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[2E] Hunting Grounds - Uppsala, Sweden

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  • wyrdhamster
    started a topic [2E] Hunting Grounds - Uppsala, Sweden

    [2E] Hunting Grounds - Uppsala, Sweden

    So I creating my own homebrew setting for modern/Viking era game I run and some advice or opinions want to hear from you. I was planning on only posting on Packs of region, but then though that making this more as Hunting Grounds write-up will be more efficient. So here you go.

    Notice: I’m not native of region, just interested in it. ( I’m from Lublin in Eastern Poland. ) So it’s probably less real world accurate than 2E corebook's Hunting Grounds. Thanks Seidmadr for showing bolts, screws and trivia about region.

    Overview

    Uppsala was once center of Sweden’s power – it’s place where was greatest Norse temple in preChristian times, was place of rule and burring medieval kings and even center of kingdoms Protestant Church. It’s famous also as center of learning, as its famous Uppsala University that give to the world Carl Linnaeus, father of modern taxonomy. Nowadays, Uppsala, as fourth biggest settlement in modern Sweden, it’s place of lost glory. It’s still important in country’s maps, but putted much more on sideways, with each year being slowly drained from new undertaking by rather close Stockholm.

    Supernatural

    In place as old as Uppsala – region is assume to settled for almost 1700 years - monsters left significant mark on the area. Town has thriving community of circa 200 supernatural being, with about 50 vampires mostly running it, werewolves and mages per 20 individuals now being long second in this race. Kindred from centuries are under iron grip of Ethernal Church of Lancea et Sanctum, that took power few years after creation Church of Sweden and not letting city to be let from their dead hands. Uratha have rather glorious past in Middle Ages of area, but with each generation more and more monotheistic in region, Wolf Cults wax and wane, finally to decrease in long term. Mages are outsiders that center mostly on University of Uppsala, seeing knowledge as gateway from Fallen World.

    Uratha Tribes

    For almost two millennia now, werewolf Tribes are fighting about territory and Loci in region. Place of legendary Aesir Temple, Gamla Uppsala (Swedish "Old Uppsala"), is biggest prize, but also biggest challenge to sustain – as place of Old Faith worship it’s still powerful place of Essence and Shadow. It’s focal point of Forsaken versus Pure endless conflict, with Tribes of Moon sticking more to the town itself and Pure living in surrounding forests. Fight over it will not have end – or will it?

    Theoretically, local Forsaken population is under Stockholm Protectorate and should answer to alliance powers there. In practice, werewolves of Uppsala are on their own – until they howl for help before being totally wiped out from region.
    Last edited by wyrdhamster; 07-12-2017, 04:03 AM.

  • Seidmadr
    replied
    I mean, the Goddess Gefjun, she's a goddess of virgins and the harvest. That she created a lake was secondary to her plowing.

    And I agree that the god of Mälaren should be Rank 4. I just disagree that one of the gods should be rank 4.

    Kolga is one of the nine waves. Rán and Aegir had nine daughters, each representing one way waves can look on the sea. Mälaren has always had dark waters, thanks to the runoff of the forests around it, so I thought Kolga might be a decent name for that spirit. ESPECIALLY if you are just having spirits dressing up as the gods. A water spirit manifesting as a goddess of plowing, metaphorical and literal? It doesn't fit.

    Look, in Norse culture, the sea, while life-giving, isn't a NICE thing. Rán is the goddess of the sea, and her name literally means robber. She also happens to be one of the many death-gods of the mythology. The sea is something you fight for food, it's something you traverse to wage war. It's not somewhere you WANT to be.

    A Norse-era spirit of the sea should represent that.

    Leave a comment:


  • wyrdhamster
    replied
    Originally posted by Seidmadr View Post
    First off, I like her! A lot, actually. I generally don't have so "human" spirits as the Norse Gods, but that's a matter of taste.
    Idea is based on general trend of Spirits to 'dress up' as local mortal gods. In this instance, long ago, she was only ( mid-level ) local Lakes Water Elemental spirit. Then Norse people come, with their faith, saying that Lake was created and under auspice of Gefjun - so our Water Elemental, sustained more by the mortal worship as Gefjun, become more like a being from myths. Getting Influences of Blessing and Earth, she evolved more and more in to mortal goddess-like spirit. Now she even have Ban and Bane based on mortal myths.

