So we are after Geist 2E rules preview from Kickstarter of it - and I prepare scene in that I may use ghosts as secondary antagonists - let's talk about topic of werewolves interactions with restless dead. Most of them are, obviously, imposed by the Bone Shadows Siskur-Dah effect and Berghest Facet from Gift of Death. Are there other way for Uratha to interact with dead? New rules on 2E ghosts from GtSE 2E somehow limit things? Is there a way for non-Bone Shadows blessed wolves to see ghosts in Twilight?
EDIT: My take on fan rules:
Summoning Ancestors
In Werewolf: the Forsaken are ephemeral beings that people from many cultures in world’s history would call Ancestors – powerful after image of their famous and noble progenitors they can summon and ask for guidance. Those beings are:
Variant of Shadowcall Rite, it summons up a Hissu spirit marked by the ritemaster.
Symbols: Circles, a call, lights, Hissu prized possession in life or family member ( ghost Anchor equivalent )
Sample Rite: Ritemaster is reciting or playacting greatest acts of Renown of called Hissu. The rest of rite participants are calling name of Hissu and recite those, like chorus in Greek drama. (Presence + Expression)
Action: Extended (20 successes; each roll represents 1 minute); potentially contested by the spirit’s Resistance
Success: This rite targets calls Hissu of the marked. Spirit is bound to show up, but it can take even up to next dawn or dusk ( whichever is closer ) if it need to travel across land. The spirit becomes immediately aware once the rite begins, and can try to resist or can voluntarily respond to the call. If the rite succeeds, the spirit appears within a delineated summoning spot that has appropriate Anchor in it. Unlike most rites, the local Gauntlet strength does affect the dice pool for Summon Hissu if the called spirit is on the opposite side of the Gauntlet to the ritemaster when the rite begins.
If the summoning takes place in the material world, the area within the delineated space gains the Open Condition and the spirit appears in Twilight. If it has the Materialize Manifestation, then it may use this power at no cost when it appears.
Exceptional Success: Hissu shows instantly, without any delays from distance to location.
Common Pack Rite – Summon Ghost (•••)
Variant of Shadowcall Rite, it summons up a ghost marked by the ritemaster. If the ghosts does not exists or in Underworld, only Exceptional Success can create it or bring it back.
Symbols: Circles, a call, lights, ghost’s Anchor ( See Chronicles of Darkness Rulebook, GtSE 2E or M:tAw 2E )
Sample Rite: Most popular variant from Bone Shadows, rite is series of verses in dead languages that may entice being to the Realm of Living. Ritemaster is evoking famous lost or people places connected to being ( like Library of Alexandria or Attila the Hun ), pointing to esoteric connections with dead and living. (Intelligence + Occult)
Action: Extended (20 successes; each roll represents 1 minute); potentially contested by the ghost’s Resistance
Success: This rite targets calls the named ghosts. Ghostis bound to show up, but it can take even up to next dawn or dusk ( whichever is closer ) if it need to travel across land. The ghost becomes immediately aware once the rite begins, and can try to resist or can voluntarily respond to the call. If the rite succeeds, the ghost immediately appears within a delineated summoning spot that has appropriate Anchor in it. Unlike most rites, the local Gauntlet strength does affect the dice pool for Summon Ghost if the called ghost is on the opposite side of the Gauntlet to the ritemaster when the rite begins.
If the summoning takes place in the material world, the area within the delineated space gains the Open Condition and the ghost appears in death Twilight. If it has the Materialize Manifestation, then it may use this power at no cost when it appears.
Exceptional Success: Ghost appears even if it does not exists – or is in the Underworld, at the moment. If ghost is created, it always start at Rank 1.
EDIT: My take on fan rules:
Summoning Ancestors
In Werewolf: the Forsaken are ephemeral beings that people from many cultures in world’s history would call Ancestors – powerful after image of their famous and noble progenitors they can summon and ask for guidance. Those beings are:
- Imria Hithim – Spirits of Bloodlines – See Predators book, page 64.
