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  • #31
    I'm starting a petition thread. Who of the pack is with me?


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    • #32
      Originally posted by Acrozatarim View Post
      Pitch season was, what, two or three months ago? I did pitch the idea, but I don't know if they liked it and haven't yet seen any more of the future Werewolf book schedule than you guys.

      My overall idea for how the books might play out would be:

      Kinslayers:- Blood Talons Tribe coverage; full new coverage for the Pure and their updated 2e mechanics; heretic and schismatic werewolf groups (weird wolf-cults, strange subgroups of Uratha who follow different ideologies, etc) for Blood Talons and Forsaken in general to clash and interact with; extensive rules for challenges and conflict between Uratha whether for dominance, battle or other things, from the individual level to packs clashing with each other all the way up to Protectorate-scale conflicts; an examination of the pure 'fluff' side of Uratha vs Uratha violence, the taboos, the implications, the different ways various regional Uratha go about these things and their traditions; new fighting styles, Gifts, Rites etc around clashing between Uratha.

      Shadow Hunters:- Bone Shadow Tribe coverage; definitive coverage of the Shadow, including Deep Shadow, all sorts of phenomena and weirdness, piles of hooks and descriptions of varied Shadow manifestations, more information about Resonance and the interplay between Flesh and Shadow, basically all the creative and mechanical support a GM needs to run the Shadow side of the game; a much deeper look at spirit organisation and politics than ever before to turn spirits into key characters and influences in a game; Totems, dedicating more wordcount to both the ideas and inspiration side of things, but also heftily expanding their mechanical side and offering a new framework to help cover the ascent and growth in power of a totem alongside its pack, the ways the totem and pack affect each other on even a subconscious level, etc; an examination of hunting spirits for the Uratha, with tools, tricks and traps that the Uratha can use against spirits and vice versa; and a section on some Big Names in the Shadow, going into more detail on some Lesser Incarnae, the Firstborn Totems etc, to help GMs with bringing such beings into the game rather than leaving them as distant entities that are never really interacted with.

      Sacred Ground:- Hunter in Darkness Tribe coverage; new rules for territory and the surrounding issues, such as shaping your territory, making territory a key element in clashing with other Uratha, more info on Loci, the role prey take in the territory, etc; more information on the Gauntlet itself, exploring how to bring it into a game not just as a basic boundary but as a place with strange phenomena, discussion of what lies *within* it, etc; full new coverage of the Hosts, with more detailed rules than are present in the corebook and a better examination of Host society, their goals and how they go about them, including coverage for what happens when the Hosts are successful and begin to regain the divine power of their progenitors; coverage of how Uratha interact with certain other peripheral realms (possibly including the Hedge and Underworld); and maybe new Hunting Ground write-ups or examples of specific Sacred Places that the Uratha and Hunters in Darkness hold as sacred ground.

      Watchdogs:- Iron Master Tribe coverage; more rules for humanity as prey, including specific prey-groups from cultists to corporations and how they can both be a threat to and be threatened by the Uratha; rules for human shamen expanded out of the Rites system; an examination of the difficulties of maintaining a human cover amidst society for an Uratha, the challenges of hunting in dense urban areas and amongst human communities in general, and how humans drastically shape the spiritual reflection of the world; changes in technology and science, and both the challenges Uratha can face from these, the challenges they faced in previous technological eras, and the ways technology and change contribute to the benefit of the Uratha and the Iron Masters; and coverage of Uratha trying to affect the human population on a much larger scale, like trying to shape the destiny of nations or enslave entire regions to the machinations of spirit-gods or whatnot.

      Heirs to the Hunt:- Storm Lord Tribe coverage; deeper coverage of Claimed with more mechanics, as well as new types of Claimed horror; an examination of other weird elements of possessions and otherworldy invaders, including new antagonist types; Forsaken politics, including on a wide scale, including traditions and cultures around thereof, how Tribes and packs and Lodges interact to affect the balance of power; more extensive coverage around Protectorates, including how and why they form, system support for Protectorates and their effects, etc; and wordcount and more mechanical support for high Primal Urge werewolves, the paths available for them to take, how they affect the world and how they, in turn, are changed.

      If you like these kinds of ideas and want to see them happen, then the best suggestion I have is to contact my corporate masters Let OP know that you like the notion. Can't guarantee that it will make these books happen or anything, but worth at least communicating to OP what you want to see in the line in future!
      I cross fingers for all those supplements in to being!


      My Dark Eras: Byzantine Empire and Eastern Europe in Early Middle Ages ( 285–1461 A.D.)
      Conquer of Paradise – Portugal and Spain and their conquests in XVI century
      My Hacks and Z-Splats for VtR 2E, WtF 2E, MtAw 2E

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      • #33
        Originally posted by Acrozatarim View Post
        Pitch season was, what, two or three months ago? I did pitch the idea, but I don't know if they liked it and haven't yet seen any more of the future Werewolf book schedule than you guys.