    Originally posted by Seidmadr View Post
    Gefjun is a goddess of the land, not the water. The lake was a by-product of her plowing.
    By myths - in Hisil, it was other way around. Spirit was Water Elemental first, added Influance Earth as hailing from myths. Important is mental seperating Spirits being from the mortal myths, even when Spirit is sustained and model it self on myths.

    Originally posted by Seidmadr View Post
    Also, a god as a rank 4 creature? That's a bit stingy, isn't it?
    Predators book points Rank 4 as Spirits of Rivers. I assumed the same here. Can easily evolve Spirit Gefjun to Rank 5 being, if it sounds more plausible.

    Originally posted by Seidmadr View Post
    I strongly recommend you to keep Gefjun though, just... drop her in as something else. If you want a lake spirit named for one of the old deities, how about Kolga? She's one of the nine daughters of Rán and Aegir, and she represents cool sea water.
    Kolga seems more like Spirit of Sea Shore or something... Good to know it, but I still stay with Gefjun.

    Originally posted by Seidmadr View Post
    "But that doesn't fit, Mälaren is a lake." you say? Well, Mälaren also wasn't a lake in the Viking Age, it was just a deep bay of the Baltic Sea. The terrain has shifted slightly, with the land rising, so nowadays it's a lake. (Which might be an interesting story point if you jump back and forth in time!)
    It's not important if Mälaren was lake, deep bay or just hole in the land with water for Hisil - spirit of this area would still start as Water Elemental. And so is out 'Gefjun', how started as local Water Elemental.

    Leave a comment:


  • Seidmadr
    replied
    First off, I like her! A lot, actually. I generally don't have so "human" spirits as the Norse Gods, but that's a matter of taste.
    There are a few issues, though. Gefjun is a goddess of the land, not the water. The lake was a by-product of her plowing.
    Also, a god as a rank 4 creature? That's a bit stingy, isn't it?

    I strongly recommend you to keep Gefjun though, just... drop her in as something else.
    If you want a lake spirit named for one of the old deities, how about Kolga? She's one of the nine daughters of Rán and Aegir, and she represents cool sea water.
    "But that doesn't fit, Mälaren is a lake." you say? Well, Mälaren also wasn't a lake in the Viking Age, it was just a deep bay of the Baltic Sea. The terrain has shifted slightly, with the land rising, so nowadays it's a lake. (Which might be an interesting story point if you jump back and forth in time!)

    Leave a comment:


  • wyrdhamster
    replied
    Preparing small side prologue episode in Stockholm for my game, and I needed to make local spirit Court, connected to water. So I stat up Gefjun, Queen of Lake Mälaren. as Spirit of Elements that evolved with human worship you. I'm waiting for you comments on this write-up.

    Image:




    Stats:





    So what do you think about it? Good Norse goddess as Shadow Realm Spirit?

    Leave a comment:


  • Seidmadr
    replied
    Originally posted by wyrdhamster View Post

    Hmm... to repopulate wolves in CoD version or leave the area as it is in real world? Wolves in Pack make great 'alienating factor' - on the other hand, putting too much wolves there will looks 'weird' if you confront it with real world info...

    More thiniking on the idea of Pure pack, I think I will go with local forest guards or team of woodcutters. From strange reasons, forest guards sounds to me much more like proper Pack...
    The logging industry in Sweden ARE the protectors of the forests though. Since by law, two trees have to be planted for every one cut down. The forests in Sweden are growing, thanks to the re-planting efforts of the logging industry.

    Also, the area around Uppsala, it isn't exactly deep woods. Most of it look like this:
    Sure, there is a wood line in the distance, but it's not solid. The entire area is small patches of forest surrounded by planted fields.
    It's an old sea floor. It's flat and the soil is rich with nutrients. It's farmland.

    Leave a comment:


  • wyrdhamster
    replied
    Started making territories maps, overlaying normal terrain. From the looks of it - we will have MANY overstepping boundries here and vampires/werewolfs interactions.

    https://drive.google.com/open?id=1G1...t8&usp=sharing

    Leave a comment:


  • wyrdhamster
    replied
    Originally posted by nofather View Post
    It looks like there's two wolves.
    Hmm... to repopulate wolves in CoD version or leave the area as it is in real world? Wolves in Pack make great 'alienating factor' - on the other hand, putting too much wolves there will looks 'weird' if you confront it with real world info...

    More thiniking on the idea of Pure pack, I think I will go with local forest guards or team of woodcutters. From strange reasons, forest guards sounds to me much more like proper Pack...

    Leave a comment:


  • nofather
    replied
    It looks like there's two wolves.

