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[The Pack] 101 Packs

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  • [The Pack] 101 Packs

    We have topics about story ideas, spirits and even particular werewolves. But we still do not have topic for collecting ideas for Packs. So here you got one. Only restriction is that we use Pack as Character structure from The Pack sourcebook for WtF 2E. ( Most you need to know is in the template of my own write-up. ) Other forumers can help you hammer needed Pack elements if you ask nicely.

    In next post will be mine Predator Kings pack write-up that follows ancient cave bear Totem. I will edit it when adding next elements to this pack. Comments are welcome.

    My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
    LGBT+ through Ages
    LGBT+ in CoD games

  • #2
    1 - ‘Bear Growl’ Pack

    This is cave bear primitives cult run by Predator Kings under patronage of cave bear Totem. Think of them as Wendols from 13th Warrior movie or Eaters of Dead book. Pack is stealing human children and raise them ‘as bears’ in the caves that are heart of it’s territory.

    Pack Aspirations:

    Short-Term – Raid human settlements
    Medium-Term – Clean area of Forsaken werewolves
    Long-Term – Restore the cave bears to being - May try breeding of brown bears or possessing by their Totem, for example

    Pack Touchstones:

    Physical – ‘Den’ of pack, previous cave bears cave
    Spiritual – Skull of the Totems original ( see below )

    Pack Complications:

    Stone Age Culture – Pack members are living like humans before any technology beside stone and bones tools.

    Hunting Nature: Wolf

    Pack Merits:
    Den •••• – ‘Bear’s Den’, cave system
    Directed Rage ••••
    Magnanimous Totem •••
    Territorial Advantage •••

    Secondary Packmembers

    ( Standard are 5/4/3 pools, but I changed them because of this packs profile. )

    Physical: 6
    Social: 4
    Mental: 2

    Totem: Paw in Darkness

    <Echo of roar of the raged bear in cave>
    Totem Type: Hunting Bear Spirit ( Cave Bear )
    Totem Rank: 4
    Background: Paw is prehistoric being, first created when Neanderthals killed local cave bears colony. By death of biggest male, the spirit awoken, taking it’s form. It’s survived and roused in power when first humans took the bones and relicts from its physical bodies, starting to worship it as ancient primordial god. In a year or two, first local Uratha that later become Predator Kings found the spirit – and sign the bloody compact. Werewolves will bring the spiritual hunting offerings to Paw, and it will grant ‘the might of 10 bears’ for them. It’s the same now from the millennia. Pure kidnap humans and Wolf-Blooded to run primitive cult in caves nearby that’s worship generate Essence for the Paw to survive all this years. Spirit lord also guide and watch over local brown bears population, like his own grandchildren.

    Description: Paw physically is great cave bear male – looking like weighting over 500 kg - only shrouded in darkness ( like permanent shadow ) and dirty in blood of it’s victims.

    Storytelling Hints: Paw understand that time of his kind is over. He is using Pure and humans as Essence generators, but in secret he loathes them. However, he is not stupid and knows that without constant spring of worship, he would perish quickly. He then transfer his inner rage on the civilized settlements of humans he destroys with his Uratha adopted children.

    To resurrect glory of bear-kind
    Destroy human civilization

    Rank: 4
    Attributes: Power 12, Finesse 8, Resistance 10
    Willpower: 10
    Essence: 25
    Initiative: 18
    Defense: 8
    Speed: 25
    Size: 10
    Corpus: 20
    Influences: Bear ••••, Hunting •••, Darkness ••
    Manifestations: Gauntlet Breach, Image, Materialize, Posses, Twilight Form
    Numina: Awe, Blast (Claw marks on victim ), Host Jump, Might*, Pathfinder, Regenerate, Shadow Form**
    Ban: Cannot rest in man-made den ( Paw is nocturnal creature of darkness - and Helios make Shadow Realm more dormant in day - so rest means in the light of day hours. Thanks nofather for that idea! )
    Bane: Stone weapons of the Neatherdals that killed it’s physical original

    New Numina

    Spirit can blessed itself – or other being it is touching – with supernatural strength. After activating power with touch, next roll based on Strength or Power of the target use this trait multiplied by the Rank of spirit. Each blessing costs 3 Essence and takes one action of the spirit if made on other being. If spirit is Totem for the pack, it can bless pack members from the other side.

    Shadow Form
    Spirit can take form of living shadow, indistinguishable from normal lights effect. It became two dimensional and moves on any surface just like shadow could. Change cost 1 Essence and is instant. Change back to more physical form cost the same.




    Last edited by wyrdhamster; 06-24-2019, 10:13 AM. Reason: Added Ban section to Totem write-up

    My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
    LGBT+ through Ages
    LGBT+ in CoD games


    • #3
      Here is Alpha King of the Pack in the caves - comments are welcomed here. If finalized, I will post him to main post.

      Ban (from Totem): Cannot rest in man-made den - Paw in Darkness is nocturnal creature of dark - and Helios make Shadow Realm more dormant in day - so for pack rest means in the light of day hours.

