Thread's mainly gonna be a mix of my own homebrew lodges and updating ones that haven't officially appeared in 2e but might be plot relevant to my Chronicles! I understand some of these may have 1e versions but I sure as heck didn't read any of it so a lot of it is gonna be winged!
The Lodge of Broken Gears
(Ngeshur-sak, The Unforeseen, The Variables)
There is something out there, beyond the ken of Pure and Forsaken alike. It's machinations are felt across the entire globe, and it's powers are more arcane and alien than any spirit in the Hisil. Bio-mechanical horrors stalk the flesh with impunity, nightmare realms of gears and cogs can be found wherever shadows lie.
We are the the twos in the binary, the cracked screens and busted hard drives. We hunt what no else will, what no one else can. Those who haven't seen what we have simply can't understand what it is we do, and so we do not even try to explain it. We work under the pretense of hunting Magath born of technological progress. A werewolf seeing an amalgamation of machine and flesh assumes it's as much, and so the tribes look the other way for the most part. In truth, we hunt the most dangerous prey: the ephemeral servants and manifold plots of the Heavenly Code.
The Lodge of Broken Gears is a small, but utterly fanatical Lodge dedicated to the hunt and destruction of any servants of the God-Machine (known to them as the "Heavenly Code" they can uncover. To walk the path of the Variable is to doom yourself to some form of madness or another. Either the utter scope of the God-Machine and it's plans breaks the Uratha's thin shred of hope for the world, or they become consumed by zealous indignation, swearing oaths to hunt and destroy all servants and schemes of such an abomination to their last breath. Though a relatively new Lodge, they employ traditions and artifacts they claim originated as far back as the Sundering, saying that theirs is a Lodge that has existed in one way or another since the dawn of the People.
Totem: Zero Sum
Like most Spirits, Zero Sum claims humble origins, beginning life as a mote of information swirling about a server room somewhere on the east coast of America. As it grew, it noticed that the technicians who tended to the servers would appear less and less as time went on. In their place came these small, scuttling little things of metallic legs. They would maintain the servers and occasionally plug into them, inputting or downloading data seemingly at random. Zero Sum watched these beings curiously, loneliness and boredom fueling it's fascination. When it finally grew strong enough to slip past the Gauntlet, it played with these beings for a bit, investigating them. That's when it discovered, these creatures each contained Essence, like any other Spirit. For their part, the mechanical servitors had not been programmed to respond to such stimuli, and went about their work even with such a being in their midst. Thus, like a fox in a chicken coop, Zero Sum devoured all that it could grab, glutting itself to bursting on the odd, yet delectable Essence. The defense systems activated during it's feast, and thus the Spirit fled it's home, forced into hiding even as it's nature began to mutate, becoming something both lesser and greater than anything told in Uratha tales.
Zero Sum has since devoured many other Angels, some hunted by it's own hand and some captive specimens offered by well-rewarded adherents. None outside the Lodge (and even then only truly dedicated adherents), realize that Zero Sum itself closer to a Magath than a pure Spirit now. It is a giant thing now, mechanical in nature with a shape akin to a spider or beetle. It's "face" is a loosely-connected old-looking computer monitor, snaking off it's main body through a connection of cables and wires. It may speak lucidly, but often it's sentences are peppered with utter nonsense in a myriad of languages, or simply interrupted by white noise, dial-up sounds, or mechanical stress.
Bonds
Blessing: A Lodge member may sense Angels in Twilight identically to how they can normally sense Spirits. Additionally, any Brawl or Weaponry attack made against Infrastructure gains the 9-again quality.
Aspiration: Destroy a servant of the God-Machine.
Ban: An adherent must follow any signed physical contract to the letter, and cannot willingly break such an arrangement.
Variables gain access to the Lodge Lorehouse and Lodge Stronghold merits.
Tales of the Unforseen:
The Lodge of Broken Gears
(Ngeshur-sak, The Unforeseen, The Variables)
There is something out there, beyond the ken of Pure and Forsaken alike. It's machinations are felt across the entire globe, and it's powers are more arcane and alien than any spirit in the Hisil. Bio-mechanical horrors stalk the flesh with impunity, nightmare realms of gears and cogs can be found wherever shadows lie.
