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Four New Gifts

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  • LostLight
    replied
    Originally posted by 21C Hermit View Post

    Meh, never intended to imply the Gift of Time not being “true” time magic or whatsoever.

    And physics never was my forte
    Oh nor problem- I mean, seriously, I don't need a lot to trigger me to start writing about physics in the forums. The funny thing that practicing how to adapt real life scientific principles to the CofD actually helps me in my research. Funny how things work :P

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  • 21C Hermit
    replied
    Originally posted by LostLight View Post
    just to note- the truth is, that there is no real difference between the two- think about "conceptual time" as "effective physical time". The time which is needed for the system to react to changes is a physical quantity which you can measure, and is, in fact, the "time difference" between it and other systems of reference, for time "effectively" flows slower in the said system.

    In short, what werewolves play with is still Time- it is simply that their magic acts from within, instead of from without.
    Meh, never intended to imply the Gift of Time not being “true” time magic or whatsoever.

    And physics never was my forte

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  • LostLight
    replied
    Originally posted by 21C Hermit View Post
    Fascinating.

    At a glance, it seems only the Glory Facet deals with physical time, and the others with conceptual time. Fitting since Glory Facets in general are often the most blatant, and the Purity Facet implies that the spirit of the Gift lies in hamstringing the prey.
    just to note- the truth is, that there is no real difference between the two- think about "conceptual time" as "effective physical time". The time which is needed for the system to react to changes is a physical quantity which you can measure, and is, in fact, the "time difference" between it and other systems of reference, for time "effectively" flows slower in the said system.

    In short, what werewolves play with is still Time- it is simply that their magic acts from within, instead of from without.

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  • 21C Hermit
    replied
    Fascinating.

    At a glance, it seems only the Glory Facet deals with physical time, and the others with conceptual time. Fitting since Glory Facets in general are often the most blatant, and the Purity Facet implies that the spirit of the Gift lies in hamstringing the prey.

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  • ArcaneArts
    replied
    Pre-Dawn practice. While definitely rough, I think this is definitely a good take on the idea, and it's hella-functional and playable.

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  • Nicolas Milioni
    replied
    Amazing,Chris! Seriously good stuff!

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  • LostLight
    replied
    That's a very Werewolf take of "time magic"- not god like ability to manipulate and twist time as if it was arcane process, but a very primal and down to earth version of it- slowing the enemy, making them linger with their actions, messing up with their perception of time. I really do like it. Good job

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  • Story Letter
    replied
    Acrozatarim
    You managed to turn the time theme into werewol horror element,
    <3 I admire you. <3

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  • Acrozatarim
    replied
    The usual disclaimer: This is a first draft, without playtesting, completely unofficial and with no guarantees as to balance, usability or amusement value. I'm not 100% set on Sun Swallower; it's the Facet I'm least confident about and have rewritten several times already.

    Gift of Time

    Amber Snare (Cunning)
    The prey is caught in a nightmare of dulled reflexes and sluggish time, the world seeming to slow to a crawl even as the hunters close in.
    Cost: 2 Essence
    Dice Pool: Wits + Subterfuge + Cunning - prey's Stamina
    Action: Instant
    Duration: 1 scene
    ​This Facet can be used against a single prey that the Uratha can perceive.

    Roll Results
    Dramatic Failure:
    The Uratha suffers the Exhausted Condition.
    Failure: The Facet fails.
    Success: Whenever the prey would take an action to interact with objects, structures or processes, the effort takes longer than it should. A Reflexive action takes an Instant action instead; an Instant action requires two Instant actions. Getting a door to open, reaching for a weapon, trying to start a car, trying to hammer the digits into a phone all take painfully long moments or are fumbled, sluggish or inept; for the victim, it feels like every movement is trying to push through something heavy and resisting. Additionally, the prey cannot raise their Defence above its normal value via any means, including the Dodge action or supernatural capabilities; they do not benefit from any reduction in Defence that a target of their attacks would usually suffer from multiple attackers in the turn; and they cannot use supernatural capabilities to pre-empt anothers' action or otherwise affect the sequence of events during the scene.
    Exceptional Success: The prey also receives the Exhausted Condition.

    Sun Swallower (Glory)
    The great wolf chases the sun and devours it, stilling the cycles of the world. This Facet grants a splinter of that power and that moment.
    Cost: ​1 Essence
    Action: Reflexive
    Duration: 1 scene
    ​Upon activating this Facet, the Uratha strangles the flow of time in the immediate area of the scene. She can pause or slow down up to her Glory Renown in targeted time-reliant processes in the immediate area; if she does not immediately use her full quota of targets, she can reflexively add new ones during the scene until she reaches her maximum.

