So I figure I should probably just create one thread to throw weird new creatures, spirits, etc in, right? Also, feel free to put your own odd creatures, antagonists, monsters, and spirits into this thread - might be able to make it a one-stop shop for strange entities in the forum 
The Wendigo
Through the darkness and the cold it comes, a grimacing immensity desperate for salvation. It is monstrous, massive, a towering thing that somehow stoops through the gloom beneath the branches. It strides on relentlessly after its prey, driven by an implacable hunger. Some call it the Wendigo, though it cares nothing for such a name. It only craves release from the ravening void within.
This thing isn’t *the* Wendigo—that is to say, there are many entities that can fall under such a mantle, and this one is by no means pre-eminent. There is the patron totem to the Wendigo Blood Talons. There are many spirits of cold and hunger that respond to such a title, especially those in the spirit wilds of northern America. But *this* Wendigo is by no means a pretender to such a name, either. It is likely not the origin of the human myths, although that’s not a certainty; even the Uratha have only vague notions of the giant’s origins. Some say it is the remnant of an ancient being that was forced into a Flesh form when it was broken or diminished—a god splintered apart until only its hunger remains. Some say it is the world’s repulsion to a mass cannibalism event rendered animate, the metaphysical pus from a grotesque wound. Some say it is actually an Uratha, a Predator King of such colossal power that it is essentially a bodhisattva—but that something went wrong during its enlightenment, tainting it from the glory and purity of a perfect predator into a slave to hunger instead. Most stories relate it to the Gnawed Bone one way or another, an ancient spirit court of hunger and famine, and yet this being is quite definitely not a spirit.
The Wendigo—*this* Wendigo—obeys its driving need to eat. It roams cold regions, lurching out of the darkness to lope after its victims. The thing clearly avoids light and warmth, preferring to operate at night and retreating with the warming seasons, but at the same time it craves the heat of fresh flesh and blood. It also seems to be repelled by being seen—not, unfortunately for most victims, being gazed upon by a mere few eyes, but it cannot stand being observed by a dozen or more people at the same time. In such an event, it either tries to kill excess observers as quickly as it can, or will retreat in apparent pain.
The size of the thing is deceptive. It is apparently many times the height of a man; it grows with every victim it eats, and slowly withers away again as time passes after a meal, but even at its least it must be twenty feet tall. At the same time, it is capable of passing under any obstacle—usually stalking beneath tree branches, but it can also stoop to fit, impossibly, through a door with no apparent difficulty. It is a gaunt giant, grey-skinned and with skin pulled tight over its bones apart from the pot-belly of its gut. Its fingernails are ivory, and its teeth stone. Someone cut its lips away, leaving a ragged mess of scars around its jaws. It barely ever says anything, barely ever even makes a sound. The few recorded instances of the Wendigo communicating with anyone have it that the thing asked for help, pleading with victims to feed it themselves so that it can sate the ‘void within’ and save itself and others. Although capable of chasing down and pulverising prey with its immense strength, the Wendigo has been known to treat victims with relative mercy, even tenderness, prior to killing and eating them. It is not even slightly sadistic or cruel, and indeed seems repulsed at such behaviour in others.
Although its usual interactions—mostly limited to wilder or outlying regions, with only very rare incidents of activity within built-up areas—are focused on hunting and eating prey, the Wendigo is sometimes intentionally called up by humans. Whatever forces bind its behaviour allow an occultist to treat with the Wendigo in relative safety by offering it a human sacrifice to consume. Some negotiate for a fraction of the Wendigo’s power. It gladly gives such, perhaps because this alleviates the nightmarish suffering of its hunger a little.
Despite the gnawing hunger the Wendigo suffers, it is not indiscriminate in its consumption. Some unknown parameters guide its hunt, and it does not simply lay waste to one area of victims. It is very hard to predict where the creature will manifest, and it is apparently capable of traversing huge distances with relative ease. In each locale, it will attempt to hunt and eat seven victims in total, after which it will move on—and at least three of these seven will be specific individuals who it feels compelled to pursue and eat, although if repeatedly frustrated in the hunt for an individual for seven days the compulsion will break and allow it to move on.
