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Combat in Werewolf podcasts

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  • Combat in Werewolf podcasts

    I have been following the podcasts Very angry Dogs and the Bitches of Brewery Park. Both are great! However, I am curious to see how they handle combat. I listened to about 4 podcasts and the closest I got to combat is when the brewery girls bit a spirit. Most of the storytelling seems like investigations. Are there any fight scenes I can tune into?

  • #2
    In Very Angry Dogs, I want to say video 4 but it might be 3, there's a pretty long battle against a variety of enemies. If you've already seen those, maybe 5? It's led up to in the previous one, they prepare for the assault and stuff. There's a tree with heads.
    Last edited by nofather; 10-19-2020, 10:34 AM.

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    • #3
      Yeah, there's three significant fights in Very Angry Dogs story 1; the one with the tree with heads, a spiritual calling-out in the Shadow, and the one in the final session of the story arc.

      Of course, I'm not really sure how well they'll come across for listeners - combats involve a lot of dice rolling etc and have definitely been fun for the players, but might be a bit of a drag for the audience. I'll be interested to hear what people think of 'em. The second fight is, iirc, at least fairly succinct.


      - Chris Allen, Freelance Writer & Developer

      ​Like my work? Feel like helping me stay supplied with tea? Check out my Patreon

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      • #4
        Yeah the second fight was over in two rounds of combat

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        • #5
          Originally posted by Acrozatarim View Post
          Yeah, there's three significant fights in Very Angry Dogs story 1; the one with the tree with heads, a spiritual calling-out in the Shadow, and the one in the final session of the story arc.
          I listened to the first one, where they went to the estate owned by the old aunt Ivory Claw that passed away and they saw a big glass eye. How much further along is it? Episode 3 or 4?

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          • #6
            The fight against the tree of heads started in episode 3 and ended in episode 4

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            • #7
              I listened to chapter 3 and it was great, I can see how a variety of claimed can use their powers to make things difficult for werewolves. Super attributes to increase bice pools and defense. Fire elemental to cause 3 damage a round. Armor and home ground and regeneration can combine to make a claimed VERY hard to put down. Swift is great to run away, especially if the pack goes into Kuruth (unless the werewolves have hunters unmatched pursuit). I am curious about that tooth wrack power, though it sounds like a Beast nightmare. Overall, it was a good show, keep up the good work.

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              • #8
                Glad you liked it! The Tooth Wrack was just creative use of Influence (Teeth) 3; I ad-hoc'd a Tilt to deny the bite damage bonus as the effect.


                - Chris Allen, Freelance Writer & Developer

                ​Like my work? Feel like helping me stay supplied with tea? Check out my Patreon

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                • #9
                  Originally posted by Acrozatarim View Post
                  Glad you liked it! The Tooth Wrack was just creative use of Influence (Teeth) 3; I ad-hoc'd a Tilt to deny the bite damage bonus as the effect.
                  Yea, I had a feeling that was an influence. It shows how influences can be used in a creative fashion. It would be fun to get a rage or anger spirit to pump up the Uratha to Kuruth and then you would really have a party.

                  BTW, did I miss something, or was the tree spirit not in the fight in episode 3? Or is that in episode 4?

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                  • #10
                    The Tree of Heads itself is not actually a combatant, but iirc they do tackle the problem of what to do with it in episode 4.


                    - Chris Allen, Freelance Writer & Developer

                    ​Like my work? Feel like helping me stay supplied with tea? Check out my Patreon

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