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Arindhal: The Wind-Lords

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  • Arindhal: The Wind-Lords

    Lara wiped sweat from her brow as she crested the ridge. The climb had been arduous but she was nearly to the top. It was important to her to do it in Hishu form. To shift would have been too easy. No predator grew strong without challenge. Her boot slipped as she crawled over a moss-covered rock and she slashed her knee on a sharp stone. Grunting, Lara continued on as the torn flesh knit itself in seconds, a strange, tugging sensation, both itchy and painful. It was over quick and Lara made it to the top of the bluff. She looked down over a forested sea of green and brown, jagged snow-capped peaks in the distance. The Cascades were a thing of beauty. Lara took in a deep breath, her piercing gaze sweeping over the forest. She saw squirrels darting amid tree branches even from so high up. Birds of countless varieties flitted about and sang their songs, heedless of the watcher high above. Butterflies of bright colors flew their strange, jagged routes. She'd always found them strange, their way of flying. So different from the true lords of the sky, propelled with muscle and wind currents, each wing-stroke a macrocosm of life itself. No matter now. Lara had seen what she came to see. Now it was time to finish it.

    She leaped from the cliff and plunged toward the forest below.

    Moments later a great bird swooped out over the treetops. An eagle of tremendous size, its feathers of gold and brown. Faster it flew, faster than any but the swiftest of swifts, more powerful than the butterflies. Up it went, circling high above the forest, toward the one bare tree that stuck out higher than the others. There the air seemed to ripple, at least to her impossibly keen eyes, watching the ants crawl over it from hundreds of feet up. The Zathu was thin there, as always it was, for generations before Lara. But now she flew toward it, past it, plunging into the Gauntlet and emerging from the other side into a darker and wilder forest.

    Prey-spirits fled the shadow of the eagle. The hunt was on.
    _________________________

    Long have they hunted the wilds of flesh and spirit. They are the Arindhal, the children of Sun and Earth, lords of the sky. Some call them wereeagles, but they simply refer to themselves as the People. Where werewolves hunt the paths of the earth with matchless killing efficiency, the Arindhal hunt the lofty realms where wolves cannot go. They are proud, fierce, and determined hunters, men and women who revel in their freedom. For the eagle's gift is to fly, to rule the winds as no other creature can, and the Arindhal value nothing more than the ability to soar.

    Arindhal tell many myths of their creation. The most popular is that a great bird of fire descended from the sky, an avatar of Helios himself, in pursuit of a truly wicked thing of darkness. Helios pursued the creature through the sky, but it fled to the cracks in the earth, hid in the places where he could not go. Instead, Helios cast his gaze upon the strange little creatures that built their eyries with tools and painted pictures of the Sun. These humans, suckled upon Gaia's bosom and spread far throughout Pangaea, held untold potential in their adaptability. Helios came to Gaia and asked that She bless some of these children to carry his lineage. Gaia and Helios sowed the seed, and though Helios soon returned to his place in the firmament, the first of his children was born. She was Gwaihiri, the first of the Arindhal, the keenest-eyed hunter to ever live. Possessed of Gaia's beauty and infinite adaptability, Helios' ferocity, they are born to hunt. Proud and powerful, the Arindhal have ruled the skies since their saurian brethren disappeared.

    In the modern nights, the Arindhal hunt as they ever have in the realms of flesh and spirit. They are not so numerous as the Uratha but cast just as long a shadow in their territories. They come from many walks of life, but even before the First Change, they're fiercer than their peers, more driven, more focused. Many thrive in the business world with a keen eye for opportunity, and ruthless attention to detail. Some flock to more outdoors-oriented professions, like park rangers, forest firefighters, law enforcement, roles that challenge them but also let them pursue their goals with raptorial tenacity.

