Announcement

Collapse
No announcement yet.

Ask a simple question, get a simple answer: Werewolf 2e Edition

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by nofather View Post
    Changeling's had their life extended by Wyrd too, and could make goblin pacts for more. Mages have a dozen ways to extend their lifespan, and have more potential for bargaining..
    Yep, that's the point. Any other splat can extend the lifespan, why werewolves are inferior?
    An Uratha would eat a True Blood werewolf for breakfast. Any ChroD vamp trying that would be torn to bits.
    Ofc they can, since TB wers are just shapeshifters without any other abilities. (Btw, it would be interesting to make a build of ChroD-werewolfe able to fight TB vampire).Anyway, Chro vampires still can degrade werewolves for their lifespan, if they can't extend one. But... they can))

    Comment


    • Lashet your question was answered, make another thread to discuss it further.

      Comment


      • Originally posted by Lashet View Post
        Yep, that's the point. Any other splat can extend the lifespan, why werewolves are inferior?
        They aren't? If you want to go by first edition rules, then they have extended lifespans the same as changelings and can make bargains like everyone else.

        In second edition it just hasn't been written about. This does not mean it's been erased.

        Comment


        • An idigam's Soul Slaves are statted as spirits and receive +3 to using the Possess Manifestation on regular humans, but have no Influences; given that Lunacy removes the ability of a character to resist Possession and Wolf-Blooded with Tells that make them Open are not normal humans, neither of the primary means of making a character susceptible to Possession get much benefit out of the extra dice. How does a Soul Slave manage to steal a body without assistance from a secondary entity?
          Last edited by Satchel; 10-08-2017, 03:36 AM.


          Resident Sanguinary Analyst
          Currently Consuming: Changeling: the Lost 1e

          Comment


          • Originally posted by Satchel View Post
            An idigam's Soul Slaves are statted as spirits and receive +3 to using the Possess Manifestation on regular humans, but have no Influences; given that Lunacy removes the ability of a character to resist Possession and Wolf-Blooded with Tells that make them Open are not normal humans, neither of the primary means of making a character susceptible to Possession get much benefit out of the extra dice. How does a Soul Slave manage to steal a body without assistance from a secondary entity?
            Influences and Lunacy are just the quick and dirty ways to hijack a body. The more typical way is to gently massage the subject until it becomes sufficiently aligned with the entity:

            Originally posted by "WtF p. 189
            Causing the Condition: [The Open Condition] is usually the result of fine-tuning the Resonant Condition as part of an extended action, involving the subject and spirit acting in concert for a number of scenes equal to Rank or a living subject’s Resolve, whichever is higher. Using a Strengthen Influence allows a spirit to temporarily upgrade Resonant to Open as an instant action.
            So a Soul Slave can use its Manifestations and Numina to do things the hard (but more permanent) way. Though I guess what exactly constitutes being "Resonant" or "Open" to a Soul Slave remains an exercise for the reader.

            Comment


            • Originally posted by Terrorforge View Post
              So a Soul Slave can use its Manifestations and Numina to do things the hard (but more permanent) way. Though I guess what exactly constitutes being "Resonant" or "Open" to a Soul Slave remains an exercise for the reader.
              My approach, and bad news for the average mortal, is that ​'being a human' is enough to be resonant for a soul slave.


              - Chris Allen
              Freelance Writer, Deviant: the Renegade / The Pack / Dark Eras / Werewolf: the Forsaken 2nd Edition / Idigam Anthology / Fallen World Chronicle / Trinity Aeon

              Comment


              • Is the breaking point toward Flesh from exceeding the Primal Urge-based window for Sacred Hunt once per interval or once per day-past-interval? The writeup seems clear that the consequent Essence bleed is per-day, but the breaking point's inclusion in the same sentence seems like it has some room for confusion.

                Relatedly, is there any consequence to dietary- or Hunt-aversion-induced Essence loss on an empty tank besides running on empty?


                Resident Sanguinary Analyst
                Currently Consuming: Changeling: the Lost 1e

                Comment

                Working...
                X