      Alpha < In First Tongue >

      Blood: Alpha
      Bone: Role Model
      Tribe: Predator Kings
      Attributes: Intelligence 3, Wits 4, Resolve 4, Strength 4 (5/6/5/4), Dexterity 3 (3/4/5/5), Stamina 4 (5/6/6/5), Presence 4, Manipulation 3 (2/3/2/2), Composure 3
      Skills: Crafts 3, Investigation 2, Occult 2, Politics 2, Athletics 4, Brawl ( Claws ) 4, Larceny 2, Stealth 4, Survival 5, Weaponry ( Bones ) 4, Animal Ken (Bears) 3, Empathy 2, Intimidation 4, Persuasion 1, Streetwise 2 - Animal Ken, Crafts, and Survival
      Merits: Fast Reflexes 3, Favored Form (Dalu) 1, Fortified Form (Dalu) 4, Grappling 3, Iron Stamina 3, Living Weapon (Dalu) 3, Patient 1, Spiritual Blockage 2, Totem 3
      Primal Urge: 3
      Willpower: 7
      Harmony: 3 ( Bans – Cannot sleep in night, Cannot use man-made weapons )
      Essence: 12
      Health: 9 (12/14/13/10)
      Initiative: 10 (10/11/12/12)
      Defense: 7 (7/7/7/7)
      Speed: 12 (13/16/19/17)
      Renown: Glory 4, Purity 3, Wisdom 2
      Gifts: Nature, Rage, Stealth, and Strength – Nature: Black Earth, Red Hunger (Glory – Controlling vines ), Pack Kin (Purity – ‘Charming’ animals, often used on Bears), Beast Ride (Wisdom – controlling animals, often used on Bears); Rage: Berserker’s Might (Glory – Miss 1/turn Glory in damage ), Slaughterer (Purity – Adding Purity to Brawl damage in Gauru), Raging Lunacy (Wisdom – Sure Berseker Lunacy in witness); Stealth: Predator’s Shadow (Glory – Shadow Paranoia on target on success ), Running Silent (Wisdom – Stealth even on running, omits Wisdom penalties by terrain); Strength: Primal Strength (Purity – Adds Purity to Strength rolls), Rending Claws (Wisdom – Adds Wisdom damage by claws or jaws on Structure )

      My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
      LGBT+ through Ages
      LGBT+ in CoD games


      • #4
        I did a brief writeup of what the main cast of characters (a college hockey team) of the web comic "Check Please!" would look like as a Werewolf Pack.


        • #5
          2 - ‘VIP Experiences Inc.’ Pack

          This is a now human cult, a former Iron Masters pack that was nearly wiped out by the Pure. Lacking Uratha guidance, the totem is leading the human and wolf-blooded members toward a maddening behaviour (see merits).

          Pack Aspirations:
          Short-Term – Indulge desires, specially those of a sexual nature.
          Medium-Term – Expand the ranks of the cult.
          Long-Term – None, lacking guidance this is the worst part of losing the Uratha. Zia has a vague hint of what it wants but nothing it has shared with the cult.

          Pack Touchstones:
          Physical – A reformed warehouse, fitted with almost luxurious living quarters and quite secure. Here the cult activities take place.
          Spiritual – A lock of braided hair, the main symbol used to bind Zia in service to the original pack.

          Pack Complications:
          Lack of goals – Pack members are living day to day, nearly like junkies, focused on the next orgy or encounter, so far only one Pack member has risen to the fourth level of the Mystery Cult Initiation; the rest linger at 2 or less.
          Former allies – The original pack had a mage ally, a Goetic Silver Ladder, who encouraged the pack to tame a possessor spirit in a sex-club. That mage will soon find what Zia has done with the Pack home and it is very likely he will try to destroy the spirit, could he be convinced to join the cult?

          Hunting Nature:

          Pack Merits:
          Den •••••
          Magnanimous Totem ••••
          Safe Place •••••

          Totem: Zia

          <Whispers, moans and jiggling sounds>
          Totem Type: Lust Spirit
          Totem Rank: 3
          Background: Zia was born of the indulgence of the elite, but it became quite damaging to the humans in its den. Tamed by the Iron Master Alpha of the original pack, who was inspired by a Goetic Mage to convert what amounts to human weakness into pack strength.

          Description: Zia is an androgynous human figure, but can acquire defining male or female features at will.

          Storytelling Hints: Zia uses the cult as a recruiting ground for its pack, the more the cult grows (and it is a very attractive proposition to join it), the more Zia's power rises. Zia misses the spiritual component that is lacking in the current configuration of the pack, but finds the Uratha too violent for its tastes. To fulfill that need, it is trying to attract supernatural creatures as part of the cult, it is specially interested in Mages given its origin.

          Aspirations: Satisfy dark urges.

          Totem Points: 21

          Rank: 3
          Attributes: Power 7, Finesse 7, Resistance 7
          Willpower: 10
          Essence: 20
          Initiative: 14
          Defense: 7
          Speed: 19
          Size: 5
          Corpus: 12
          Influences: Lust •••
          Manifestations: Twilight Form, Gauntlet Breach, Fetter, Possess
          Numina: Aggressive Meme, Drain, Emotional Aura, Host Jump, Implant Mission, Rapture
          Ban: If Zia hasn't been in the presence of someone indulging in lust for 8 hours, it becomes morose and lethargic losing it's defense.
          Bane: A human voluntarily celibate for a year.
          Totem Advantage: Presence +1, Stamina +1, Merit: Striking Looks 2

          Mystery Cult Initiation (VIP Experiences Inc.)

          Only members of the cult with rank 2 and higher count as members of the pack.

          • A specialty in Persuasion (Seduction).
          •• Totem •.
          ••• An additional dot of Persuasion.
          •••• Tell (Exciting).
          ••••• Cohesive Unit •••
          Last edited by lbeaumanior; 07-02-2020, 01:31 PM.