    The First Change is less of a bloody, traumatic experience shattering the nascent wereeagle's worldview, but more things long misunderstood finally coming into stark clarity. It is like the Arindhal has spent her entire life with blurred vision, as though wearing glasses not meant for her, and then she takes off the lenses and finds that she can see more clearly than she ever thought possible. The process can be trying as she struggles against the bonds of gravity and the one-sided life she has led. Something within her yearns to be free in a way only the birds can understand, to know purity as only a raptor on the hunt can know. The sky that once called to her, drew her wistful gaze in its cloudless summers and overcast winters, now reaches out to embrace her, lift her upon wings she can only now spread. When she comes through the First Change, and undergoes her transformation, soars through the sky for the first time under her own power, only then does the Arindhal know herself.

    Arindhal gather together in eyries, small groups who "nest" together in the sense that they hunt the same territory, and band together against the threats of both spirit and flesh. Their equivalent of a protectorate is called a Convocation. A meeting of all the local eyries is a rather mystic and subdued affair compared to a gathering of werewolves, owing to the more stoic nature of the Arindhal. Most choose to meet in the early morning, just before sunrise, their most sacred of times, but some are more unconventional.

    Quick Info
    Placeholder information until I can more fully flesh this out. The Arindhal have five auspices, like Uratha, though theirs are based on the sun (and startlingly similar to Exalted Solar castes, I know, but think more "Mokolé," less "Exalted"):

    Dawn (Dhursa); warriors, tacticians, equivalent to Rahu. Auspice Renown: Purity.

    Zenith (Endalla); ritualists, judges, emissaries, equivalent to Elodoth. Auspice Renown: Honor.

    Dusk (Kazedhu); shamans, mystics, occultists, equivalent to Ithaeur. Auspice Renown: Wisdom.

    Night (Bharanu); night-hunters, scouts, watch-eagles, equivalent to Irraka. Auspice Renown: Cunning.

    Eclipse (Ankasam); visionaries, lorekeepers, storytellers, equivalent to Cahalith. Auspice Renown: Glory.

    The Arindhal have their tribes, though they have no Firstborn to serve. Rather, each tribe venerates a spirit related to the Sun or Earth. Each tribe also tends to favor different breeds of eagles, though this is only a general trend and by no means a hard limit to character concepts.

    Wind Sages (Abhkal Dumu) seek the secrets lost to lesser eyes, in both the Shadow and the mortal world. Often they take the form of golden eagles. More than most other tribes they are willing to travel outside their territories, into the darkest places seeking knowledge. Their tribal totem is Gaia's Breath, an avatar of the winds that carry all flying creatures aloft. Tribal Renown: Wisdom.

    Sun Bearers (Udhakur) must burn hotter and shine brighter than all other of Sun's creatures, for they alone truly bear his mark. They lead the Arindhal, whether they will or no, and consider themselves the "apex" in "apex predator"—often many take positions of command in the human world. Many are white-tailed eagles, but many possess unusually golden or yellow streaks in their tail feathers, and most often they adorn themselves with artifacts that glint in the sun. Their tribal totem is Firebird, an avatar of Helios' eternal glory. Tribal Renown: Honor.

    Red Talons (Bhazu Dhara) lead the hunt and fight the greatest battles among the Arindhal. They are the warriors-poets and tacticians that see eyries through the most trying times. A common eagle breed among them is harpy eagle. Their tribal totem is the Black Wind, a spirit of death from above. Tribal Renown: Glory.

    Glass Wings (Anzak Dhal) hunt the cities with a fervor their kindred rarely share. They are clever and adaptable hunters. Alone among the tribes the Glass Wings will favor human methods of travel when it fits them—such as hunting without avoiding the attention a raptor in the sky often does. Their tribal totem is Raven, for which they have caught an endless amount of trouble from the other tribes, renowned for his cleverness, adaptability, and guile. Tribal Renown: Cunning.

    Serpent Gazers (Kaz Dhakal) are the monsters that carry away other monsters, or children if superstitions have any truth to them. They protect territories from the serpents hidden within; the Serpent Gazers look beyond facades to spy out the corruption beneath, whether in the People or in the human elements that fill their territory. Their tribal totem is, strangely enough, an owl: Night's Ivory, a spirit known for its keen insight into things that lurk in the dark. Tribal Renown: Purity.

