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Totem questions: Advantages, Aspiration, Influences, etc

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  • Totem questions: Advantages, Aspiration, Influences, etc

    Greetings,

    As a Storyteller I like to put as much detail as possible in the world-building, including full stats for allies and antagonists, please consider that for the questions here:
    1. I want to make a Totem for a pack that is being influenced by the Maeljin, so far I have:

      Zia
      Aspiration: Satisfy dark urges
      Totem Points: 21
      Rank: 3
      Attributes: Power 7, Finesse 7, Resistance 7
      Willpower: 10
      Essence: 20
      Initiative: 14
      Defense: 7
      Speed: 19
      Size: 5
      Corpus: 12
      Influences: Lust •••
      Manifestations: Twilight Form, Gauntlet Breach, Fetter, Possess
      Numina: Aggressive Meme, Drain, Emotional Aura, Host Jump, Implant Mission, Rapture
      Ban: If Zia hasn't been in the presence of someone indulging in lust for 8 hours, it becomes morose and lethargic losing it's defense.
      Bane: A human voluntarily celibate for a year.
      Totem Advantage: Presence +1, Stamina +1, Merit: Striking Looks 2

      Are the aspiration and Influences sufficiently representative for a spirit that wants to transform the pack into a sex cult?
    2. What type (Umia and Ilthum) of spirit could offer the Mystery Cult Initiation and/or the Professional Training merits as Totem Advantages?

    Thanks,
    Last edited by lbeaumanior; 01-29-2020, 05:34 PM.

  • #2
    Originally posted by lbeaumanior View Post
    Are the aspiration and Influences sufficiently representative for a spirit that wants to transform the pack into a sex cult?
    You're really spread out in terms of Influences, and Money and Violence don't really scream sex cult. Passion 3, Sex 1 should do the trick (or the other way around, or Sex 3, Vice 1).

    What type (Umia and Ilthum) of spirit could offer the Mystery Cult Initiation and/or the Professional Training merits as Totem Advantages?
    If it's offering the Mystery Cult Initiation, it implies it is the head of or at least a powerful influence on a mystery cult. Or perhaps a spirit of cults.

    Professional Training would imply it's a spirit of certain professions. Like Soldier for a spirit of war (and not just random combat, but aspects of war like the bureaucracy or organization), Doctor for a spirit of not just medicine or the Red, but a spirit tied to a specific hospital, thus with links to people who have been in that hospital or part of its administration).
    Last edited by nofather; 09-14-2019, 04:59 PM.

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    • #3
      Originally posted by nofather View Post

      You're really spread out in terms of Influences, and Money and Violence don't really scream sex cult. Passion 3, Sex 1 should do the trick (or the other way around, or Sex 3, Vice 1).
      Yeah, I wanted something magath-like, but it makes more sense to have Influences: Passion 2, Sex 2, Vice 2



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      • #4
        Each dot of an Influence is generally worth a lot more than having additional Influences. Unless there's a reason to not have any Influences above 2 I'd recommend a third dot in one of them. I would also combine Passion and Sex into a single Lust Influence. That should also give you enough dots to branch out if you want a magath-like Totem.

        For the Bane I'd add a time requirement. A human who's been voluntarily celibate for a certain period of time.


        Bloodline: The Stygians
        Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
        Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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        • #5
          Ok, yes, it would make sense something like Bane: A human voluntarily celibate for a year.

          I am not certain in the influences, originally I was using: Money 1, Passion 2, Sex 1, Violence 1, Youth 1; inspired in the Resonances from Shunned by the Moon. And I wanted to use money to symbolize paid sex, violence for abusive sex and youth for more unsavory practices.

          Would those ideas be covered more with Influences: Lust 3, Vice 3? Or a spread of Lust 3, Vice 1, Money 1, Violence 1?

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          • #6
            Also, that ban doesn't represents any obstacle to the spirit, and this is a rank 3 being. Spirits naturally influence their spheres of, well, influence. If the spirit is meant to be magath, figure out a paradox for it's ban.
            Last edited by Malus; 09-15-2019, 02:45 PM.

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            • #7
              Originally posted by Malus View Post
              Also, that ban doesn't represents any obstacle to the spirit, and this is a rank 3 being. Spirits naturally influence their spheres of, well, influence. If the spirit is meant to be magath, figure out a paradox for it's ban.
              What would be an suitable Ban for this spirit? (either as a magath or as a regular spirit)

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              • #8
                If it hasn't been in the presence of someone indulging their vice for 8 hours, it becomes morose and lethargic, thus losing it's defense.

                That means it'll have a specific hunting ground at nights, where most of the population isn't out and about.

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                • #9
                  Originally posted by Malus View Post
                  If it hasn't been in the presence of someone indulging their vice for 8 hours, it becomes morose and lethargic, thus losing it's defense.

                  That means it'll have a specific hunting ground at nights, where most of the population isn't out and about.

                  Love this Ban, but a concerns that a player raised: would be better to lose defense alone, lose defense and halving speed, or halving both speed and defense? (In tune with the sluggish idea and trying to balance a Rank 3 ban)
                  Last edited by lbeaumanior; 09-18-2019, 10:29 AM.

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                  • #10
                    I don't see the need: there's few things that can outrun an urhan. Meanwhile spirits don't suffer Primal Fear to their defense from Gauru.

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