The Wendigo eats humans—and will grimly eat mages or changelings—but while its jaws can tear terrible wounds into an Uratha, the thing does not actively prey on werewolves. It seems to take no joy in eating flesh, looking almost nauseated as it forces flesh and bones into its mouth. Sometimes, though, it will retch an old bone back up out of its guts, and bury it in the ground. Where it does, a tree of fractal ivory branches grows up over the course of a week or so, attracting small animals who are compelled to impale themselves upon the sharp tips of the bone fronds. Owls then flock to the flesh-draped tree to feast upon the meat. When they leave their red banquet, the owls have changed—bulging with cancerous fecundity that boils within their guts. They then fly north, ever north, dribbling blood, disappearing into frigid skies and an unknown final destination. In their wake, the Wendigo strides ever on, weeping its own tears of blood.
The Wendigo
Strange & Hungry Entity
Int 4 Wits 6 Res 5 Str 18 Dex 5 Sta 19 Pre 8 Man 2 Com 2
Animal Ken 3 Athletics 6 Brawl 5 Empathy 3 Intimidate 6 Stealth 4 Survival 4
Merits: Iron Stamina 3
Willpower 7
Size 10
Health 29
Defence 11
Initiative 7
Speed 30
Dread Powers: Armored Hide 3, Frigid Presence*, Natural Weapons 3, Strange Geometries*, Void Hunger*, Winter Stride*
Dread Power—Frigid Presence: The Wendigo inflicts the Extreme Cold Environmental Tilt on the scene automatically, and is unaffected by extremities of cold itself.
Dread Power—Strange Geometries: The Wendigo can move as if it were actually Size 3, fitting through absurdly small entries or gaps despite its actual proportions.
Dread Power—Void Hunger: When using its bite attack in a grapple, the Wendigo deals aggravated damage and regenerates one point of damage of any kind. Upon consuming a victim, the Wendigo gains 1 Size, which also increases its Health. After a week, it starts losing 1 Size per day until it reaches its ‘natural’ Size of 10. The Wendigo can eat any flesh without suffering negative consequences such as disease or poison. It has the Addicted quality towards human flesh, and suffers the Deprived quality if it goes without such for a month.
Dread Power—Winter Stride: By travelling for a day without interference, the Wendigo can transport itself to any region that has subzero temperatures or that is affected by frost or snow, regardless of barriers between its initial location and its destination (including bodies of water).
Owl Vigil: The Wendigo cannot harm owls. While in the presence of an owl, it appears cowed and almost meek, gaining the Demoralized Condition. However, anyone attacking the Wendigo in the presence of owls will cause the birds to suffer the Berserk Condition, targeted at the attacker.
Wendigo Pacts: Although the Wendigo is not a spirit, it can be conjured by a human occultist who knows the correct ritual invocations. The summoning must be performed with a human sacrifice, who is murdered and offered to the Wendigo as payment, and it must be performed during cold weather. The Wendigo does not simply appear in a summoning circle—instead, it somehow attends by arriving, emerging from a door into the room where the sacrifice is taking place, or looming out from the trees at the edge of the stone circle. It will not attempt to harm the occultist for the duration of the scene, unless attacked. If the occultist offers to take on part of the Wendigo’s hunger—gaining the Addiction Condition for human flesh in the process—then they are also granted part of its power, which is conveyed by the being tearing a splinter of bone out of its own flesh and forcing its arm down the occultist’s throat to plant the splinter in the lining of their gut. For as long as the splinter remains there, the occultist gains the power to spend a point of Willpower and force a human they can perceive to suffer the Berserk Condition—with the added effect that the victim feels compelled to try and eat the flesh of anyone they manage to kill. Furthermore, at the end of any scene where the occultist consumes human flesh, they heal a single point of any kind of damage, and can even regrow severed limbs through this healing. Finally, they are no longer affected by extreme cold, and gain the rote quality on Stealth and Survival dice pools in cold environments.