    Rites and Gifts
    The Arindhal possess rites and Gifts much like the Uratha do. They possess similar Shadow Gifts, with changes here and there (mostly based on their different forms) or their own unique Shadow Gifts. They also have Raptor Gifts (equivalent to Wolf Gifts) and Sun Gifts, powers bestowed by Father Sun. I'll write up some sample Gifts when I can.

    Forms and Regeneration
    Arindhal regenerate as do Uratha. They do not take aggravated damage from silver but from gold, following all the same rules (and generally the same taboos) as silver for werewolves. Assume that Arindhal can reach into the Hisil, use loci, see into the Shadow, etc., all as werewolves do. They share many of the same basic functions, even if their outlooks, chosen prey, and hunting grounds differ.

    Hishu: Same as Uratha, but gain +2 to sight-based perception rolls instead of +1. All wereeagles have notably piercing eyes as a feature in human form.
    Irien: The wereeagle becomes taller, leaner, and feathers appear in her hair. She can attack with teeth and claws for lethal damage, functioning as does Dalu with the following changes. Dexterity +1, Stamina +1, Size +1 (Health +2, Speed +1). "Badass Motherfucker" becomes "Piercing Gaze."
    Sakan: This form burns with the Sun's fury untempered. The Arindhal becomes a large bipedal bird with wings possessing clawed hands, fully capable of flight or rather ungainly ground movement. As Gauru, with the following changes. Strength +2, Dexterity +2, Stamina +2, Size +1 (Health +3, Initiative +2, Speed +4). Beak does +1 damage and doesn't need a grapple; talons do +2 damage and can establish grapples. Increase Initiative by +3 when using either. +3 to perception rolls, or +4 if sight-based. Sakan-form wereeagles can fly at their normal Speed, but suffer a -1 to any aerial acrobatics rolls.
    Gwaihiru: The form of a giant eagle, with a wingspan roughly twice Hishu form's height. This form is far more powerfully built than even the legendary extinct Haast's eagle, unchallenged in the skies. Strength +1, Dexterity +1, Stamina +2 (Health +2, Initiative +1, Speed +2). May fly at normal Speed. +3 to perception rolls or +4 if sight-based.
    Dhalsar: The form of a large modern eagle. Strength -1, Dexterity +2, Stamina +1, Size -1 (Initiative +2, Speed +7 [species factor 6]). May fly at normal Speed. +3 to perception rolls, or +5 if sight-based.
    Last edited by Claire Redfield; 10-04-2015, 06:13 PM.


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  • #2
    I like your idea of wereegeals - I understand there are "enemy cousins" to Uratha, many times crossing the ways with wolves on the same prey, yes?

    I do not like that Arindhal call themselves also "A People" - like Uratha and them meeting and they both call themselves "People". Who is then "People", in reality? Maybe other noun about mass congregation?

    Originally posted by Claire Redfield View Post
    and startlingly similar to Exalted Solar castes, I know, but think more "Mokolé," less "Exalted"
    I do not know cWoD - what have "Mokolé" in contrast to "Exalted" casts? As I see almost 1:1 Exalted Castes translation...

    Also, I assume Auspices are taken after First Change is in particular time of day, yes?

    Originally posted by Claire Redfield View Post
    The Arindhal have their tribes, though they have no Firstborn to serve. Rather, each tribe venerates a spirit related to the Sun or Earth.
    This is a large departure from the Father Wolf and it's Firstborn model. Espcially as Helios is known as rather more static spirit diety than Luna and even Wolf - Helios is to be strict, not open to lesser parts of his "not family".

    Originally posted by Claire Redfield View Post
    Each tribe also tends to favor different breeds of eagles, though this is only a general trend and by no means a hard limit to character concepts.
    This is also the big deviation from the Uratha model, also illogical to me. Tribes, if they work mostly the same for wereeagles like for werewolves, should let particular race member to change his "patron" - so one character, on his life, could be Sun Bearer, Glass Wing and Serpent Gazers, on various times in his life. If you connect them with particular eagles kinds, they cannot - as they shapechanging beast forms should not change just from their now now "philosophical" associations. I much rather see connecting various kinds of eagles to "inborn" Auspices, like Helios marking their fathers in First Change.

