Announcement

Collapse
No announcement yet.

Twelve Storm Lords Bowing

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Option 2, please, with a side of fries.


    I'm So Meta Even This Acronym

    Comment


    • #17
      Looks like option 2 has it!

      ​I've not long been home after a tiring day including a needle being stabbed into my face and a hole drilled into a tooth, so I'll set to work on making the pack of the Tibicenas, ​Iminir guardians of the holy remains of the bodhisattva-predator Guayota​.


      - Chris Allen, Freelance Writer & Developer

      ​Like my work? Feel like helping me stay supplied with tea? Check out my Patreon

      Comment


      • #18
        Originally posted by Acrozatarim View Post
        Looks like option 2 has it!

        ​I've not long been home after a tiring day including a needle being stabbed into my face and a hole drilled into a tooth, so I'll set to work on making the pack of the Tibicenas, ​Iminir guardians of the holy remains of the bodhisattva-predator Guayota​.
        while I've voted for the other option- having obscure mythology such as the Gaunche's being adapted for some cool source material means I'm not even mad! :P


        My Homebrew Signature

        "And all our knowledge is, Ourselves to know"- An Essay on Man

        I now blog in here

        Comment


        • #19
          Originally posted by Acrozatarim View Post
          Looks like option 2 has it!

          ​I've not long been home after a tiring day including a needle being stabbed into my face and a hole drilled into a tooth, so I'll set to work on making the pack of the Tibicenas, ​Iminir guardians of the holy remains of the bodhisattva-predator Guayota​.
          Their prey is Helions, I assume? And damn, where do you guys find such ideas - I’m struck with awe and envy here.

          Oh, and are “elder” or “ascendent” werewolves called “bodhisattva” after all? Just curious. The implications of the word are... intriguing, after all.


          MtAw Homebrew: Even more Legacies, updated to 2E

          Comment


          • #20
            Originally posted by 21C Hermit View Post
            Oh, and are “elder” or “ascendent” werewolves called “bodhisattva” after all? Just curious. The implications of the word are... intriguing, after all.
            Yeah it's a thing we rejoiced over during open dev and kept up through the books.

            Werewolf the Forsaken core, p85, 'A werewolf’s Primal Urge doesn’t improve on its own. It reflects her progress through the Siskur-Dah, following the footsteps of Urfarah to become a bodhisattva predator, a true inheritor of Mother Wolf’s legacy.'

            Comment


            • #21
              Originally posted by Thorbes View Post
              Option 2, please, with a side of fries.

              You're back!

              Comment


              • #22
                Originally posted by nofather View Post

                Yeah it's a thing we rejoiced over during open dev and kept up through the books.

                Werewolf the Forsaken core, p85, 'A werewolf’s Primal Urge doesn’t improve on its own. It reflects her progress through the Siskur-Dah, following the footsteps of Urfarah to become a bodhisattva predator, a true inheritor of Mother Wolf’s legacy.'
                So as I understand it, a bodhisattva is someone already enlightened and thus free of samsara (reincarnation), but continues to toil in the mortal world to literally save everybody.

                A bodhisattva of the Hunt, then, would be a werewolf who is now Wolf Incarnate, who leads other werewolves to exalt them to the same station, before riding off to the Hunt eternal. Explains why Guayota has a cult around him. (Lycaon, too, if he’s indeed a bodhisattva werewolf and not something else)

                I’m liking this. A lot.


                MtAw Homebrew: Even more Legacies, updated to 2E

                Comment


                • #23
                  YourAlright, here we go. One weird pack of Storm Lords venerating a mummified ancient! Please note that I make no guarantees as to quality, creativity, coherence or general good-ness

                  12 Storm Lords Bowing - The Tibicenas
                  The Tibicenas are an unusual pack even by the varied standards of the Forsaken. Made up entirely of Storm Lords, numbering twelve in all, the Tibicenas are a motley collection of individuals hammered into a rough collective by shared faith.

                  No charismatic leader nor potent spirit nestles at the heart of the pack, but rather something old and dead knits the Tibicenas together - the mummified remains of an ancient werewolf called Guayota. The pack thinks this relic is a gift from Guayota to such latter-day apostles as they seek to be, a mark on the path to inheriting Ur-farah's legacy. They revere it, and seek to pry secrets of the hunt from Guayota's transmogrification.

