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  • TerraBen
    started a topic Tell us about your Totem

    Tell us about your Totem

    I'm curious what other people have done for their packs' Totems.
    My pack is still in discussion over ours, but here are the preliminaries.

    Type: Spirit of Unity
    How we found it: One of our Wolf-Blooded had their trailer park home torched. In the aftermath, we rallied the community is support of the various people that had lost their homes, creating an inflated sense of unity within the town. Our totem was drawn to the glut of Essence this event was creating and grew fat on the spoils.
    Rank: 3 - (we have a handful of Wolf-Blooded in the pack contributing a point each and about 10 points between our 4 Uratha)
    Stats: 15 dots spread around somehow (we haven't gotten to this bit yet)
    Boon: Pack Dynamics (5)
    Ban: We must gather around our fire-locus at least once a week for a semi-ritualistic moot


    What's your Totem like?
    Last edited by TerraBen; 04-10-2015, 07:57 AM.

  • WinterChangeling
    replied
    Name: Mr.Blackcheck
    Concept:Retro salesman commerce spirit
    Rank:1 (newly born spirit)
    Power:1
    Finesse:2
    Resistance:2
    Speed:8
    Willpower:4
    Defense:1
    Size:5
    Corpus:7
    Language: First tongue, English
    Bans: Never Gamble (Gambling is a bad investment)
    Aspirations: Make a profit
    Manifestions: Twlight form, Materalize.
    Influance:Commerce1
    Numina:Sale!(aggressive meme), Mortal Mask (retro salesman)

    Gifted rites: Harness the Cycle 0

    The pack runs an Occult shop, which in turn drew the attention of a newly born and vulnerable commerce spirit who became the pack totem for protection. The pack is newly formed and rather neglectful of their spiritual side showing great reluctance to cross into the shadow. This is why they have such a minor totem.

    Leave a comment:


  • Lost-His-Mind
    replied
    Name: Black Beast That Stalks the Night
    Concept: Single minded hunter
    Rank: Ensah
    Aspiration: Not revealed to players

    Power 4, Finesse 6, Resistance 5
    15 maximum essence
    Numina: Nightfall (= as per the technology facet 'Shutdown'.)
    Manifestations: Twilight Form, Materialize, Speak Through the Veil

    Influence:
    Darkness 1
    Murder 2
    Wolf 3

    Ban: May not be active during the day, pack must hunt down and murder at least one person every month.
    Bane: Any weapon wielded by a survivor of attempted murder.
    Pack bonuses: +1 manipulation, +1 to social rolls when dealing with spirits of murder and/or darkness.

    Black Beast looks like a big wolf, with claws and fangs dripping black sludge and ichor. It's fur is mangy, and shifts in shades of black and grey, much like the hisil night-sky. It's voice is a low rumbling growl filled with murderous intent. It has no eyes, and it's mouth is filled with crooked teeth that make it's speech hard to understand at times. It attacks it's prey with a long black tongue that resembles a snake in both shape and size.
    Last edited by Lost-His-Mind; 01-21-2018, 07:43 PM.

    Leave a comment:


  • nofather
    replied
    Cool, your description really brings it to life.

    Leave a comment:


  • Nyx
    replied
    Roar of Defiance is almost entirely pride and rebellion, shaped out of Detroit steel and Iconography. Shaped like a Lion made out of blued steel, Roar walks with the enduring pride that only true Detroiters know, the certainty of greatness no matter how bad it may be. Each "breath" comes out in huffs of engine exhaust, every spoken syllable is the roar of the crowd at Comerica Park on opening day, and when it finally roars, it does so with the earth-shaking noise of a Wings victory on game 7. Roar is not a subtle spirit, but its "steel skin" and weighty paws more than make up for any lack of finesse with raw power. It was born from the enduring pride of Detroiters, originally in the Lions, during the 90's, but the Lion must hunt. It cannibalized the dying spirits of the automobile factories, stalked the packed crowds of Joe Lewis Arena, and then ran into the Pure and their Fire spirits.

    In the burned out husks of homes, Roar stoked the pride in people, keeping them holding on to their plots and their city. This Fire would purge everything, leaving only desolation and death in its wake. Roar could not exist without the crowds, without the pride, and those would be the first things to burn, It approached the pack, offering a portion of its presence and impact to the young Uratha. Since then, there has been no rest for the Iron Pride, as Roar refuses to let them back down from the Pure problem.

    Leave a comment:


  • TerraBen
    replied
    Originally posted by Thorbes View Post

    You assumed right

    Ooops! Rank 3 it is. I need to think about another fitting Manifestation and Numina.
    Or you could bump (one of) her Influences up to 3. Controlling Luck could be pretty neat...