    As we are in topic of Tribes - they do not have Sacred Prey of thiers? Arindhal do not have Siskur-Dah ritual? They do not have Totems Ban?

    Basic Tribes are ideas are okay - variants of Uratha ones, really - but those would need more fleshing out...

    Originally posted by Claire Redfield View Post
    Sun Bearers (Udhakur) must burn hotter and shine brighter than all other of Sun's creatures, for they alone truly bear his mark. Many are white-tailed eagles, but many possess unusually golden or yellow streaks in their tail feathers, and most often they adorn themselves with artifacts that glint in the sun. Their tribal totem is Firebird, an avatar of Helios' eternal glory. Tribal Renown: Honor.
    What do they do, beside looking majestically? What is their role in wereeagles society?

    Stats changes I will talk later...


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    • #3
      Okay, wereeagles need to be canon. Who's with me?

      I assume all of the "bullet dodging" forms remain so, yes?


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      • #4
        Originally posted by Claire Redfield View Post
        Forms and Regeneration
        Arindhal regenerate as do Uratha.
        I'm not sure they should. Wolves are much more "brutal" species, "licking" their wounds easier.

        Originally posted by Claire Redfield View Post
        They share many of the same basic functions, even if their outlooks, chosen prey, and hunting grounds differ.
        Harmony works the same for Arindhals? Or are there some diffrences?

        Originally posted by Claire Redfield View Post
        Hishu: Same as Uratha, but gain +2 to sight-based perception rolls instead of +1. All wereeagles have notably piercing eyes as a feature in human form.
        So they generaly get +1 on Perception, but +2 if using their sight? If yes, I can see this from eagles shifters.

        Originally posted by Claire Redfield View Post
        Irien: The wereeagle becomes taller, leaner, and feathers appear in her hair. She can attack with teeth and claws for lethal damage, functioning as does Dalu with the following changes. Dexterity +1, Stamina +1, Size +1 (Health +2, Speed +1). "Badass Motherfucker" becomes "Piercing Gaze."
        So far no pentalty or minus in Near-Human form and Hishu is slighlty better than Uratha - so for now, a small advantage over werewolves in stats.

        Also, teeth should not become somehow "beak-like", with non-distinguished pauses and holes in them. "One full tooth in the mouth"?

        Originally posted by Claire Redfield View Post
        Sakan: This form burns with the Sun's fury untempered. The Arindhal becomes a large bipedal bird with wings possessing clawed hands, fully capable of flight or rather ungainly ground movement. As Gauru, with the following changes. Strength +2, Dexterity +2, Stamina +2, Size +1 (Health +3, Initiative +2, Speed +4). Beak does +1 damage and doesn't need a grapple; talons do +2 damage and can establish grapples. Increase Initiative by +3 when using either. +3 to perception rolls, or +4 if sight-based. Sakan-form wereeagles can fly at their normal Speed, but suffer a -1 to any aerial acrobatics rolls.
        Once again, sum on general looks like the Uratha like, but have a slight advantage on sight. Can even if wereeagles does not have Defence vs. Firearms Gauru trait.

        Originally posted by Claire Redfield View Post
        Gwaihiru: The form of a giant eagle, with a wingspan roughly twice Hishu form's height. This form is far more powerfully built than even the legendary extinct Haast's eagle, unchallenged in the skies. Strength +1, Dexterity +1, Stamina +2 (Health +2, Initiative +1, Speed +2). May fly at normal Speed. +3 to perception rolls or +4 if sight-based.
        Only +4 in compering to Urshul +5 sum. But still a sight perception bonus in here.

        Originally posted by Claire Redfield View Post
        Dhalsar: The form of a large modern eagle. Strength -1, Dexterity +2, Stamina +1, Size -1 (Initiative +2, Speed +7 [species factor 6]). May fly at normal Speed. +3 to perception rolls, or +5 if sight-based.
        The same base as sum as Urhan. But still Perception bonus.

