Originally posted by Primordial newcomer
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A magath is a spirit that no longer has a place among the choirs of the spirit world. That can be nonsense hybrids of disparate elements, yes, but it's also spirits that you can easily describe a representative phenomenon for that nevertheless is not (or has ceased to be) part of the natural order, like Granny Stitches' exploratory fear or Irinam the Colossus's embodiment of Manifest Destiny or the Relict Men's representation of an extinct species.
The operative distinction is that magath are bound to concepts that do not provide them with peers to serve as a social safety net (such as it is); The spirit of a species that has faded from all relevance needs to hitch its wagon to a close-enough relative or else forfeit its place in the choirs of nature spirits and take its chances with a diversified diet. Magath are often accordingly desperate to feed their hunger, hence the archetypal specimen that devours its way into a sort of omnivorous nightmare mishmash, but the Greater Jaggling of rivers/trains/work who manages to keep their disparate plates spinning and strongarm or manipulate their way into influence in spite of their pariah status is as much a magath as the swarm of snowflakes and bees that's confined to the eaves of a particular house up north for six months of the year.
By analogy to a game that came out later in Chronicles history, magath are to spirits as exiles are to angels — if you're a spirit with roots in more than one thing and other spirits will have nothing to do with you if they can help it, you're a magath, regardless of how you got there.
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