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1001 Werewolf Story Hooks

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  • #91
    149) The local Ghost Wolves have been banding together and withdrawing from the wider Forsaken community. Nobody is sure exactly what's caught their eye, but willworkers gave started to go missing and the spirits whispers praise to Eater of Names, the lost Firstborn.


    Call me Regina or Lex.

    Female pronouns for me, please.

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    • #92
      150) The players hear rumors in the Shadow about a mortal in a nearby territory. Suposedly they bear no touch of Wolf or Moon, but the Spirits have actually begun to worship them, converting simply from being in this person's presence. They've attempted to do anything they can to earn their idol's approval, alien mindsets and insane zeal mixing into a number of disasters the pack that runs that area has attempted to cover up. And the most disturbing part? After encountering the other pack in person, the PCs realize that the half-Spirit children of Wolf and Moon are merely resistant to this bewitchment. Already, the other pack has become violently territorial and willing to do anything to protect their "precious"...
      150B) As above, but the other pack is Pure, a mostly Fire-Touched group that have convinced themselves that this person is their messiah, who they're planing to kidnap so they can "educate" them as to their "destiny". Will the PCs be able to save this person without being aflicted?

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      • #93
        151) It was almost undetectable at first. The world's population of rats began to decline, first subtly and then quite rapidly. Within a matter of months, any rat that wasn't already in a cage had seemingly vanished off the face of the planet. The humans were preparing to investigate the phenomenon, and that's when everything went to shit. An explosion of spiritual essence, several times larger than anything you've ever heard of, right in the heart of United States of America.

        Every physical entity within 200 miles was stricken with leprosy on the spot, unleashing a plague that caused withering and decay in all it touched. Even the great Storm Lords are bristling their fur in realization of what is to come. The Plague King has been reincarnated... and this time, there's no Father Wolf to put him down!

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        • #94
          152) Your pack was sent to the quiet coastal town of Rockport, a stone's throw from Corpus Christi, to investigate the disappearance of an elder wolf's cousin and their pack. Everything seems pretty calm, until one night, you are attacked by some kind of shark-man. It claims to be an envoy of the furious sea god Tethys, demanding blood payment for the oil spilled into the seas.


          Genius: the Transgression 2E is a thing that's being worked on.

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          • #95
            153) Your pack was lucked to come across this newly-Changed guy or gal before they managed to cause too much trouble. They're a bit out of it (okay, a lot out of it) but, to be fair, so were you when you walked in his shoes. Except there's something funny about them; the way they walk, and talk, and what they talk about, you'd think they were native to the Shadow. Which is crazy talk, of course; everyone knows that Spirits can't become Uratha! ...Well, at least that's what you've always been told. But whatever the case, at least this person's just an isolated incident, right?

            ...Crap.

            [Inspired by conversations in another thread. Basically, Spirits resonant with the concepts associated with the People become capable of undergoing the First Change for no understandable reason. What the heck is going on?]

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            • #96
              154) A local criminal crew has been robbing the front businesses of werewolf packs in the city. It started off with a group of stores (a Chinese restaurant, a 7-11, a clothing store aimed at stupid teenagers with too much money and a wine shop) owned by the Heirs of T'ai Djin pack and then escalated until eventually a bank that laundered money for the local ivory claws got hit by the gang. The local hunters appear to be just as confused as you are and the leeches and witches seem be victims of these guys as well, which raises the question... how are these guys pulling these heists off?
              Last edited by The young man in the cafe; 07-27-2016, 10:07 PM.


              My Savannah Setting for CofD can be found here

              My heroes as monster tamers rules for BtP can be found here

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              • #97
                155) For some reason, the pack has gained the loyalty of a dog/wolf spirit. That's great, friendly spirits are always in shortage, but this spirit is a magath (it's tainted with technology, or wound-essence). As a dog(or wolf)spirit, it is loyal to the pack, but its mere presence agitates the local spirits, enough to cause a severe strain to the packs spirit relations. What should they do with their unconventional ally? Do they leave it be, perhaps threaten the local courts to accept it? What will happen when other uratha in the area learn that the pack's been rubbing shoulders with wound-spirits?

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                • #98
                  156.) A female Uratha of (insert tribe here, But I would like to do this with an Iron Master and Red Wolf is the father ) is pregnant and claims the father is her tribe's firstborn.
                  Last edited by The young man in the cafe; 04-11-2017, 11:58 PM.


                  My Savannah Setting for CofD can be found here

                  My heroes as monster tamers rules for BtP can be found here

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                  • #99
                    Originally posted by atamajakki View Post
                    149) The local Ghost Wolves have been banding together and withdrawing from the wider Forsaken community. Nobody is sure exactly what's caught their eye, but willworkers gave started to go missing and the spirits whispers praise to Eater of Names, the lost Firstborn.
                    Totally missed this plot hook.

                    If you happen to be running it, feel free to give my Eaters of Names Lodge a look.

                    ---=---

                    157) The existence of the Nameless Wolves has been the stuff of rumors for Pure and Forsaken alike. Yet as a Mage works to hunt them down for their souls, local Uratha with allegiances to both find themselves forced to work together when members of the fabled Lodge appear to assist... for a price.
                    Last edited by Deionscribe; 04-14-2017, 04:04 AM.