                  Unfortunately for the Tibicenas, their possession of such a relic is hardly uncontested. The Ivory Claws seek their spore, blood-hunters prowling in pursuit of such a rare prize. Some Storm Lords support the Tibicenas' obsessive devotions, but others believe the relic should be returned to a major Tribal stronghold, its power and secrets shared amongst the faithful. Others yet see Guayota's path as a false one, or a trap, or simply a pointless dead-end that distracts the Iminir from truly upholding the Great Predator's mantle.

                  And now the Tibicenas are here, near your turf, and it's going to cause problems for you.

                  Swallowing The Sun
                  The Tibicenas are named for the genie-hounds of Tenerife, demonic servitors of a malign being of great power - Guayota, the dweller-in-the-volcano, the sun-catcher. Guayota was quite real, as the mummified remains attest to, but the modern Tibicenas have no direct link to whatever Uratha, spirits or other entities might have served the ancient werewolf back in the days that it lived and breathed. The careful investigations and best guesses of Storm Lord lorekeepers would place Guayota on Tenerife some time in the first milennium, would claim that it was a Storm Lord, and would attest that it achieved such great and primal enlightenment as to be considered a bodhisattva amongst predators. What records remain imply the ancient one hunted the servants of Helios, ultimately binding and consuming a Royal Avatar of the Raging Sun. To some Iminir, Guayota's achievements point to a piece of Father Wolf restored to the world through act and deed - one step closer to true inheritance of the ultimate legacy.

                  Guayota vanished, its ultimate fate unknown for what must have been centuries until its mummified remains were discovered in a cave on the flanks of the volcano Teide. The relic was then taken to a major Storm Lord holding in Morocco, there held amongst a trove of other treasures and holy objects until the bastion was overwhelmed by a major Ivory Claw assault. This last happened a mere few years ago. The founding members of the Tibicenas are the Uratha who managed to steal the mummified carcass away before the Tzuumfin could lay their claws upon it.

                  Hunting Grounds
                  The Tibicenas are likely to be encountered at one of two stages in the pack's existence. At first, the pack is essentially nomadic; the Forsaken in Morocco have come under massive and concerted attack by an Ivory Claw protectorate of significant power and, worse, the Tzuumfin seem quite specifically interested in the mortal remains of Guayota. To this end, the Tibicenas keep on the move, firstly seeking just a moment's respite to breath and plan, and later seeking a new territory to settle down permanently in.

                  In this early stage, the pack makes use of whatever it can in its convoy. Rusting and snarling engines are slowly replaced with stolen vans; what influence the pack can call upon is used to acquire legitimate vehicles, ones that stand out less in the more settled regions the Tibicenas move into. Eventually, as it winds from nation to nation, the cavalcade looks more like a professional event crew on the road; a number of lorries and support vehicles all in excellent condition, unmarked by any brands or logos, each with several paper trails to cover any tracks as needed. A driver passing the convoy on the road can see no indication of what lies within; one lorry a mobile shrine containing the mummified remnants of Guayota, another containing the carefully constructed calling and binding circles for the conjuration of helions, a third an armoury, a fourth the lair of an entire pack of werewolves, the fifth stores and fuel and tools, and so on and so forth.

                  In this motile form, the pack threads from place to place. As it gains in strength and numbers, it draws in more influence, more resources. In some places, the Tibicenas take what they need by force from the local packs. In other places, they negotiate, or try to pull rank on local Storm Lords as the guardians of a holy relic. Once they no longer feel the breath of the Ivory Claws on the backs of their necks, they start looking for somewhere to lay down new roots - somewhere far from the fallen bastion in Morocco, somewhere that there are no powerful Storm Lord elders who can challenge them, and somewhere that they can dig in and fortify.