    Leave a comment:


  • Thorbes
    replied
    Originally posted by TerraBen View Post

    I assume you're looking at the chart on page 183 that says the Max Attribute of a Rank 2 spirit is 7. The thing you need to look at to determine the Rank of your Totem is the next column over. It says Rank 2 spirits have between 9 and 14 total Attribute dots. Yours has 15, which is in the Rank 3 range.
    What the Max Attribute column means is that, if you had a Totem (or any spirit) of Rank 2 with 14 points of Attributes, none of their attributes could be higher than 7. So you couldn't have one with 12 Power, 1 Finesse, and 1 Resistence. You could, however, have one with 7 Power, 7 Finesse, and 0 Resistance. A spirit with 7 Power, 7 Finesse, and 7 Resistance would have 21 total, and thus be Rank 3.
    So rejoice! In all those places where Rank matters for your Totem, it is already Rank 3! And as such, the next dot of Totem Merit in your pack could go to more Finesse (8). So could the one after that (9). But not the one after that (10 is over the max for Rank 3).
    You assumed right

    Ooops! Rank 3 it is. I need to think about another fitting Manifestation and Numina.

    Leave a comment:


  • nofather
    replied
    Name: Enemy Never Sleeps
    Concept: The Enemy
    Rank: Ensih
    Aspiration: Seek and destroy invaders.

    Power 5, Finesse 8, Resistance 4
    12 maximum essence
    Numina: Aggressive Meme, Awe, Blast
    Manifestations: Twilight Form, Discorporate, Materialize, Shadow Gateway

    Influence:
    Conflict - 3
    Fear - 1

    Ban: Weakness of the enemy must be exploited.
    Bane: Vengeance. If Enemy acts against someone and survives, they are considered its bane.

    Enemy was formed in Turkey sometime around the War of Independence, and forged into a fetish gun. It spent most of its years helping its wielders to become greater threats to their opponents, and influencing people to fight against that which they perceive as the enemy.

    Its last war was in Afghanistan and it eventually found its way to the hands of a collector in the Americas. It tried and failed to influence him for years until he confronted a supernatural burglar trying to make away with something from his collection and shot him dead. Enemy then found hold and managed to turn him into a hunter.

    In our introductory game the hunter came after us with silver bullets. We managed to subdue him and take the gun away, realized it was a fetish and released the spirit inside. It was grateful for its newly found freedom, and became our totem.

    It usually just talks to us, its voice always a whisper from behind, but when it appears it looks like a skellington in battered military fatigues with a gun slung low on its waist.

    Leave a comment:


  • TerraBen
    replied
    Originally posted by Charlaquin View Post
    The totem creation rules actually say your totem has to have at least 1 for in each attribute. So you'd have to go 7/6/1.
    That's good to note. 7/6/1 would be Rank 2 still. 7/6/2 or 7/7/1 or 5/5/5 would all be Rank 3.

    Leave a comment:


  • Charlaquin
    replied
    Originally posted by TerraBen View Post

    I assume you're looking at the chart on page 183 that says the Max Attribute of a Rank 2 spirit is 7. The thing you need to look at to determine the Rank of your Totem is the next column over. It says Rank 2 spirits have between 9 and 14 total Attribute dots. Yours has 15, which is in the Rank 3 range.
    What the Max Attribute column means is that, if you had a Totem (or any spirit) of Rank 2 with 14 points of Attributes, none of their attributes could be higher than 7. So you couldn't have one with 12 Power, 1 Finesse, and 1 Resistence. You could, however, have one with 7 Power, 7 Finesse, and 0 Resistance. A spirit with 7 Power, 7 Finesse, and 7 Resistance would have 21 total, and thus be Rank 3.
    So rejoice! In all those places where Rank matters for your Totem, it is already Rank 3! And as such, the next dot of Totem Merit in your pack could go to more Finesse (8). So could the one after that (9). But not the one after that (10 is over the max for Rank 3).
    The totem creation rules actually say your totem has to have at least 1 for in each attribute. So you'd have to go 7/6/1.