        My overall idea for how the books might play out would be:

        Kinslayers:- Blood Talons Tribe coverage; full new coverage for the Pure and their updated 2e mechanics; heretic and schismatic werewolf groups (weird wolf-cults, strange subgroups of Uratha who follow different ideologies, etc) for Blood Talons and Forsaken in general to clash and interact with; extensive rules for challenges and conflict between Uratha whether for dominance, battle or other things, from the individual level to packs clashing with each other all the way up to Protectorate-scale conflicts; an examination of the pure 'fluff' side of Uratha vs Uratha violence, the taboos, the implications, the different ways various regional Uratha go about these things and their traditions; new fighting styles, Gifts, Rites etc around clashing between Uratha.

        Shadow Hunters:- Bone Shadow Tribe coverage; definitive coverage of the Shadow, including Deep Shadow, all sorts of phenomena and weirdness, piles of hooks and descriptions of varied Shadow manifestations, more information about Resonance and the interplay between Flesh and Shadow, basically all the creative and mechanical support a GM needs to run the Shadow side of the game; a much deeper look at spirit organisation and politics than ever before to turn spirits into key characters and influences in a game; Totems, dedicating more wordcount to both the ideas and inspiration side of things, but also heftily expanding their mechanical side and offering a new framework to help cover the ascent and growth in power of a totem alongside its pack, the ways the totem and pack affect each other on even a subconscious level, etc; an examination of hunting spirits for the Uratha, with tools, tricks and traps that the Uratha can use against spirits and vice versa; and a section on some Big Names in the Shadow, going into more detail on some Lesser Incarnae, the Firstborn Totems etc, to help GMs with bringing such beings into the game rather than leaving them as distant entities that are never really interacted with.

        Sacred Ground:- Hunter in Darkness Tribe coverage; new rules for territory and the surrounding issues, such as shaping your territory, making territory a key element in clashing with other Uratha, more info on Loci, the role prey take in the territory, etc; more information on the Gauntlet itself, exploring how to bring it into a game not just as a basic boundary but as a place with strange phenomena, discussion of what lies *within* it, etc; full new coverage of the Hosts, with more detailed rules than are present in the corebook and a better examination of Host society, their goals and how they go about them, including coverage for what happens when the Hosts are successful and begin to regain the divine power of their progenitors; coverage of how Uratha interact with certain other peripheral realms (possibly including the Hedge and Underworld); and maybe new Hunting Ground write-ups or examples of specific Sacred Places that the Uratha and Hunters in Darkness hold as sacred ground.

        Watchdogs:- Iron Master Tribe coverage; more rules for humanity as prey, including specific prey-groups from cultists to corporations and how they can both be a threat to and be threatened by the Uratha; rules for human shamen expanded out of the Rites system; an examination of the difficulties of maintaining a human cover amidst society for an Uratha, the challenges of hunting in dense urban areas and amongst human communities in general, and how humans drastically shape the spiritual reflection of the world; changes in technology and science, and both the challenges Uratha can face from these, the challenges they faced in previous technological eras, and the ways technology and change contribute to the benefit of the Uratha and the Iron Masters; and coverage of Uratha trying to affect the human population on a much larger scale, like trying to shape the destiny of nations or enslave entire regions to the machinations of spirit-gods or whatnot.

        Heirs to the Hunt:- Storm Lord Tribe coverage; deeper coverage of Claimed with more mechanics, as well as new types of Claimed horror; an examination of other weird elements of possessions and otherworldy invaders, including new antagonist types; Forsaken politics, including on a wide scale, including traditions and cultures around thereof, how Tribes and packs and Lodges interact to affect the balance of power; more extensive coverage around Protectorates, including how and why they form, system support for Protectorates and their effects, etc; and wordcount and more mechanical support for high Primal Urge werewolves, the paths available for them to take, how they affect the world and how they, in turn, are changed.

        If you like these kinds of ideas and want to see them happen, then the best suggestion I have is to contact my corporate masters Let OP know that you like the notion. Can't guarantee that it will make these books happen or anything, but worth at least communicating to OP what you want to see in the line in future!

        This is awesomely... awesome!!! Lets push for these suggestions to come into being.

        Comment


        • #34
          Originally posted by Sikla Alkis View Post
          I'm starting a petition thread. Who of the pack is with me?

          I stand with you!


          Revlid wrote:
          Yes, hollowing out your humanity to become an utterly utilitarian asura is the exact suggestion I would expect from you, Aiden.