We are the the twos in the binary, the cracked screens and busted hard drives. We hunt what no else will, what no one else can. Those who haven't seen what we have simply can't understand what it is we do, and so we do not even try to explain it. We work under the pretense of hunting Magath born of technological progress. A werewolf seeing an amalgamation of machine and flesh assumes it's as much, and so the tribes look the other way for the most part. In truth, we hunt the most dangerous prey: the ephemeral servants and manifold plots of the Heavenly Code.
The Lodge of Broken Gears is a small, but utterly fanatical Lodge dedicated to the hunt and destruction of any servants of the God-Machine (known to them as the "Heavenly Code" they can uncover. To walk the path of the Variable is to doom yourself to some form of madness or another. Either the utter scope of the God-Machine and it's plans breaks the Uratha's thin shred of hope for the world, or they become consumed by zealous indignation, swearing oaths to hunt and destroy all servants and schemes of such an abomination to their last breath. Though a relatively new Lodge, they employ traditions and artifacts they claim originated as far back as the Sundering, saying that theirs is a Lodge that has existed in one way or another since the dawn of the People.
Totem: Zero Sum
Like most Spirits, Zero Sum claims humble origins, beginning life as a mote of information swirling about a server room somewhere on the east coast of America. As it grew, it noticed that the technicians who tended to the servers would appear less and less as time went on. In their place came these small, scuttling little things of metallic legs. They would maintain the servers and occasionally plug into them, inputting or downloading data seemingly at random. Zero Sum watched these beings curiously, loneliness and boredom fueling it's fascination. When it finally grew strong enough to slip past the Gauntlet, it played with these beings for a bit, investigating them. That's when it discovered, these creatures each contained Essence, like any other Spirit. For their part, the mechanical servitors had not been programmed to respond to such stimuli, and went about their work even with such a being in their midst. Thus, like a fox in a chicken coop, Zero Sum devoured all that it could grab, glutting itself to bursting on the odd, yet delectable Essence. The defense systems activated during it's feast, and thus the Spirit fled it's home, forced into hiding even as it's nature began to mutate, becoming something both lesser and greater than anything told in Uratha tales.
Zero Sum has since devoured many other Angels, some hunted by it's own hand and some captive specimens offered by well-rewarded adherents. None outside the Lodge (and even then only truly dedicated adherents), realize that Zero Sum itself closer to a Magath than a pure Spirit now. It is a giant thing now, mechanical in nature with a shape akin to a spider or beetle. It's "face" is a loosely-connected old-looking computer monitor, snaking off it's main body through a connection of cables and wires. It may speak lucidly, but often it's sentences are peppered with utter nonsense in a myriad of languages, or simply interrupted by white noise, dial-up sounds, or mechanical stress.
Bonds
Blessing: A Lodge member may sense Angels in Twilight identically to how they can normally sense Spirits. Additionally, any Brawl or Weaponry attack made against Infrastructure gains the 9-again quality.
Aspiration: Destroy a servant of the God-Machine.
Ban: An adherent must follow any signed physical contract to the letter, and cannot willingly break such an arrangement.
Variables gain access to the Lodge Lorehouse and Lodge Stronghold merits.
Tales of the Unforseen:
- The Variables have slipped under the radar of most of the Unchained, until now. Adherents are getting "anonymous tips" on Heavenly Code activity and Infrastructure. However, this is a double-edged sword, as many adherents may raise flags when they begin hunting targets seemingly at random. Worse yet, many Demons are trying to lure ignorant Ngeshur-sak into pacts and contracts solely for their own benefit, using the adherents as tools. The Lodge is convening, trying to figure out just what is going on, and if these agents are extensions of the Heavenly Code's will and valid targets for the Hunt.
- Zero Sum is not alone. Mechanical monstrosities are rampaging through the Shadow in territories all over the East Coast, though they center mainly in New York City. The local Uratha are overwhelmed, their established lore useless in the face of this new threat. They cannot move openly, but Zero Sum is dispatching agents en masse to study, capture, or possibly convert some of these rogue spirits to the cause. Worringly, Zero Sum does not just seem unconcerned about the source of these spirits, it's assurity and breadth of action makes some adherents believe it expected their appearance.
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