        As Perception bonus is logical for those shapeshifters, I would advise to do two things -
        OR give them in all forms slight Manipulation penalty.
        OR maybe a Initiative penalty.


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        • #5
          Yeah, the auspice names need some changin', but the ones there just work so well, it makes it tough.

          Originally posted by wyrdhamster View Post
          I like your idea of wereegeals - I understand there are "enemy cousins" to Uratha, many times crossing the ways with wolves on the same prey, yes?

          I do not like that Arindhal call themselves also "A People" - like Uratha and them meeting and they both call themselves "People". Who is then "People", in reality? Maybe other noun about mass congregation?
          They both are, really. The Arindhal are conceptually oriented toward settings where the Storyteller is okay with multiple werebeasts with spirit ties (and Harmony) exist. Not unlike a spiritual successor to the Fera. In which case, "the People" are all of those creatures who hunt the mortal and spirit worlds, wield spirit magic, and so on. In this case, Arindhal and Uratha probably are ambivalent about one another for the most part. Maybe they work together sometimes. Their territories wouldn't often overlap, and even where they did, their methods of hunting are vastly different, so they're not in direct competition.



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          • #6
            Hmm, I presume you've taken a look at the Distant Ones in War Against The Pure? I can't remember how much of this sort of ground they cover already (and they need updating to 2e anyway).


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            • #7
              Originally posted by Acrozatarim View Post
              Hmm, I presume you've taken a look at the Distant Ones in War Against The Pure? I can't remember how much of this sort of ground they cover already (and they need updating to 2e anyway).
              I read them once, but I never owned WaTP so I don't remember all of what they did. I didn't think they covered the full spectrum that I'd want the Arindhal to cover, though, offering the general amount of options that the Uratha do. Just as a fun little idea to play a wereraptor but without losing all the cool stuff from the werewolves.


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              • #8
                Flying in warform is a bad idea. Flying basically means that if you don't want to be hit by close combat attack their is nothing the enemy can do about it. That's why flying is usually limited to small birds and the like.
                Last edited by Looker; 10-09-2015, 08:10 PM. Reason: spelling

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                • #9
                  Originally posted by Looker View Post
                  Flying in warform is a bad idea. Flying basically means that if you don't want to be hit by close combat attack their is nothing the enemy can do about it. That's why flying is usually limited to small birds and the like.
                  In war form, you still have to move toward an opponent and whatnot. So you can't just fly away all the time; you're still lost to berserker rage.


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                  • #10
                    Originally posted by wyrdhamster View Post

                    I'm not sure they should. Wolves are much more "brutal" species, "licking" their wounds.
                    Eagles are incredibly agressive if provoked, I personally have seen a golden eagle disembowel a deer with little difficulty, and deer are horrifying.

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                    • #11
                      To put it in perspective: in Mongolia, eagles are used to hunt everything from wolves to small deer, as Korogra said.


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                      • #12
                        So the big question.

                        If a werewolf and an arindhal reproduce, do you have a flying werewolf?

                        Last edited by nofather; 10-20-2015, 10:43 PM.

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                        • #13
                          Originally posted by Korogra View Post
                          Eagles are incredibly agressive if provoked, I personally have seen a golden eagle disembowel a deer with little difficulty, and deer are horrifying.
                          Indeed. They are apex predators and as far as "power animals" go, I think they've got as much going as wolves do generally. They're often considered noble, proud, fierce, savage but in a lofty way. They're really amazing.



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                          • #14
                            Originally posted by nofather View Post
                            So the big question.

                            If a werewolf and an arindhal reproduce, do you have a flying werewolf?


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                            • #15
                              Originally posted by Claire Redfield View Post

                              Indeed. They are apex predators and as far as "power animals" go, I think they've got as much going as wolves do generally. They're often considered noble, proud, fierce, savage but in a lofty way. They're really amazing.
                              Yup, only thing more amazing are sharks really. And second ed is dying for a reiterating of the rokea, not those terrible brine born lol

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