Although many Uratha don't realize it, coral spirits possess a vital link to Luna, scintillating with Essence under the light of her full gaze. Perhaps this is why werewolves on occasion, when hunting through Shadow reefs, find the stinging branches of these colorful and silent entities carving their Gift into the Forsaken's body on their own accord. Maybe it's a call for help for their endangered Flesh-counterparts; maybe it's something like reverse-gathra, payment up front for a service expected of the Uratha some day.
Hydra’s Curse (Cunning)
The werewolf’s claws and teeth can infect prey with stinging cells and fast-growing polyps.
Cost: 1 Essence
Dice Pool: Strength + Survival + Cunning vs Stamina + Primal Urge
Action: Reflexive
Duration: 24 hours, or until damage inflicted is healed, whichever comes last
The Uratha can use this Facet when he successfully damages prey with his claws or bite.
Success: The prey’s wound begins to itch, then burn. The character takes a -1 penalty to physical actions. Whenever the character takes a physical action, applies Defense for any reason, or moves more than half his Speed during a turn, he takes an additional -2 penalty to all rolls until the end of the character's next turn. This penalty also applies to any extended actions taken unless the character chooses to double the time spent on each roll. Additional uses of this Facet on the same prey do not increase penalties further, though they do potentially extend the duration of the effect.
Exceptional Success: The Facet’s base penalty increases to -2.
Failure: The Facet fails.
Dramatic Failure: Polyps growing rapidly and painfully under the werewolf’s nails or along his gumline inflict a -1 wound penalty until the end of the scene.
Colony Mantle (Glory)
The reef is an ever-growing, ever-changing superorganism. Even when stripped bare by tidal currents and wayward anchors, its bedrock endures to ensure life blossoms anew.
Cost: 2 Essence
Dice Pool: None
Action: Instant
The werewolf grows a regenerating coralline exoskeleton, gaining her Glory Renown in general armor. Each time the user is hit by an attack that causes or would cause lethal damage, reduce the bonus armor rating by one. If the attack instead deals aggravated damage, reduce the bonus armor rating by the amount of damage it prevented. Do this only after calculating how much damage, if any, the character would take from the attack. While this Facet is active, the werewolf may reflexively spend one point of Essence to restore one point of armor lost from attacks.
Cling (Honor)
Rooting himself in place with tendrils of Essence extruded from his feet, hands, or even jaws, nothing will move the implacable werewolf, whether from the ground he stands on or the flanks of his prey.
Cost: 1 Essence
Dice Pool: None
Action: Reflexive
So long as the Uratha remains in the same spot for at least one turn, he penalizes rolls to move him or knock him over by his Honor Renown (and adding the same to his own rolls to resist such). By means of this effect, the Uratha can hang from vertical surfaces or ceilings so long as part of his body remains in contact. Moving from a rooted spot causes the Facet to end. If this Facet is activated while touching a living being, the Uratha can instead cling to the prey, reducing the prey’s Speed by the werewolf’s Size, penalizing the prey’s grapple rolls against him by his Honor Renown, and potentially restricting the use of limbs (such as if the Uratha activates this Facet while shaking the prey’s hand). Attempts by the prey to change phase-state, teleport, or shift to another dimension provoke a Clash of Wills; if the Uratha wins, he may choose to go with the prey. This effect lasts until either the prey manages to pry the werewolf off, or the werewolf lets go willingly.
Hunter of the Shallows (Purity)
The Uratha’s mastery of places where land and sea meet make her a terror for prey from either side attempting to intrude upon the other.
Cost: None
Dice Pool: None
Duration: Permanent
The werewolf gains immunity to mundane instances of the Jagged and Currents Environmental Tilts of any kind, and reduces penalties and damage from supernatural versions by her Purity Renown. In addition, while standing in water that comes up to anywhere from her waist to her shoulders, the Uratha adds her Purity Renown to mundane Strength and Presence rolls against land-dwellers and inhabitants of deeper waters, but not against fliers or creatures with an affinity for liminal spaces.
Bleaching Barrier (Wisdom)
The Uratha develops a heightened sensitivity to toxins, bearing their burden so others may pass unharmed.
Cost: 1 or 2 Essence
Dice Pool: None
Action: Instant
Duration: One scene
For a point of Essence, the Uratha becomes aware of any sources of poison or disease, mundane or supernatural, within a radius of 10 x Wisdom Renown meters. While this Facet is active, the werewolf can touch one of these sources, spend a second point of Essence to absorb the toxin, suffering the effects of the Poisoned or Sick Tilts (or other relevant deleteria), but nullifying the source in the process: A venomous animal can’t produce doses of its venom for the rest of the scene, a puddle of fertilizer runoff is rendered harmless, any Facets of the Gift of Disease shut off, and so on. Against supernatural toxicants, this forces a Clash of Wills. Ongoing sources of harm regain their potency at the end of the scene. This Facet cannot absorb illness stemming from environmental exposure. In addition, although the Uratha can absorb supernatural diseases and toxins (such as the Geryo Strain), he may be subject to longer-lasting effects, depending on the source.
