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Ask a simple question, get a simple answer: Werewolf 2e Edition

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  • Hello,

    1. My player asked me if she can create a fetish to change the effect of the Catastrophe facet of the Gift of the Elements to work with Influences other than the ones included, so she could use it with her Totemic Empowerment and create rather bountiful harvest for the pack Totem. How would you rate such a fetish? If it would work on specific Influence by binding a coressponding spirit, or all of them with a spirit of Strenght or maybe even one of the Cahalunim (General "I will unleash the power, to hell with consequences")? Also, would Influence (Electricity) would be considered elemental, if so, which other elements could be included - metal, wood, light/darkness etc?

    2. Also, she asked me if there is another reliable way of regaining lost Willpower other than acting as her Blood/Bone archetypes, I looked over the Inspired condition for herself but it does it only by two consecutive exceptional success rolls (one to gain the condition, and one when resolving it).

    ​Any feedback is appreciated

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    • Personally, I have no experience with fetishes this edition. I'd say three dots, since I would say it's not really a question of 'can I do this' and more 'What will the consequences be if I do this?' As for electricity, I'd say yes, but this is really the sort of thing where the ruling is up to the story you want to tell.


      Currently Playing: A large, mixed splat game of CofD.
      As: Seth; Would-be shaman. Wildlife studies major. Wolfblood.

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      • Originally posted by Shikaree View Post
        1. My player asked me if she can create a fetish to change the effect of the Catastrophe facet of the Gift of the Elements to work with Influences other than the ones included, so she could use it with her Totemic Empowerment and create rather bountiful harvest for the pack Totem. How would you rate such a fetish? If it would work on specific Influence by binding a coressponding spirit, or all of them with a spirit of Strenght or maybe even one of the Cahalunim (General "I will unleash the power, to hell with consequences")? Also, would Influence (Electricity) would be considered elemental, if so, which other elements could be included - metal, wood, light/darkness etc?
        As written, it allows you to amplify Influence given by another Elemental Facet. So mechanically speaking, an easy way to do it is a fetish to alter one of the other Elemental Facets, and Catastrophe would just work with that. If you wanted to use it with Totemic Empowerment, you would need the fetish to alter Catastrophe. Either way, I think it would just need to be a 3 dot fetish, which offers, 'a modification to a specific Facet that allows it to be used in new ways.' This would require a 3 dot spirit to be bound. If you were altering Catastrophe to work based off Totemic Empowerment, you might want a totem spirit for it (preferably not your own). If you were altering one of the other Elemental Gifts you could probably manage it just by binding another elemental spirit, like an electrical spirit or lightning spirit. Some sample elemental spirits from other werewolf books are electricity, plastic, steel, granite, flame, storm. I think you could probably manage more far out, non-elemental things like Influence: Snakes if you went up and used a 5 dot fetish instead.

        2. Also, she asked me if there is another reliable way of regaining lost Willpower other than acting as her Blood/Bone archetypes, I looked over the Inspired condition for herself but it does it only by two consecutive exceptional success rolls (one to gain the condition, and one when resolving it).

        ​Any feedback is appreciated
        You're supposed to be able to get 1 Willpower back for a good night's rest. It was left out of the book by mistake. Other ways are mentioned here.

        Comment


        • Originally posted by Shikaree View Post
          1. My player asked me if she can create a fetish to change the effect of the Catastrophe facet of the Gift of the Elements to work with Influences other than the ones included, so she could use it with her Totemic Empowerment and create rather bountiful harvest for the pack Totem. How would you rate such a fetish? If it would work on specific Influence by binding a coressponding spirit, or all of them with a spirit of Strenght or maybe even one of the Cahalunim (General "I will unleash the power, to hell with consequences")? Also, would Influence (Electricity) would be considered elemental, if so, which other elements could be included - metal, wood, light/darkness etc?
          I'd have a fetish make Black Earth, Red Hunger work with Catastrophe for such. You have an example of a fetish that allows you to use electricity influence in the corebook.

          Originally posted by Shikaree View Post
          2. Also, she asked me if there is another reliable way of regaining lost Willpower other than acting as her Blood/Bone archetypes, I looked over the Inspired condition for herself but it does it only by two consecutive exceptional success rolls (one to gain the condition, and one when resolving it).
          Rest, each night's sleep is worth 1 WP for Uratha, same as humans.

          Comment


          • Thank you for the quick recommendations! Regarding Willpower I also would ask:

            Do you allow your players to spend Willpower to boost rolls which, if successful, would result in fulfilling their blood/bone Archetype conditions for regaining Willpower? It would seem that they become great at what they are - its basically a free +3 enhancement bonus to such rolls. Like, for example, Intimidation rolls with the Monster, or a Stealth roll for a Lone wolf acting independent.

            Comment


            • Originally posted by Shikaree View Post
              Thank you for the quick recommendations! Regarding Willpower I also would ask:

              Do you allow your players to spend Willpower to boost rolls which, if successful, would result in fulfilling their blood/bone Archetype conditions for regaining Willpower? It would seem that they become great at what they are - its basically a free +3 enhancement bonus to such rolls. Like, for example, Intimidation rolls with the Monster, or a Stealth roll for a Lone wolf acting independent.
              Yes, given they get no net gain in Willpower.

              Comment


              • Originally posted by Shikaree View Post
                Do you allow your players to spend Willpower to boost rolls which, if successful, would result in fulfilling their blood/bone Archetype conditions for regaining Willpower? It would seem that they become great at what they are - its basically a free +3 enhancement bonus to such rolls. Like, for example, Intimidation rolls with the Monster, or a Stealth roll for a Lone wolf acting independent.
                Definitely. Both for a single point and for a full refill. WP is there to be used, and especially when performing something risky (which most Blood & Bone archetypes requires). Is it metagaming? Debatable, but I'd never impose a limitation on a player choosing to act according to the character sheet. Besides, only a few archetypes grants WP depending on the outcomes of your actions rather than just simply taking the action regardless of the outcome.


                Bloodline: The Stygians
                Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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                • Originally posted by Shikaree View Post
                  2. Also, she asked me if there is another reliable way of regaining lost Willpower other than acting as her Blood/Bone archetypes, I looked over the Inspired condition for herself but it does it only by two consecutive exceptional success rolls (one to gain the condition, and one when resolving it).
                  Inspired gives you a Willpower point regardless of how successful the roll is. That's the primary benefit of the Condition.


                  Resident Sanguinary Analyst
                  Currently Consuming: Changeling: the Lost 1e

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