    A clock, timer or other method of measuring the passage of time might halt (such as the timer attached to a bomb, or the watch that the prey is relying on to co-ordinate an activity). The sun or moon might halt in the sky, dimming and visually stuttering slightly; while illumination from it remains, it becomes weak and wan, preventing the manipulation of moonlight or sunlight for the duration. A blazing fire could be frozen in a single moment; it does not burn, consume fuel or spread. A bullet's propellant can be held in stasis rather than immediately igniting when the firearm's trigger is pulled; a grenade's fuse does not progress when the pin is pulled; a pebble that would start an avalanche pauses impossibly atop the boulder it will knock loose. A living being's body can be prevented from bleeding, preventing the loss of health levels from bleeding out. The Poisoned or Sick Tilts on a target can have their effects paused. Supernatural healing on a target can be stifled, although werewolf regeneration is unaffected.

    ​Sun Swallower does not prevent a character taking actions and, at the end of the scene, any effects held in check immediately resume their usual progression.

    Efficiency (Honor)
    The efforts of the hunter are honed to perfection, every moment exploited to its full.
    Cost: 1 Essence per interval reduced
    Action: Reflexive
    When the Uratha participates in an extended action, whether alone or as the primary or secondary actor via teamwork, she can eliminate the time taken for a number of additional intervals up to her dots in Honor. The rolls still take place and count towards the limit on how many rolls can be made during the extended action; Efficiency cannot reduce the time taken below the minimum of a single interval for the entire action, and it cannot be used more than once during a single extended action.

    Out Of Time (Purity)
    No matter the prey's efforts, they're never ready for the wolves at the door.
    Cost: 5 Essence
    Dice Pool: Presence + Survival + Purity - prey's Composure
    Action: Instant
    Duration: 1 week

    Roll Results
    Dramatic Failure:
    The prey gains the 8-again quality on the first Initiative roll they make in a combat facing the Uratha during the next week.
    Failure: The Facet fails.
    Success: A significant defensive effort or preparation the prey makes when facing the Uratha is not ready for the first scene in which the Uratha and prey face off during the coming week, and the prey cannot complete that effort until that scene has ended. A human fortifying his house will not manage to get all the doors and windows nailed over with planks by the time the Uratha arrives at his home; a sorcerer, hearing the howl of the wolves, stumbles over the efforts to raise a protective spell around her; a pack take too long about gathering their resources and preparing the rite to call a potent spirit guardian. The exact form the reason for the delay takes will vary depending on the context, and the type of action that the preparation takes is irrelevant - even an Instant or Reflexive action, including throughout the scene of the confrontation. Each use of this Facet will only affect a single preparation or defence and a target can only be under a single effect at a given time, so if the prey is making several such efforts, the Storyteller will pick the most significant or meaningful of those judging on what will actually prevent the Uratha from achieving their goals. Out Of Time does not affect inherent capabilities such as shapeshifting, or defensive measures already taken before the Facet is used.
    Exceptional Success: As well as failing to prepare a particular defence or effort in time, the prey is also struck with the Paranoid Condition.

    ​Split Second (Wisdom)
    With the flesh of time itself caught between her jaws, the Uratha reacts to threats before they are even made real.
    Cost: None
    Duration: Permanent
    ​The Uratha adds her Wisdom Renown to dice pools to avoid being surprised. Additionally, she can make such rolls against any threat that would surprise her, regardless of the impossibility of her being aware of it before it happens, and can thus take reflexive actions such as spending Willpower to increase a resistance traits, etc, before the threat manifests if she is successful. The originators of such threats still use Dexterity + Stealth in their dice pool to establish surprise for the threat, regardless of whether they are taking a direct physical approach - a sniper on a building over a mile away, an occultist in an unseen sanctum and an IT admin remotely triggering a security device, all use the same dice pool as a man with a knife trying to sneak up on the Uratha would.
    ​Should the Uratha achieve an exceptional success on her dice pool to avoid being surprised, she instead surprises the source of the threat, adding an entire surprise turn just for her (and any other Uratha with this Facet and exceptional successes on the same role) before regular turns begin for other characters.

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  • Vent0
    replied
    Originally posted by Acrozatarim View Post
    Right, closing the voting now! Will set to work soon.
    It's about Time.

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  • Acrozatarim
    replied
    Right, closing the voting now! Will set to work soon.

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  • Max Deltree
    replied
    Darkness need some love.

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  • Thorbes
    replied
    Current count, including changes of vote but not those that cannot decide between two:

    Darkness: 9

    Metal: 2

    Tides: 5

    Time: 15

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  • wyrdhamster
    replied
    I vote for Darkness, only to see Gift of it or Time.

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  • Aynie
    replied
    As I've got a few games focused around the oceanfront, my vote is for Tides

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