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4 Auspices & a Lodge

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  • #31
    I looked through all the lodges in the sourcebook The Pack, & have discovered that are right wyrdhamster. In my defense, the various sacred prey of the lodges turned out to be really to spot for me. I wouldn't have noticed it this time if I wasn't perusing every line about the lodges.
    I apologize for being ignorant.

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    • #32
      Originally posted by Krat05 View Post
      I looked through all the lodges in the sourcebook The Pack, & have discovered that are right wyrdhamster. In my defense, the various sacred prey of the lodges turned out to be really to spot for me. I wouldn't have noticed it this time if I wasn't perusing every line about the lodges.
      I apologize for being ignorant.
      Each step from ‘natural born Uratha’ to ‘tribe’ to ‘lodge’ should be a refinement of the Sacred Hunt.

      Uratha - The Wolf Must Hunt.
      Tribe - This is the most dangerous thing to hunt.
      Lodge - This is the refinement of the hunt that I pursue.

      The centrality of the Sacred Hunt around werewolf structures was something we deliberately baked into WTF 2nd edition. They see the world through the lens of the hunt, and some refine their pursuit of it as they go. It’s part of the resonance between totem and werewolf that helps refine the hunt. If you don’t have a Sacred Hunt, you don’t have a lodge - you just have a bunch of werewolves following a spirit.

      And yes, this could mean that individual packs could refine their own specific Sacred Hunt conditions through the power of their own totems. It probably wouldn’t be easy, and would require a reasonably powerful and dedicated totem (possibly one on the way to forming its own lodge), but imagine the legend around packs with such dedication.
      Last edited by Bunyip; 04-21-2020, 04:23 AM.


      Writer. Developer. World of Darkness | Chronicles of Darkness | The Trinity Continuum

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      • #33
        Good explanation for it.
        Currently building a list of potential sacred prey to help me avoid getting into a situation with lodges that don't have sacred prey again. That said, I feel like the problem of lodges without sacred prey isn't going to go away for me, it's just going to decrease. Some of my lodges, other people might have to come up with sacred prey for them.

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        • #34
          Just got a sacred prey for this rather unpleasant lodge.

          Gevaudan's Legacy: Gevaudan's Legacy believes in living up the legacy of the Beast of Gevaudan.
          Unfortunately for Gevaudan's Legacy, the lodge as a whole just can't decide what this means.
          One group believes that the Beast's legacy was the fear it inspired. One group believes that the Beast's legacy was the way it captured the minds of French citizens, dominating French society. One group believes that the Beast's legacy was to consume the bodies of the people it killed. There are other ideas, but these three are the most widely believed & are currently in a holding pattern with each other.
          The lodge's patron spirit is a vaguely lupine monster that shows itself only to members of the lodge, or to prospective members.
          The sacred prey of the lodge is anyone or anything that looks weak, Gevaudan's Legacy universally despises weakness no matter their internal problems.

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          • #35
            These are the last two of my fanmade lodges that have sacred prey. I aim to start posting lodges again when I have sacred prey for them.

            The Lodge of Dead Jackals: Coming out of Egypt, this Lodge is available only to Bone Shadows. Their patron spirit is canine-like creature called Reaping Hound, who claims to be an intermediary between Inepu(Anubis) & the werewolves.
            Their sacred prey is anyone who dares to extend their life beyond what is natural, they hunt immortals.

            The Lodge of Lore: The Lodge of Lore question the story of Urfarah. They question all werewolf myths of that time because that is so long ago, how can they know this is what happened? The Lodge of Lore hunts down all werewolf myths they can find, no matter how heretical, contradictory, or obscure, because any one of them might be true & they need to determine the truth & guard it.
            Their sacred prey consists of the destroyers of knowledge, who would keep us ignorant to the truth.

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            • #36
              Originally posted by Krat05 View Post
              The Lodge of Dead Jackals: Coming out of Egypt, this Lodge is available only to Bone Shadows. Their patron spirit is canine-like creature called Reaping Hound, who claims to be an intermediary between Inepu(Anubis) & the werewolves.
              Their sacred prey is anyone who dares to extend their life beyond what is natural, they hunt immortals.
              I have realized that perhaps the Tribe & the lodge's sacred prey don't exactly go together.
              I see immortals as an extension of humans which are the sacred prey of the Iron Masters Tribe.
              That said, the Bone Shadows Tribe feels like it should fit because of the associations with death.
              I can't make up my mind on which way to go with this, so I'm gonna leave it up to whoever wants to use the lodge to decide which Tribe they want to go with.

