Hi all,
I'm playing a Requiem chronicle as Master and players of mine have come across a Werewolves pack. They managed to escape by using a car and now the pack is tracking them down.
The mechanic of tracking is quite clear to me. What I'm struggling to achieve is how to explain or justify, narratively speaking, how would be any human being (because the tracking system seems to apply also to no werewolf being) without any supernatural mean, able to track down a car in a huge city.
I know werewolves have supernatural power which could be used to justify this, but I'd like to have from you, which are more expert than me on this mechanic, a generic explanation, also from a human point of view (or without involving gifts at least. This way I could use the same mechanic also for my players when they want to track down anyone.
The point is: yes, car is leaving or could leaves tire tracks around the area where they lost their hunters. But then, back to the city, there would be tons of same kind of tire. Also, vampire are not trackeable by blood smell as they do not have their own smell as per the book. They smell of what is surranding or has sourranded them. Their blood is the blood of may victims, and so on.
What kind of tracking example could I provide?
Isn't in general too easy the traking mechanic? Especially if not contested? Seems they can try as much as they want even if a roll is failed.
Other extreme example: One of them is taking the car to a river, sinkin it, than litterally fly away as crow. How could I justify him being tracked down?
I'm playing a Requiem chronicle as Master and players of mine have come across a Werewolves pack. They managed to escape by using a car and now the pack is tracking them down.
The mechanic of tracking is quite clear to me. What I'm struggling to achieve is how to explain or justify, narratively speaking, how would be any human being (because the tracking system seems to apply also to no werewolf being) without any supernatural mean, able to track down a car in a huge city.
I know werewolves have supernatural power which could be used to justify this, but I'd like to have from you, which are more expert than me on this mechanic, a generic explanation, also from a human point of view (or without involving gifts at least. This way I could use the same mechanic also for my players when they want to track down anyone.
The point is: yes, car is leaving or could leaves tire tracks around the area where they lost their hunters. But then, back to the city, there would be tons of same kind of tire. Also, vampire are not trackeable by blood smell as they do not have their own smell as per the book. They smell of what is surranding or has sourranded them. Their blood is the blood of may victims, and so on.
What kind of tracking example could I provide?
Isn't in general too easy the traking mechanic? Especially if not contested? Seems they can try as much as they want even if a roll is failed.
Other extreme example: One of them is taking the car to a river, sinkin it, than litterally fly away as crow. How could I justify him being tracked down?
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