The Wendigo
Through the darkness and the cold it comes, a grimacing immensity desperate for salvation. It is monstrous, massive, a towering thing that somehow stoops through the gloom beneath the branches. It strides on relentlessly after its prey, driven by an implacable hunger. Some call it the Wendigo, though it cares nothing for such a name. It only craves release from the ravening void within.
This thing isn’t *the* Wendigo—that is to say, there are many entities that can fall under such a mantle, and this one is by no means pre-eminent. There is the patron totem to the Wendigo Blood Talons. There are many spirits of cold and hunger that respond to such a title, especially those in the spirit wilds of northern America. But *this* Wendigo is by no means a pretender to such a name, either. It is likely not the origin of the human myths, although that’s not a certainty; even the Uratha have only vague notions of the giant’s origins. Some say it is the remnant of an ancient being that was forced into a Flesh form when it was broken or diminished—a god splintered apart until only its hunger remains. Some say it is the world’s repulsion to a mass cannibalism event rendered animate, the metaphysical pus from a grotesque wound. Some say it is actually an Uratha, a Predator King of such colossal power that it is essentially a bodhisattva—but that something went wrong during its enlightenment, tainting it from the glory and purity of a perfect predator into a slave to hunger instead. Most stories relate it to the Gnawed Bone one way or another, an ancient spirit court of hunger and famine, and yet this being is quite definitely not a spirit.
The Wendigo—*this* Wendigo—obeys its driving need to eat. It roams cold regions, lurching out of the darkness to lope after its victims. The thing clearly avoids light and warmth, preferring to operate at night and retreating with the warming seasons, but at the same time it craves the heat of fresh flesh and blood. It also seems to be repelled by being seen—not, unfortunately for most victims, being gazed upon by a mere few eyes, but it cannot stand being observed by a dozen or more people at the same time. In such an event, it either tries to kill excess observers as quickly as it can, or will retreat in apparent pain.
The size of the thing is deceptive. It is apparently many times the height of a man; it grows with every victim it eats, and slowly withers away again as time passes after a meal, but even at its least it must be twenty feet tall. At the same time, it is capable of passing under any obstacle—usually stalking beneath tree branches, but it can also stoop to fit, impossibly, through a door with no apparent difficulty. It is a gaunt giant, grey-skinned and with skin pulled tight over its bones apart from the pot-belly of its gut. Its fingernails are ivory, and its teeth stone. Someone cut its lips away, leaving a ragged mess of scars around its jaws. It barely ever says anything, barely ever even makes a sound. The few recorded instances of the Wendigo communicating with anyone have it that the thing asked for help, pleading with victims to feed it themselves so that it can sate the ‘void within’ and save itself and others. Although capable of chasing down and pulverising prey with its immense strength, the Wendigo has been known to treat victims with relative mercy, even tenderness, prior to killing and eating them. It is not even slightly sadistic or cruel, and indeed seems repulsed at such behaviour in others.
Although its usual interactions—mostly limited to wilder or outlying regions, with only very rare incidents of activity within built-up areas—are focused on hunting and eating prey, the Wendigo is sometimes intentionally called up by humans. Whatever forces bind its behaviour allow an occultist to treat with the Wendigo in relative safety by offering it a human sacrifice to consume. Some negotiate for a fraction of the Wendigo’s power. It gladly gives such, perhaps because this alleviates the nightmarish suffering of its hunger a little.
Despite the gnawing hunger the Wendigo suffers, it is not indiscriminate in its consumption. Some unknown parameters guide its hunt, and it does not simply lay waste to one area of victims. It is very hard to predict where the creature will manifest, and it is apparently capable of traversing huge distances with relative ease. In each locale, it will attempt to hunt and eat seven victims in total, after which it will move on—and at least three of these seven will be specific individuals who it feels compelled to pursue and eat, although if repeatedly frustrated in the hunt for an individual for seven days the compulsion will break and allow it to move on.