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              • #37
                Quoting the direct author of Lodges rules and examples in the Pack book:
                Originally posted by Acrozatarim View Post
                Yes, tribal pillar Lodges can include members from other tribes, they're just predominantly made up of the tribe they serve as a pillar to. The Lodge of Garm in The Pack is an example of this.
                Lodges are made also for certain character types - like particular Tribe members - to get other Sacred Hunt benefits, for their chosen specific Sacred Prey.

                Immortals sounds as good viable Prey for Bone Shadows Lodge, as their 'second common' Prey are ghosts and dead - from their Gifts of Death even.


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                • #38
                  The Lodge of Long Roads: Originating from Hokkaido in Japan, the Lodge of Long Roads believes in the sanctity of the road. They believe that the roads in the wilderness that interconnect civilization should be safe, & go out of their way to enforce this, any way they can.
                  The Lodge of Long Roads hasn't spread round the world much. Oh, you will find members of the lodge all around the world but about 90% of the lodge can still be found in Japan to this day & the majority of lodge members found in other countries are still reportedly Japanese.
                  ● The sacred prey of the Lodge of Long Roads is any who dares to harm people traveling on the roads between spots of civilization.

                  The Lodge of Lycaon: Once upon a time in ancient Greece, Lycaon committed a grave sin by cooking when he cooked the meat of his son & tried to feed it to the gods. And so, Great Zeus punished him with savage rage & the shape of a wolf.
                  Some time later, Artemis saw a pack of savage, monstrous wolves the like of which she had not seen before & upon studying them discerned that they were the descendants of Lycaon mating with common wolves.
                  Artemis felt pity for these beasts & gave them a reprieve from their madness, connecting them to their human blood. She gave them rules, the foundation of a society, & knit consequences into them that would arise if they strayed. She stirred up the threads of the divine in them (Lycaon did have some divine blood in his ancestry, minor, but still) giving them power over the spirits. And she gave them an aversion to silver, to prevent them from becoming too strong.
                  And then she left them to make their way as they saw fit.
                  Their patron spirit is called Proto-Wolf & claims to be one of that initial pack which Artemis came across.
                  The lodge believes in enforcing the rules of Uratha society & take this enforcement to the extreme in many cases, however, if you can argue your case well enough they will let you go with a warning. Repeat offenders get less leeway, & the more repeat offenses turn up, the less leeway will be available to be given.
                  ● The sacred prey of the Lodge of Lycaon is the Uratha that repeatedly break the rules of the Oath of the Moon.

                  The Lodge of Romulus: The inheritors of the mantle of Romulus, they believe in the rule of might & "correct" any "violations" of this.
                  The patron spirit of the lodge appears as a feral man with some wolf-like characteristics & a bleeding head wound. It calls itself "the Ghost of Remus".
                  ● The sacred prey of the Lodge of Romulus is leaders who have not physically fought their way up the hierarchy.
                  Last edited by Krat05; 04-21-2020, 05:18 PM.

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                  • #39
                    The Knights of Marrok: a multi-Tribal Lodge with Pure, Forsaken, & Ghost Wolf members.
                    Sacred Prey: Uratha that repeatedly violate the Oath of the Moon/Urfarah, Tribal Oaths, etc.

                    The Lodge of Odin: a Forsaken Lodge that ties Uratha mythology to Norse myth. They claim that the Uratha are born of Geri & Freki, the wolves of Odin.
                    Sacred Prey: "cowardly" werewolves. It's okay to fight with intelligence, strategy, tactics, to take out the enemy before they are aware of you. It is not okay to make decisions based on cowardice, to sell out your comrades just so you can live.

                    The Lodge of Streets: an Iron Masters Lodge that protects sex workers.
                    Sacred Prey: anyone who possesses a threat to sex workers (prostitutes, strippers, porn stars, etc.).

                    ***

                    Yes, the Knights of Marrok & the Lodge of Lycaon have incredibly similar sacred prey. Personally, the I feel that the Knights of Marrok works better than the Lodge of Lycaon. When I was making the Lodge of Lycaon I was aiming for a Lodge that tied Lycaon into Uratha myth, & the finished product looks a bit weird to me.
                    To get a better idea of what sex work is & the problems sex workers face, see the YouTube video "Philosophy Tube, Sex Work", which just so happens to be what inspired the Lodge of Streets. Could use a better name though, the Lodge that is.

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