    Leave a comment:


  • wyrdhamster
    replied
    Seidmadr I wonder how common are normal wolves in surrounding forests? Been thinking about adding real world wolves as Pack members in Pure group.

    Leave a comment:


  • wyrdhamster
    replied
    Changed names - went with Allfather for Host, as Valkyrie Mot use extensively this name. And police pack become Dog Team.

    I plan to make one Pure pack based on general idea of my Lodge of Moon-Hounds that live in forests near Gamla Uppsala. If some have ideas on Predator Kings and Fire-Touched from this area, I'm all ears.

    Leave a comment:


  • Seidmadr
    replied
    Originally posted by wyrdhamster View Post
    Will use other Odin's name then. But word 'host' is good for describing Pack of Valkyries?
    It's just fine. Is great actually.
    I'm actually trying to figure out what I'd call a group of Valkyries in Swedish
    Host has the added benefit of being the term used for angels, as well. And the modern-ish idea of winged women? Valkyries was a major influence there.

    Oh! And regarding K9. I just realised that a pack with that name would be seriously mocked. The reason is this:

    You see... The Swedish word for rabbit, is "kanin". This comes from the latin Cuniculum.


    A police or military K9 group in Swedish is simply called "Hundgruppen" - The Dog Group / Dog Team.
    That could also be mocked, but it would have proper military/policiary connotations.

    Now, I don't ask you to fix that - that term works great, and would be great in any language that doesn't have that word for bunny.
    I just wanted to bring up something that made me laugh.

    Leave a comment:


  • wyrdhamster
    replied
    Originally posted by Seidmadr View Post
    1) Uppsala was in no way a capital. It was an important place, yes... But the idea of capitals didn't come until later, when the governance of the country required more real estate than could be conveniently housed in one place. It really took until the 16th century before capital became a place separate from "wherever the ruler is at the moment."
    Fixed in text.

    Originally posted by Seidmadr View Post
    2) Saying the All-Father's name was a taboo. Because he hears every time it's said, and he isn't exactly a kindly god. To get around this, they gave him a LOT of names. Here is a list to draw from.
    Will use other Odin's name then. But word 'host' is good for describing Pack of Valkyries?

    Leave a comment:


  • Poseur
    replied
    That's interesting. I'm myself is a Swede, though not native to Uppsala and my recent and first mage chronicle was set in Uppsala and i just might point you in a direction of interest. I used a mix of mage mythology and norse as well as folk lore but mixed it with greek mythology when building the mage mysteries of Uppsala and the general supernatural setting. Mages in Uppsala more or less take names either from greek or norse myths and they venerate a 17th century medical scientist that they believe saw through the lie and actually pinpointed the ancient civilization of mages from the time before. This man was not a sleeper nor a mage according to their understanding, though some speculated he was a Promethean or an angel to the god machine. This man, Olof Rudbeck the elder, know in english as https://en.wikipedia.org/wiki/Olaus_Rudbeck ,is an really interesting man in the real world, but with his "theories" about atlantis and the herritage of the swedes it is to good to be true not top use in a mage story. His believes had a few supporters and together they hade a few strange ideas, among other things, that Troy was a small village outside of Uppsala and Atlantis litteraly was swedens ancestors and placed it in Sweden. As well as the Garden of Eden, because of things like the name Adam sounds like the swedish words "of dust - av damm". Most of the things that are crazy about his believes are in his work Atlantica.
    It might be hard to get more in english about his crazy ideas but if you plan to use mages it's to good to be true that we actually have a famous scientist (who was the headmaster of Uppsala University among things) that tried to force in the atlantean myth into the swedish heritage to make the Swedish Empire have a more glorious history then it had. To be fair, no one at the time believed him, which is how the lie works =) .
    For more about this kind of nationalistic and romantic way to forge the history of sweden: see Göticism : https://en.wikipedia.org/wiki/Gothicism
    Last edited by Poseur; 04-18-2017, 07:46 AM.

    Leave a comment:


  • Seidmadr
    replied
    Nice! A few small things to remember:
    1) Uppsala was in no way a capital. It was an important place, yes... But the idea of capitals didn't come until later, when the governance of the country required more real estate than could be conveniently housed in one place. It really took until the 16th century before capital became a place separate from "wherever the ruler is at the moment."
    2) Saying the All-Father's name was a taboo. Because he hears every time it's said, and he isn't exactly a kindly god. To get around this, they gave him a LOT of names. Here is a list to draw from.

    Leave a comment:

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