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New Blood and Bone Archetypes

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  • ChanceTR
    replied
    Maaaaan. Warden, I think, is gonna by my werewolf's blood now. That one fits him so well it's ridiculous. Couple that with a Hedonist Bone, and you have my dude. He's all about his pack, makin sure nothing happens to them, but he's gotta be about himself sometimes too, and since that time is limited, go big or go home.

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  • Ephsy
    replied
    Bumping this

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  • Heu
    replied
    Originally posted by gebbethine View Post
    Heu, mind if I snag this for my game for possibilities for players to take?
    Please do! If anyone does take it, I'd love to hear gushing on how it fits.

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  • Ephsy
    replied
    Originally posted by gebbethine View Post
    Heu, mind if I snag this for my game for possibilities for players to take?
    That's what the thread is for dude.

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  • gebbethine
    replied
    Heu, mind if I snag this for my game for possibilities for players to take?

    Leave a comment:


  • Heu
    replied
    My hero, Ephsy. BTW, dunno if you heard, there's a chat planning to open a 2e wolf venue mid-April. Hence me trying to get these things together; I still need to figure out a Blood for the wuff.

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  • Ephsy
    replied
    Originally posted by Heu View Post
    I could use help with wording for this one! Hopefully you can see my intent in what I'm trying to say.

    Bone: The Volunteer

    You don't understand the attitude of 'what's in it for me?' or 'that job is beneath me' that a lot of the people around you have. For you, there's a satisfaction in standing up and getting the job done, even if you're not going to get anything out of it. Recover a point of willpower when you take on a task or duty without any discussion of compensation. Recover all willpower when you complete a significant task that others balked at, even at the expense of a hunt.
    Fixed. Bone archetypes generally eschew the notion of hunts, while Blood ones embrace them.
    Last edited by Ephsy; 03-26-2015, 09:41 PM.

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  • Heu
    replied
    I could use help with wording for this one! Hopefully you can see my intent in what I'm trying to say.

    Bone: The Volunteer

    You don't understand the attitude of 'what's in it for me?' or 'that job is beneath me' that a lot of the people around you have. For you, there's a satisfaction in standing up and getting the job done, even if you're not going to get anything out of it. Recover a point of willpower when you take on a task or duty without any discussion of compensation. Recover all willpower when you complete a hunt or significant task that others balked at.

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  • gebbethine
    replied
    Here's some I just made. Thoughts and suggestions welcome.

    BONE

    Prankster

    Your a jokester; for you, humor the Swiss Army Knife of social interaction. If you can't make something fun or funny, then it's probably not that interesting in the first place. Of course, not everyone's sense of humor is... healthy.

    Your character regains a point of Willpower when she successfully uses humor to deflect an uncomfortable truth or situation. She regains all her Willpower whenever a prank or joke helps her or others bond with someone in some way.

    Role Model

    You're the one Cubs look up to, the one Elders expect better from, and the one that can't help but offer advice. Being an example isn't just something that comes naturally--it's your raison d'etat.

    Your character regains one point of Willpower when he gives socially acceptable advice to someone, whether they seek it or not. He can regain all Willpower when he shows someone a "better way" by example, not just words.

    BLOOD

    The Exemplar


    More than a role model, you are the exemplification of a werewolf. Be it your Tribe or your Auspice, you take it to its highest calling. When people who know you think of your Auspice or Tribe, you come to mind immediately.

    Your character regains one point of Willpower whenever she pursues the Hunt in a way that is stereotypical for her Auspice or Tribe. They can regian all their Willpower when they do so at the expense of the pack's agreed-upon tactics, or when they eschew the chosen prey mid-hunt because their Tribe's Sacred Prey is also in their sights.

    I think they could use some work, so I'm happy to take suggestions!

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  • WelshBoi
    replied
    Here is an archetype I created for an Elodoth NPC:

    Bone: The Mediator feels the need to step in and sort out other peoples problems. You gain satisfaction in bringing estranged parties together to mutually acceptable agreements. Recover a point of willpower when you puts yourself on the line to resolve a dispute, recover all willpower when you abandon the hunt or go against your pack to sort out other peoples shit.

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  • Daydreamer
    replied
    I knew at the time that the Relentless was weak there, so thank you Ephsy for fixing it.

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  • Thorbes
    replied
    That's better, otherwise is all Willpower, all the time (exagerating, but "entering Kuruth during the Hunt" is as a blanket requirement as it gets).

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  • Ephsy
    replied
    Originally posted by Daydreamer View Post
    Blood: The Relentless

    For you, when the Hunt begins, that's all that there is. You will not rest until the prey is brought low, until your claws find their mark and the taste of your prey fills your jaws. Regain a point of Willpower when your character disregards his health or safety in favor of continuing the hunt. Regain all spent Willpower when he enters Kuruth in a last ditch attempt to finish the hunt.

    Bone: Confidant

    You're a good listener, and you don't gossip. Your friends and family are the most important thing in your life, and you want them to be well. Your character regains a point of Willpower when he talks with a packmate or other loved one about a difficulty that they're having. He regains all Willpower when he helps a loved one overcome a difficulty.
    Emphasis mine.

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  • Daydreamer
    replied
    Blood: The Relentless

    For you, when the Hunt begins, that's all that there is. You will not rest until the prey is brought low, until your claws find their mark and the taste of your prey fills your jaws. Regain a point of Willpower when your character disregards his health or safety in favor of continuing the hunt. Regain all spent Willpower when he enters Kuruth as part of that hunt.

    Bone: Confidant

    You're a good listener, and you don't gossip. Your friends and family are the most important thing in your life, and you want them to be well. Your character regains a point of Willpower when he talks with a packmate or other loved one about a difficulty that they're having. He regains all Willpower when he helps a loved one overcome a difficulty.

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  • Ephraim
    replied
    @ Ephsy: Frickin' damn awesome! Im stealing these for my game!

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