                  Once they settle down, the pack takes an odd stance combining both demanding authority over other packs and insular, isolationist behaviour. The Tibicenas are overbearing; they want good territory, they want resources, they want co-operation, they want respect. Towards local Storm Lords, they are friendly enough, but they lean hard on their stewardship of the holy and just expect other Iminir to be impressed and fall in line. They are likely to clash with any significant, established Storm Lords of great renown and influence, although some elders of the Tribe may decide to offer their favour to the Tibicenas for the purposes of playing the games of Tribal politics. Outside of the Tribe, the Tibicenas are basically a large and potent pack that just rolls up and sets down, which is likely to raise hackles and cause friction at the very least. Their expectations are at odds with the arms-length at which they hold other werewolves; rather than inviting Uratha to see and venerate Guayota's remains, they hold the mysteries of their cult away and even Storm Lords are only offered the briefest opportunities to see the mummy. They keep their business to themselves, do not offer to co-operate with others on regional problems, and generally hold themselves aloft.

                  Ranks Of The Faithful
                  Twelve Storm Lords make up the Tibicena. They gather Wolf-Blooded where they can, but their attempts at abducting and forcibly enlisting the Sons and Daughters of Wolf and Moon don't often go well. Only once they are sessile do they begin to bring humans into the pack; before then, the claustrophobic nature of the wagons and trucks is too much exposure to the Uratha for a human to cope with for long.

                  First of the pack's Rahu is Fire-and-Dust, once guardian and tender to the mummified remains of Guayota in the Moroccan bastion. When the Ivory Claws attacked and defeat seemed evident, he gathered the few that formed the pack's heart, and they seized the mummy and fled. He remains a fiercely devout cultist, but has surrendered his place of leadership as he prefers to serve as a soldier and guard rather than visionary or prophet. Fire-and-Dust's skin is always marked with fresh burn-scars; he has swallowed so much sun-Essence that it seeps through his flesh and sears his meat. He radiates heat; his proximity parches the throat.

                  Sanai and Cold-Hearth are the other Rahu, newer pack members that are quick to follow Fire-and-Dust's direction. Both are swayed by the fiery euphoria of sun-swallowing, and by the sense of meaning and place that the mummy's custodianship offers them. Both were just another scrapper, just another angry young Rahu without much direction, until the cavalcade of the Tibicenas passed through town and offered them a message of hope and purpose. The pair fight together, side-by-side; Sanai prefers blades, while Cold-Hearth has an experimental mind and enjoys mixing chemical cocktails that can produce smoke, flames or violent detonation. Sanai cuts his flesh with his blades during his meditations, because he fears he is not truly worthy of Guayota's mantle and thus mortifies himself through pain. Cold-Hearth fears that she will die in battle before she can realize Guayota's inheritance, but she is addicted to the high of violence and has a hair-trigger temper.

                  The pack's sole Cahalith is Weaver of the Sky's Song, and she is coming to realise that she has made a terrible mistake. One of the few survivors of the original Tibicenas, Weaver is going mad from the dreams that plague her - dreams of darkness and fire, dust and obsidian, dry winds and a wolf of sand and withered flesh that watches her with hungry eyes. The eldest, most primal of the pack, she is also the most mentally untethered, prone to fugues and bouts of incoherent confusion. The others in the pack view her terrified blatherings about the dust and the wolf as signs that she has been touched by the holy power of Guayota; they don't seem able to see the warnings she is trying to give them. She can't escape, either; it's not that the pack stops her fleeing, as she's tried several times. She just ends up back where she started, though, as if the streets and forest tracks all just turn in on themselves.

                  Serving as the new priest of the cadaver is the Elodoth Smoke, third and last of the original pack. Smoke believes in the cause absolutely, and has plans to see it through. He needs more Essence, more fetishes, more time; he is subjecting his pack members to excessive consumption of sun-Essence and increasingly invasive procedures of pseudo-mummification. They willingly undertake these rites, of course, but the effects are damaging to them, and Smoke is both fully cogniscant and entirely accepting of this. Even if they can manage only a minor mimicry of the deific transformation that Guayota achieved, it might give them a glance as to the path the elder pursued - and the prey that it thought was worth the effort and the sacrifice. Smoke is cold and calculating, capable of beign cloyingly charming but preferring an aloof, superior manner.

