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Ask a simple question, get a simple answer: Werewolf 2e Edition

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  • Ask a simple question, get a simple answer: Werewolf 2e Edition

    I know -I- could use a thread like this while I'm digesting the new core, so I figured it would be helpful for multiple people.

    First question: if I combine Gaze of the Moon from Gift of Dominance with Gaze of the Moon from Gift of Change, how long would the resulting Awestruck condition last? Since it only inflicts Lunancy for a moment and Awestruck lasts until the being stops inflicting Lunacy, RAW says it'd last for only a moment before resetting...but that seems a little iffy.

  • KaiserAfini
    replied
    Cool, thank you.

    Leave a comment:


  • nofather
    replied
    Originally posted by KaiserAfini View Post
    In Book of Spirits it mentions that Naturae can take the Greater Influence Numina. Is that still valid in 2ed ? So lets say we have a Rank 3 sea spirit with Influence: Storms 3.

    Does it mean it can be taken once to gain Influence 4 ? If so, it can only be taken once, correct ? Or does the Rank limit still apply ?
    Rank always applied with Greater Influence. In the Book of Spirits Greater Influence just allowed you to have more Influences but as it states on p142, 'No spirit may have a single Influence greater than its Rank, or more different kinds of Influences than its Rank.'

    In second edition this is simplified by not having a separate Numina for Greater Influence, and just offering a flat 'Spirits may reduce their number of Numina granted by Rank to increase Influence dots at a cost of one Numen per dot.' From p186 of the core.

    Leave a comment:


  • KaiserAfini
    replied
    In Book of Spirits it mentions that Naturae can take the Greater Influence Numina. Is that still valid in 2ed ? So lets say we have a Rank 3 sea spirit with Influence: Storms 3.

    Does it mean it can be taken once to gain Influence 4 ? If so, it can only be taken once, correct ? Or does the Rank limit still apply ?

    Leave a comment:


  • Tessie
    replied
    Imagine it like this: The power behind all Gifts is that of the werewolf. The Gifts provide Facets, aka lenses, through which the werewolf can express their powers in different ways. That's why so many Facets affect werewolf subjects, like packs, or Death Rage, when those would be unusable for the spirit who imparted the Gift in the first place.

    Leave a comment:


  • Stupid Loserman
    replied
    No. A Gift isn't something a spirit has that it shares with you or a trick it knows that it teaches to you. It's a ritual scar a spirit can tear into a werewolf's body and spirit (or which a werewolf can tear into herself from a successfully hunted spirit), like the spirit's Essence lodging itself in as a part of the half-flesh, half-spiritual werewolf. A Gift is more like the product of intermingling of Uratha and spirit Essence. Spirits are missing half the equation.

    Nothing's stopping a Storyteller from giving a spirit a Numen based on a Gift effect (or any other supernatural power writeup from another gameline, for that matter), but that should probably be saved for when the available Numina and Influences don't adequately represent some signature thing a spirit would do. Gifts are written for werewolves, so they're huntier (and PC-ier) than the average spirit Numen.

    Leave a comment:


  • Nightsyko
    replied
    Can spirits use gifts since they are the ones who give them to werewolves?

    Leave a comment:


  • Bunyip
    replied
    Originally posted by Primordial newcomer View Post
    dumb question, but it's been gnawing on me for a while. the corebook mentions Creator wolf, who was the yin to Destroyer wolf's yang. it also says creator wolf became rabid gibbering wreck who spread his madness like a plague. is rabid wolf what creator wolf became?
    Maybe, maybe not. The Blood Talons legend clashes with what’s possibly going on in Basra , for example.

    Leave a comment:


  • Primordial newcomer
    replied
    dumb question, but it's been gnawing on me for a while. the corebook mentions Creator wolf, who was the yin to Destroyer wolf's yang. it also says creator wolf became rabid gibbering wreck who spread his madness like a plague. is rabid wolf what creator wolf became?

    Leave a comment:


  • Acrozatarim
    replied
    The Storm Lord Sacred Hunt also offers the ability to perceive the Riding spirits.

    Leave a comment:


  • Malus
    replied
    Originally posted by Penny View Post
    How Uratha sense Spirit-Ridden, especially Urged? It's only by Scent the Unnatural gift?
    Spirits urging a mount suffuse it entirely, so they aren't visible - but there's signs to the educated, and they can probably sniff out influences with a successful Wits+Primal Urge roll penalized by the spirit's Resistance.

    Claimed are usually readily apparent.

    Leave a comment:


  • Malus
    replied
    Originally posted by wamesahau View Post
    Another (possibly dumb) question: Is Locus required in order for Uratha to cross the gauntlet? Is it possible to Reach at any other place than Locus? My understanding is that Locus provides strong mechanical bonus which, for most Uratha, is neccessary to Reach, but there are some descriptions throughout the book, that are being intepreted as indications that Reaching is possible only at Locus, and cannot be done anywhere else. Is that correct?
    There's also the Waystone Tell, for another example.

    Leave a comment:


  • Neos01
    replied
    Originally posted by Penny View Post
    How Uratha sense Spirit-Ridden, especially Urged? It's only by Scent the Unnatural gift?
    With their Spirit senses uratha can see spirits in twilight and across the gauntlet

    Leave a comment:


  • Penny
    replied
    How Uratha sense Spirit-Ridden, especially Urged? It's only by Scent the Unnatural gift?

    Leave a comment:


  • nofather
    replied
    Originally posted by Penny View Post
    Does the Pack Totem is still around its pack or it's roaming free and come to the pack if asked? How independent being is the Pack Totem?

    If the pack doesn't have locus where the Pack Totem would reside?
    This gets more detailed in the Pack book.

    But if the pack is at rest and nothing's going on, the totem is usually at rest as well. When the Pack is active, say, responding to a threat or investigating something new, it gets more active as well. And most totems participate on the hunt, so if there's a hunt it's usually going with. An obvious exception is totems based on a location, say a lake or marketplace, who might not be able to leave it (and may even have a ban keeping them from leaving it).

    What kind of totem it is can make a big difference. One more about watchful vigilance would probably always be watching over the territory and pack, while one of Death and Silence might hang out at a graveyard whenever it's not being called upon for something else.

    Leave a comment:

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