                    "My Homebrew Hub"
                    Age of Azar
                    The Kingdom of Yamatai

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                    • 158) The Unchained are not unknown to the People, but they tend to avoid deliberately tampering with each others' affairs. But then a pack on the outskirts of the protectorate dropped out of contact, and were later found in the service of a Tempter. They're serving it willingly, and they claim that the Demon has figured out how to create Gifts and carve them into Werewolves. Are they legit? And what could this mean for the protectorate and wolf-kind at large?


                      Genius: the Transgression 2E is a thing that's being worked on.

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                      • 159) Turns out some of those artifacts that Hobby Lobby got busted for smuggling were parts of Bau's Teppe Magath. It's the Forsaken VS the Long Night VS ISIS in.....Hunters of the Lost Hobby Lobby
                        Last edited by The young man in the cafe; 07-06-2017, 11:35 PM.


                        My Savannah Setting for CofD can be found here

                        My heroes as monster tamers rules for BtP can be found here

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                        • Originally posted by The young man in the cafe View Post
                          159) Turns out some of those artifacts that Hobby Lobby got busted for smuggling were parts of Bau's Teppe Magath. It's the Forsaken VS the Long Night VS ISIS in.....Hunters of the Lost Hobby Lobby
                          Damn you for making me want that!

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                          • Originally posted by malonkey1 View Post
                            158) ...But then a pack on the outskirts of the protectorate dropped out of contact, and were later found in the service of a Tempter. They're serving it willingly, and they claim that the Demon has figured out how to create Gifts and carve them into Werewolves. Are they legit? And what could this mean for the protectorate and wolf-kind at large?
                            It would mean they are Bale Hounds or at very least be considered as such by other Uratha. Most likely both if they admit to it. I am pretty sure they won't appreciate the nuanced difference between a Vice spirit and/or Vice spirit-claimed and a demon, except they might see the demon as worse because they have a harder time affecting it. Sound like a fun adventure to tempt the PCs on and have them choose between being brutal monsters that slay evil or brutal monsters that serve evil, or possible some other gritty dark choice.

                            160) A stern beautiful Norse-looking woman, whom has been said to fly through the air, has been murdering Uratha with near impunity with a silver spear of all things. A couple packs claim to have killed her but later she's back without a scratch and whichever members of the offending pack that advocated dealing with her are violently murdered, either then or eventually. This is story is shared with you by a wild-eyed and tearful Cahalith from the far coast of the continent who is begging to join your pack for protection, because they confess to be hunted by this woman for speaking out against her. The Cahalith hasn't slept, washed, or eaten in days and is quite pitiful. Does the Cahalith deserve help or to be put down for bringing such a being to your city?

                            (This version of Nemesis Replaces Stutter Step with Hunter's Sense: Those with the Transgressed Condition, And her Surprise Entrance power only works in scenes with those with the Transgressed Condition), carries a Silver Spear +3L instead of a Dagger, which reforms with her as if it were part of her, and lastly She has Staff 5 Covering these skills Drive, Larceny, Socialize, Streetwise, and Persuasion representing the pool of those that had the Transgressed Condition looking to absolve their Guilty condition as well.

                            Transgressed (Persistent)
                            Effects: You have Transgressed against a Nemesis and are marked for punishment. You can feel the weight of your sin upon you like a lead blanket, and feel the dread of something is coming to punish you. This feeling begins as soon as you get this condition and lasts until you don't have it anymore. You are a valid target of her Surprise Entrance and Hunter's Sense Dread Powers. Also gain Embarrassing Secret or Notorious Condition depending on whether this Transgression is known as those that know of your mark will treat you differently.
                            Cause: Opening the Doors of others to act against the Nemesis, attempting to use hard leverage against the Nemesis, deliberately causing any type of injury to the Nemesis. Any of the previous against the Nemesis' s patron.
                            Resolution: Sincerely confess your guilt to the Nemesis, beg for forgiveness and accept the Guilty and Broken conditions if she forgives you through her Doors being opened only through soft leverage. Die at the hands of the Nemesis.
                            Beats: The Nemesis uses Surprise Entrance to enter a scene you are in.

                            Note: Concessions to alleviate the Guilty Condition are requested in the form of bringing others whom have Transgressed to the Nemesis.

                            STORYTELLING TIP: The reason Uratha have yet to be spared is the trend to pridefully attack or attempt to intimidate threats and how unlikely they are to sincerely confess and beg for forgiveness. In this matter mortals have a great advantage over Uratha, they know their frailty.
                            Last edited by Pale_Crusader; 07-07-2017, 11:25 PM.


                            “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
                            "Virescit Vulnere Virtus" ~ Stewart Clan Motto

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                            • 161) One of your wealthy and influential wolf-blooded Pack member has met the man of her dreams! He's articulate, brilliant, confident, competent, kind, and an expert in everything she cares about. She met him on an exclusive dating site which guarantees results, and in her head and heart she's already planning the wedding. She was feeling deeply lonely and depressed without stable romantic options because of her being a member of the pack and her high pressure job. She is asking how she should introduce the PCs to her potential future husband, and it is obvious she is in love.
                              Last edited by Pale_Crusader; 07-18-2017, 10:13 AM.


                              “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
                              "Virescit Vulnere Virtus" ~ Stewart Clan Motto

                              Comment


                              • 162) a pure pack has bought your protectorate's local tv station and is spinning the local news to blame various local problems on the area's forsaken packs, influence the hisil and benefit their own interests in general. How will you take them off the air?


                                My Savannah Setting for CofD can be found here

                                My heroes as monster tamers rules for BtP can be found here

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