                  Smoke's left and right hands are Nadine and Cascade-of-Light, twin Elodoth who deserted their family to join the cause. Nadine is the usual face of the pack, a charming and aggressive Half Moon with a willingness to push her luck and push others around if it gets the Tibicenas what they need. She was the first twin to believe in Smoke's claims about Guayota's legacy, but secretly she has now begun to doubt it, and the reason is the advanced state of Cascade-of-Light's changes. Much like Fire-and-Dust, the other Elodoth has bathed in so much rich sun-blood from the withering carcasses of helions that her skin and sinews scorch and sear. Sometimes, when she speaks, plumes of smoke spill from her mouth. She's clearly in pain, but so devoted to the cause that she ignores it, and Nadine fears her sister will eventually be consumed entirely by the fire. She thought she was willing to make any sacrifice in the hunt to prove herself worth of the Iminir ambitions of inheritance, but it turns out that her sister would be a sacrifice too far.

                  Janus came to the pack as a veteran hunter of Claimed; unlike most Uratha, he lived a relatively solitary life, an Ithaeur moving from territory to territory on a lonely hunt. Following a surge in the number of sun-Claimed, he discovered the pack, and Smoke's charisma did its work. Now he serves as the primary summoner and binder of helions, although the fact that the pack's 'hunts' are so confined to what are effectively imprisoned spirits that are easily torn apart for Essence rankles. Still, he keeps his counsel and performs his duties, eager to see what strange secrets Guayota's path was intertwined with.

                  Surge is young and idealistic, a Crescent Moon who still thinks all the answers to the world's mysteries can be prized forth with ease, and will be in his lifetime. The notion of a hunt that has lasted untold centuries, or secrets that are buried for good reason, is beyond him. He is thoroughly convinced that the Tibicenas will soon discover the truth of what happened to Guayota, that this will be something easily grasped and easily reproduced, and that the Storm Lords will suddenly flourish into a new golden era where every Iminir will hold Father Wolf's inheritance in their grasp and everything will be good. The idealism might make a foe underestimate the young Storm Lord; Surge is tough and has been through trials that most would baulk from, surviving early years amidst a civil war and with his family all dead or gone. If anything, the darkness that he has emerged from makes his belief in a bright future all the stronger.

                  When he joined the pack, the irraka changed his name to Uriel, angel of the sun, as a symbolic shedding of his old life and dedication to the new. A little while later, he shed even more of himself, and amazingly no-one else in the pack has noticed yet - Uriel is helion-Claimed. It happened by accident and Uriel is furiously trying to conceal his new nature, which was the byblow of a binding that went badly wrong due to some outside interference. His changes are masked by the burns and smoke that plague some of the other pack; the Sacred Hunts that the pack calls are so limited and confined that he has been able to dodge the later summonings-and-devourings so that none have seen the sun-worm coiling within him through Skolis-Ur's eyes. He's conflicted and confused; he wants to live and knows that his packmates will kill him if they discover his nature, but part of him still wants to see through the pack's schemes, and part of him very eagerly wants to tear the pack apart from within. He hasn't yet managed to untie the knot of his drives and desires to settle on a path forwards.

                  Khalid and Sara are the pack's trouble-shooters, irraka who do the heavy lifting when it comes to sorting pack security and keeping an eye out for problems. Both are potent wielders of the Gift of Weather, using the sky and air as a tool to mask the pack's actions, isolate prey and generally smooth things out. Khalid is a killer, no doubt about it; point him at someone and he'll get rid of them, no muss, no fuss. He consumes the bodies entirely, using a fetish that gives him a cavernous appetite for carrion when needed; but this vulture behaviour has spoiled the pack's sun-eating rites upon him as the resonances of Essence mix poorly, and he is bitter that he is 'falling behind'. Sara is imposingly gangly and tall, with a disturbing talent for looming and leering; she's frankly frightening, and all the more concerning given how quickly she can vanish into the shadows. She's also whip-smart; she has her own theories and ideas about Guayota, and if she can, she'll position herself to take the leadership from Smoke should he falter or prove false.

