The idea of manipulating the symbolic laws of the spirit realm is certainly an intriguing one, but I find the rules for designing Rites to be somewhat impenetrable. I can see some of the underlying structures (if it affects the werewolf template itself, it should be a Wolf Rite, for instance), but in other cases, for me it's not fully clear why a certain effect is tied to a certain dot rating (scope and consequences are obviously the primary factors, but how should they ideally scale? Should a Rite only accessible to a single Tribe be more powerful in a more niche sphere?), or why, say, summoning a spirit is a Pack Rite, whereas binding one is Uratha-exclusive. What makes for a good drawback to a Rite, and which ritual effects should include one?
Anyway, all of that is to say, are there any guidelines out there for designing Rites, their structural philosophy, a breakdown of effects by dot level, etc?
Anyway, all of that is to say, are there any guidelines out there for designing Rites, their structural philosophy, a breakdown of effects by dot level, etc?
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