​Bian lian is a particular technique used in a specific type of Chinese theatre, where the actors change their masks incredibly quickly on-stage to move between characters.

                        Originally posted by 21C Hermit View Post
                        Oh, and speaking of demons; how would their Sacred Hunt ability work with their Covers? And the Masks of fae creatures? What could happen if they try to use any of their powers on a fetch?
                        ​Demons: The demon can't switch back to the Cover while the Faceless has stolen it, but the Faceless's actions in the Cover won't cause damage to that Cover (although once the demon gets it back they're gonna have to field any issues arising from whatever the Faceless did in that Cover at the time).

                        ​Masks: The Mask itself is not a 'false' identity for Faceless purposes.

                        Fetch: Affected normally as any other prey.

                        Originally posted by nofather View Post
                        This is so perfect. My character was an identity thief, this would have been great for him!

                        Do you imagine any specific sort of structure to the lodge?
                        ​A pretty weird one. I think they might arrange into 'troupes' that bicker with other troupes over what areas fall under their remit.

                        Originally posted by Malus View Post
                        Vault Masks should be called Masks' Vault;

                        The merit is extremely potent, with no actual drawbacks. The 5th dot is ridiculous, drop someone unconscious and absorb them like spirit does another one. I like it, but even Favored Form or Embodiment of the Firstborn had drawbacks.
                        ​From a design point of view, I disagree with attaching drawbacks to merits; there are a few that justify it due to the innate nature of what they are​ (like Embodiment getting you unwanted attention) but I have design principle conflicts with trying to balance via such drawbacks. It's worth noting that what the fifth dot primarily offers you is a) speed of doing something you can do anyway (kill a target incapable of resisting you and then eat them) and, most significantly b) clear up the evidence. As someone noted below, yes, this is eating the dead so may well incur Harmony breaking points as appropriate.

                        ​However, I remain unhappy with the fifth dot, as I think it may just make infiltration too easy​. I want the Faceless to be extremely good at this sort of stuff, but there still need to be elements of challenge to their hunt. I'm inclined to remove it just to ensure that 'what the fuck I do with the evidence' remains an issue for Faceless that doesn't have quite so quick and simple a solution.

                        On drawbacks in general, some notes:
                        ​ - Bans are not constructed as a 'balancing drawback'. More troublesome bans don't allow for greater powers or whatever. They're included as a part of the Lodge that invokes the nature of the totem and, combined with the aspiration, lean on Lodge adherents to follow particular paths of behaviour. Bans also reflect some of the nature of how this particular part of the spiritual ecosystem works.
                        ​ - Lodge membership does indeed come with a great deal of... complication. That's part of the responsibility, the package of duties and requirements, that a Lodge member accepts as part of what they become. I hesitate to call these 'drawbacks' because, while the Lodge's demands can be pretty fucking inconvenient, deeply horrific or even potentially lethal for an adherent, they are not from a player point of view​ necessarily a bad thing - they're story elements hooked onto your character. In many cases, the trouble and complications can thus also come with focused spotlight time for your character.
                        ​ - Joining a Lodge involves giving up a portion of your independence in return for power. To a certain extent, how much of a balance that plays out as is always going to be down to the specific group and Storyteller.

                        Originally posted by nofather View Post
                        Really curious about the totem. Is Songdi the same Songdi of the Black Rope Hell?
                        ​Yes, it's referring to a particular version of that Songdi.


                        - Chris Allen
                        Freelance Writer, Deviant: the Renegade / The Pack / Dark Eras / Werewolf: the Forsaken 2nd Edition / Idigam Anthology / Fallen World Chronicle / Trinity Aeon

                        Comment


                        • #13
                          Originally posted by Acrozatarim View Post
                          ​So the Faceless are a Lodge with a focus on stealing faces and hunting those who hide behind false masks - alternate identities, false personalities, etc., with a unique merit. They're really quite horrific when you think about it.
                          Oh, reverse (Legion) heretical Legacy for Mage! Cool! My probable (Legion) player will have then really nasty werewolf antagonists...

                          Originally posted by Acrozatarim View Post
                          ​​I'm currently thinking their totem is some sort of bonkers amalgam of personae created by people taking on false identities then discarding them; under some sort of strange, occult circumstances, the discarded roles took on a life of their own. It might be something to do with the Astral, I dunno yet. Anyway, the Faceless are out to get people who hide behind masks, and they're pretty good at it.
                          I think I see here large inspirations on Game of Thrones Faceless Men and their Many-Faced God - and their Chamber of Faces...

                          Maybe even call Totem of Lodge the Many-Faced or something like that?

                          Mechanics looks sound, but will test them on antagonist for my player. Only real question is - How Lodges powers would work with Guardians of Veil Masques and (Legion) Attainments based on them?


                          Conquest of Paradise - Fan Dark Era about Portugal and Spain conquests in XVI century - Mage & Beast ( & Hunter )
                          My Hubs - VtR 2E System Hacks, MtAw 2E Legacies and System Hacks & WtF 2E Lodges and System Hacks

                          Comment


                          • #14
                            Originally posted by wyrdhamster View Post
                            Only real question is - How Lodges powers would work with Guardians of Veil Masques and (Legion) Attainments based on them?
                            AFAIK, Guardian Masques are less like alternate identities, and more like alternate personalities. I'd assume it doesn't qualify for being targeted by these guys.



                            MtAw Homebrew: Even more Legacies, updated to 2E

                            Comment


                            • #15
                              Originally posted by wyrdhamster View Post
                              I think I see here large inspirations on Game of Thrones Faceless Men and their Many-Faced God - and their Chamber of Faces...
                              ​You could use those as inspirations if you think they're appropriate, but I haven't read or watched Game of Thrones myself.

                              Mechanics looks sound, but will test them on antagonist for my player. Only real question is - How Lodges powers would work with Guardians of Veil Masques and (Legion) Attainments based on them?
                              ​Guardians of the Veil Masques and Legion attainments - dunno, I'd need to double-check how Masques work again.



                              - Chris Allen
                              Freelance Writer, Deviant: the Renegade / The Pack / Dark Eras / Werewolf: the Forsaken 2nd Edition / Idigam Anthology / Fallen World Chronicle / Trinity Aeon

                              Comment

                              Working...
                              X