                  Ties That Bind
                  The Ivory Claws want Guayota, and they're coming for the Tibicenas. Local Tzuumfin may not realise the wider hunt, but once they investigate the strange Storm Lords that have moved into a hunting ground, news filters back through the family links and bloodlines until it eventually reaches the ears of the blood hunters. The hunt is slow; only a portion of the Tribe is active in this hunt, and they have limited resources. Still, the acquisition of such a relic would be considerable incentive to any Pure, and the hunting sect are willing to shower rewards on local Pure who co-operate. Sooner or later a concerted Pure push will be built to go after the Tibicenas wherever they settle down. All of a sudden, the pack again expect the support and aid of other local Forsaken, regardless of whatever bridges they have burned through their behaviour in the meantime.

                  The Achaman is a true believer amongst the Ivory Claw pursuers. To him, Guayota is a devil-saint - a fiend who competed with the Ivory Claws in the race to inherit Father Wolf's mantle, a genius who achieved great strides on the path to enlightenment, and ultimately a penitent who came to the Pure path. The Achaman believes that Guayota's sun-eating was an act of purification - either purgation of its sinful error through the cleansing power of Helios, or possibly an act of internal alchemy to balance and purify Luna's corruption. The Achaman is a veteran of countless wars and a wily foe, but he is too close to this crusade's heart, too bound up with fervour and too distant from the realities of the modern world.

                  Contrast him with Thousand-Scattered-Rooks; none of the sect elders doubt the Achaman's dedication, but most expect Rooks to be the one that produces results. Young, sly, and plugged in, Rooks isn't interested in chasing scents or working blood rites to catch the thread of Guayota's wake. She'd rather rely on crowd-sourcing, information analysis, 'big data'. The fact she'd rather pull a trigger than flex her claws is distasteful to some of the family. She's in danger of being thought to be squeamish, and thinks Guayota is just a dry old mummy rather than something of symbolic importance.

                  The Tibicenas are the subject of debate in the upper echelons of the Storm Lords. Most lowly members of the Tribe are likely unaware of the whole thing, but there are elders concerned with the fate of the mummified remains, and there are elders who are pondering the possibilities it presents. Most of the Tribe's leadership believe that the carcass should be returned to a Storm Lord fastness rather than left in the hands of the Tibicena, or that it should not be tampered with and exploited out of respect for Guayota's renown, or that the worship and experiments of the Tibicena are disquieting or sinister or disrespectful and unworthy. A few back the Tibicena, thinking the cult might produce something of worth, or because they believe that the Iminir must indeed follow all paths on the hunt - regardless of how dangerous or dubious some of those paths might be.

                  Iron Sky thinks the Tibicena are thoroughly expendable. If their delving into Guayota's past produces benefits, then excellent; he is entirely willing and ready to swoop in on behalf of the Lodge of Crows and harvest those results. If they all get themselves killed, then the mummy can be recovered and placed in a vault somewhere deep and dark, and a warning not to touch slapped on the door. The only problem, as far as Sky is concerned, is outside forces managing to seize the mummy first if the Tibicenas end up getting themselves killed. He's quite willing to pull strings and give the Tibicenas backup from outside their territory if things get desperate - but he's also entirely happy to pull some other strings and have the pack liquidated and the mummy spirited away before the Ivory Claws can get the damn thing. He watches the pack through crows, and crow spirits.

                  The tribal elder Karima Blind-Truth wants to incinerate the mummy. She's enraged by the Tibicenas, who she considers thieves; their actions in preventing the Ivory Claws seizing the mummy are laudable, but their refusal to then hand it over to senior Iminir (where 'senior' means 'Storm Lords I trust') has sorely vexed her. It's clear to her that the mummy has significant import to the Ivory Claws, so much so that they are willing to expend significant resources recovering it; it's also clear to her that the Tibicenas are falling into weird practices, possibly corrupted by the mummy themselves. The safest thing, as far as she is concerned, is to destroy it. She doesn't consider this as cowardice or throwing away an opportunity; Karima is very much a believer that the Storm Lords must earn Father Wolf's mantle through their deeds, and gouging morbid secrets from a cadaver does not strike her as the act of a worthy hunter. She is using her influence to try and track the Tibicenas, and to convince Storm Lords to act against the pack - to acquire the mummy through pressure, purchase or outright violence, then hand it over.