    Leave a comment:


  • TerraBen
    replied
    Originally posted by Thorbes View Post
    And yet, acording to the Totem creation rules it (she?) is Rank 2, because their (her?) highest Attribute is the Finesse of 7. It is on the very verge of being Rank 3, I give you that. It very well may cross it if another Uratha gets induced in the pack.
    I assume you're looking at the chart on page 183 that says the Max Attribute of a Rank 2 spirit is 7. The thing you need to look at to determine the Rank of your Totem is the next column over. It says Rank 2 spirits have between 9 and 14 total Attribute dots. Yours has 15, which is in the Rank 3 range.
    What the Max Attribute column means is that, if you had a Totem (or any spirit) of Rank 2 with 14 points of Attributes, none of their attributes could be higher than 7. So you couldn't have one with 12 Power, 1 Finesse, and 1 Resistence. You could, however, have one with 7 Power, 7 Finesse, and 0 Resistance. A spirit with 7 Power, 7 Finesse, and 7 Resistance would have 21 total, and thus be Rank 3.
    So rejoice! In all those places where Rank matters for your Totem, it is already Rank 3! And as such, the next dot of Totem Merit in your pack could go to more Finesse (8). So could the one after that (9). But not the one after that (10 is over the max for Rank 3).

    Leave a comment:


  • Thorbes
    replied
    Originally posted by TerraBen View Post
    @Thorbes: With 15 Essence and Attributes and a boon like that, I think you've got a Rank 3 Totem on your hands.
    And yet, acording to the Totem creation rules it (she?) is Rank 2, because their (her?) highest Attribute is the Finesse of 7. It is on the very verge of being Rank 3, I give you that. It very well may cross it if another Uratha gets induced in the pack.

    Leave a comment:


  • Acrozatarim
    replied
    The Bronze Smith, totem of the Bronze Guard in my Paris game:
    Zabarsimuhthari the Enduring Smith of Bronze
    Foundry Spirit
    Aspiration: Produce metal crafted goods
    Ban: Cannot destroy objects of crafted metal except by their intentional design
    Bane: Copper chloride
    Rank 1 Power 2 Finesse 1 Resistance 2
    Influence Metal 1
    Manifestations: Twilight Form, Materialise
    Numina: Entropic Decay, Left-Handed Spanner

    Essence 10
    Size 4
    Corpus 6
    Willpower 3
    Initiative 3
    Defence 2
    Speed 7

    Leave a comment:


  • TerraBen
    replied
    @Thorbes: With 15 Essence and Attributes and a boon like that, I think you've got a Rank 3 Totem on your hands.

    @Lyrics of War: That's a good question. The text about the Totem Merit on page 108, specifically the Drawback section, says that when Totem dots are lost "This may require the pack to re-negotiate their totem advantage." That says to me that, yes a Totem Spirit in particular has it's power directly tied to the vitality of the pack. As the pack grows, so it grows; that's a main reason spirits would consent to being a totem in the first place.
    That said, most totem spirits (even those listed above) existed as reasonably strong entities before they tied themselves to the pack. If the pack is dying off, the totem revert to gathering it's strength by more "normal" spirit MOs.
    It my pack's chronicle, they ran into a totem spirit of an entirely dead pack. It's last order before the pack had gone off to war was "stay here and suck this locus dry". So it was in a weird place of being well fed and thus vital, but completely unsupported by its underlings. It was basically an essence bubble that we had to ritually pop.
    This goes into a longer spiel about the nature of spirits that I'll post elsewhere. Someday. Probably

    @Nofather and Veddhartha: The Eater of Souls' description reminds me of the creepy kid from the Geist one-shot. Geist always reminded me of the Soul Reaver games, which was my initial reason for liking it. So that name really works for me, even though it doesn't really eat souls. Neither to Sin-Eaters. Well, sometimes they do, sorta, if ghosts are souls... I really hope that pack is full of Bone Shadows and that they meet and make friends with a krewe of Sin-Eaters and get into a big conflict with a pack of Storm Lords. That'd be awesome.

    @EveryoneElse: Thanks for the examples! Keep 'em coming!
    Last edited by TerraBen; 04-11-2015, 08:24 AM.

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  • Thorbes
    replied
    My player's Totem is a spirit of Fortune with some conection to cats. It was originally the spirit of the shinto shrine one of the pack's members (a Miko) "worked" at.

    Name: Fickle Fate (Thuadifala-Nihdunugamm) First Tongue name courtesy of Sikla.

    Rank: 2

    Power: 4, Finesse:7, Resistance: 4

    Essence: 15
    Corpus: 9
    Willpower: 10
    Size: 5 (appears as a woman with a golden cat mask in a very elaborate kimono)
    Initiative: 11
    Defense: 4

    Manifestations: Twilight Form, Image, Reaching

    Numina: Omen Trance, Sign

    Influences: Luck 2, Cats 2

    Totem Benefits: +1 Dexterity, Safe Place 1

    Leave a comment:

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