The Wendigo eats humans—and will grimly eat mages or changelings—but while its jaws can tear terrible wounds into an Uratha, the thing does not actively prey on werewolves. It seems to take no joy in eating flesh, looking almost nauseated as it forces flesh and bones into its mouth. Sometimes, though, it will retch an old bone back up out of its guts, and bury it in the ground. Where it does, a tree of fractal ivory branches grows up over the course of a week or so, attracting small animals who are compelled to impale themselves upon the sharp tips of the bone fronds. Owls then flock to the flesh-draped tree to feast upon the meat. When they leave their red banquet, the owls have changed—bulging with cancerous fecundity that boils within their guts. They then fly north, ever north, dribbling blood, disappearing into frigid skies and an unknown final destination. In their wake, the Wendigo strides ever on, weeping its own tears of blood.
The Wendigo
Strange & Hungry Entity
Int 4 Wits 6 Res 5 Str 18 Dex 5 Sta 19 Pre 8 Man 2 Com 2
Animal Ken 3 Athletics 6 Brawl 5 Empathy 3 Intimidate 6 Stealth 4 Survival 4
Merits: Iron Stamina 3
Willpower 7
Size 10
Health 29
Defence 11
Initiative 7
Speed 30
Dread Powers: Armored Hide 3, Frigid Presence*, Natural Weapons 3, Strange Geometries*, Void Hunger*, Winter Stride*
Dread Power—Frigid Presence: The Wendigo inflicts the Extreme Cold Environmental Tilt on the scene automatically, and is unaffected by extremities of cold itself.
Dread Power—Strange Geometries: The Wendigo can move as if it were actually Size 3, fitting through absurdly small entries or gaps despite its actual proportions.
Dread Power—Void Hunger: When using its bite attack in a grapple, the Wendigo deals aggravated damage and regenerates one point of damage of any kind. Upon consuming a victim, the Wendigo gains 1 Size, which also increases its Health. After a week, it starts losing 1 Size per day until it reaches its ‘natural’ Size of 10. The Wendigo can eat any flesh without suffering negative consequences such as disease or poison. It has the Addicted quality towards human flesh, and suffers the Deprived quality if it goes without such for a month.
Dread Power—Winter Stride: By travelling for a day without interference, the Wendigo can transport itself to any region that has subzero temperatures or that is affected by frost or snow, regardless of barriers between its initial location and its destination (including bodies of water).
Owl Vigil: The Wendigo cannot harm owls. While in the presence of an owl, it appears cowed and almost meek, gaining the Demoralized Condition. However, anyone attacking the Wendigo in the presence of owls will cause the birds to suffer the Berserk Condition, targeted at the attacker.
Wendigo Pacts: Although the Wendigo is not a spirit, it can be conjured by a human occultist who knows the correct ritual invocations. The summoning must be performed with a human sacrifice, who is murdered and offered to the Wendigo as payment, and it must be performed during cold weather. The Wendigo does not simply appear in a summoning circle—instead, it somehow attends by arriving, emerging from a door into the room where the sacrifice is taking place, or looming out from the trees at the edge of the stone circle. It will not attempt to harm the occultist for the duration of the scene, unless attacked. If the occultist offers to take on part of the Wendigo’s hunger—gaining the Addiction Condition for human flesh in the process—then they are also granted part of its power, which is conveyed by the being tearing a splinter of bone out of its own flesh and forcing its arm down the occultist’s throat to plant the splinter in the lining of their gut. For as long as the splinter remains there, the occultist gains the power to spend a point of Willpower and force a human they can perceive to suffer the Berserk Condition—with the added effect that the victim feels compelled to try and eat the flesh of anyone they manage to kill. Furthermore, at the end of any scene where the occultist consumes human flesh, they heal a single point of any kind of damage, and can even regrow severed limbs through this healing. Finally, they are no longer affected by extreme cold, and gain the rote quality on Stealth and Survival dice pools in cold environments.
Comment