- Hissu – Spirits of the Dead – As Uratha are half-spirits themselves, those most Renowned of them, left whole spiritual memory of their life as werewolves and deeds they done. Those spirits need to be worshiped by their pack or families, or they will be destroyed in ‘eat or you'll be eaten’ ecology of Hisil. Imria mentioned before are probably amalgamations of previous Hissu that were too weak to survive on their own. Uratha need to get to Honorary Rank 2 to leave Hissu behind him – or it will join Imria, if it exists in character family.
- Erenissu – Ghosts – What we call ‘ghosts’ in Chronicles of Darkness universe are spiritual afterimage of person, left and breathed by the ephemeral energies of world. They are not alive the spirits are – but they can degrade – or evolve. Generally, Uratha do not leave Erenissu – they natural life left-over are Hissu – however strong magic can create those ‘memories’ – just like it can for mortal family members. Expanded rules for ghosts are to be found in Geist: Sin-Eaters 2E or Mage: The Awakening 2E.
Variant of Shadowcall Rite, it summons up a Hissu spirit marked by the ritemaster.
Symbols: Circles, a call, lights, Hissu prized possession in life or family member ( ghost Anchor equivalent )
Sample Rite: Ritemaster is reciting or playacting greatest acts of Renown of called Hissu. The rest of rite participants are calling name of Hissu and recite those, like chorus in Greek drama. (Presence + Expression)
Action: Extended (20 successes; each roll represents 1 minute); potentially contested by the spirit’s Resistance
Success: This rite targets calls Hissu of the marked. Spirit is bound to show up, but it can take even up to next dawn or dusk ( whichever is closer ) if it need to travel across land. The spirit becomes immediately aware once the rite begins, and can try to resist or can voluntarily respond to the call. If the rite succeeds, the spirit appears within a delineated summoning spot that has appropriate Anchor in it. Unlike most rites, the local Gauntlet strength does affect the dice pool for Summon Hissu if the called spirit is on the opposite side of the Gauntlet to the ritemaster when the rite begins.
If the summoning takes place in the material world, the area within the delineated space gains the Open Condition and the spirit appears in Twilight. If it has the Materialize Manifestation, then it may use this power at no cost when it appears.
Exceptional Success: Hissu shows instantly, without any delays from distance to location.
Common Pack Rite – Summon Ghost (•••)
Variant of Shadowcall Rite, it summons up a ghost marked by the ritemaster. If the ghosts does not exists or in Underworld, only Exceptional Success can create it or bring it back.
Symbols: Circles, a call, lights, ghost’s Anchor ( See Chronicles of Darkness Rulebook, GtSE 2E or M:tAw 2E )
Sample Rite: Most popular variant from Bone Shadows, rite is series of verses in dead languages that may entice being to the Realm of Living. Ritemaster is evoking famous lost or people places connected to being ( like Library of Alexandria or Attila the Hun ), pointing to esoteric connections with dead and living. (Intelligence + Occult)
Action: Extended (20 successes; each roll represents 1 minute); potentially contested by the ghost’s Resistance
Success: This rite targets calls the named ghosts. Ghostis bound to show up, but it can take even up to next dawn or dusk ( whichever is closer ) if it need to travel across land. The ghost becomes immediately aware once the rite begins, and can try to resist or can voluntarily respond to the call. If the rite succeeds, the ghost immediately appears within a delineated summoning spot that has appropriate Anchor in it. Unlike most rites, the local Gauntlet strength does affect the dice pool for Summon Ghost if the called ghost is on the opposite side of the Gauntlet to the ritemaster when the rite begins.
If the summoning takes place in the material world, the area within the delineated space gains the Open Condition and the ghost appears in death Twilight. If it has the Materialize Manifestation, then it may use this power at no cost when it appears.
Exceptional Success: Ghost appears even if it does not exists – or is in the Underworld, at the moment. If ghost is created, it always start at Rank 1.
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