                  And then there are the helions. The pack's practice of binding and devouring the sun-spirits would hardly endear them as it is, but the sun-spirits are unable to easily strike at the Tibicenas. Is it fear of the disciples of The Wolf That Swallowed The Sun? Perhaps the warding power still washing from the mummy? Regardless, the helions do not descend upon the pack directly; but where they can, they whisper malisons into the ears of the Flesh, offer Uratha boons or the ability to move freely in the Shadow's day in return for acting against the Tibicena, or outright Claim victims to sabotage and harass the Storm Lords.

                  Guayota
                  The mummified remains of the bodhisattva predator Guayota look much as one would expect. They are a fragile-looking, withered, desicatted, tangle of limbs and body, partly wrapped in parched old animal hides that bear glyph-markings. Strangely, the carcass is in the form of a wolf, not a human.

                  Dust trickles from splits in the wolf's hide; look closer, and the innards can be seen. The beast is partly eviscerated, with odd formations of tumbled stones, packed soil and lumps of fibrous, resinous fats all pushed into the cavity. Strangest of all are several of the internal organs and bone fragments; excised during the mummification, they have been replaced with ivory replicas.
                  But there's something odd about them; rather than being laid against the flesh, they are interwoven with it. Ivory fragments inserted into bones have been seamlessly grown around. Guayota was still regenerating when these false guts were placed within it. Perhaps Guayota was still alive when it was mummified.

                  The Tibicenas are working on replicating the mummification process. Bit by bit, they perform the rites upon themselves. So far, attempts to replace internal organs with prosthetics have failed; the pack theorises they need to saturate themselves with more sun-Essence first. Death is the probable end result, but that is entirely acceptable by the Tibicenas doctrine - it is, after all, the same thing that Guayota prepared so carefully for.