Hydra’s Curse (Cunning)
The werewolf’s claws and teeth can infect prey with stinging cells and fast-growing polyps.
Cost: 1 Essence
Dice Pool: Strength + Survival + Cunning vs Stamina + Primal Urge
Action: Reflexive
Duration: 24 hours, or until damage inflicted is healed, whichever comes last
The Uratha can use this Facet when he successfully damages prey with his claws or bite.
Success: The prey’s wound begins to itch, then burn. The character takes a -1 penalty to physical actions. Whenever the character takes a physical action, applies Defense for any reason, or moves more than half his Speed during a turn, he takes an additional -2 penalty to all rolls until the end of the character's next turn. This penalty also applies to any extended actions taken unless the character chooses to double the time spent on each roll. Additional uses of this Facet on the same prey do not increase penalties further, though they do potentially extend the duration of the effect.
Exceptional Success: The Facet’s base penalty increases to -2.
Failure: The Facet fails.
Dramatic Failure: Polyps growing rapidly and painfully under the werewolf’s nails or along his gumline inflict a -1 wound penalty until the end of the scene.
Colony Mantle (Glory)
The reef is an ever-growing, ever-changing superorganism. Even when stripped bare by tidal currents and wayward anchors, its bedrock endures to ensure life blossoms anew.
Cost: 2 Essence
Dice Pool: None
Action: Instant
The werewolf grows a regenerating coralline exoskeleton, gaining her Glory Renown in general armor. Each time the user is hit by an attack that causes or would cause lethal damage, reduce the bonus armor rating by one. If the attack instead deals aggravated damage, reduce the bonus armor rating by the amount of damage it prevented. Do this only after calculating how much damage, if any, the character would take from the attack. While this Facet is active, the werewolf may reflexively spend one point of Essence to restore one point of armor lost from attacks.
Cling (Honor)
Rooting himself in place with tendrils of Essence extruded from his feet, hands, or even jaws, nothing will move the implacable werewolf, whether from the ground he stands on or the flanks of his prey.
Cost: 1 Essence
Dice Pool: None
Action: Reflexive
So long as the Uratha remains in the same spot for at least one turn, he penalizes rolls to move him or knock him over by his Honor Renown (and adding the same to his own rolls to resist such). By means of this effect, the Uratha can hang from vertical surfaces or ceilings so long as part of his body remains in contact. Moving from a rooted spot causes the Facet to end. If this Facet is activated while touching a living being, the Uratha can instead cling to the prey, reducing the prey’s Speed by the werewolf’s Size, penalizing the prey’s grapple rolls against him by his Honor Renown, and potentially restricting the use of limbs (such as if the Uratha activates this Facet while shaking the prey’s hand). Attempts by the prey to change phase-state, teleport, or shift to another dimension provoke a Clash of Wills; if the Uratha wins, he may choose to go with the prey. This effect lasts until either the prey manages to pry the werewolf off, or the werewolf lets go willingly.
Hunter of the Shallows (Purity)
The Uratha’s mastery of places where land and sea meet make her a terror for prey from either side attempting to intrude upon the other.
Cost: None
Dice Pool: None
Duration: Permanent
The werewolf gains immunity to mundane instances of the Jagged and Currents Environmental Tilts of any kind, and reduces penalties and damage from supernatural versions by her Purity Renown. In addition, while standing in water that comes up to anywhere from her waist to her shoulders, the Uratha adds her Purity Renown to mundane Strength and Presence rolls against land-dwellers and inhabitants of deeper waters, but not against fliers or creatures with an affinity for liminal spaces.
Bleaching Barrier (Wisdom)
The Uratha develops a heightened sensitivity to toxins, bearing their burden so others may pass unharmed.
Cost: 1 or 2 Essence
Dice Pool: None
Action: Instant
Duration: One scene
For a point of Essence, the Uratha becomes aware of any sources of poison or disease, mundane or supernatural, within a radius of 10 x Wisdom Renown meters. While this Facet is active, the werewolf can touch one of these sources, spend a second point of Essence to absorb the toxin, suffering the effects of the Poisoned or Sick Tilts (or other relevant deleteria), but nullifying the source in the process: A venomous animal can’t produce doses of its venom for the rest of the scene, a puddle of fertilizer runoff is rendered harmless, any Facets of the Gift of Disease shut off, and so on. Against supernatural toxicants, this forces a Clash of Wills. Ongoing sources of harm regain their potency at the end of the scene. This Facet cannot absorb illness stemming from environmental exposure. In addition, although the Uratha can absorb supernatural diseases and toxins (such as the Geryo Strain), he may be subject to longer-lasting effects, depending on the source.
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