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          • #35
            1) Mortal sorcerers - guys and gals who specifically mess around with spirits, essence, loci, make pacts with shartha and generally help things become a bit more chaotic. Disscussion how someone gets to that stage, what they can do with such power, why werewolves would want to hunt (or ally) such shamans would start the chapter. Then it would hit some mechanics, how a mortal actually does all this stuff, some handy merits, ad some discussion on the ephemeral entities rules in GMC update/werewolf 2nd core. Then maybe an example or two, one at least has to be unconventional - to get the creative juices flowing you understand
            Like this kind of Sorcerers?

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            • #36
              Originally posted by Sikla Alkis View Post
              I'm starting a petition thread. Who of the pack is with me?

              All the way. Let us howl together.

              Comment


              • #37
                I would love to see a whole book on an ancient era for werewolf, just like Requiem for Rome and Fall of the Camarilla.

                Comment


                • #38
                  Originally posted by Sikla Alkis View Post
                  I'm starting a petition thread. Who of the pack is with me?
                  I, too, stand with you. Let's make this happen.

                  Comment


                  • #39
                    Originally posted by Raistlin View Post

                    Like this kind of Sorcerers?
                    Heh, yeah something exactly like that, thanks!

                    Comment


                    • #40
                      Originally posted by Seidmadr View Post


                      So... to show how much I love the idea, do I reply here, or should I message someone official?
                      You'd be best off messaging someone official as it's not likely they'll necessarily read this thread unless you point them at it

                      That said, be aware that:
                      - I have no idea what books are currently planned for the Werewolf line.
                      - They may have looked at my pitch and gone 'We don't want to do that because (good reasons X, Y and Z)'.
                      - If you do send a message in, please be polite and pleasant in your enthusiasm for my pitch


                      - Chris Allen
                      Freelance Writer, Deviant: the Renegade / The Pack / Dark Eras / Werewolf: the Forsaken 2nd Edition / Idigam Anthology / Fallen World Chronicle / Trinity Aeon

                      Comment


                      • #41
                        Originally posted by Sikla Alkis View Post
                        I'm starting a petition thread. Who of the pack is with me?
                        I'm in! Let's make some spirit magic happen!!
                        But seriously, Acro those books would be fabulous. Point me in the direction of who I need to throw money at 😁😁

                        Comment


                        • #42
                          Originally posted by Llewyd42 View Post
                          I'm in! Let's make some spirit magic happen!!
                          But seriously, Acro those books would be fabulous. Point me in the direction of who I need to throw money at 😁😁
                          As per my post above, email the people at the helm of OP I guess? I don't actually know for sure


                          - Chris Allen
                          Freelance Writer, Deviant: the Renegade / The Pack / Dark Eras / Werewolf: the Forsaken 2nd Edition / Idigam Anthology / Fallen World Chronicle / Trinity Aeon

                          Comment


                          • #43
                            Originally posted by Acrozatarim View Post

                            As per my post above, email the people at the helm of OP I guess? I don't actually know for sure

                            I have something in the works to try and get this to happen. Watch the Werewolf forum.


                            Comment


                            • #44
                              Originally posted by Acrozatarim View Post
                              My overall idea for how the books might play out would be:

                              Kinslayers<snip>
                              Shadow Hunters<snip>
                              Sacred Ground<snip>
                              Watchdogs<snip>
                              Heirs to the Hunt<snip>
                              Could we add Nyx's idea:
                              Originally posted by Nyx View Post
                              I'd want to write something on the Ghost Wolves, tribeless, impure and in a world that hunts them. Just so much potential for awesome as it is the only "tribe" that really hasn't been explored in any great detail. Alternatively, I think a book of mechanical fluff, like how the senses would function post-change and other minor, overlooked details to add to the Uratha immersion.
                              ... to this, since the second part of that - an exploration of werewolf physicality - would make a logical component of the first.


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                              • #45
                                **Rite of Necromancy**

                                I've said it before and I'll say it again: a book on space. Hellion, Luna, Apollo (whatever it is), star spirits... even if your game remains entirely terrestrial, there are plenty of opportunities for space's Shadow to screw with the Forsaken.

                                +1 to a book about humanity in WtF. +1 to a book of Werewolf Dark Eras (hey, Hunter is getting one).

                                A Night Horrors book of Pangaeans would be awesome! I'd also love to see a book about Werewolves' relationship with technology, how they use it to their advantage, how it causes them problems, and the shenanigans tech spirits get up to.
                                Last edited by Second Chances; 01-10-2018, 02:39 AM.


                                CofD booklists:
                                Beast I Changeling | Geist l Hunter l Mage | Mummy | Promethean | Vampire

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