                  What The Shit Is Actually Going On?
                  So, a mad bunch of dysfunctional Storm Lords have an ancient werewolf's mummy and think they can replicate its self-mummification for great power. What actually happened to Guayota? Choose one or more of the following.
                  • Guayota decided to break through the gates of death, planning to hunt down wherever in the afterlife the colossal death of Father Wolf might be marked. To do this, it symbolically ate the sun to breach the realm of death, commiting its own funerary rites to split its essence from its physical body, then stormed the realm of the dead on the hunt for the Great Predator.
                  • Guayota fought against an attempt by Helios to reach the world's Shadow by anchoring himself through helion-Claimed.
                  • Guayota was a monster, purely seeking personal power; it ate the Royal Avatar because it wanted to strengthen its hold over the Gift of the Elements further, granting it mastery over volcanoes so that it could douse the world into a volcanic winter.
                  • Guayota is a disembodied spirit, having pried its essence from its body via self-mummification and empowered with the stolen strength of the sun. It has since roved the world, a ghost of immense power, pursuing the shade that Death Wolf shed when she herself died (before she recovered). It plans to catch and eat the shade, and achieve the might of a Firstborn. It is still anchored to its corpse, but has not returned for long ages.
                  • Guayota hated being Uratha, and saw its state as a demonic curse. Eating the sun was self-purification; mummifying the corpse was a path to final purgation that it might shed the curse of lycanthropy.
                  • Guayota has become a disembodied spirit, roving far and wide on strange and bizarre affairs. Now, however, it has returned its attention to the real world, and wishes to return to existence. It is manipulating the Tibicenas into performing something akin to the Rite of Return used by the Shaniatu of Irem, having pried that lore loose from the world on its travels. It plans to establish itself as a ghost-king, with the Tibicenas as cursed wolf-mummies grovelling before its throne.
                  • ​Guayota planned to fuse the power of Luna with the power of Helios; ideally, it wanted to rebuild the People with a balanced internal alchemy of sun and moon, purging the silver bane and granting them new strength from Helios' nature. Guayota either died in its final attempt to prove its aims possible, or it transformed itself into a magath of sun and moon that gibbers and roars in some corner of the world; or it succeeded, and shed its old body - left behind 'mummified' - as it became a new, perfect being that still dwells in the world somewhere, a shapeshifter of harmonious silver and gold energy.
                  • ​Guayota was working with Helios. The Royal Avatar willingly offered itself, trying to create a new breed of shapeshifter to match the Uratha that serve its sister. The power was too much; Guayota died, or its spirit pried free from its flesh and fled, or it worked all too well and Guayota erupted from its physical form as a sun-wolf that thundered into the sky to dwell amongst the stars.
                  • The mummy is just a carcass. It has a certain amount of residual spiritual energy from the bodhisattva's lifetime and is a potent artefact as a result, but that is all. Guayota underwent such funerary rites because its followers wished to show their respect and preserve its wisdom.
                  • Your better idea here.
                  What Does The Mummy Do?
                  • Choose one or more of the following for the mummy's characteristics.
                  • It's just a preserved dead body - but think of the possibilities with Bone Gnaw!
                  • ​The mummy can be rendered down for parts to make fetishes, reducing the needed Rank of spirit to be bound for a given effect by 1.
                  • Anyone touching the mummy gains the rote quality on dice pools involving the Honor renown for as long as they remain in contact.
                  • Anyone touching the mummy gains access to Influence (Sun) 5 for as long as they remain in contact.
                  • The mummy is a mobile locus of Sun resonance.
                  • The mummy is a mobile locus of Death resonance.
                  • The mummy immediately drains and seals a locus it is placed within.
                  • ​The mummy can be used as a pack totem. It grants pack members +1 Resolve, +1 Stamina and Influence (Sun) 3 as its totem blessing.
                  • ​Uratha who spend at least an hour meditating in its presence, and who have consumed Essence of sun resonance within the last month, can turn their Urshul, Gauru and Dalu forms into living flame when they shapeshift.
                  • ​Uratha who spend at least an hour meditating in its presence gain Influence (Water) 3 for a month, but only for the purposes of inflicting damage via withering and dessicating victims.
                  • Ghosts within fifty feet of the mummy gain a +3 bonus on rolls to influence or possess.
                  • ​Uratha who spend at least an hour meditating in its presence are no longer affected by the heavy weight of Helios' gaze in the Shadow for a month. During this period, they can effectively fly during the day in the Shadow, buoyed up by the sunlight rather than pressed down.
                  • Barriers between worlds become impassable and impermeable within around a hundred feet; with the Hunting Ground rite, this effect can be applied to an entire territory.
                  • ​Attempts to move or cross between worlds within around a hundred feet of the mummy instead open into a strange realm of whirling dust, dim sun and obsidian. No-one who has entered this place has returned, so its nature is unclear. With the Hunting Ground rite, this effect can be applied to an entire territory.
                  • If used with a Wellspring rite, the mummy casts a pall of darkness across the territory that dims all light and reduces even the sun to a mere ember. This effect lasts for an appropriately folkloric period of time, probably until a hero or divine being puts an end to it.
                  • ​The mummy is a spiritual nuclear weapon. If its Essence is triggered by a werewolf who has filled their Essence pool entirely with Essence drunk from helions, and who has the arming code (namely, the correct arrangement of ivory internal organs embedded in them), they can detonate it to annihilate a large region of the Shadow with the focused power of the sun.
                  • It's not actually dead; Guayota is still alive, but sleeping. If a werewolf fully undergoes the mummification process in its presence, the werewolf's life is snuffed out and Guayota awakens, fully regenerating across a period of half a minute.
                  • Your better idea here.


                  - Chris Allen, Freelance Writer & Developer

                  ​Like my work? Feel like helping me stay supplied with tea? Check out my Patreon

                  Comment


                  • #24
                    Originally posted by Acrozatarim View Post
                    [*]Guayota has become a disembodied spirit, roving far and wide on strange and bizarre affairs. Now, however, it has returned its attention to the real world, and wishes to return to existence. It is manipulating the Tibicenas into performing something akin to the Rite of Return used by the Shaniatu of Irem, having pried that lore loose from the world on its travels. It plans to establish itself as a ghost-king, with the Tibicenas as cursed wolf-mummies grovelling before its throne.
                    Holy Shit.

                    [*]​Guayota was working with Helios. The Royal Avatar willingly offered itself, trying to create a new breed of shapeshifter to match the Uratha that serve its sister. The power was too much; Guayota died, or its spirit pried free from its flesh and fled, or it worked all too well and Guayota erupted from its physical form as a sun-wolf that thundered into the sky to dwell amongst the stars.
                    Holy Shit

                    That makes me thinking- what would the Temple of Apollo think about the Tibicenas? I don't assume a meeting between them would end well for either sides, and I am scared to death of what the Temple would do if they'll manage to put their claws upon Guayota, but throwing them as a "wild card" in a squabble between the Tibicena and the Ivory Claws may proof itself interesting, IMO.


                    My Homebrew Signature

                    "And all our knowledge is, Ourselves to know"- An Essay on Man

                    I now blog in here

                    Comment


                    • #25
                      This is incredibly awesome, thank you so much. I really appreciate adding in their own antagonists, from the Ivory Claws, Storm Lords and helions. The whole thing is rife with plot potential and is so much in line with how I've seen Forsaken.

                      Originally posted by Acrozatarim View Post
                      [*]​Uratha who spend at least an hour meditating in its presence, and who have consumed Essence of sun resonance within the last month, can turn their Urshul, Gauru and Dalu forms into living flame when they shapeshift.
                      Mechanically would you represent this with the Fire Elemental Dread Power? It does three Lethal per turn to anyone within a yard and reduces fire damage it suffers by Stamina + Resolve.

                      Comment


                      • #26
                        Moroccan Werewolves? Yes Please!


                        Freelancer (He/His Pronouns): CofD - Dark Eras 2, Kith and Kin, Mummy 2e; Scion - Mysteries of the World

                        CofD booklists: Beast I Changeling | Demon | Deviant (TBA) | Geist l Hunter l Mage | Mummy | Promethean | Vampire | Werewolf (WIP)

                        Comment


                        • #27
                          Awesome as expected.

                          For some reason “sun-wolf” sounded more familiar than it should be, so I did some research on my own. Turns out there’s Korean folklore on “Fire-hounds from the Kingdom of Darkness,” but they’re more like demigods who tried to steal the sun and the moon to light their kingdom. There’s also the Tiangou/Cheon-gu from Chinese/Korean myths; star-dogs which run across the skies ablaze, sometimes falling to the earth (ie. like comets).

                          Perhaps Guayota is older than even the Moroccan being it is named for; its exploits having spread through continents eons ago.


                          MtAw Homebrew: Even more Legacies, updated to 2E

                          Comment


                          • #28
                            Originally posted by 21C Hermit View Post
                            Awesome as expected.

                            For some reason “sun-wolf” sounded more familiar than it should be, so I did some research on my own. Turns out there’s Korean folklore on “Fire-hounds from the Kingdom of Darkness,” but they’re more like demigods who tried to steal the sun and the moon to light their kingdom.
                            That could happen, with the Uratha finding some intersititial world or alternate dimension that lacks the spiritual seed beds created by stellar entities like Luna and Helios.

                            I've been thinking about an Ithaqua-oriented lodge that kidnap wolf-blooded to keep his alien world populated with worshipers while also corrupting weather spirits in our world.
                            Last edited by nofather; 12-22-2017, 07:33 PM.

                            Comment


                            • #29
                              Originally posted by 21C Hermit View Post
                              For some reason “sun-wolf” sounded more familiar than it should be, so I did some research on my own. Turns out there’s Korean folklore on “Fire-hounds from the Kingdom of Darkness,” but they’re more like demigods who tried to steal the sun and the moon to light their kingdom. There’s also the Tiangou/Cheon-gu from Chinese/Korean myths; star-dogs which run across the skies ablaze, sometimes falling to the earth (ie. like comets).
                              without invaliding anything you said- but what about Apollo the Sun Wolf, the Totem of the Temple of Apollo?


                              My Homebrew Signature

                              "And all our knowledge is, Ourselves to know"- An Essay on Man

                              I now blog in here

                              Comment


                              • #30
                                Originally posted by LostLight View Post
                                without invaliding anything you said- but what about Apollo the Sun Wolf, the Totem of the Temple of Apollo?
                                Yes, that too. Turns out Apollo’s association with wolves isn’t something Forsaken made up. There’s clearly some mythic resonance between wolves and celestial light, and in the CofD that may have been born out of witnessing such a being in action. Nice story hooks.


                                MtAw Homebrew: Even more Legacies, updated to 2E

                                Comment

                                Working...
                                X